;Left overhead panels (above doors);
Createmeshbuilder,
AddVertex,-1.2,3.27,-3.9
AddVertex,-1.2,3.27,-1.5
AddVertex,-1,3.6,-1.5
AddVertex,-1,3.6,-3.9
AddFace2,0,1,2,3
LoadTexture,panels\op_door.bmp
SETTextureCoordinates,0,1,1,
SETTextureCoordinates,1,1,0,
SETTextureCoordinates,2,0,0,
SETTextureCoordinates,3,0,1,

Createmeshbuilder,
AddVertex,-1.55,3.27,-3.9
AddVertex,-1.55,3.27,-1.5
AddVertex,-1.2,3.27,-1.5
AddVertex,-1.2,3.27,-3.9
AddFace2,0,1,2,3
LoadTexture,panels\op_underside.bmp
SETTextureCoordinates,0,1,1,
SETTextureCoordinates,1,1,0,
SETTextureCoordinates,2,0,0,
SETTextureCoordinates,3,0,1,

Createmeshbuilder,
AddVertex,-1.45,3.27,-1.5
AddVertex,-1.45,3.6,-1.5
AddVertex,-1,3.6,-1.5
AddVertex,-1.2,3.27,-1.5
AddFace2,0,1,2,3
SetColor,255,225,185

Createmeshbuilder,
AddVertex,-1.45,3.27,-3.9
AddVertex,-1.45,3.6,-3.9
AddVertex,-1,3.6,-3.9
AddVertex,-1.2,3.27,-3.9
AddFace2,0,1,2,3
SetColor,255,225,185

;Left overhead panels (above windows);
Createmeshbuilder,
AddVertex,-1.3,3.27,-1.5
AddVertex,-1.3,3.27,-0.02
AddVertex,-1.1,3.6,-0.02
AddVertex,-1.1,3.6,-1.5
AddFace2,0,1,2,3
LoadTexture,panels\op_window1.bmp
SETTextureCoordinates,0,1,1,
SETTextureCoordinates,1,1,0,
SETTextureCoordinates,2,0,0,
SETTextureCoordinates,3,0,1,

Createmeshbuilder,
AddVertex,-1.55,3.27,-1.5
AddVertex,-1.55,3.27,-0.02
AddVertex,-1.3,3.27,-0.02
AddVertex,-1.3,3.27,-1.5
AddFace2,0,1,2,3
LoadTexture,panels\op_underside.bmp
SETTextureCoordinates,0,1,1,
SETTextureCoordinates,1,1,0,
SETTextureCoordinates,2,0,0,
SETTextureCoordinates,3,0,1,

Createmeshbuilder,
AddVertex,-1.3,3.27,-0.02
AddVertex,-1.3,3.27,1.46
AddVertex,-1.1,3.6,1.46
AddVertex,-1.1,3.6,-0.02
AddFace2,0,1,2,3
LoadTexture,panels\op_window2.bmp
SETTextureCoordinates,0,1,1,
SETTextureCoordinates,1,1,0,
SETTextureCoordinates,2,0,0,
SETTextureCoordinates,3,0,1,

Createmeshbuilder,
AddVertex,-1.55,3.27,-0.02
AddVertex,-1.55,3.27,1.46
AddVertex,-1.3,3.27,1.46
AddVertex,-1.3,3.27,-0.02
AddFace2,0,1,2,3
LoadTexture,panels\op_underside.bmp
SETTextureCoordinates,0,1,1,
SETTextureCoordinates,1,1,0,
SETTextureCoordinates,2,0,0,
SETTextureCoordinates,3,0,1,

;Right overhead panels (above doors);
Createmeshbuilder,
AddVertex,1.2,3.27,-1.5
AddVertex,1.2,3.27,-3.9
AddVertex,1,3.6,-3.9
AddVertex,1,3.6,-1.5
AddFace2,0,1,2,3
LoadTexture,panels\op_door.bmp
SETTextureCoordinates,0,1,1,
SETTextureCoordinates,1,1,0,
SETTextureCoordinates,2,0,0,
SETTextureCoordinates,3,0,1,

Createmeshbuilder,
AddVertex,1.55,3.27,-1.5
AddVertex,1.55,3.27,-3.9
AddVertex,1.2,3.27,-3.9
AddVertex,1.2,3.27,-1.5
AddFace2,0,1,2,3
LoadTexture,panels\op_underside.bmp
SETTextureCoordinates,0,1,1,
SETTextureCoordinates,1,1,0,
SETTextureCoordinates,2,0,0,
SETTextureCoordinates,3,0,1,

