 ;Left;
CreateMeshbuilder,
ADDVertex, -1.5, 3.6, 25,
ADDVertex, -1.8, 1.9, 25,
ADDVertex, -1.8, 0.3, 25,
ADDVertex, -1.5, 3.6, 18.9,
ADDVertex, -1.8, 1.9, 18.9,
ADDVertex, -1.8, 0.3, 18.9,
ADDFace, 3,4,1,0
ADDFace, 4,5,2,1
GenerateNormals,
LoadTexture, ext3.bmp,
SETTextureCoordinates, 0, 1, 0,
SETTextureCoordinates, 1, 1, 0.45,
SETTextureCoordinates, 2, 1, 1,
SETTextureCoordinates, 3, 0, 0,
SETTextureCoordinates, 4, 0, 0.45,
SETTextureCoordinates, 5, 0, 1,
SETDecalTransparentColor,0 ,0,255,

CreateMeshbuilder,
ADDVertex, -1.5, 3.6, 25,
ADDVertex, -1.8, 1.9, 25,
ADDVertex, -1.8, 0.3, 25,
ADDVertex, -1.5, 3.6, 18.9,
ADDVertex, -1.8, 1.9, 18.9,
ADDVertex, -1.8, 0.3, 18.9,
ADDFace, 0, 1, 4, 3,
ADDFace, 1, 2, 5, 4,
GenerateNormals,
LoadTexture, int3-1.bmp,
SETTextureCoordinates, 0, 1, 0,
SETTextureCoordinates, 1, 1, 0.45,
SETTextureCoordinates, 2, 1, 1,
SETTextureCoordinates, 3, 0, 0,
SETTextureCoordinates, 4, 0, 0.45,
SETTextureCoordinates, 5, 0, 1,
SETDecalTransparentColor,0 ,0,255,

CreateMeshBuilder,
ADDVertex, -1.5, 3.6, 19.1,
ADDVertex, -1.8, 1.9, 19.1,
ADDVertex, -1.8, 0.3, 19.1,
ADDVertex, -1.5, 3.6, 3,
ADDVertex, -1.8, 1.9, 3,
ADDVertex, -1.8, 0.3, 3,
ADDFace, 3,4,1,0
ADDFace, 4,5,2,1
GenerateNormals,
LoadTexture, ext1.5.bmp,
SETTextureCoordinates, 0, 3, 0,
SETTextureCoordinates, 1, 3, 0.45,
SETTextureCoordinates, 2, 3, 1,
SETTextureCoordinates, 3, 0, 0,
SETTextureCoordinates, 4, 0, 0.45,
SETTextureCoordinates, 5, 0, 1,
SETDecalTransparentColor,0 ,0,255,

CreateMeshBuilder,
ADDVertex, -1.5, 3.6, 19.1,
ADDVertex, -1.8, 1.9, 19.1,
ADDVertex, -1.8, 0.3, 19.1,
ADDVertex, -1.5, 3.6, 3,
ADDVertex, -1.8, 1.9, 3,
ADDVertex, -1.8, 0.3, 3,
ADDFace, 0, 1, 4, 3,
ADDFace, 1, 2, 5, 4,
GenerateNormals,
LoadTexture, int1-1.bmp,
SETTextureCoordinates, 0, 3, 0,
SETTextureCoordinates, 1, 3, 0.45,
SETTextureCoordinates, 2, 3, 1,
SETTextureCoordinates, 3, 0, 0,
SETTextureCoordinates, 4, 0, 0.45,
SETTextureCoordinates, 5, 0, 1,
SETDecalTransparentColor,0 ,0,255,

CreateMeshbuilder,
ADDVertex, -1.5, 3.6, 0,
ADDVertex, -1.8, 1.9, 0,
ADDVertex, -1.8, 0.3, 0,
ADDVertex, -1.5, 3.6, 3,
ADDVertex, -1.8, 1.9, 3,
ADDVertex, -1.8, 0.3, 3,
ADDFace, 0, 1, 4, 3,
ADDFace, 1, 2, 5, 4,
GenerateNormals,
LoadTexture, ext7.bmp,
SETTextureCoordinates, 0, 1, 0,
SETTextureCoordinates, 1, 1, 0.45,
SETTextureCoordinates, 2, 1, 1,
SETTextureCoordinates, 3, 0, 0,
SETTextureCoordinates, 4, 0, 0.45,
SETTextureCoordinates, 5, 0, 1,
SETDecalTransparentColor,0 ,0,255,

CreateMeshbuilder,
ADDVertex, -1.5, 3.6, 0,
ADDVertex, -1.8, 1.9, 0,
ADDVertex, -1.8, 0.3, 0,
ADDVertex, -1.5, 3.6, 3,
ADDVertex, -1.8, 1.9, 3,
ADDVertex, -1.8, 0.3, 3,
ADDFace, 3,4,1,0
ADDFace, 4,5,2,1
GenerateNormals,
LoadTexture, int7-1.bmp,
SETTextureCoordinates, 0, 1, 0,
SETTextureCoordinates, 1, 1, 0.45,
SETTextureCoordinates, 2, 1, 1,
SETTextureCoordinates, 3, 0, 0,
SETTextureCoordinates, 4, 0, 0.45,
SETTextureCoordinates, 5, 0, 1,
SETDecalTransparentColor,0 ,0,255,

CreateMeshbuilder,
ADDVertex, -1.81, 1.5, 1.5,
ADDVertex, -1.81, 1.4, 1.5,
ADDVertex, -1.81, 1.3, 1.5,
ADDVertex, -1.81, 1.5, 2,
ADDVertex, -1.81, 1.4, 2,
ADDVertex, -1.81, 1.3, 2,
ADDFace2, 0, 1, 4, 3,
ADDFace2, 1, 2, 5, 4,
GenerateNormals,
LoadTexture, 1219_a.bmp,
SETTextureCoordinates, 0, 1, 0,
SETTextureCoordinates, 1, 1, 0.45,
SETTextureCoordinates, 2, 1, 1,
SETTextureCoordinates, 3, 0, 0,
SETTextureCoordinates, 4, 0, 0.45,
SETTextureCoordinates, 5, 0, 1,
SETDecalTransparentColor,0 ,0,255,

