;Head;,,,,
CreateMeshbuilder,,,,
ADDVertex,-1.6,3.95,0.18,
ADDVertex,-1.8,1.7,0,
ADDVertex,-1.8,0.23,0,
ADDVertex,1.6,3.95,0.18,
ADDVertex,1.8,1.7,0,
ADDVertex,1.8,0.23,0,
ADDFace2,0,1,4,3
ADDFace2,1,2,5,4
GenerateNormals,,,,
LoadTexture, head2.bmp,,,
SETTextureCoordinates,0,0,0,
SETTextureCoordinates,1,0,0.6,
SETTextureCoordinates,2,0,1,
SETTextureCoordinates,3,1,0,
SETTextureCoordinates,4,1,0.6,
SETTextureCoordinates,5,1,1,
SetDecalTransparentcolor,0,0,255
,,,,
;Cab Divider (1);,,,,
CreateMeshbuilder,,,,
ADDVertex,1.5,3.6,1.95,
ADDVertex,1.8,1.9,1.95,
ADDVertex,1.8,1.17,1.95,
ADDVertex,0,3.6,1.95,
ADDVertex,0,1.9,1.95,
ADDVertex,0,1.17,1.95,
ADDFace2,3,4,1,0
ADDFace2,4,5,2,1
GenerateNormals,,,,
LoadTexture,int_front3201.bmp,,,
SETTextureCoordinates,0,0.07,0,
SETTextureCoordinates,1,0,0.6,
SETTextureCoordinates,2,0,1,
SETTextureCoordinates,3,0.5,0,
SETTextureCoordinates,4,0.5,0.6,
SETTextureCoordinates,5,0.5,1,

;Cab Divider (2);,,,,
CreateMeshbuilder,,,,
ADDVertex,-1.5,3.6,1.95,
ADDVertex,-1.8,1.9,1.95,
ADDVertex,-1.8,1.17,1.95,
ADDVertex,0,3.6,1.95,
ADDVertex,0,1.9,1.95,
ADDVertex,0,1.17,1.95,
ADDFace2,0,1,4,3
ADDFace2,1,2,5,4
GenerateNormals,,,,
LoadTexture,int_front3201.bmp,,,
SETTextureCoordinates,0,-0.07,0,
SETTextureCoordinates,1,0,0.6,
SETTextureCoordinates,2,0,1,
SETTextureCoordinates,3,-0.5,0,
SETTextureCoordinates,4,-0.5,0.6,
SETTextureCoordinates,5,-0.5,1,
,,,,

;Car end(1);
CreateMeshbuilder,,,,
ADDVertex,1.5,3.6,-21.99
ADDVertex,1.8,1.9,-21.99
ADDVertex,1.8,1.17,-21.99
ADDVertex,0,3.6,-21.99
ADDVertex,0,1.9,-21.99
ADDVertex,0,1.17,-21.99
ADDFace2,0,1,4,3
ADDFace2,1,2,5,4
GenerateNormals,,,,
LoadTexture,int_back3201.bmp,,,
SETTextureCoordinates,0,0.07,0,
SETTextureCoordinates,1,0,0.6,
SETTextureCoordinates,2,0,1,
SETTextureCoordinates,3,0.5,0,
SETTextureCoordinates,4,0.5,0.6,
SETTextureCoordinates,5,0.5,1,
SETDecalTransparentColor,0,0,255,
Rotate,0,1,0,180

;Car end(2);
CreateMeshbuilder,,,,
ADDVertex,-1.5,3.6,-21.99
ADDVertex,-1.8,1.9,-21.99
ADDVertex,-1.8,1.17,-21.99
ADDVertex,0,3.6,-21.99
ADDVertex,0,1.9,-21.99
ADDVertex,0,1.17,-21.99
ADDFace2,3,4,1,0
ADDFace2,4,5,2,1
GenerateNormals,,,,
LoadTexture,int_back3201.bmp,,,
SETTextureCoordinates,0,-0.07,0,
SETTextureCoordinates,1,0,0.6,
SETTextureCoordinates,2,0,1,
SETTextureCoordinates,3,-0.5,0,
SETTextureCoordinates,4,-0.5,0.6,
SETTextureCoordinates,5,-0.5,1,
SETDecalTransparentColor,0,0,255,