Createmeshbuilder,
AddVertex,1.45,3.27,-1.5
AddVertex,1.45,3.6,-1.5
AddVertex,1,3.6,-1.5
AddVertex,1.2,3.27,-1.5
AddFace2,3,2,1,0
SetColor,255,225,185

Createmeshbuilder,
AddVertex,1.45,3.27,-3.9
AddVertex,1.45,3.6,-3.9
AddVertex,1,3.6,-3.9
AddVertex,1.2,3.27,-3.9
AddFace2,3,2,1,0
SetColor,255,225,185

;Right overhead panels (above windows);
Createmeshbuilder,
AddVertex,1.3,3.27,1.46
AddVertex,1.3,3.27,-0.02
AddVertex,1.1,3.6,-0.02
AddVertex,1.1,3.6,1.46
AddFace2,0,1,2,3
LoadTexture,panels\op_window3.bmp
SETTextureCoordinates,0,1,1,
SETTextureCoordinates,1,1,0,
SETTextureCoordinates,2,0,0,
SETTextureCoordinates,3,0,1,

Createmeshbuilder,
AddVertex,1.55,3.27,1.46
AddVertex,1.55,3.27,-0.02
AddVertex,1.3,3.27,-0.02
AddVertex,1.3,3.27,1.46
AddFace2,0,1,2,3
LoadTexture,panels\op_underside.bmp
SETTextureCoordinates,0,1,1,
SETTextureCoordinates,1,1,0,
SETTextureCoordinates,2,0,0,
SETTextureCoordinates,3,0,1,

Createmeshbuilder,
AddVertex,1.3,3.27,-0.02
AddVertex,1.3,3.27,-1.5
AddVertex,1.1,3.6,-1.5
AddVertex,1.1,3.6,-0.02
AddFace2,0,1,2,3
LoadTexture,panels\op_window4.bmp
SETTextureCoordinates,0,1,1,
SETTextureCoordinates,1,1,0,
SETTextureCoordinates,2,0,0,
SETTextureCoordinates,3,0,1,

Createmeshbuilder,
AddVertex,1.55,3.27,-0.02
AddVertex,1.55,3.27,-1.5
AddVertex,1.3,3.27,-1.5
AddVertex,1.3,3.27,-0.02
AddFace2,0,1,2,3
LoadTexture,panels\op_underside.bmp
SETTextureCoordinates,0,1,1,
SETTextureCoordinates,1,1,0,
SETTextureCoordinates,2,0,0,
SETTextureCoordinates,3,0,1,

;Left Thickness;
CreateMeshBuilder,
AddVertex,-1.7, 1.9, 1.79,
AddVertex,-1.46, 3.27, 1.79,
AddVertex,-1.56, 3.27, 1.79,
AddVertex,-1.8, 1.9, 1.79,
AddFace2,3,2,1,0
LoadTexture,doorinsert.bmp
SETTextureCoordinates,0,1,1,
SETTextureCoordinates,1,1,0,
SETTextureCoordinates,2,0,0,
SETTextureCoordinates,3,0,1,

CreateMeshBuilder,
AddVertex,-1.7, 1.17, 1.79,
AddVertex,-1.7, 1.9, 1.79,
AddVertex,-1.8, 1.9, 1.79,
AddVertex,-1.8, 1.17, 1.79,
AddFace2,3,2,1,0
SetColor,255,255,255
LoadTexture,doorinsert.bmp
SETTextureCoordinates,0,1,1,
SETTextureCoordinates,1,1,0,
SETTextureCoordinates,2,0,0,
SETTextureCoordinates,3,0,1,

CreateMeshBuilder,
AddVertex,-1.7, 1.9, -1.83,
AddVertex,-1.46, 3.27, -1.83,
AddVertex,-1.56, 3.27, -1.83,
AddVertex,-1.8, 1.9, -1.83,
AddFace2,3,2,1,0
LoadTexture,doorinsert.bmp
SETTextureCoordinates,0,1,1,
SETTextureCoordinates,1,1,0,
SETTextureCoordinates,2,0,0,
SETTextureCoordinates,3,0,1,

