;oldalsó csík-------------------------------------

[meshbuilder]
vertex 1.15,1.6,3.8
vertex 1.15,1.6,-2
vertex 1.15,1.5,-2
vertex 1.15,1.5,3.8
vertex -1.15,1.6,1.5
vertex -1.15,1.6,-2
vertex -1.15,1.5,-2
vertex -1.15,1.5,1.5
vertex 1.15,1.6,3.8
vertex 1.05,1.6,5
vertex 1.05,1.5,5
vertex 1.15,1.5,3.8
vertex -1.15,1.6,3.8
vertex -1.15,1.6,1.5
vertex -1.15,1.5,1.5
vertex -1.15,1.5,3.8
;15
vertex 0.9,1.6,5.55
vertex 1.05,1.6,5
vertex 1.05,1.5,5
vertex 0.9,1.5,5.55
vertex 0.8,1.5,5.80
vertex 0.9,1.5,5.55
vertex 0.9,1.6,5.55
vertex 0.8,1.6,5.80
vertex 0.6,1.5,5.80
vertex 0.8,1.5,5.80
vertex 0.8,1.6,5.80
vertex 0.6,1.6,5.80
vertex 0,1.5,5.80
vertex 0.6,1.5,5.80
vertex 0.6,1.6,5.80
vertex 0,1.6,5.80
;31
vertex -0.9,1.6,5.55
vertex -1.05,1.6,5
vertex -1.05,1.5,5
vertex -0.9,1.5,5.55
vertex -0.8,1.5,5.80
vertex -0.9,1.5,5.55
vertex -0.9,1.6,5.55
vertex -0.8,1.6,5.80
vertex -0.6,1.5,5.80
vertex -0.8,1.5,5.80
vertex -0.8,1.6,5.80
vertex -0.6,1.6,5.80
vertex 0,1.5,5.80
vertex -0.6,1.5,5.80
vertex -0.6,1.6,5.80
vertex 0,1.6,5.80
face2 0,1,2,3
face2 4,5,6,7
face2 8,9,10,11
face2 12,13,14,15
face2 16,17,18,19
face2 20,21,22,23
face2 24,25,26,27
face2 28,29,30,31
face2 32,33,34,35
face2 36,37,38,39
face2 40,41,42,43
face2 44,45,46,47
;color 172,64,80 miskolci
;color 0,110,210 debreceni
color 172,64,80


;csukló jobb--------------

[meshbuilder]
vertex 1,2.5,-3
vertex 1.15,2.5,-2
vertex 1.15,0.4,-2
vertex 1,0.4,-3
face2 0,1,2,3
[texture]
load bengacsuklo.bmp
Coordinates 0,0,0
Coordinates 1,1,0
Coordinates 2,1,1
Coordinates 3,0,1

;csukló bal---------------

[meshbuilder]
vertex -1,2.5,-3
vertex -1.15,2.5,-2
vertex -1.15,0.4,-2
vertex -1,0.4,-3
face2 0,1,2,3
[texture]
load bengacsuklo.bmp
Coordinates 0,0,0
Coordinates 1,1,0
Coordinates 2,1,1
Coordinates 3,0,1

;csukló felső-------------

[meshbuilder]
vertex -1.15,2.5,-2
vertex -1,2.5,-3
vertex -1,2.7,-3
vertex -1,2.7,-2
face2 0,1,2,3
[texture]
load bengacsuklo.bmp
Coordinates 0,0,0
Coordinates 1,1,0
Coordinates 2,1,1
Coordinates 3,0,1

[meshbuilder]
vertex -1,2.7,-2
vertex -1,2.7,-3
vertex  1,2.7,-3
vertex  1,2.7,-2
face2 0,1,2,3
[texture]
load bengacsuklo.bmp
Coordinates 0,0,0
Coordinates 1,1,0
Coordinates 2,1,1
Coordinates 3,0,1

