;granto city tree_03
; by Háda Ádám

[meshbuilder]
vertex -3,10,0
vertex 0,10,0
vertex 0,6,0
vertex -3,6,0
face2 0,1,2,3
[texture]
load tree_03_a.bmp
coordinates 0,0,0
coordinates 1,1,0
coordinates 2,1,2
coordinates 3,0,2
transparent 255,0,255

[meshbuilder]
vertex 0,10,0
vertex 3,10,0
vertex 3,6,0
vertex 0,6,0
face2 0,1,2,3
[texture]
load tree_03_a.bmp
coordinates 0,0,0
coordinates 1,-1,0
coordinates 2,-1,2
coordinates 3,0,2
transparent 255,0,255

[meshbuilder]
vertex 0,10,-3
vertex 0,10,0
vertex 0,6,0
vertex 0,6,-3
face2 0,1,2,3
[texture]
load tree_03_a.bmp
coordinates 0,0,0
coordinates 1,1,0
coordinates 2,1,2
coordinates 3,0,2
transparent 255,0,255

[meshbuilder]
vertex 0,10,0
vertex 0,10,3
vertex 0,6,3
vertex 0,6,0
face2 0,1,2,3
[texture]
load tree_03_a.bmp
coordinates 0,0,0
coordinates 1,-1,0
coordinates 2,-1,2
coordinates 3,0,2
transparent 255,0,255

[meshbuilder]
vertex -2,12,0
vertex 2,12,0
vertex 2,10,0
vertex -2,10,0
face2 0,1,2,3
[texture]
load tree_03_b.bmp
coordinates 0,0,0
coordinates 1,1,0
coordinates 2,1,0.5
coordinates 3,0,0.5
transparent 255,0,255

[meshbuilder]
vertex 0,12,-2
vertex 0,12,2
vertex 0,10,2
vertex 0,10,-2
face2 0,1,2,3
[texture]
load tree_03_b.bmp
coordinates 0,0,0
coordinates 1,1,0
coordinates 2,1,0.5
coordinates 3,0,0.5
transparent 255,0,255

[meshbuilder]
vertex -2,10,2
vertex 2,10,2
vertex 2,10,-2
vertex -2,10,-2
face2 0,1,2,3
[texture]
load tree_03_b.bmp
coordinates 0,0,0
coordinates 1,0,1
coordinates 2,1,1
coordinates 3,1,0
transparent 255,0,255

[meshbuilder]
vertex -2.7,9,2.7
vertex 2.7,9,2.7
vertex 2.7,9,-2.7
vertex -2.7,9,-2.7
face2 0,1,2,3
[texture]
load tree_03_b.bmp
coordinates 0,0,0
coordinates 1,1,0
coordinates 2,1,1
coordinates 3,0,1
transparent 255,0,255

[meshbuilder]
vertex -3,9,3
vertex 3,9,3
vertex 3,9,-3
vertex -3,9,-3
face2 0,1,2,3
[texture]
load tree_03_b.bmp
coordinates 0,0,0
coordinates 1,0,1
coordinates 2,1,1
coordinates 3,1,0
transparent 255,0,255

[meshbuilder]
vertex -3.5,8,3.5
vertex 3.5,8,3.5
vertex 3.5,8,-3.5
vertex -3.5,8,-3.5
face2 0,1,2,3
[texture]
load tree_03_b.bmp
coordinates 0,0,0
coordinates 1,1,0
coordinates 2,1,1
coordinates 3,0,1
transparent 255,0,255

[meshbuilder]
vertex -3.2,7,3.2
vertex 3.2,7,3.2
vertex 3.2,7,-3.2
vertex -3.2,7,-3.2
face2 0,1,2,3
[texture]
load tree_03_b.bmp
coordinates 0,0,0
coordinates 1,0,1
coordinates 2,1,1
coordinates 3,1,0
transparent 255,0,255

[meshbuilder]
vertex -2,6,2
vertex 2,6,2
vertex 2,6,-2
vertex -2,6,-2
face2 0,1,2,3
[texture]
load tree_03_b.bmp
coordinates 0,0,0
coordinates 1,1,0
coordinates 2,1,1
coordinates 3,0,1
transparent 255,0,255





[meshbuilder]
cylinder 4,0.1,0.2,10
color 128,128,128
translate 0,5,0

[meshbuilder]
vertex -2.12,10,-2.12
vertex 0,10,0
vertex 0,6,0
vertex -2.12,6,-2.12
face2 0,1,2,3
[texture]
load tree_03_a.bmp
coordinates 0,0,0
coordinates 1,1,0
coordinates 2,1,2
coordinates 3,0,2
transparent 255,0,255

[meshbuilder]
vertex 0,10,0
vertex 2.12,10,2.12
vertex 2.12,6,2.12
vertex 0,6,0
face2 0,1,2,3
[texture]
load tree_03_a.bmp
coordinates 0,0,0
coordinates 1,-1,0
coordinates 2,-1,2
coordinates 3,0,2
transparent 255,0,255

[meshbuilder]
vertex 2.12,10,-2.12
vertex 0,10,0
vertex 0,6,0
vertex 2.12,6,-2.12
face2 0,1,2,3
[texture]
load tree_03_a.bmp
coordinates 0,0,0
coordinates 1,1,0
coordinates 2,1,2
coordinates 3,0,2
transparent 255,0,255

[meshbuilder]
vertex 0,10,0
vertex -2.12,10,2.12
vertex -2.12,6,2.12
vertex 0,6,0
face2 0,1,2,3
[texture]
load tree_03_a.bmp
coordinates 0,0,0
coordinates 1,-1,0
coordinates 2,-1,2
coordinates 3,0,2
transparent 255,0,255