;File automatically generated by SWITCH - (C) 2002 Ruediger Huelsmann

;Curve data:
;Radius: 50000.000
;X-offset: 0.006
;Angle: 0.014
;Rail(x) object: y
;Overhead line: y

[meshbuilder]
vertex -0.800, 0, -0.100
vertex -0.720, 0, -0.100
vertex -0.801, 0, 5.000
vertex -0.721, 0, 5.000
vertex -0.801, 0, 10.000
vertex -0.721, 0, 10.000
vertex -0.801, 0, 15.000
vertex -0.721, 0, 15.000
vertex -0.801, 0, 20.000
vertex -0.721, 0, 20.000
vertex -0.800, 0, 25.100
vertex -0.720, 0, 25.100
face 2, 3, 1, 0
face 4, 5, 3, 2
face 6, 7, 5, 4
face 8, 9, 7, 6
face 10, 11, 9, 8
Load schotter1.bmp
Coordinates 0, 0, 5
Coordinates 1, 0, 0
Coordinates 2, 1, 0
Coordinates 3, 1, 5

[meshbuilder]
vertex 0.720, 0, -0.100
vertex 0.800, 0, -0.100
vertex 0.719, 0, 5.000
vertex 0.799, 0, 5.000
vertex 0.719, 0, 10.000
vertex 0.799, 0, 10.000
vertex 0.719, 0, 15.000
vertex 0.799, 0, 15.000
vertex 0.719, 0, 20.000
vertex 0.799, 0, 20.000
vertex 0.720, 0, 25.100
vertex 0.800, 0, 25.100
face 2, 3, 1, 0
face 4, 5, 3, 2
face 6, 7, 5, 4
face 8, 9, 7, 6
face 10, 11, 9, 8
Load schotter1.bmp
Coordinates 0, 0, 5
Coordinates 1, 0, 0
Coordinates 2, 1, 0
Coordinates 3, 1, 5











[MeshBuilder]
Vertex 0.8, -0.01, 0
Vertex 0.8, -0.01, 25
Vertex 2., -0.01, 25
Vertex 2., -0.01, 0
Face 0, 1, 2, 3
[Texture]
Load schotter1.bmp
Coordinates 0, 0, 5
Coordinates 1, 0, 0
Coordinates 2, 1, 0
Coordinates 3, 1, 5

[MeshBuilder]
Vertex -2., -0.01, 0
Vertex -2., -0.01, 25
Vertex -0.8, -0.01, 25
Vertex -0.8, -0.01, 0
Face 0, 1, 2, 3
[Texture]
Load schotter1.bmp
Coordinates 0, 0, 5
Coordinates 1, 0, 0
Coordinates 2, 1, 0
Coordinates 3, 1, 5

[MeshBuilder]
Vertex -0.58, -0.01, 0
Vertex -0.58, -0.01, 25
Vertex 0.58, -0.01, 25
Vertex 0.58, -0.01, 0
Face 0, 1, 2, 3
[Texture]
Load schotter1.bmp
Coordinates 0, 0, 5
Coordinates 1, 0, 0
Coordinates 2, 1, 0
Coordinates 3, 1, 5

[MeshBuilder]
Vertex -0.64, 0, 25
Vertex -0.64, 0, 0
Vertex -0.58, 0, 0
Vertex -0.58, 0, 25
Face 3,2,1,0
Load schotter1.bmp
Coordinates 0, 0, 5
Coordinates 1, 0, 0
Coordinates 2, 1, 0
Coordinates 3, 1, 5

[MeshBuilder]
Vertex 0.58, 0, 25
Vertex 0.58, 0, 0
Vertex 0.64, 0, 0
Vertex 0.64, 0, 25
Face 3,2,1,0
Load schotter1.bmp
Coordinates 0, 0, 5
Coordinates 1, 0, 0
Coordinates 2, 1, 0
Coordinates 3, 1, 5

[MeshBuilder]
Vertex -2, -0.02, 25
Vertex -2, -0.02, 0
Vertex  2, -0.02, 0
Vertex  2, -0.02, 25
Face 3,2,1,0
Load schotter1.bmp
Coordinates 0, 0, 5
Coordinates 1, 0, 0
Coordinates 2, 1, 0
Coordinates 3, 1, 5

[MeshBuilder]
Vertex -0.58, -0.01, 0
Vertex -0.58, -0.5, 0
Vertex  0.58, -0.5, 0
Vertex  0.58, -0.01, 0
Face 3,2,1,0
Load schotter1.bmp
Coordinates 0, 0, 5
Coordinates 1, 0, 0
Coordinates 2, 1, 0
Coordinates 3, 1, 5

[MeshBuilder]
Vertex 0.8, -0.01, 0
Vertex 0.8, -0.5, 0
Vertex  2., -0.5, 0
Vertex  2., -0.01, 0
Face 3,2,1,0
Load schotter1.bmp
Coordinates 0, 0, 5
Coordinates 1, 0, 0
Coordinates 2, 1, 0
Coordinates 3, 1, 5

[MeshBuilder]
Vertex -2., -0.01, 0
Vertex -2., -0.5, 0
Vertex  -0.8, -0.5, 0
Vertex  -0.8, -0.01, 0
Face 3,2,1,0
Load schotter1.bmp
Coordinates 0, 0, 5
Coordinates 1, 0, 0
Coordinates 2, 1, 0
Coordinates 3, 1, 5

[MeshBuilder]
Vertex -0.58, -0.01, 0
Vertex -0.58, -0.5, 0
Vertex  0.58, -0.5, 0
Vertex  0.58, -0.01, 0
Face 3,2,1,0
Load schotter1.bmp
Coordinates 0, 0, 5
Coordinates 1, 0, 0
Coordinates 2, 1, 0
Coordinates 3, 1, 5

[MeshBuilder]
Vertex 0.8, -0.01, 0
Vertex 0.8, -0.5, 0
Vertex  2., -0.5, 0
Vertex  2., -0.01, 0
Face 3,2,1,0
Load schotter1.bmp
Coordinates 0, 0, 5
Coordinates 1, 0, 0
Coordinates 2, 1, 0
Coordinates 3, 1, 5

[MeshBuilder]
Vertex -2., -0.01, 0
Vertex -2., -0.5, 0
Vertex  -0.8, -0.5, 0
Vertex  -0.8, -0.01, 0
Face 3,2,1,0
Load schotter1.bmp
Coordinates 0, 0, 5
Coordinates 1, 0, 0
Coordinates 2, 1, 0
Coordinates 3, 1, 5