[meshbuilder]
vertex 1.15,2.5,-2
vertex 1,2.5,-3
vertex 1,2.7,-3
vertex 1,2.7,-2
face2 0,1,2,3
[texture]
load bengacsuklo.bmp
Coordinates 0,0,0
Coordinates 1,1,0
Coordinates 2,1,1
Coordinates 3,0,1



;1es ajtó bal-------------

[meshbuilder]
vertex -1.05,2.5,5
vertex -1.15,2.5,3.8
vertex -1.15,0.4,3.8
vertex -1.05,0.4,5
face2 0,1,2,3
[texture]
load bengaajto.bmp
Coordinates 0,0,0
Coordinates 1,1,0
Coordinates 2,1,1
Coordinates 3,0,1



;2es ajtó bal-------------

[meshbuilder]
vertex -1.05,2.5,1.5
vertex -1.15,2.5,0.3
vertex -1.15,1.65,0.3
vertex -1.05,1.65,1.5
face2 0,1,2,3
[texture]
load bengaablak.bmp
Coordinates 0,0,0
Coordinates 1,1,0
Coordinates 2,1,1
Coordinates 3,0,1

;ablak 1 ajtó utáni jobb--

[meshbuilder]
vertex 1.15,2.5,3.7
vertex 1.15,2.5,2.7
vertex 1.15,1.65,2.7
vertex 1.15,1.65,3.7
face2 0,1,2,3
[texture]
load bengaablak.bmp
Coordinates 0,0,0
Coordinates 1,1,0
Coordinates 2,1,1
Coordinates 3,0,1

[meshbuilder]
vertex 1.15,2.5,5
vertex 1.15,2.5,3.8
vertex 1.15,1.65,3.8
vertex 1.15,1.65,5
face2 0,1,2,3
[texture]
load bengaablak.bmp
Coordinates 0,0,0
Coordinates 1,1,0
Coordinates 2,1,1
Coordinates 3,0,1

;ablak 1 ajtó utáni bal---

[meshbuilder]
vertex -1.15,2.5,3.7
vertex -1.15,2.5,2.7
vertex -1.15,1.65,2.7
vertex -1.15,1.65,3.7
face2 0,1,2,3
[texture]
load bengaablak.bmp
Coordinates 0,0,0
Coordinates 1,1,0
Coordinates 2,1,1
Coordinates 3,0,1

;ablak 2 ajto előtti jobb--

[meshbuilder]
vertex 1.15,2.5,2.6
vertex 1.15,2.5,1.6
vertex 1.15,1.65,1.6
vertex 1.15,1.65,2.6
face2 0,1,2,3
[texture]
load bengaablak.bmp
Coordinates 0,0,0
Coordinates 1,1,0
Coordinates 2,1,1
Coordinates 3,0,1

[meshbuilder]
vertex 1.15,2.5,1.5
vertex 1.15,2.5,0.3
vertex 1.15,1.65,0.3
vertex 1.15,1.65,1.5
face2 0,1,2,3
[texture]
load bengaablak.bmp
Coordinates 0,0,0
Coordinates 1,1,0
Coordinates 2,1,1
Coordinates 3,0,1

;ablak 2 ajto előtti bal---

[meshbuilder]
vertex -1.15,2.5,2.6
vertex -1.15,2.5,1.6
vertex -1.15,1.65,1.6
vertex -1.15,1.65,2.6
face2 0,1,2,3
[texture]
load bengaablak.bmp
Coordinates 0,0,0
Coordinates 1,1,0
Coordinates 2,1,1
Coordinates 3,0,1

;ablak 2 ajto utáni jobb---

[meshbuilder]
vertex 1.15,2.5,0.2
vertex 1.15,2.5,-0.8
vertex 1.15,1.65,-0.8
vertex 1.15,1.65,0.2
face2 0,1,2,3
[texture]
load bengaablak.bmp
Coordinates 0,0,0
Coordinates 1,1,0
Coordinates 2,1,1
Coordinates 3,0,1