Rotate,0,1,0,180

;Left;,,,,
CreateMeshbuilder,,,,
ADDVertex,-1.5,3.6,25,
ADDVertex,-1.8,1.9,25,
ADDVertex,-1.8,0.3,25,
ADDVertex,-1.5,3.6,18.9,
ADDVertex,-1.8,1.9,18.9,
ADDVertex,-1.8,0.3,18.9,
ADDFace,3,4,1,0
ADDFace,4,5,2,1
GenerateNormals,,,,
LoadTexture, ext3.bmp,,,
SETTextureCoordinates,0,1,0,
SETTextureCoordinates,1,1,0.45,
SETTextureCoordinates,2,1,1,
SETTextureCoordinates,3,0,0,
SETTextureCoordinates,4,0,0.45,
SETTextureCoordinates,5,0,1,
SETDecalTransparentColor,0,0,255,
,,,,
CreateMeshbuilder,,,,
ADDVertex,-1.5,3.6,25,
ADDVertex,-1.8,1.9,25,
ADDVertex,-1.8,0.3,25,
ADDVertex,-1.5,3.6,18.9,
ADDVertex,-1.8,1.9,18.9,
ADDVertex,-1.8,0.3,18.9,
ADDFace,0,1,4,3
ADDFace,1,2,5,4
GenerateNormals,,,,
LoadTexture, int3.bmp,,,
SETTextureCoordinates,0,1,0,
SETTextureCoordinates,1,1,0.45,
SETTextureCoordinates,2,1,1,
SETTextureCoordinates,3,0,0,
SETTextureCoordinates,4,0,0.45,
SETTextureCoordinates,5,0,1,
SETDecalTransparentColor,0,0,255,
,,,,
CreateMeshBuilder,,,,
ADDVertex,-1.5,3.6,19.1,
ADDVertex,-1.8,1.9,19.1,
ADDVertex,-1.8,0.3,19.1,
ADDVertex,-1.5,3.6,3,
ADDVertex,-1.8,1.9,3,
ADDVertex,-1.8,0.3,3,
ADDFace,3,4,1,0
ADDFace,4,5,2,1
GenerateNormals,,,,
LoadTexture, ext1.5.bmp,,,
SETTextureCoordinates,0,3,0,
SETTextureCoordinates,1,3,0.45,
SETTextureCoordinates,2,3,1,
SETTextureCoordinates,3,0,0,
SETTextureCoordinates,4,0,0.45,
SETTextureCoordinates,5,0,1,
SETDecalTransparentColor,0,0,255,
,,,,
CreateMeshBuilder,,,,
ADDVertex,-1.5,3.6,19.1,
ADDVertex,-1.8,1.9,19.1,
ADDVertex,-1.8,0.3,19.1,
ADDVertex,-1.5,3.6,3,
ADDVertex,-1.8,1.9,3,
ADDVertex,-1.8,0.3,3,
ADDFace,0,1,4,3
ADDFace,1,2,5,4
GenerateNormals,,,,
LoadTexture, int1.bmp,,,
SETTextureCoordinates,0,3,0,
SETTextureCoordinates,1,3,0.45,
SETTextureCoordinates,2,3,1,
SETTextureCoordinates,3,0,0,
SETTextureCoordinates,4,0,0.45,
SETTextureCoordinates,5,0,1,
SETDecalTransparentColor,0,0,255,
,,,,
CreateMeshbuilder,,,,
ADDVertex,-1.5,3.6,0,
ADDVertex,-1.8,1.9,0,
ADDVertex,-1.8,0.3,0,
ADDVertex,-1.5,3.6,3,
ADDVertex,-1.8,1.9,3,
ADDVertex,-1.8,0.3,3,
ADDFace,0,1,4,3
ADDFace,1,2,5,4
GenerateNormals,,,,
LoadTexture, ext5.bmp,,,
SETTextureCoordinates,0,1,0,
SETTextureCoordinates,1,1,0.45,
SETTextureCoordinates,2,1,1,
SETTextureCoordinates,3,0,0,
SETTextureCoordinates,4,0,0.45,
SETTextureCoordinates,5,0,1,
SETDecalTransparentColor,0,0,255,
,,,,
CreateMeshbuilder,,,,
ADDVertex,-1.5,3.6,0,
ADDVertex,-1.8,1.9,0,