CreateMeshbuilder,
ADDVertex, -1.81, 1.5, 21.9,
ADDVertex, -1.81, 1.4, 21.9,
ADDVertex, -1.81, 1.3, 21.9,
ADDVertex, -1.81, 1.5, 22.4,
ADDVertex, -1.81, 1.4, 22.4,
ADDVertex, -1.81, 1.3, 22.4,
ADDFace2, 0, 1, 4, 3,
ADDFace2, 1, 2, 5, 4,
GenerateNormals,
LoadTexture, 1219_a.bmp,
SETTextureCoordinates, 0, 1, 0,
SETTextureCoordinates, 1, 1, 0.45,
SETTextureCoordinates, 2, 1, 1,
SETTextureCoordinates, 3, 0, 0,
SETTextureCoordinates, 4, 0, 0.45,
SETTextureCoordinates, 5, 0, 1,
SETDecalTransparentColor,0 ,0,255,

;Left Window;

;Right;

CreateMeshbuilder,
ADDVertex, 1.5, 3.6, 25,
ADDVertex, 1.8, 1.9, 25,
ADDVertex, 1.8, 0.3, 25,
ADDVertex, 1.5, 3.6, 18.9,
ADDVertex, 1.8, 1.9, 18.9,
ADDVertex, 1.8, 0.3, 18.9,
ADDFace, 0, 1, 4, 3,
ADDFace, 1, 2, 5, 4,
GenerateNormals,
LoadTexture, ext2.bmp,
SETTextureCoordinates, 0, 1, 0,
SETTextureCoordinates, 1, 1, 0.45,
SETTextureCoordinates, 2, 1, 1,
SETTextureCoordinates, 3, 0, 0,
SETTextureCoordinates, 4, 0, 0.45,
SETTextureCoordinates, 5, 0, 1,
SETDecalTransparentColor,0 ,0,255,

CreateMeshbuilder,
ADDVertex, 1.5, 3.6, 25,
ADDVertex, 1.8, 1.9, 25,
ADDVertex, 1.8, 0.3, 25,
ADDVertex, 1.5, 3.6, 18.9,
ADDVertex, 1.8, 1.9, 18.9,
ADDVertex, 1.8, 0.3, 18.9,
ADDFace, 3,4,1,0
ADDFace, 4,5,2,1
GenerateNormals,
LoadTexture, int2-1.bmp,
SETTextureCoordinates, 0, 1, 0,
SETTextureCoordinates, 1, 1, 0.45,
SETTextureCoordinates, 2, 1, 1,
SETTextureCoordinates, 3, 0, 0,
SETTextureCoordinates, 4, 0, 0.45,
SETTextureCoordinates, 5, 0, 1,
SETDecalTransparentColor,0 ,0,255,

CreateMeshBuilder,
ADDVertex, 1.5, 3.6, 19.1,
ADDVertex, 1.8, 1.9, 19.1,
ADDVertex, 1.8, 0.3, 19.1,
ADDVertex, 1.5, 3.6, 3,
ADDVertex, 1.8, 1.9, 3,
ADDVertex, 1.8, 0.3, 3,
ADDFace, 0, 1, 4, 3,
ADDFace, 1, 2, 5, 4,
GenerateNormals,
LoadTexture, ext1.bmp,
SETTextureCoordinates, 0, 3, 0,
SETTextureCoordinates, 1, 3, 0.45,
SETTextureCoordinates, 2, 3, 1,
SETTextureCoordinates, 3, 0, 0,
SETTextureCoordinates, 4, 0, 0.45,
SETTextureCoordinates, 5, 0, 1,
SETDecalTransparentColor,0 ,0,255,

CreateMeshBuilder,
ADDVertex, 1.5, 3.6, 19.1,
ADDVertex, 1.8, 1.9, 19.1,
ADDVertex, 1.8, 0.3, 19.1,
ADDVertex, 1.5, 3.6, 3,
ADDVertex, 1.8, 1.9, 3,
ADDVertex, 1.8, 0.3, 3,
ADDFace, 3,4,1,0
ADDFace, 4,5,2,1
GenerateNormals,
LoadTexture, int1-1(2).bmp,
SETTextureCoordinates, 0, 3, 0,
SETTextureCoordinates, 1, 3, 0.45,
SETTextureCoordinates, 2, 3, 1,
SETTextureCoordinates, 3, 0, 0,
SETTextureCoordinates, 4, 0, 0.45,
SETTextureCoordinates, 5, 0, 1,
SETDecalTransparentColor,0 ,0,255,

CreateMeshbuilder,
ADDVertex, 1.5, 3.6, 3,
ADDVertex, 1.8, 1.9, 3,
ADDVertex, 1.8, 0.3, 3,
ADDVertex, 1.5, 3.6, 0,
ADDVertex, 1.8, 1.9, 0,
ADDVertex, 1.8, 0.3, 0,
ADDFace, 0, 1, 4, 3,
ADDFace, 1, 2, 5, 4,
GenerateNormals,
LoadTexture, ext6.bmp,
SETTextureCoordinates, 0, 1, 0,
SETTextureCoordinates, 1, 1, 0.45,
SETTextureCoordinates, 2, 1, 1,
SETTextureCoordinates, 3, 0, 0,
SETTextureCoordinates, 4, 0, 0.45,
SETTextureCoordinates, 5, 0, 1,
SETDecalTransparentColor,0 ,0,255,

CreateMeshbuilder,
ADDVertex, 1.5, 3.6, 3,
ADDVertex, 1.8, 1.9, 3,
ADDVertex, 1.8, 0.3, 3,
ADDVertex, 1.5, 3.6, 0,
ADDVertex, 1.8, 1.9, 0,
ADDVertex, 1.8, 0.3, 0,
ADDFace, 3,4,1,0
ADDFace, 4,5,2,1
GenerateNormals,
LoadTexture, int6-1.bmp,
SETTextureCoordinates, 0, 1, 0,
SETTextureCoordinates, 1, 1, 0.45,
SETTextureCoordinates, 2, 1, 1,
SETTextureCoordinates, 3, 0, 0,
SETTextureCoordinates, 4, 0, 0.45,
SETTextureCoordinates, 5, 0, 1,
SETDecalTransparentColor,0 ,0,255,