;ablak 2 ajto utáni bal----

[meshbuilder]
vertex -1.15,2.5,0.2
vertex -1.15,2.5,-0.8
vertex -1.15,1.65,-0.8
vertex -1.15,1.65,0.2
face2 0,1,2,3
[texture]
load bengaablak.bmp
Coordinates 0,0,0
Coordinates 1,1,0
Coordinates 2,1,1
Coordinates 3,0,1

;ablak csukló előtti jobb--

[meshbuilder]
vertex 1.15,2.5,-0.9
vertex 1.15,2.5,-1.9
vertex 1.15,1.65,-1.9
vertex 1.15,1.65,-0.9
face2 0,1,2,3
[texture]
load bengaablak.bmp
Coordinates 0,0,0
Coordinates 1,1,0
Coordinates 2,1,1
Coordinates 3,0,1

;ablak csukló előtti bal

[meshbuilder]
vertex -1.15,2.5,-0.9
vertex -1.15,2.5,-1.9
vertex -1.15,1.65,-1.9
vertex -1.15,1.65,-0.9
face2 0,1,2,3
[texture]
load bengaablak.bmp
Coordinates 0,0,0
Coordinates 1,1,0
Coordinates 2,1,1
Coordinates 3,0,1

;oldalsó kisablak jobb

[meshbuilder]
vertex 0.9,2.5,5.5
vertex 1.05,2.5,5.1
vertex 1.05,1.65,5.1
vertex 0.9,1.65,5.5
face2 0,1,2,3
[texture]
load bengaablak.bmp
Coordinates 0,0,0
Coordinates 1,1,0
Coordinates 2,1,1
Coordinates 3,0,1

;oldalsó kisablak bal

[meshbuilder]
vertex -0.9,2.5,5.5
vertex -1.05,2.5,5.1
vertex -1.05,1.65,5.1
vertex -0.9,1.65,5.5
face2 0,1,2,3
[texture]
load bengaablak.bmp
Coordinates 0,0,0
Coordinates 1,1,0
Coordinates 2,1,1
Coordinates 3,0,1

;oldalfal 2 ajto után jobb

[meshbuilder]
vertex 1.15,1.5,3.8
vertex 1.15,1.5,-2
vertex 1.15,0.4,-2
vertex 1.15,0.4,3.8
face2 0,1,2,3
[texture]
load bengaoldal.bmp
Coordinates 0,0,0
Coordinates 1,1,0
Coordinates 2,1,1
Coordinates 3,0,1



;oldalfal 2 ajto után bal

[meshbuilder]
vertex -1.15,1.5,1.5
vertex -1.15,1.5,-2
vertex -1.15,0.4,-2
vertex -1.15,0.4,1.5
face2 0,1,2,3
[texture]
load bengaoldal.bmp
Coordinates 0,0,0
Coordinates 1,1,0
Coordinates 2,1,1
Coordinates 3,0,1



;oldalfal 1 ajto után jobb

[meshbuilder]
vertex 1.15,1.5,3.8
vertex 1.05,1.5,5
vertex 1.05,0.4,5
vertex 1.15,0.4,3.8
face2 0,1,2,3
[texture]
load bengaoldal.bmp
Coordinates 0,0,0
Coordinates 1,1,0
Coordinates 2,1,1
Coordinates 3,0,1



;oldalfal 1 ajto után bal

[meshbuilder]
vertex -1.15,1.5,3.8
vertex -1.15,1.5,1.5
vertex -1.15,0.4,1.5
vertex -1.15,0.4,3.8
face2 0,1,2,3
[texture]
load bengaoldal.bmp
Coordinates 0,0,0
Coordinates 1,1,0
Coordinates 2,1,1
Coordinates 3,0,1