ADDVertex,-1.8,0.3,0,
ADDVertex,-1.5,3.6,3,
ADDVertex,-1.8,1.9,3,
ADDVertex,-1.8,0.3,3,
ADDFace,3,4,1,0
ADDFace,4,5,2,1
GenerateNormals,,,,
LoadTexture, int5.bmp,,,
SETTextureCoordinates,0,1,0,
SETTextureCoordinates,1,1,0.45,
SETTextureCoordinates,2,1,1,
SETTextureCoordinates,3,0,0,
SETTextureCoordinates,4,0,0.45,
SETTextureCoordinates,5,0,1,
SETDecalTransparentColor,0,0,255,
,,,,
CreateMeshbuilder,,,,
ADDVertex,-1.81,1.5,1.35,
ADDVertex,-1.81,1.4,1.35,
ADDVertex,-1.81,1.3,1.35,
ADDVertex,-1.81,1.5,1.85,
ADDVertex,-1.81,1.4,1.85,
ADDVertex,-1.81,1.3,1.85,
ADDFace2,0,1,4,3
ADDFace2,1,2,5,4
GenerateNormals,,,,
LoadTexture, 3201_a.bmp,,,
SETTextureCoordinates,0,1,0,
SETTextureCoordinates,1,1,0.45,
SETTextureCoordinates,2,1,1,
SETTextureCoordinates,3,0,0,
SETTextureCoordinates,4,0,0.45,
SETTextureCoordinates,5,0,1,
SETDecalTransparentColor,0,0,255,
,,,,
CreateMeshbuilder,,,,
ADDVertex,-1.81,1.5,21.9,
ADDVertex,-1.81,1.4,21.9,
ADDVertex,-1.81,1.3,21.9,
ADDVertex,-1.81,1.5,22.4,
ADDVertex,-1.81,1.4,22.4,
ADDVertex,-1.81,1.3,22.4,
ADDFace2,0,1,4,3
ADDFace2,1,2,5,4
GenerateNormals,,,,
LoadTexture, 3201_a.bmp,,,
SETTextureCoordinates,0,1,0,
SETTextureCoordinates,1,1,0.45,
SETTextureCoordinates,2,1,1,
SETTextureCoordinates,3,0,0,
SETTextureCoordinates,4,0,0.45,
SETTextureCoordinates,5,0,1,
SETDecalTransparentColor,0,0,255,
,,,,
;Left Window;,,,,
,,,,
;Right;,,,,
,,,,
CreateMeshbuilder,,,,
ADDVertex,1.5,3.6,25,
ADDVertex,1.8,1.9,25,
ADDVertex,1.8,0.3,25,
ADDVertex,1.5,3.6,18.9,
ADDVertex,1.8,1.9,18.9,
ADDVertex,1.8,0.3,18.9,
ADDFace,0,1,4,3
ADDFace,1,2,5,4
GenerateNormals,,,,
LoadTexture, ext2.bmp,,,
SETTextureCoordinates,0,1,0,
SETTextureCoordinates,1,1,0.45,
SETTextureCoordinates,2,1,1,
SETTextureCoordinates,3,0,0,
SETTextureCoordinates,4,0,0.45,
SETTextureCoordinates,5,0,1,
SETDecalTransparentColor,0,0,255,
,,,,
CreateMeshbuilder,,,,
ADDVertex,1.5,3.6,25,
ADDVertex,1.8,1.9,25,
ADDVertex,1.8,0.3,25,
ADDVertex,1.5,3.6,18.9,
ADDVertex,1.8,1.9,18.9,
ADDVertex,1.8,0.3,18.9,
ADDFace,3,4,1,0
ADDFace,4,5,2,1
GenerateNormals,,,,
LoadTexture, int2.bmp,,,
SETTextureCoordinates,0,1,0,
SETTextureCoordinates,1,1,0.45,
SETTextureCoordinates,2,1,1,
SETTextureCoordinates,3,0,0,
SETTextureCoordinates,4,0,0.45,
SETTextureCoordinates,5,0,1,
SETDecalTransparentColor,0,0,255,
,,,,
CreateMeshBuilder,,,,
ADDVertex,1.5,3.6,19.1,
ADDVertex,1.8,1.9,19.1,
ADDVertex,1.8,0.3,19.1,
ADDVertex,1.5,3.6,3,