CreateMeshbuilder,
ADDVertex, 1.81, 1.5, 1.5,
ADDVertex, 1.81, 1.4, 1.5,
ADDVertex, 1.81, 1.3, 1.5,
ADDVertex, 1.81, 1.5, 2,
ADDVertex, 1.81, 1.4, 2,
ADDVertex, 1.81, 1.3, 2,
ADDFace2, 0, 1, 4, 3,
ADDFace2, 1, 2, 5, 4,
GenerateNormals,
LoadTexture, 1219_b.bmp,
SETTextureCoordinates, 0, 1, 0,
SETTextureCoordinates, 1, 1, 0.45,
SETTextureCoordinates, 2, 1, 1,
SETTextureCoordinates, 3, 0, 0,
SETTextureCoordinates, 4, 0, 0.45,
SETTextureCoordinates, 5, 0, 1,
SETDecalTransparentColor,0 ,0,255,

CreateMeshbuilder,
ADDVertex, 1.81, 1.5, 21.9,
ADDVertex, 1.81, 1.4, 21.9,
ADDVertex, 1.81, 1.3, 21.9,
ADDVertex, 1.81, 1.5, 22.4,
ADDVertex, 1.81, 1.4, 22.4,
ADDVertex, 1.81, 1.3, 22.4,
ADDFace2, 0, 1, 4, 3,
ADDFace2, 1, 2, 5, 4,
GenerateNormals,
LoadTexture, 1219_b.bmp,
SETTextureCoordinates, 0, 1, 0,
SETTextureCoordinates, 1, 1, 0.45,
SETTextureCoordinates, 2, 1, 1,
SETTextureCoordinates, 3, 0, 0,
SETTextureCoordinates, 4, 0, 0.45,
SETTextureCoordinates, 5, 0, 1,
SETDecalTransparentColor,0 ,0,255,

;Right Window;


;Roof;,,,,
CreateMeshBuilder,,,,
ADDVertex,0,3.95,23,
ADDVertex,0.6,3.85,23,
ADDVertex,1.5,3.6,23,
ADDVertex,0,3.95,0.1,
ADDVertex,0.6,3.85,0.1,
ADDVertex,1.5,3.6,0.1,
ADDFace2,0,1,4,3
ADDFace2,1,2,5,4
SETColor,255,255,255,
,,,,
CreateMeshBuilder,,,,
ADDVertex,0,3.95,0.1,
ADDVertex,-0.6,3.85,0.1,
ADDVertex,-1.5,3.6,0.1,
ADDVertex,0,3.95,23,
ADDVertex,-0.6,3.85,23,
ADDVertex,-1.5,3.6,23,
ADDFace2,0,1,4,3
ADDFace2,1,2,5,4
SETColor,255,255,255,

;Buffer;
CreateMeshbuilder,,,,
ADDVertex,-1.4,1.17,22.5,
ADDVertex,-1.4,3.5,22.5,
ADDVertex,-1.4,3.5,22.5,
ADDVertex,-1.4,1.17,22.9,
ADDVertex,-1.4,3.5,22.9,
ADDVertex,-1.4,3.5,22.9,
ADDFace2,0,1,4,3
ADDFace2,1,2,5,4
SetColor,50,50,50
,,,,
CreateMeshbuilder,,,,
ADDVertex,-1.4,1.17,22.9,
ADDVertex,-1.4,3.5,22.9,
ADDVertex,-1.4,3.5,22.9,
ADDVertex,-1.4,1.17,23.5,
ADDVertex,-1.4,3.5,23.5,
ADDVertex,-1.4,3.5,23.5,
ADDFace2,0,1,4,3
ADDFace2,1,2,5,4
LoadTexture,buffers.bmp
SETTextureCoordinates,0,1,1
SETTextureCoordinates,1,1,0,
SETTextureCoordinates,2,0,0,
SETTextureCoordinates,3,0,1,

CreateMeshBuilder,
AddVertex,-1.8, 1.9, 22.5,
AddVertex,-1.5, 3.5, 22.5,
AddVertex,-1.4, 3.5, 22.5,
AddVertex,-1.4, 1.9, 22.5,
AddFace2,0, 1, 2, 3,
SetColor,50,50,50

CreateMeshBuilder,
AddVertex,-1.8, 1.17, 22.5,
AddVertex,-1.8, 1.9, 22.5,
AddVertex,-1.4, 1.9, 22.5,
AddVertex,-1.4, 1.17, 22.5,
AddFace2,0, 1, 2, 3,
SetColor,50,50,50

CreateMeshBuilder,
AddVertex,-1.4,3.5,23.5,
AddVertex,-1.4,3.5,22.5,
AddVertex,0,3.5,22.5,
AddVertex,0,3.5,23.5,
AddFace2,3,2,1,0
SetColor,50,50,50

CreateMeshbuilder,,,,
ADDVertex,1.4,1.17,22.5,
ADDVertex,1.4,3.5,22.5,
ADDVertex,1.4,3.5,22.5,
ADDVertex,1.4,1.17,22.9,
ADDVertex,1.4,3.5,22.9,
ADDVertex,1.4,3.5,22.9,
ADDFace2,0,1,4,3
ADDFace2,1,2,5,4
SetColor,50,50,50
,,,,
CreateMeshbuilder,,,,
ADDVertex,1.4,1.17,22.9,
ADDVertex,1.4,3.5,22.9,
ADDVertex,1.4,3.5,22.9,
ADDVertex,1.4,1.17,23.5,
ADDVertex,1.4,3.5,23.5,
ADDVertex,1.4,3.5,23.5,
ADDFace2,0,1,4,3
ADDFace2,1,2,5,4
LoadTexture,buffers.bmp
SETTextureCoordinates,0,1,1
SETTextureCoordinates,1,1,0,
SETTextureCoordinates,2,0,0,
SETTextureCoordinates,3,0,1,

CreateMeshBuilder,
AddVertex,1.8, 1.9, 22.5,
AddVertex,1.5, 3.5, 22.5,
AddVertex,1.4, 3.5, 22.5,
AddVertex,1.4, 1.9, 22.5,
AddFace2,0, 1, 2, 3,
SetColor,50,50,50

CreateMeshBuilder,
AddVertex,1.8, 1.17, 22.5,
AddVertex,1.8, 1.9, 22.5,
AddVertex,1.4, 1.9, 22.5,
AddVertex,1.4, 1.17, 22.5,
AddFace2,0, 1, 2, 3,
SetColor,50,50,50

CreateMeshBuilder,
AddVertex,1.4,3.5,23.5,
AddVertex,1.4,3.5,22.5,
AddVertex,0,3.5,22.5,
AddVertex,0,3.5,23.5,
AddFace2,3,2,1,0
SetColor,50,50,50