;ablakkeretek
[meshbuilder]
vertex 1.13,2.6,3.8
vertex 1.13,2.6,-2
vertex 1.13,1.6,-2
vertex 1.13,1.6,3.8
vertex -1.13,2.6,3.8
vertex -1.13,2.6,-2
vertex -1.13,1.6,-2
vertex -1.13,1.6,3.8
face2 0,1,2,3
face2 4,5,6,7
color 255,255,255

[meshbuilder]
vertex 1.13,2.6,3.8
vertex 1.03,2.6,5
vertex 1.03,1.6,5
vertex 1.13,1.6,3.8
vertex -1.13,2.6,3.8
vertex -1.03,2.6,5
vertex -1.03,1.6,5
vertex -1.13,1.6,3.8
face2 0,1,2,3
face2 4,5,6,7
color 255,255,255

[meshbuilder]
vertex 1.03,2.6,5
vertex 0.88,2.6,5.55
vertex 0.88,1.6,5.55
vertex 1.03,1.6,5
vertex -1.03,2.6,5
vertex -0.88,2.6,5.55
vertex -0.88,1.6,5.55
vertex -1.03,1.6,5
face2 0,1,2,3
face2 4,5,6,7
color 255,255,255

;tető első ajtótol hátrafelé

[meshbuilder]
vertex 0.9,2.8,3.8
vertex 0.9,2.8,-2
vertex 1.13,2.6,-2
vertex 1.13,2.6,3.8
vertex -0.9,2.8,3.8
vertex -0.9,2.8,-2
vertex -1.13,2.6,-2
vertex -1.13,2.6,3.8
vertex 0,0.4,-2
face2 0,1,2,3
face2 4,5,6,7
face2 1,2,8
face2 5,6,8
color 100,50,50

[meshbuilder]
vertex 0.5,2.9,3.8
vertex 0.5,2.9,-2
vertex 0.9,2.8,-2
vertex 0.9,2.8,3.8
vertex -0.5,2.9,3.8
vertex -0.5,2.9,-2
vertex -0.9,2.8,-2
vertex -0.9,2.8,3.8
vertex 0,0.4,-2
face2 0,1,2,3
face2 4,5,6,7
face2 1,2,8
face2 5,6,8
color 100,50,50

[meshbuilder]
vertex 0,2.95,3.8
vertex 0,2.95,-2
vertex 0.5,2.9,-2
vertex 0.5,2.9,3.8
vertex 0,2.95,3.8
vertex 0,2.95,-2
vertex -0.5,2.9,-2
vertex -0.5,2.9,3.8
vertex 0,0.4,-2
face2 0,1,2,3
face2 4,5,6,7
face2 1,2,8
face2 5,6,8
color 100,50,50

;tető az első ajtó fölött

[meshbuilder]
vertex 0.9,2.8,3.8
vertex 0.8,2.8,5
vertex 1.03,2.6,5
vertex 1.13,2.6,3.8
vertex -0.9,2.8,3.8
vertex -0.8,2.8,5
vertex -1.03,2.6,5
vertex -1.13,2.6,3.8
face2 0,1,2,3
face2 4,5,6,7
color 100,50,50

[meshbuilder]
vertex 0.5,2.9,3.8
vertex 0.3,2.9,5
vertex 0.8,2.8,5
vertex 0.9,2.8,3.8
vertex -0.5,2.9,3.8
vertex -0.3,2.9,5
vertex -0.8,2.8,5
vertex -0.9,2.8,3.8
face2 0,1,2,3
face2 4,5,6,7
color 100,50,50

[meshbuilder]
vertex 0,2.95,3.8
vertex 0,2.92,5
vertex 0.3,2.9,5
vertex 0.5,2.9,3.8
vertex -0,2.95,3.8
vertex -0,2.92,5
vertex -0.3,2.9,5
vertex -0.5,2.9,3.8
face2 0,1,2,3
face2 4,5,6,7
color 100,50,50

