[meshbuilder]
vertex -104,-0.4,26
vertex 4,-0.4,26
vertex 4,-0.401,1
vertex -104,-0.401,1
face 0,1,2,3

[texture]
load ground2.bmp
coordinates 0,0,0
coordinates 1,5,0
coordinates 2,5,1
coordinates 3,0,1

[meshbuilder]
vertex 14,-0.4,26
vertex 18,-0.4,26
vertex 18,-0.4,1
vertex 14,-0.4,1
face 0,1,2,3
color 100,100,100

[texture]
load teglak3.bmp
coordinates 0,0,0
coordinates 1,2,0
coordinates 2,2,4
coordinates 3,0,4

[meshbuilder]
vertex 18,-0.4,26
vertex 136,-0.4,26
vertex 136,-0.401,1
vertex 18,-0.401,1
face 0,1,2,3

[texture]
load ground2.bmp
coordinates 0,0,0
coordinates 1,5,0
coordinates 2,5,1
coordinates 3,0,1

[meshbuilder]
vertex 4,-0.4,1
vertex 4,-0.4,26
vertex 6,-2.4,26
vertex 6,-2.4,1
face 0,1,2,3
color 150,150,150

[texture]
load teglak3.bmp
coordinates 0,0,0
coordinates 1,15,0
coordinates 2,15,2
coordinates 3,0,2

[meshbuilder]
vertex 14,-0.4,26
vertex 14,-0.4,1
vertex 12,-2.4,1
vertex 12,-2.4,26
face 0,1,2,3
color 150,150,150

[texture]
load teglak3.bmp
coordinates 0,0,0
coordinates 1,15,0
coordinates 2,15,2
coordinates 3,0,2

[meshbuilder]
vertex 4,-2.39,26
vertex 16,-2.39,26
vertex 16,-2.39,1
vertex 4,-2.39,1
face 0,1,2,3

[texture]
load viz1.bmp
coordinates 0,0,0
coordinates 1,1,0
coordinates 2,1,2
coordinates 3,0,2