; (c) pre-zli

[Meshbuilder]
Vertex 0, 1, 0
Vertex 0.5, 1, 0
Vertex 0.5, 0, 0
Vertex 0, 0, 0
Vertex 0.5, 1, 26
Vertex 0, 1, 26
Vertex 0, 0, 26
Vertex 0.5, 0, 26
Face 0, 1, 2, 3
Face 4, 5, 6, 7
[Texture]
Load soveny_veg.bmp
Coordinates 0, 0, 0
Coordinates 1, 1, 0
Coordinates 2, 1, 1
Coordinates 3, 0, 1
Coordinates 4, 0, 0
Coordinates 5, 1, 0
Coordinates 6, 1, 1
Coordinates 7, 0, 1
[Meshbuilder]
Vertex 0, 1, 26
Vertex 0, 1, 0
Vertex 0, 0, 0
Vertex 0, 0, 26
Vertex 0.5, 1, 0
Vertex 0.5, 1, 26
Vertex 0.5, 0, 26
Vertex 0.5, 0, 0
Face 0, 1, 2, 3
Face 4, 5, 6, 7
[Texture]
Load soveny_oldal.bmp
Coordinates 0, 0, 0
Coordinates 1, 13, 0
Coordinates 2, 13, 1
Coordinates 3, 0, 1
Coordinates 4, 0, 0
Coordinates 5, 13, 0
Coordinates 6, 13, 1
Coordinates 7, 0, 1
[Meshbuilder]
Vertex 0, 1, 26
Vertex 0.5, 1, 26
Vertex 0.5, 1, 0
Vertex 0, 1, 0
Face 0, 1, 2, 3
[Texture]
Load soveny_teto.bmp
Coordinates 0, 0, 0
Coordinates 1, 1, 0
Coordinates 2, 1, 52
Coordinates 3, 0, 52