;fülke oldalfal jobb-----

[meshbuilder]
vertex 0.9,1.5,5.55
vertex 1.05,1.5,5
vertex 1.05,0.4,5
vertex 0.9,0.4,5.55
face2 0,1,2,3
[texture]
load bengaoldal.bmp
Coordinates 0,0,0
Coordinates 1,1,0
Coordinates 2,1,1
Coordinates 3,0,1



[meshbuilder]
vertex 0.8,1.5,5.80
vertex 0.9,1.5,5.55
vertex 0.9,0.4,5.55
vertex 0.8,0.4,5.80
face2 0,1,2,3
[texture]
load bengaoldal.bmp
Coordinates 0,0,0
Coordinates 1,1,0
Coordinates 2,1,1
Coordinates 3,0,1



[meshbuilder]
vertex 0.6,1.5,5.80
vertex 0.8,1.5,5.80
vertex 0.8,0.4,5.80
vertex 0.6,0.4,5.80
face2 0,1,2,3
[texture]
load bengaoldal.bmp
Coordinates 0,0,0
Coordinates 1,1,0
Coordinates 2,1,1
Coordinates 3,0,1



[meshbuilder]
vertex 0,1.5,5.80
vertex 0.6,1.5,5.80
vertex 0.6,0.4,5.80
vertex 0,0.4,5.80
face2 0,1,2,3
[texture]
load bengaoldal.bmp
Coordinates 0,0.5,0
Coordinates 1,1,0
Coordinates 2,1,1
Coordinates 3,0.5,1



;fülke oldalfal bal-----

[meshbuilder]
vertex -0.9,1.5,5.55
vertex -1.05,1.5,5
vertex -1.05,0.4,5
vertex -0.9,0.4,5.55
face2 0,1,2,3
[texture]
load bengaoldal.bmp
Coordinates 0,0,0
Coordinates 1,1,0
Coordinates 2,1,1
Coordinates 3,0,1



[meshbuilder]
vertex -0.8,1.5,5.80
vertex -0.9,1.5,5.55
vertex -0.9,0.4,5.55
vertex -0.8,0.4,5.80
face2 0,1,2,3
[texture]
load bengaoldal.bmp
Coordinates 0,0,0
Coordinates 1,1,0
Coordinates 2,1,1
Coordinates 3,0,1



[meshbuilder]
vertex -0.6,1.5,5.80
vertex -0.8,1.5,5.80
vertex -0.8,0.4,5.80
vertex -0.6,0.4,5.80
face2 0,1,2,3
[texture]
load bengaoldal.bmp
Coordinates 0,0,0
Coordinates 1,1,0
Coordinates 2,1,1
Coordinates 3,0,1



[meshbuilder]
vertex 0,1.5,5.80
vertex -0.6,1.5,5.80
vertex -0.6,0.4,5.80
vertex 0,0.4,5.80
face2 0,1,2,3
[texture]
load bengaoldal.bmp
Coordinates 0,0.5,0
Coordinates 1,1,0
Coordinates 2,1,1
Coordinates 3,0.5,1



;szélvédő-----------

[meshbuilder]
vertex 0.6,2.5,5.80
vertex -0.6,2.5,5.80
vertex -0.6,1.6,5.80
vertex 0.6,1.6,5.80
face2 0,1,2,3
[texture]
load bengasarokablak.bmp
Coordinates 0,0,0
Coordinates 1,1,0
Coordinates 2,1,1
Coordinates 3,0,1

;fülke sarokablak jobb

[meshbuilder]
vertex 0.6,1.6,5.80
vertex 0.6,2.5,5.80
vertex 0.8,2.5,5.80
vertex 0.8,1.6,5.80
face2 0,1,2,3
[texture]
load bengasarokablak.bmp
Coordinates 0,0,0
Coordinates 1,1,0
Coordinates 2,1,0.5
Coordinates 3,0,0.5