CreateMeshBuilder,
AddVertex,-1.7, 1.17, -1.83,
AddVertex,-1.7, 1.9, -1.83,
AddVertex,-1.8, 1.9, -1.83,
AddVertex,-1.8, 1.17, -1.83,
AddFace2,3,2,1,0
SetColor,255,255,255
LoadTexture,doorinsert.bmp
SETTextureCoordinates,0,1,1,
SETTextureCoordinates,1,1,0,
SETTextureCoordinates,2,0,0,
SETTextureCoordinates,3,0,1,


;Left;
CreateMeshbuilder,
ADDVertex, -1.4, 3.6, 1.79,
ADDVertex, -1.7, 1.9, 1.79,
ADDVertex, -1.7, 0.3, 1.79,
ADDVertex, -1.4, 3.6, -3.57,
ADDVertex, -1.7, 1.9, -3.57,
ADDVertex, -1.7, 0.3, -3.57,
ADDFace2, 0, 1, 4, 3,
ADDFace2, 1, 2, 5, 4,
GenerateNormals,
LoadTexture, int1.bmp,
SETTextureCoordinates, 0, 1, 0,
SETTextureCoordinates, 1, 1, 0.45,
SETTextureCoordinates, 2, 1, 1,
SETTextureCoordinates, 3, 0, 0,
SETTextureCoordinates, 4, 0, 0.45,
SETTextureCoordinates, 5, 0, 1,
SETDecalTransparentColor,0 ,0,255,

;Left Window;

CreateMeshbuilder,
ADDVertex, -1.49, 3.6, 1.79,
ADDVertex, -1.79, 1.9, 1.79,
ADDVertex, -1.79, 1.17, 1.79,
ADDVertex, -1.49, 3.6, -1.79,
ADDVertex, -1.79, 1.9, -1.79,
ADDVertex, -1.79, 1.17, -1.79,
ADDFace2, 3,4,1,0
ADDFace2, 4,5,2,1
SetColor, 0,50,0,80


;Right Thickness;
CreateMeshBuilder,
AddVertex,1.7, 1.9, 1.79,
AddVertex,1.46, 3.27, 1.79,
AddVertex,1.46, 3.27, 1.79,
AddVertex,1.7, 1.9, 1.79,
AddFace2,0, 1, 2, 3,
SetColor,255,255,255

CreateMeshBuilder,
AddVertex,1.7, 1.9, 1.791,
AddVertex,1.46, 3.27, 1.791,
AddVertex,1.56, 3.27, 1.791,
AddVertex,1.8, 1.9, 1.791,
AddFace2,3,2,1,0
LoadTexture,doorinsert.bmp
SETTextureCoordinates,0,1,1,
SETTextureCoordinates,1,1,0,
SETTextureCoordinates,2,0,0,
SETTextureCoordinates,3,0,1,

CreateMeshBuilder,
AddVertex,1.8, 1.17, 1.79,
AddVertex,1.8, 1.9, 1.79,
AddVertex,1.7, 1.9, 1.79,
AddVertex,1.7, 1.17, 1.79,
AddFace2,0, 1, 2, 3,
SetColor,255,255,255

CreateMeshBuilder,
AddVertex,1.7, 1.17, 1.791,
AddVertex,1.7, 1.9, 1.791,
AddVertex,1.8, 1.9, 1.791,
AddVertex,1.8, 1.17, 1.791,
AddFace2,3,2,1,0
SetColor,255,255,255
LoadTexture,doorinsert.bmp
SETTextureCoordinates,0,1,1,
SETTextureCoordinates,1,1,0,
SETTextureCoordinates,2,0,0,
SETTextureCoordinates,3,0,1,

CreateMeshBuilder,
AddVertex,1.7, 1.9, -1.84,
AddVertex,1.46, 3.27, -1.84,
AddVertex,1.46, 3.27, -1.84,
AddVertex,1.7, 1.9, -1.84,
AddFace2,0, 1, 2, 3,
SetColor,255,255,255

CreateMeshBuilder,
AddVertex,1.7, 1.9, -1.841,
AddVertex,1.46, 3.27, -1.841,
AddVertex,1.56, 3.27, -1.841,
AddVertex,1.8, 1.9, -1.841,
AddFace2,3,2,1,0
LoadTexture,doorinsert.bmp
SETTextureCoordinates,0,1,1,
SETTextureCoordinates,1,1,0,
SETTextureCoordinates,2,0,0,
SETTextureCoordinates,3,0,1,

CreateMeshBuilder,
AddVertex,1.8, 1.17, -1.84,
AddVertex,1.8, 1.9, -1.84,
AddVertex,1.7, 1.9, -1.84,
AddVertex,1.7, 1.17, -1.84,
AddFace2,0, 1, 2, 3,
SetColor,255,255,255