ADDVertex,1.8,1.9,3,
ADDVertex,1.8,0.3,3,
ADDFace,0,1,4,3
ADDFace,1,2,5,4
GenerateNormals,,,,
LoadTexture, ext1.bmp,,,
SETTextureCoordinates,0,3,0,
SETTextureCoordinates,1,3,0.45,
SETTextureCoordinates,2,3,1,
SETTextureCoordinates,3,0,0,
SETTextureCoordinates,4,0,0.45,
SETTextureCoordinates,5,0,1,
SETDecalTransparentColor,0,0,255,
,,,,
CreateMeshBuilder,,,,
ADDVertex,1.5,3.6,19.1,
ADDVertex,1.8,1.9,19.1,
ADDVertex,1.8,0.3,19.1,
ADDVertex,1.5,3.6,3,
ADDVertex,1.8,1.9,3,
ADDVertex,1.8,0.3,3,
ADDFace,3,4,1,0
ADDFace,4,5,2,1
GenerateNormals,,,,
LoadTexture, int1(2).bmp,,,
SETTextureCoordinates,0,3,0,
SETTextureCoordinates,1,3,0.45,
SETTextureCoordinates,2,3,1,
SETTextureCoordinates,3,0,0,
SETTextureCoordinates,4,0,0.45,
SETTextureCoordinates,5,0,1,
SETDecalTransparentColor,0,0,255,
,,,,
CreateMeshbuilder,,,,
ADDVertex,1.5,3.6,3,
ADDVertex,1.8,1.9,3,
ADDVertex,1.8,0.3,3,
ADDVertex,1.5,3.6,0,
ADDVertex,1.8,1.9,0,
ADDVertex,1.8,0.3,0,
ADDFace,0,1,4,3
ADDFace,1,2,5,4
GenerateNormals,,,,
LoadTexture, ext4.bmp,,,
SETTextureCoordinates,0,1,0,
SETTextureCoordinates,1,1,0.45,
SETTextureCoordinates,2,1,1,
SETTextureCoordinates,3,0,0,
SETTextureCoordinates,4,0,0.45,
SETTextureCoordinates,5,0,1,
SETDecalTransparentColor,0,0,255,
,,,,
CreateMeshbuilder,,,,
ADDVertex,1.5,3.6,3,
ADDVertex,1.8,1.9,3,
ADDVertex,1.8,0.3,3,
ADDVertex,1.5,3.6,0,
ADDVertex,1.8,1.9,0,
ADDVertex,1.8,0.3,0,
ADDFace,3,4,1,0
ADDFace,4,5,2,1
GenerateNormals,,,,
LoadTexture, int4.bmp,,,
SETTextureCoordinates,0,1,0,
SETTextureCoordinates,1,1,0.45,
SETTextureCoordinates,2,1,1,
SETTextureCoordinates,3,0,0,
SETTextureCoordinates,4,0,0.45,
SETTextureCoordinates,5,0,1,
SETDecalTransparentColor,0,0,255,
,,,,
CreateMeshbuilder,,,,
ADDVertex,1.81,1.5,1.35,
ADDVertex,1.81,1.4,1.35,
ADDVertex,1.81,1.3,1.35,
ADDVertex,1.81,1.5,1.85,
ADDVertex,1.81,1.4,1.85,
ADDVertex,1.81,1.3,1.85,
ADDFace2,0,1,4,3
ADDFace2,1,2,5,4
GenerateNormals,,,,
LoadTexture, 3201_b.bmp,,,
SETTextureCoordinates,0,1,0,
SETTextureCoordinates,1,1,0.45,
SETTextureCoordinates,2,1,1,
SETTextureCoordinates,3,0,0,
SETTextureCoordinates,4,0,0.45,
SETTextureCoordinates,5,0,1,
SETDecalTransparentColor,0,0,255,
,,,,
CreateMeshbuilder,,,,
ADDVertex,1.81,1.5,21.9,
ADDVertex,1.81,1.4,21.9,
ADDVertex,1.81,1.3,21.9,
ADDVertex,1.81,1.5,22.4,
ADDVertex,1.81,1.4,22.4,
ADDVertex,1.81,1.3,22.4,
ADDFace2,0,1,4,3
ADDFace2,1,2,5,4
GenerateNormals,,,,
LoadTexture, 3201_b.bmp,,,