;Inner Buffer;
CreateMeshbuilder,
ADDVertex, -1, 3.5, 22,
ADDVertex, -1, 1.17, 22,
ADDVertex, -1, 1.17, 22,
ADDVertex, -1, 3.5, 23.5,
ADDVertex, -1, 1.17, 23.5,
ADDVertex, -1, 1.17, 23.5,
ADDFace2, 3,4,1,0
ADDFace2, 4,5,2,1
SetColor, 255,255,255

CreateMeshBuilder,
AddVertex,-1.8, 1.9, 22,
AddVertex,-1.5, 3.5, 22,
AddVertex,-1, 3.5, 22,
AddVertex,-1, 1.9, 22,
AddFace2,0, 1, 2, 3,
SetColor,255,255,255

CreateMeshBuilder,
AddVertex,-1.8, 1.17, 22,
AddVertex,-1.8, 1.9, 22,
AddVertex,-1, 1.9, 22,
AddVertex,-1, 1.17, 22,
AddFace2,0, 1, 2, 3,
SetColor,255,255,255

CreateMeshbuilder,
ADDVertex, 1, 3.5, 22,
ADDVertex, 1, 1.17, 22,
ADDVertex, 1, 1.17, 22,
ADDVertex, 1, 3.5, 23.5,
ADDVertex, 1, 1.17, 23.5,
ADDVertex, 1, 1.17, 23.5,
ADDFace2, 3,4,1,0
ADDFace2, 4,5,2,1
SetColor, 255,255,255

CreateMeshBuilder,
AddVertex,1.8, 1.9, 22,
AddVertex,1.5, 3.5, 22,
AddVertex,1, 3.5, 22,
AddVertex,1, 1.9, 22,
AddFace2,3,2,1,0
SetColor,255,255,255

CreateMeshBuilder,
AddVertex,1.8, 1.17, 22,
AddVertex,1.8, 1.9, 22,
AddVertex,1, 1.9, 22,
AddVertex,1, 1.17, 22,
AddFace2,3,2,1,0
SetColor,255,255,255

;Inner Buffer Top;,,,,
CreateMeshBuilder,,,,
AddVertex,-1.5,3.3,22,
AddVertex,-1.5,3.6,22,
AddVertex,0,3.95,22,
AddVertex,0,3.3,22,
AddFace2,0,1,2,3
SetColor,255,255,255,
,,,,
CreateMeshBuilder,,,,
AddVertex,1.5,3.3,22,
AddVertex,1.5,3.6,22,
AddVertex,0,3.95,22,
AddVertex,0,3.3,22,
AddFace2,3,2,1,0
SetColor,255,255,255,

;Buffer;
CreateMeshbuilder,
ADDVertex, -1.4, 1.17, 1.46,
ADDVertex, -1.4, 3.5, 1.46,
ADDVertex, -1.4, 3.5, 1.46,
ADDVertex, -1.4, 1.17, 1.06,
ADDVertex, -1.4, 3.5, 1.06,
ADDVertex, -1.4, 3.5, 1.06
AddFace2,0,1,4,3,
AddFace2,1,2,5,4
SetColor,50,50,50

CreateMeshbuilder,
ADDVertex, -1.4, 1.17, 1.06,
ADDVertex, -1.4, 3.5, 1.06,
ADDVertex, -1.4, 3.5, 1.06,
ADDVertex, -1.4, 1.17, 0.46,
ADDVertex, -1.4, 3.5, 0.46,
ADDVertex, -1.4, 3.5, 0.46,
ADDFace2, 0, 1, 4, 3,
ADDFace2, 1, 2, 5, 4,
LoadTexture,buffers.bmp
SETTextureCoordinates,0,1,1
SETTextureCoordinates,1,1,0,
SETTextureCoordinates,2,0,0,
SETTextureCoordinates,3,0,1,

CreateMeshBuilder,
AddVertex,-1.8, 1.9, 1.46,
AddVertex,-1.5, 3.5, 1.46,
AddVertex,-1.4, 3.5, 1.46,
AddVertex,-1.4, 1.9, 1.46,
AddFace2,0, 1, 2, 3,
SetColor,50,50,50

CreateMeshBuilder,
AddVertex,-1.8, 1.17, 1.46,
AddVertex,-1.8, 1.9, 1.46,
AddVertex,-1.4, 1.9, 1.46,
AddVertex,-1.4, 1.17, 1.46,
AddFace2,0, 1, 2, 3,
SetColor,50,50,50

CreateMeshBuilder,
AddVertex,-1.4,3.5,1.46,
AddVertex,-1.4,3.5,0.46,
AddVertex,0,3.5,0.46,
AddVertex,0,3.5,1.46,
AddFace2,3,2,1,0
SetColor,50,50,50

CreateMeshbuilder,
ADDVertex, 1.4, 1.17, 1.46,
ADDVertex, 1.4, 3.5, 1.46,
ADDVertex, 1.4, 3.5, 1.46,
ADDVertex, 1.4, 1.17, 1.06,
ADDVertex,1.4, 3.5, 1.06,
ADDVertex, 1.4, 3.5, 1.06
AddFace2,0,1,4,3,
AddFace2,1,2,5,4
SetColor,50,50,50

CreateMeshbuilder,
ADDVertex, 1.4, 1.17, 1.06,
ADDVertex, 1.4, 3.5, 1.06,
ADDVertex, 1.4, 3.5, 1.06,
ADDVertex, 1.4, 1.17, 0.46,
ADDVertex, 1.4, 3.5, 0.46,
ADDVertex, 1.4, 3.5, 0.46,
ADDFace2, 0, 1, 4, 3,
ADDFace2, 1, 2, 5, 4,
LoadTexture,buffers.bmp
SETTextureCoordinates,0,1,1
SETTextureCoordinates,1,1,0,
SETTextureCoordinates,2,0,0,
SETTextureCoordinates,3,0,1,

CreateMeshBuilder,
AddVertex,1.8, 1.9, 1.46,
AddVertex,1.5, 3.5, 1.46,
AddVertex,1.4, 3.5, 1.46,
AddVertex,1.4, 1.9, 1.46,
AddFace2,0, 1, 2, 3,
SetColor,50,50,50

CreateMeshBuilder,
AddVertex,1.8, 1.17, 1.46,
AddVertex,1.8, 1.9, 1.46,
AddVertex,1.4, 1.9, 1.46,
AddVertex,1.4, 1.17, 1.46,
AddFace2,0, 1, 2, 3,
SetColor,50,50,50

