;light;
Createmeshbuilder,
AddVertex,1.1,1,0
AddVertex,1.1,1,0.65
AddVertex,1.55,1,0.65
AddVertex,1.55,1,0
AddFace2,0,1,2,3
LoadTexture,bright.bmp
SetTextureCoordinates,0,0,0.5
SetTextureCoordinates,1,2,0.5,
SetTextureCoordinates,2,2,0
SetTextureCoordinates,3,0,0

Createmeshbuilder,
AddVertex,1.65,1.5,0.65
AddVertex,1.55,1,0.65
AddVertex,1.55,1,0
AddVertex,1.65,1.5,0
AddFace2,0,1,2,3
LoadTexture,bright.bmp
SetTextureCoordinates,0,0,0
SetTextureCoordinates,1,0,-0.5,
SetTextureCoordinates,2,2,-0.5
SetTextureCoordinates,3,2,0

Createmeshbuilder,
AddVertex,1.1,1,0
AddVertex,1.1,0.95,0
AddVertex,1.1,0.95,0.65
AddVertex,1.1,1,0.65
AddFace2,3,2,1,0
LoadTexture,bright.bmp
SetTextureCoordinates,0,0,0
SetTextureCoordinates,1,0,0.1,
SetTextureCoordinates,2,2,0.1
SetTextureCoordinates,3,2,0

Createmeshbuilder,
AddVertex,1.65,1.5,0
AddVertex,1.65,1.5,0.65
AddVertex,1.7,1.5,0.65
AddVertex,1.7,1.5,0
AddFace2,0,1,2,3
LoadTexture,bright.bmp
SetTextureCoordinates,0,0,0.1
SetTextureCoordinates,1,2,0.1,
SetTextureCoordinates,2,2,0
SetTextureCoordinates,3,0,0

;Glass Panel 1;

Createmeshbuilder,
AddVertex,1.7,0.52,0
AddVertex,0.9,0.52,0
AddVertex,0.9,2.7,0
AddVertex,1.7,2.7,0
AddFace2,3,2,1,0
LoadTexture,../glasspanel_lower.bmp
SetTextureCoordinates,0,0,1
SetTextureCoordinates,1,1,1,
SetTextureCoordinates,2,1,0
SetTextureCoordinates,3,0,0
SetDecalTransparentColor,0,0,255

Createmeshbuilder,
AddVertex,1.7,0.52,0
AddVertex,0.9,0.52,0
AddVertex,0.9,2.7,0
AddVertex,1.6,2.7,0
AddFace2,3,2,1,0
LoadTexture,../glasspanel_upper.bmp
SetTextureCoordinates,0,0,1
SetTextureCoordinates,1,1,1,
SetTextureCoordinates,2,1,0
SetTextureCoordinates,3,0,0
SetDecalTransparentColor,0,0,255
SetColor,0,0,0,50