SETTextureCoordinates,0,1,0,
SETTextureCoordinates,1,1,0.45,
SETTextureCoordinates,2,1,1,
SETTextureCoordinates,3,0,0,
SETTextureCoordinates,4,0,0.45,
SETTextureCoordinates,5,0,1,
SETDecalTransparentColor,0,0,255,
,,,,
;Right Window;,,,,
,,,,
,,,,
;Roof;,,,,
CreateMeshBuilder,,,,
ADDVertex,0,3.95,23,
ADDVertex,0.6,3.85,23,
ADDVertex,1.5,3.6,23,
ADDVertex,0,3.95,0.1,
ADDVertex,0.6,3.85,0.1,
ADDVertex,1.5,3.6,0.1,
ADDFace2,0,1,4,3
ADDFace2,1,2,5,4
SETColor,255,255,255,
,,,,
CreateMeshBuilder,,,,
ADDVertex,0,3.95,0.1,
ADDVertex,-0.6,3.85,0.1,
ADDVertex,-1.5,3.6,0.1,
ADDVertex,0,3.95,23,
ADDVertex,-0.6,3.85,23,
ADDVertex,-1.5,3.6,23,
ADDFace2,0,1,4,3
ADDFace2,1,2,5,4
SETColor,255,255,255,
,,,,
;Buffer;,,,,
CreateMeshbuilder,,,,
ADDVertex,-1.4,1.17,22.5,
ADDVertex,-1.4,3.5,22.5,
ADDVertex,-1.4,3.5,22.5,
ADDVertex,-1.4,1.17,22.9,
ADDVertex,-1.4,3.5,22.9,
ADDVertex,-1.4,3.5,22.9,
ADDFace2,0,1,4,3
ADDFace2,1,2,5,4
Setcolor,50,50,50
,,,,
CreateMeshbuilder,,,,
ADDVertex,-1.4,1.17,22.9,
ADDVertex,-1.4,3.5,22.9,
ADDVertex,-1.4,3.5,22.9,
ADDVertex,-1.4,1.17,23.5,
ADDVertex,-1.4,3.5,23.5,
ADDVertex,-1.4,3.5,23.5,
ADDFace2,0,1,4,3
ADDFace2,1,2,5,4
LoadTexture,buffers.bmp
SETTextureCoordinates,0,1,1
SETTextureCoordinates,1,1,0,
SETTextureCoordinates,2,0,0,
SETTextureCoordinates,3,0,1,
,,,,
CreateMeshBuilder,,,,
AddVertex,-1.8,1.9,22.5,
AddVertex,-1.5,3.5,22.5,
AddVertex,-1.4,3.5,22.5,
AddVertex,-1.4,1.9,22.5,
AddFace2,0,1,2,3
SetColor,50,50,50,
,,,,
CreateMeshBuilder,,,,
AddVertex,-1.8,1.17,22.5,
AddVertex,-1.8,1.9,22.5,
AddVertex,-1.4,1.9,22.5,
AddVertex,-1.4,1.17,22.5,
AddFace2,0,1,2,3
SetColor,50,50,50,
,,,,
CreateMeshBuilder,,,,
AddVertex,-1.4,3.5,23.5,
AddVertex,-1.4,3.5,22.5,
AddVertex,0,3.5,22.5,
AddVertex,0,3.5,23.5,
AddFace2,3,2,1,0
SetColor,50,50,50,
,,,,
CreateMeshbuilder,,,,
ADDVertex,1.4,1.17,22.5,
ADDVertex,1.4,3.5,22.5,
ADDVertex,1.4,3.5,22.5,
ADDVertex,1.4,1.17,22.9,
ADDVertex,1.4,3.5,22.9,
ADDVertex,1.4,3.5,22.9,
ADDFace2,0,1,4,3
ADDFace2,1,2,5,4
SetColor,50,50,50
,,,,
CreateMeshbuilder,,,,
ADDVertex,1.4,1.17,22.9,
ADDVertex,1.4,3.5,22.9,
ADDVertex,1.4,3.5,22.9,
ADDVertex,1.4,1.17,23.5,
ADDVertex,1.4,3.5,23.5,
ADDVertex,1.4,3.5,23.5,
ADDFace2,0,1,4,3
ADDFace2,1,2,5,4
LoadTexture,buffers.bmp
SETTextureCoordinates,0,1,1
SETTextureCoordinates,1,1,0,
SETTextureCoordinates,2,0,0,
SETTextureCoordinates,3,0,1,
,,,,
CreateMeshBuilder,,,,
AddVertex,1.8,1.9,22.5,