CreateMeshBuilder,
AddVertex,1.4,3.5,1.46,
AddVertex,1.4,3.5,0.46,
AddVertex,0,3.5,0.46,
AddVertex,0,3.5,1.46,
AddFace2,3,2,1,0
SetColor,50,50,50


;Inner Buffer;
CreateMeshbuilder,
ADDVertex, -1, 3.5, 0.56,
ADDVertex, -1, 1.17, 0.56,
ADDVertex, -1, 1.17, 0.56,
ADDVertex, -1, 3.5, 2.06,
ADDVertex, -1, 1.17, 2.06,
ADDVertex, -1, 1.17, 2.06,
ADDFace2, 3,4,1,0
ADDFace2, 4,5,2,1
SetColor, 255,255,255

CreateMeshBuilder,
AddVertex,-1.8, 1.9, 2.06,
AddVertex,-1.5, 3.5, 2.06,
AddVertex,-1, 3.5, 2.06,
AddVertex,-1, 1.9, 2.06,
AddFace2,0, 1, 2, 3,
SetColor,255,255,255

CreateMeshBuilder,
AddVertex,-1.8, 1.17, 2.06,
AddVertex,-1.8, 1.9, 2.06,
AddVertex,-1, 1.9, 2.06,
AddVertex,-1, 1.17, 2.06,
AddFace2,0, 1, 2, 3,
SetColor,255,255,255

CreateMeshbuilder,
ADDVertex, 1, 3.5, 0.56,
ADDVertex, 1, 1.17, 0.56,
ADDVertex, 1, 1.17, 0.56,
ADDVertex, 1, 3.5, 2.06,
ADDVertex, 1, 1.17, 2.06,
ADDVertex, 1, 1.17, 2.06,
ADDFace2, 3,4,1,0
ADDFace2, 4,5,2,1
SetColor, 255,255,255

CreateMeshBuilder,
AddVertex,1.8, 1.9, 2.06,
AddVertex,1.5, 3.5, 2.06,
AddVertex,1, 3.5, 2.06,
AddVertex,1, 1.9, 2.06,
AddFace2,3,2,1,0
SetColor,255,255,255

CreateMeshBuilder,
AddVertex,1.8, 1.17, 2.06,
AddVertex,1.8, 1.9, 2.06,
AddVertex,1, 1.9, 2.06,
AddVertex,1, 1.17, 2.06,
AddFace2,3,2,1,0
SetColor,255,255,255

;Inner Buffer Top;
CreateMeshBuilder,
AddVertex,-1.5, 3.3, 2.06,
AddVertex,-1.5, 3.6, 2.06,
AddVertex,0, 3.95, 2.06,
AddVertex,0, 3.3, 2.06,
AddFace2,0, 1, 2, 3,
SetColor,255,255,255

CreateMeshBuilder,
AddVertex,1.5, 3.3, 2.06,
AddVertex,1.5, 3.6, 2.06,
AddVertex,0, 3.95, 2.06,
AddVertex,0, 3.3, 2.06,
AddFace2,3,2,1,0
SetColor,255,255,255

;Bottom;
CreateMeshbuilder,
ADDVertex, -1.7, 1.17, 0.9,
ADDVertex, -1.7, 1, 0.9,
ADDVertex, -1.7, 1, 0.9,
ADDVertex, -1.7, 1.17, 22.97,
ADDVertex, -1.7, 1.17, 22.97,
ADDVertex, -1.7, 1, 22.97,
ADDFace2, 3,1,4,0
ADDFace2, 1, 2, 5, 4,
SetColor, 100,100,100

CreateMeshbuilder,
ADDVertex, 1.7, 1.17, 0.9,
ADDVertex, 1.7, 1, 0.9,
ADDVertex, 1.7, 1, 0.9,
ADDVertex, 1.7, 1.17, 22.97,
ADDVertex, 1.7, 1.17, 22.97,
ADDVertex, 1.7, 1, 22.97,
ADDFace2, 3,1,4,0
ADDFace2, 1, 2, 5, 4,
SetColor, 100,100,100

;Floor;
CreateMeshBuilder,
AddVertex,-1.8,1.17,22,
AddVertex,-1.8,1.17,2.06,
AddVertex,1.8,1.17,2.06,
AddVertex,1.8,1.17,22,
AddFace2,3,2,1,0
LoadTexture,floor-1.bmp
SETTextureCoordinates,0,200,500,
SETTextureCoordinates,1,200,0,
SETTextureCoordinates,2,0,0,
SETTextureCoordinates,3,0,500,

CreateMeshBuilder,
AddVertex,-1,1.17,23.5,
AddVertex,-1,1.17,22,
AddVertex,1,1.17,22,
AddVertex,1,1.17,23.5,
AddFace2,3,2,1,0
SetColor,150,150,150

CreateMeshBuilder,
AddVertex,-1,1.17,2.06
AddVertex,-1,1.17,0,
AddVertex,1,1.17,0,
AddVertex,1,1.17,2.06,
AddFace2,3,2,1,0
SetColor,150,150,150

;Ceiling;,,,,
CreateMeshBuilder,,,,
AddVertex,-1.5,3.6,22,
AddVertex,-1.5,3.6,0.15,
AddVertex,1.5,3.6,0.15,
AddVertex,1.5,3.6,22,
AddFace2,3,2,1,0
LoadTexture,floor-1.bmp
SetColor,255,255,255,
,,,,
CreateMeshBuilder,,,,
AddVertex,-1,3.3,23.5,
AddVertex,-1,3.3,22,
AddVertex,1,3.3,22,
AddVertex,1,3.3,23.5,
AddFace2,3,2,1,0

;Aircon;
CreateMeshBuilder,,,,
AddVertex,-0.6,3.599,22,
AddVertex,-0.6,3.599,0.15,
AddVertex,-0.45,3.599,0.15,
AddVertex,-0.45,3.599,22,
AddFace2,3,2,1,0
LoadTexture,aircon.bmp
SETTextureCoordinates,0,1,1,
SETTextureCoordinates,1,1,0,
SETTextureCoordinates,2,0,0,
SETTextureCoordinates,3,0,1,

