[meshbuilder]
vertex -120,-0.4,26
vertex -12,-0.4,26
vertex -12,-0.401,12
vertex -120,-0.401,12
face 0,1,2,3

[texture]
load ground2.bmp
coordinates 0,0,0
coordinates 1,5,0
coordinates 2,5,1
coordinates 3,0,1

[meshbuilder]
vertex -120,-0.4,2
vertex 120,-0.4,2
vertex 120,-0.401,1
vertex -120,-0.401,1
face 0,1,2,3

[texture]
load ground2.bmp
coordinates 0,0,0
coordinates 1,10,0
coordinates 2,10,0.2
coordinates 3,0,0.2

[meshbuilder]
vertex -2,-0.4,26
vertex 2,-0.4,26
vertex 2,-0.4,12
vertex -2,-0.4,12
face 0,1,2,3
color 100,100,100

[texture]
load teglak3.bmp
coordinates 0,0,0
coordinates 1,2,0
coordinates 2,2,4
coordinates 3,0,4

[meshbuilder]
vertex 2,-0.4,26
vertex 120,-0.4,26
vertex 120,-0.401,12
vertex 2,-0.401,12
face 0,1,2,3

[texture]
load ground2.bmp
coordinates 0,0,0
coordinates 1,5,0
coordinates 2,5,1
coordinates 3,0,1

[meshbuilder]
vertex -120,-0.4,12
vertex -12,-0.4,12
vertex -10,-2.4,10
vertex -120,-2.4,10
face 0,1,2,3
color 200,200,200

[texture]
load teglak3.bmp
coordinates 0,0,0
coordinates 1,49.1,0
coordinates 2,50,2
coordinates 3,0,2

[meshbuilder]
vertex -12,-0.4,12
vertex -12,-0.4,26
vertex -10,-2.4,26
vertex -10,-2.4,10
face 0,1,2,3
color 150,150,150

[texture]
load teglak3.bmp
coordinates 0,0.5,0
coordinates 1,5,0
coordinates 2,5,2
coordinates 3,0,2

[meshbuilder]
vertex -2,-0.4,26
vertex -2,-0.4,12
vertex -4,-2.4,10
vertex -4,-2.4,26
face 0,1,2,3
color 150,150,150

[texture]
load teglak3.bmp
coordinates 0,0,0
coordinates 1,4.5,0
coordinates 2,4.5,2
coordinates 3,0,2

[meshbuilder]
vertex -2,-0.4,12
vertex 120,-0.4,12
vertex 120,-2.4,10
vertex -4,-2.4,10
face 0,1,2,3
color 150,150,150

[texture]
load teglak3.bmp
coordinates 0,0.8,0
coordinates 1,50,0
coordinates 2,50,2
coordinates 3,0,2

[meshbuilder]
vertex 120,-0.4,2
vertex -120,-0.4,2
vertex -120,-2.4,4
vertex 120,-2.4,4
face 0,1,2,3

[texture]
load teglak3.bmp
coordinates 0,0,0
coordinates 1,100,0
coordinates 2,100,2
coordinates 3,0,2

[meshbuilder]
vertex -120,-2.39,26
vertex 120,-2.39,26
vertex 120,-2.39,1
vertex -120,-2.39,1
face 0,1,2,3

[texture]
load viz1.bmp
coordinates 0,0,0
coordinates 1,10,0
coordinates 2,10,2
coordinates 3,0,2