CreateMeshBuilder,
AddVertex,1.7, 1.17, -1.841,
AddVertex,1.7, 1.9, -1.841,
AddVertex,1.8, 1.9, -1.841,
AddVertex,1.8, 1.17, -1.841,
AddFace2,3,2,1,0
SetColor,255,255,255
LoadTexture,doorinsert.bmp
SETTextureCoordinates,0,1,1,
SETTextureCoordinates,1,1,0,
SETTextureCoordinates,2,0,0,
SETTextureCoordinates,3,0,1,

;Right;
CreateMeshbuilder,
ADDVertex, 1.4, 3.6, 1.79,
ADDVertex, 1.7, 1.9, 1.79,
ADDVertex, 1.7, 0.3, 1.79,
ADDVertex, 1.4, 3.6, -3.57,
ADDVertex, 1.7, 1.9, -3.57,
ADDVertex, 1.7, 0.3, -3.57,
ADDFace2, 0, 1, 4, 3,
ADDFace2, 1, 2, 5, 4,
GenerateNormals,
LoadTexture, int1(2).bmp,
SETTextureCoordinates, 0, 1, 0,
SETTextureCoordinates, 1, 1, 0.45,
SETTextureCoordinates, 2, 1, 1,
SETTextureCoordinates, 3, 0, 0,
SETTextureCoordinates, 4, 0, 0.45,
SETTextureCoordinates, 5, 0, 1,
SETDecalTransparentColor,0 ,0,255,

;Right Window;

CreateMeshbuilder,
ADDVertex, 1.49, 3.6, 1.79,
ADDVertex, 1.79, 1.9, 1.79,
ADDVertex, 1.79, 1.17, 1.79,
ADDVertex, 1.49, 3.6, -1.79,
ADDVertex, 1.79, 1.9, -1.79,
ADDVertex, 1.79, 1.17, -1.79,
ADDFace2, 0, 1, 4, 3,
ADDFace2, 1, 2, 5, 4,
SetColor, 0,80,0,75

;Left window thickness;
Createmeshbuilder,
AddVertex,-1.7249,2.28,-1
AddVertex,-1.7249,2.28,1
AddVertex,-1.635,2.28,1
AddVertex,-1.635,2.28,-1
AddFace2,3,2,1,0
LoadTexture,windowthickness.bmp
SetTextureCoordinates,0,0,1
SetTextureCoordinates,1,1,1,
SetTextureCoordinates,2,1,0
SetTextureCoordinates,3,0,0

Createmeshbuilder,
AddVertex,-1.574,3.13,-1
AddVertex,-1.574,3.13,1
AddVertex,-1.481,3.13,1
AddVertex,-1.481,3.13,-1
AddFace2,3,2,1,0
LoadTexture,windowthickness.bmp
SetTextureCoordinates,0,0,1
SetTextureCoordinates,1,1,1,
SetTextureCoordinates,2,1,0
SetTextureCoordinates,3,0,0

Createmeshbuilder,
AddVertex,-1.7249,2.28,0.046
AddVertex,-1.58,3.13,0.046
AddVertex,-1.481,3.13,0.046
AddVertex,-1.635,2.28,0.046
AddFace2,3,2,1,0
LoadTexture,windowthickness.bmp
SetTextureCoordinates,0,0,1
SetTextureCoordinates,1,1,1,
SetTextureCoordinates,2,1,0
SetTextureCoordinates,3,0,0

Createmeshbuilder,
AddVertex,-1.7249,2.28,-0.09
AddVertex,-1.574,3.13,-0.09
AddVertex,-1.481,3.13,-0.09
AddVertex,-1.635,2.28,-0.09
AddFace2,3,2,1,0
LoadTexture,windowthickness.bmp
SetTextureCoordinates,0,0,1
SetTextureCoordinates,1,1,1,
SetTextureCoordinates,2,1,0
SetTextureCoordinates,3,0,0

Createmeshbuilder,
AddVertex,-1.7249,2.28,0.89
AddVertex,-1.574,3.13,0.89
AddVertex,-1.483,3.13,0.89
AddVertex,-1.635,2.28,0.89
AddFace2,3,2,1,0
LoadTexture,windowthickness.bmp
SetTextureCoordinates,0,0,1
SetTextureCoordinates,1,1,1,
SetTextureCoordinates,2,1,0
SetTextureCoordinates,3,0,0