CreateMeshBuilder,,,,
AddVertex,0.45,3.599,22,
AddVertex,0.45,3.599,0.15,
AddVertex,0.6,3.599,0.15,
AddVertex,0.6,3.599,22,
AddFace2,3,2,1,0
LoadTexture,aircon.bmp
SETTextureCoordinates,0,1,1,
SETTextureCoordinates,1,1,0,
SETTextureCoordinates,2,0,0,
SETTextureCoordinates,3,0,1,

;Left lights;
CreateMeshBuilder,,,,
AddVertex,0.65,3.599,21,
AddVertex,0.65,3.599,19.5,
AddVertex,0.9,3.599,19.5,
AddVertex,0.9,3.599,21,
AddFace2,3,2,1,0
LoadTexture,light.bmp
SETTextureCoordinates,0,1,1,
SETTextureCoordinates,1,1,0,
SETTextureCoordinates,2,0,0,
SETTextureCoordinates,3,0,1,

CreateMeshBuilder,,,,
AddVertex,0.65,3.599,19.1,
AddVertex,0.65,3.599,17.6,
AddVertex,0.9,3.599,17.6,
AddVertex,0.9,3.599,19.1,
AddFace2,3,2,1,0
LoadTexture,light.bmp
SETTextureCoordinates,0,1,1,
SETTextureCoordinates,1,1,0,
SETTextureCoordinates,2,0,0,
SETTextureCoordinates,3,0,1,

CreateMeshBuilder,,,,
AddVertex,0.65,3.599,17.2,
AddVertex,0.65,3.599,15.7,
AddVertex,0.9,3.599,15.7,
AddVertex,0.9,3.599,17.2,
AddFace2,3,2,1,0
LoadTexture,light.bmp
SETTextureCoordinates,0,1,1,
SETTextureCoordinates,1,1,0,
SETTextureCoordinates,2,0,0,
SETTextureCoordinates,3,0,1,

CreateMeshBuilder,,,,
AddVertex,0.65,3.599,15.3,
AddVertex,0.65,3.599,13.8,
AddVertex,0.9,3.599,13.8,
AddVertex,0.9,3.599,15.3,
AddFace2,3,2,1,0
LoadTexture,light.bmp
SETTextureCoordinates,0,1,1,
SETTextureCoordinates,1,1,0,
SETTextureCoordinates,2,0,0,
SETTextureCoordinates,3,0,1,

CreateMeshBuilder,,,,
AddVertex,0.9,3.599,13.4,
AddVertex,0.9,3.599,11.9,
AddVertex,0.65,3.599,11.9,
AddVertex,0.65,3.599,13.4,
AddFace2,3,2,1,0
LoadTexture,light.bmp
SETTextureCoordinates,0,1,1,
SETTextureCoordinates,1,1,0,
SETTextureCoordinates,2,0,0,
SETTextureCoordinates,3,0,1,

CreateMeshBuilder,,,,
AddVertex,0.65,3.599,11.5,
AddVertex,0.65,3.599,10,
AddVertex,0.9,3.599,10,
AddVertex,0.9,3.599,11.5,
AddFace2,3,2,1,0
LoadTexture,light.bmp
SETTextureCoordinates,0,1,1,
SETTextureCoordinates,1,1,0,
SETTextureCoordinates,2,0,0,
SETTextureCoordinates,3,0,1,

CreateMeshBuilder,,,,
AddVertex,0.65,3.599,9.6,
AddVertex,0.65,3.599,8.1,
AddVertex,0.9,3.599,8.1,
AddVertex,0.9,3.599,9.6,
AddFace2,3,2,1,0
LoadTexture,light.bmp
SETTextureCoordinates,0,1,1,
SETTextureCoordinates,1,1,0,
SETTextureCoordinates,2,0,0,
SETTextureCoordinates,3,0,1,

CreateMeshBuilder,,,,
AddVertex,0.65,3.599,7.7,
AddVertex,0.65,3.599,6.2,
AddVertex,0.9,3.599,6.2,
AddVertex,0.9,3.599,7.7,
AddFace2,3,2,1,0
LoadTexture,light.bmp
SETTextureCoordinates,0,1,1,
SETTextureCoordinates,1,1,0,
SETTextureCoordinates,2,0,0,
SETTextureCoordinates,3,0,1,

CreateMeshBuilder,,,,
AddVertex,0.65,3.599,5.8,
AddVertex,0.65,3.599,4.3,
AddVertex,0.9,3.599,4.3,
AddVertex,0.9,3.599,5.8,
AddFace2,3,2,1,0
LoadTexture,light.bmp
SETTextureCoordinates,0,1,1,
SETTextureCoordinates,1,1,0,
SETTextureCoordinates,2,0,0,
SETTextureCoordinates,3,0,1,

CreateMeshBuilder,,,,
AddVertex,0.65,3.599,3.9,
AddVertex,0.65,3.599,2.4,
AddVertex,0.9,3.599,2.4,
AddVertex,0.9,3.599,3.9,
AddFace2,3,2,1,0
LoadTexture,light.bmp
SETTextureCoordinates,0,1,1,
SETTextureCoordinates,1,1,0,
SETTextureCoordinates,2,0,0,
SETTextureCoordinates,3,0,1,

;Right Lights;
CreateMeshBuilder,,,,
AddVertex,-0.9,3.599,21,
AddVertex,-0.9,3.599,19.5,
AddVertex,-0.65,3.599,19.5,
AddVertex,-0.65,3.599,21,
AddFace2,3,2,1,0
LoadTexture,light.bmp
SETTextureCoordinates,0,1,1,
SETTextureCoordinates,1,1,0,
SETTextureCoordinates,2,0,0,
SETTextureCoordinates,3,0,1,

CreateMeshBuilder,,,,
AddVertex,-0.9,3.599,19.1,
AddVertex,-0.9,3.599,17.6,
AddVertex,-0.65,3.599,17.6,
AddVertex,-0.65,3.599,19.1,
AddFace2,3,2,1,0
LoadTexture,light.bmp
SETTextureCoordinates,0,1,1,
SETTextureCoordinates,1,1,0,
SETTextureCoordinates,2,0,0,
SETTextureCoordinates,3,0,1,

CreateMeshBuilder,,,,
AddVertex,-0.9,3.599,17.2,
AddVertex,-0.9,3.599,15.7,
AddVertex,-0.65,3.599,15.7,
AddVertex,-0.65,3.599,17.2,
AddFace2,3,2,1,0
LoadTexture,light.bmp
SETTextureCoordinates,0,1,1,
SETTextureCoordinates,1,1,0,
SETTextureCoordinates,2,0,0,
SETTextureCoordinates,3,0,1,