[meshbuilder]
vertex 0.8,1.6,5.80
vertex 0.8,2.5,5.80
vertex 0.9,2.5,5.55
vertex 0.9,1.6,5.55
face2 0,1,2,3
[texture]
load bengasarokablak.bmp
Coordinates 0,0,0.5
Coordinates 1,1,0.5
Coordinates 2,1,1
Coordinates 3,0,1

;fülke sarokablak bal

[meshbuilder]
vertex -0.6,1.6,5.80
vertex -0.6,2.5,5.80
vertex -0.8,2.5,5.80
vertex -0.8,1.6,5.80
face2 0,1,2,3
[texture]
load bengasarokablak.bmp
Coordinates 0,0,0
Coordinates 1,1,0
Coordinates 2,1,0.5
Coordinates 3,0,0.5

[meshbuilder]
vertex -0.8,1.6,5.80
vertex -0.8,2.5,5.80
vertex -0.9,2.5,5.55
vertex -0.9,1.6,5.55
face2 0,1,2,3
[texture]
load bengasarokablak.bmp
Coordinates 0,0,0.5
Coordinates 1,1,0.5
Coordinates 2,1,1
Coordinates 3,0,1

;fülke feletti fehér sáv bal

[meshbuilder]
vertex -0,2.6,5.80
vertex -0,2.5,5.80
vertex -0.8,2.5,5.80
vertex -0.8,2.6,5.80
vertex -0.9,2.6,5.55
vertex -0.9,2.5,5.55
vertex -1.05,2.5,5
vertex -1.05,2.6,5
face2 0,1,2,3
face2 3,2,5,4
face2 5,4,7,6
color 255,255,255

;fülke feletti fehér sáv jobb

[meshbuilder]
vertex 0,2.6,5.80
vertex 0,2.5,5.80
vertex 0.8,2.5,5.80
vertex 0.8,2.6,5.80
vertex 0.9,2.6,5.55
vertex 0.9,2.5,5.55
vertex 1.05,2.5,5
vertex 1.05,2.6,5
face2 0,1,2,3
face2 3,2,5,4
face2 5,4,7,6
color 255,255,255

;tető a fülke felett

[meshbuilder]
vertex 0.8,2.8,5
vertex 0.8,2.7,5.55
vertex 0.9,2.6,5.55
vertex 1.03,2.6,5
vertex -0.8,2.8,5
vertex -0.8,2.7,5.55
vertex -0.9,2.6,5.55
vertex -1.03,2.6,5
face2 0,1,2,3
face2 4,5,6,7
color 100,50,50

[meshbuilder]
vertex 0.2,2.8,5.55
vertex 0.3,2.9,5
vertex 0.8,2.8,5
vertex 0.8,2.7,5.55
vertex -0.2,2.8,5.55
vertex -0.3,2.9,5
vertex -0.8,2.8,5
vertex -0.8,2.7,5.55
face2 0,1,2,3
face2 4,5,6,7
color 100,50,50

[meshbuilder]
vertex 0,2.8,5.55
vertex 0,2.92,5
vertex 0.3,2.9,5
vertex 0.2,2.8,5.55
vertex -0,2.8,5.55
vertex -0,2.92,5
vertex -0.3,2.9,5
vertex -0.2,2.8,5.55
face2 0,1,2,3
face2 4,5,6,7
color 100,50,50

[meshbuilder]
vertex 0.8,2.7,5.55
vertex 0.9,2.6,5.55
vertex 0.8,2.6,5.80
vertex 0.8,2.7,5.55
vertex 0.3,2.8,5.55
vertex 0,2.6,5.80
vertex 0.3,2.8,5.55
vertex -0.3,2.8,5.55
vertex -0.8,2.7,5.55
vertex -0.9,2.6,5.55
vertex -0.8,2.6,5.80
vertex -0.8,2.7,5.55
vertex -0.3,2.8,5.55
vertex 0,2.6,5.80
face2 0,1,2
face2 2,3,4,5
face2 5,6,7
face2 8,9,10
face2 10,11,12,13
color 100,50,50