Createmeshbuilder,
AddVertex,-1.7249,2.28,-0.93
AddVertex,-1.574,3.13,-0.93
AddVertex,-1.483,3.13,-0.93
AddVertex,-1.635,2.28,-0.93
AddFace2,3,2,1,0
LoadTexture,windowthickness.bmp
SetTextureCoordinates,0,0,1
SetTextureCoordinates,1,1,1,
SetTextureCoordinates,2,1,0
SetTextureCoordinates,3,0,0

;Right window thickness;
Createmeshbuilder,
AddVertex,1.7249,2.28,-1
AddVertex,1.7249,2.28,1
AddVertex,1.635,2.28,1
AddVertex,1.635,2.28,-1
AddFace2,3,2,1,0
LoadTexture,windowthickness.bmp
SetTextureCoordinates,0,0,1
SetTextureCoordinates,1,1,1,
SetTextureCoordinates,2,1,0
SetTextureCoordinates,3,0,0

Createmeshbuilder,
AddVertex,1.574,3.13,-1
AddVertex,1.574,3.13,1
AddVertex,1.481,3.13,1
AddVertex,1.481,3.13,-1
AddFace2,3,2,1,0
LoadTexture,windowthickness.bmp
SetTextureCoordinates,0,0,1
SetTextureCoordinates,1,1,1,
SetTextureCoordinates,2,1,0
SetTextureCoordinates,3,0,0

Createmeshbuilder,
AddVertex,1.7249,2.28,0.046
AddVertex,1.574,3.13,0.046
AddVertex,1.481,3.13,0.046
AddVertex,1.635,2.28,0.046
AddFace2,3,2,1,0
LoadTexture,windowthickness.bmp
SetTextureCoordinates,0,0,1
SetTextureCoordinates,1,1,1,
SetTextureCoordinates,2,1,0
SetTextureCoordinates,3,0,0

Createmeshbuilder,
AddVertex,1.7249,2.28,-0.09
AddVertex,1.574,3.13,-0.09
AddVertex,1.481,3.13,-0.09
AddVertex,1.635,2.28,-0.09
AddFace2,3,2,1,0
LoadTexture,windowthickness.bmp
SetTextureCoordinates,0,0,1
SetTextureCoordinates,1,1,1,
SetTextureCoordinates,2,1,0
SetTextureCoordinates,3,0,0

Createmeshbuilder,
AddVertex,1.7249,2.28,0.89
AddVertex,1.574,3.13,0.89
AddVertex,1.483,3.13,0.89
AddVertex,1.635,2.28,0.89
AddFace2,3,2,1,0
LoadTexture,windowthickness.bmp
SetTextureCoordinates,0,0,1
SetTextureCoordinates,1,1,1,
SetTextureCoordinates,2,1,0
SetTextureCoordinates,3,0,0

Createmeshbuilder,
AddVertex,1.7249,2.28,-0.93
AddVertex,1.574,3.13,-0.93
AddVertex,1.483,3.13,-0.93
AddVertex,1.635,2.28,-0.93
AddFace2,3,2,1,0
LoadTexture,windowthickness.bmp
SetTextureCoordinates,0,0,1
SetTextureCoordinates,1,1,1,
SetTextureCoordinates,2,1,0
SetTextureCoordinates,3,0,0

;Vertical Poles;
CreateMeshbuilder,
Cylinder,10,0.025,0.025,2.64
SetColor,200,200,200
Translate,0,2.28,-2.8

CreateMeshbuilder,
Cylinder,10,0.025,0.025,0.34
SetColor,200,200,200
Translate,0,3.43,-1.9

CreateMeshbuilder,
Cylinder,10,0.025,0.025,2.64
SetColor,200,200,200
Translate,0,2.28,-1

CreateMeshbuilder,
Cylinder,10,0.025,0.025,0.34
SetColor,200,200,200
Translate,0,3.43,-0.1

CreateMeshbuilder,
Cylinder,10,0.025,0.025,2.64
SetColor,200,200,200
Translate,0,2.28,0.8

CreateMeshbuilder,
Cylinder,10,0.025,0.025,0.34
SetColor,200,200,200
Translate,0,3.43,1.7

;Horizontal pole;
CreateMeshbuilder,
Cylinder,10,0.025,0.025,5.4
SetColor,200,200,200
Rotate,1,0,0,90
Translate,0,3.25,-0.1