CreateMeshBuilder,,,,
AddVertex,-0.9,3.599,15.3,
AddVertex,-0.9,3.599,13.8,
AddVertex,-0.65,3.599,13.8,
AddVertex,-0.65,3.599,15.3,
AddFace2,3,2,1,0
LoadTexture,light.bmp
SETTextureCoordinates,0,1,1,
SETTextureCoordinates,1,1,0,
SETTextureCoordinates,2,0,0,
SETTextureCoordinates,3,0,1,

CreateMeshBuilder,,,,
AddVertex,-0.9,3.599,13.4,
AddVertex,-0.9,3.599,11.9,
AddVertex,-0.65,3.599,11.9,
AddVertex,-0.65,3.599,13.4,
AddFace2,3,2,1,0
LoadTexture,light.bmp
SETTextureCoordinates,0,1,1,
SETTextureCoordinates,1,1,0,
SETTextureCoordinates,2,0,0,
SETTextureCoordinates,3,0,1,

CreateMeshBuilder,,,,
AddVertex,-0.9,3.599,11.5,
AddVertex,-0.9,3.599,10,
AddVertex,-0.65,3.599,10,
AddVertex,-0.65,3.599,11.5,
AddFace2,3,2,1,0
LoadTexture,light.bmp
SETTextureCoordinates,0,1,1,
SETTextureCoordinates,1,1,0,
SETTextureCoordinates,2,0,0,
SETTextureCoordinates,3,0,1,

CreateMeshBuilder,,,,
AddVertex,-0.9,3.599,9.6,
AddVertex,-0.9,3.599,8.1,
AddVertex,-0.65,3.599,8.1,
AddVertex,-0.65,3.599,9.6,
AddFace2,3,2,1,0
LoadTexture,light.bmp
SETTextureCoordinates,0,1,1,
SETTextureCoordinates,1,1,0,
SETTextureCoordinates,2,0,0,
SETTextureCoordinates,3,0,1,

CreateMeshBuilder,,,,
AddVertex,-0.9,3.599,7.7,
AddVertex,-0.9,3.599,6.2,
AddVertex,-0.65,3.599,6.2,
AddVertex,-0.65,3.599,7.7,
AddFace2,3,2,1,0
LoadTexture,light.bmp
SETTextureCoordinates,0,1,1,
SETTextureCoordinates,1,1,0,
SETTextureCoordinates,2,0,0,
SETTextureCoordinates,3,0,1,

CreateMeshBuilder,,,,
AddVertex,-0.9,3.599,5.8,
AddVertex,-0.9,3.599,4.3,
AddVertex,-0.65,3.599,4.3,
AddVertex,-0.65,3.599,5.8,
AddFace2,3,2,1,0
LoadTexture,light.bmp
SETTextureCoordinates,0,1,1,
SETTextureCoordinates,1,1,0,
SETTextureCoordinates,2,0,0,
SETTextureCoordinates,3,0,1,

CreateMeshBuilder,,,,
AddVertex,-0.9,3.599,3.9,
AddVertex,-0.9,3.599,2.4,
AddVertex,-0.65,3.599,2.4,
AddVertex,-0.65,3.599,3.9,
AddFace2,3,2,1,0
LoadTexture,light.bmp
SETTextureCoordinates,0,1,1,
SETTextureCoordinates,1,1,0,
SETTextureCoordinates,2,0,0,
SETTextureCoordinates,3,0,1,

;Aircon Vents;
CreateMeshBuilder,,,,
AddVertex,-0.4,3.599,2.7,
AddVertex,-0.4,3.599,2.0,
AddVertex,0.4,3.599,2.0,
AddVertex,0.4,3.599,2.7,
AddFace2,3,2,1,0
LoadTexture,aircon_vent.bmp
SETTextureCoordinates,0,1,1,
SETTextureCoordinates,1,1,0,
SETTextureCoordinates,2,0,0,
SETTextureCoordinates,3,0,1,

CreateMeshBuilder,,,,
AddVertex,-0.4,3.599,22,
AddVertex,-0.4,3.599,21.3,
AddVertex,0.4,3.599,21.3,
AddVertex,0.4,3.599,22,
AddFace2,3,2,1,0
LoadTexture,aircon_vent.bmp
SETTextureCoordinates,0,1,1,
SETTextureCoordinates,1,1,0,
SETTextureCoordinates,2,0,0,
SETTextureCoordinates,3,0,1,

CreateMeshBuilder,
AddVertex,-1,3.3,23.5,
AddVertex,-1,3.3,22,
AddVertex,1,3.3,22,
AddVertex,1,3.3,23.5,
AddFace2,3,2,1,0

;Underside;
CreateMeshBuilder,,,,
AddVertex,-0.95,0.5,3,
AddVertex,-0.95,0.5,0,
AddVertex,0.95,0.5,0,
AddVertex,0.95,0.5,3,
AddVertex,-0.95,1.16,0,
AddVertex,-0.95,0.5,0,
AddVertex,0.95,0.5,0,
AddVertex,0.95,1.16,0,
AddVertex,-0.95,1.16,3,
AddVertex,-0.95,0.5,3,
AddVertex,0.95,0.5,3,
AddVertex,0.95,1.16,3,
AddVertex,-0.95,1.16,3,
AddVertex,-0.95,1.16,0,
AddVertex,-0.95,0.5,0,
AddVertex,-0.95,0.5,3,
AddVertex,0.95,1.16,3,
AddVertex,0.95,1.16,0,
AddVertex,0.95,0.5,0,
AddVertex,0.95,0.5,3,
AddFace2,3,2,1,0
AddFace2,7,6,5,4
AddFace2,11,10,9,8
AddFace2,15,14,13,12
AddFace2,19,18,17,16
SetColor,66,10,0
Translate,0,0,5