;viszonylatjelző ház-------------------------------





;kerekek

[MeshBuilder]
Cylinder 16, 0.4, 0.4, 0.15
Color 100,50,50
Rotate 0,0,1,90
Translate -0.73 ,0.4, -1

[MeshBuilder]
Cylinder 16, 0.4, 0.4, 0.15
Color 100,50,50
Rotate 0,0,1,90
Translate -0.73, 0.4, 2.8

[MeshBuilder]
Cylinder 16, 0.4, 0.4, 0.15
Color 100,50,50
Rotate 0,0,1,90
Translate 0.73, 0.4, -1

[MeshBuilder]
Cylinder 16, 0.4, 0.4, 0.15
Color 100,50,50
Rotate 0,0,1,90
Translate 0.73, 0.4, 2.8

[meshbuilder]
cube 0.08,0.08,2.5
color 60,60,60
translate 0.9,0.2,0.9

[meshbuilder]
cube 0.08,0.08,2.5
color 60,60,60
translate -0.9,0.2,0.9

;lámpák


[MeshBuilder]
Cylinder 32,0.06,0.03,0.1
Rotate 1,0,0,90
Color 255,0,0
Translate -0,1.15,5.90

;ütköző

[MeshBuilder]
Cylinder 32,0.06,0.06,0.5
Rotate 1,0,0,90
Color 150,150,150
Translate -0,0.55,5.95

[MeshBuilder]
Cylinder 32,0.15,0.15,0.02
Rotate 1,0,0,90
Color 150,150,150
Translate -0,0.55,6.25

;lökháritó

[meshbuilder]
vertex 0,0.70,5.95
vertex 0.6,0.70,5.90
vertex 0.6,0.45,5.90
vertex 0,0.45,5.95
face2 0,1,2,3
[texture]
load bengalokharito.bmp
Coordinates 0,0,0
Coordinates 1,0.5,0
Coordinates 2,0.5,1
Coordinates 3,0,1

[meshbuilder]
vertex 0.6,0.70,5.90
vertex 0.8,0.70,5.85
vertex 0.8,0.45,5.85
vertex 0.6,0.45,5.90
face2 0,1,2,3
[texture]
load bengalokharito.bmp
Coordinates 0,0,0
Coordinates 1,0.5,0
Coordinates 2,0.5,1
Coordinates 3,0,1

[meshbuilder]
vertex 0.8,0.70,5.85
vertex 0.9,0.70,5.70
vertex 0.9,0.45,5.70
vertex 0.8,0.45,5.85
face2 0,1,2,3
[texture]
load bengalokharito.bmp
Coordinates 0,0.5,0
Coordinates 1,1,0
Coordinates 2,1,1
Coordinates 3,0.5,1

[meshbuilder]
vertex 0,0.70,5.95
vertex -0.6,0.70,5.90
vertex -0.6,0.45,5.90
vertex 0,0.45,5.95
face2 0,1,2,3
[texture]
load bengalokharito.bmp
Coordinates 0,0,0
Coordinates 1,0.5,0
Coordinates 2,0.5,1
Coordinates 3,0,1

[meshbuilder]
vertex -0.6,0.70,5.90
vertex -0.8,0.70,5.85
vertex -0.8,0.45,5.85
vertex -0.6,0.45,5.90
face2 0,1,2,3
[texture]
load bengalokharito.bmp
Coordinates 0,0,0
Coordinates 1,0.5,0
Coordinates 2,0.5,1
Coordinates 3,0,1

[meshbuilder]
vertex -0.8,0.70,5.85
vertex -0.9,0.70,5.70
vertex -0.9,0.45,5.70
vertex -0.8,0.45,5.85
face2 0,1,2,3
[texture]
load bengalokharito.bmp
Coordinates 0,0.5,0
Coordinates 1,1,0
Coordinates 2,1,1
Coordinates 3,0.5,1