CreateMeshBuilder,,,,
AddVertex,-0.95,0.5,3,
AddVertex,-0.95,0.5,0,
AddVertex,0.95,0.5,0,
AddVertex,0.95,0.5,3,
AddVertex,-0.95,1.16,0,
AddVertex,-0.95,0.5,0,
AddVertex,0.95,0.5,0,
AddVertex,0.95,1.16,0,
AddVertex,-0.95,1.16,3,
AddVertex,-0.95,0.5,3,
AddVertex,0.95,0.5,3,
AddVertex,0.95,1.16,3,
AddVertex,-0.95,1.16,3,
AddVertex,-0.95,1.16,0,
AddVertex,-0.95,0.5,0,
AddVertex,-0.95,0.5,3,
AddVertex,0.95,1.16,3,
AddVertex,0.95,1.16,0,
AddVertex,0.95,0.5,0,
AddVertex,0.95,0.5,3,
AddFace2,3,2,1,0
AddFace2,7,6,5,4
AddFace2,11,10,9,8
AddFace2,15,14,13,12
AddFace2,19,18,17,16
SetColor,66,10,0
Translate,0,0,10

CreateMeshBuilder,,,,
AddVertex,-0.95,0.5,3,
AddVertex,-0.95,0.5,0,
AddVertex,0.95,0.5,0,
AddVertex,0.95,0.5,3,
AddVertex,-0.95,1.16,0,
AddVertex,-0.95,0.5,0,
AddVertex,0.95,0.5,0,
AddVertex,0.95,1.16,0,
AddVertex,-0.95,1.16,3,
AddVertex,-0.95,0.5,3,
AddVertex,0.95,0.5,3,
AddVertex,0.95,1.16,3,
AddVertex,-0.95,1.16,3,
AddVertex,-0.95,1.16,0,
AddVertex,-0.95,0.5,0,
AddVertex,-0.95,0.5,3,
AddVertex,0.95,1.16,3,
AddVertex,0.95,1.16,0,
AddVertex,0.95,0.5,0,
AddVertex,0.95,0.5,3,
AddFace2,3,2,1,0
AddFace2,7,6,5,4
AddFace2,11,10,9,8
AddFace2,15,14,13,12
AddFace2,19,18,17,16
SetColor,66,10,0
Translate,0,0,15

;Bogie;
CreateMeshBuilder,,,,
AddVertex,-0.8,0.5,1.5,
AddVertex,-0.8,0.5,0,
AddVertex,0.8,0.5,0,
AddVertex,0.8,0.5,1.5,
AddVertex,-0.8,1.16,0,
AddVertex,-0.8,0.5,0,
AddVertex,0.8,0.5,0,
AddVertex,0.8,1.16,0,
AddVertex,-0.8,1.16,1.5,
AddVertex,-0.8,0.5,1.5,
AddVertex,0.8,0.5,1.5,
AddVertex,0.8,1.16,1.5,
AddVertex,-0.8,1.16,1.5,
AddVertex,-0.8,1.16,0,
AddVertex,-0.8,0.5,0,
AddVertex,-0.8,0.5,1.5,
AddVertex,0.8,1.16,1.5,
AddVertex,0.8,1.16,0,
AddVertex,0.8,0.5,0,
AddVertex,0.8,0.5,1.5,
AddFace2,3,2,1,0
AddFace2,7,6,5,4
AddFace2,11,10,9,8
AddFace2,15,14,13,12
AddFace2,19,18,17,16
SetColor,66,10,0
Translate,0,0,2

CreateMeshBuilder,,,,
AddVertex,-0.8,0.5,1.5,
AddVertex,-0.8,0.5,0,
AddVertex,0.8,0.5,0,
AddVertex,0.8,0.5,1.5,
AddVertex,-0.8,1.16,0,
AddVertex,-0.8,0.5,0,
AddVertex,0.8,0.5,0,
AddVertex,0.8,1.16,0,
AddVertex,-0.8,1.16,1.5,
AddVertex,-0.8,0.5,1.5,
AddVertex,0.8,0.5,1.5,
AddVertex,0.8,1.16,1.5,
AddVertex,-0.8,1.16,1.5,
AddVertex,-0.8,1.16,0,
AddVertex,-0.8,0.5,0,
AddVertex,-0.8,0.5,1.5,
AddVertex,0.8,1.16,1.5,
AddVertex,0.8,1.16,0,
AddVertex,0.8,0.5,0,
AddVertex,0.8,0.5,1.5,
AddFace2,3,2,1,0
AddFace2,7,6,5,4
AddFace2,11,10,9,8
AddFace2,15,14,13,12
AddFace2,19,18,17,16
SetColor,66,10,0
Translate,0,0,19

;3rd Rail Shoe;
CreateMeshBuilder,,,,
AddVertex,-0.8,0.5,0.5,
AddVertex,-0.8,0.5,0,
AddVertex,-0.8,0.3,0,
AddVertex,-0.8,0.3,0.5,
AddVertex,0.8,0.5,0.5,
AddVertex,0.8,0.5,0,
AddVertex,0.8,0.3,0,
AddVertex,0.8,0.3,0.5,
AddFace2,3,2,1,0
AddFace2,7,6,5,4
SetColor,66,10,0
Translate,0,0,2.5

CreateMeshBuilder,,,,
AddVertex,-0.8,0.3,0.5,
AddVertex,-0.8,0.3,0,
AddVertex,-1.3,0.3,0,
AddVertex,-1.3,0.3,0.5,
AddVertex,0.8,0.3,0.5,
AddVertex,0.8,0.3,0,
AddVertex,1.3,0.3,0,
AddVertex,1.3,0.3,0.5,
AddFace2,3,2,1,0
AddFace2,7,6,5,4
SetColor,66,10,0
Translate,0,0,2.5

CreateMeshBuilder,,,,
AddVertex,-0.8,0.5,0.5,
AddVertex,-0.8,0.5,0,
AddVertex,-0.8,0.3,0,
AddVertex,-0.8,0.3,0.5,
AddVertex,0.8,0.5,0.5,
AddVertex,0.8,0.5,0,
AddVertex,0.8,0.3,0,
AddVertex,0.8,0.3,0.5,
AddFace2,3,2,1,0
AddFace2,7,6,5,4
SetColor,66,10,0
Translate,0,0,19.5

CreateMeshBuilder,,,,
AddVertex,-0.8,0.3,0.5,
AddVertex,-0.8,0.3,0,
AddVertex,-1.3,0.3,0,
AddVertex,-1.3,0.3,0.5,
AddVertex,0.8,0.3,0.5,
AddVertex,0.8,0.3,0,
AddVertex,1.3,0.3,0,
AddVertex,1.3,0.3,0.5,
AddFace2,3,2,1,0
AddFace2,7,6,5,4
SetColor,66,10,0
Translate,0,0,19.5