AddVertex,1.5,3.5,22.5,
AddVertex,1.4,3.5,22.5,
AddVertex,1.4,1.9,22.5,
AddFace2,0,1,2,3
SetColor,50,50,50,
,,,,
CreateMeshBuilder,,,,
AddVertex,1.8,1.17,22.5,
AddVertex,1.8,1.9,22.5,
AddVertex,1.4,1.9,22.5,
AddVertex,1.4,1.17,22.5,
AddFace2,0,1,2,3
SetColor,50,50,50,
,,,,
CreateMeshBuilder,,,,
AddVertex,1.4,3.5,23.5,
AddVertex,1.4,3.5,22.5,
AddVertex,0,3.5,22.5,
AddVertex,0,3.5,23.5,
AddFace2,3,2,1,0
SetColor,50,50,50,
,,,,
;Buffer Top;,,,,
CreateMeshBuilder,,,,
AddVertex,-1.5,3.5,22.5,
AddVertex,-1.5,3.6,22.5,
AddVertex,0,3.95,22.5,
AddVertex,0,3.5,22.5,
AddFace2,0,1,2,3
SetColor,50,50,50,
,,,,
CreateMeshBuilder,,,,
AddVertex,1.5,3.5,22.5,
AddVertex,1.5,3.6,22.5,
AddVertex,0,3.95,22.5,
AddVertex,0,3.5,22.5,
AddFace2,0,1,2,3
SetColor,50,50,50,
,,,,
;Inner Buffer;,,,,
CreateMeshbuilder,,,,
ADDVertex,-1,3.5,22,
ADDVertex,-1,1.17,22,
ADDVertex,-1,1.17,22,
ADDVertex,-1,3.5,23.5,
ADDVertex,-1,1.17,23.5,
ADDVertex,-1,1.17,23.5,
ADDFace2,3,4,1,0
ADDFace2,4,5,2,1
SetColor,255,255,255,
,,,,
CreateMeshBuilder,,,,
AddVertex,-1.8,1.9,22,
AddVertex,-1.5,3.5,22,
AddVertex,-1,3.5,22,
AddVertex,-1,1.9,22,
AddFace2,0,1,2,3
SetColor,255,255,255,
,,,,
CreateMeshBuilder,,,,
AddVertex,-1.8,1.17,22,
AddVertex,-1.8,1.9,22,
AddVertex,-1,1.9,22,
AddVertex,-1,1.17,22,
AddFace2,0,1,2,3
SetColor,255,255,255,
,,,,
CreateMeshbuilder,,,,
ADDVertex,1,3.5,22,
ADDVertex,1,1.17,22,
ADDVertex,1,1.17,22,
ADDVertex,1,3.5,23.5,
ADDVertex,1,1.17,23.5,
ADDVertex,1,1.17,23.5,
ADDFace2,3,4,1,0
ADDFace2,4,5,2,1
SetColor,255,255,255,
,,,,
CreateMeshBuilder,,,,
AddVertex,1.8,1.9,22,
AddVertex,1.5,3.5,22,
AddVertex,1,3.5,22,
AddVertex,1,1.9,22,
AddFace2,3,2,1,0
SetColor,255,255,255,
,,,,
CreateMeshBuilder,,,,
AddVertex,1.8,1.17,22,
AddVertex,1.8,1.9,22,
AddVertex,1,1.9,22,
AddVertex,1,1.17,22,
AddFace2,3,2,1,0
SetColor,255,255,255,
,,,,
;Inner Buffer Top;,,,,
CreateMeshBuilder,,,,
AddVertex,-1.5,3.3,22,
AddVertex,-1.5,3.6,22,
AddVertex,0,3.95,22,
AddVertex,0,3.3,22,
AddFace2,0,1,2,3
SetColor,255,255,255,
,,,,
CreateMeshBuilder,,,,
AddVertex,1.5,3.3,22,
AddVertex,1.5,3.6,22,
AddVertex,0,3.95,22,
AddVertex,0,3.3,22,
AddFace2,3,2,1,0
SetColor,255,255,255,
,,,,
;Bottom;,,,,
CreateMeshbuilder,,,,
ADDVertex,-1.7,1.17,0.1,
ADDVertex,-1.7,1,0.1,
ADDVertex,-1.7,1,0.1,
ADDVertex,-1.7,1.17,22.97,
ADDVertex,-1.7,1.17,22.97,
ADDVertex,-1.7,1,22.97,
ADDFace2,3,1,4,0
ADDFace2,1,2,5,4
SetColor,100,100,100,
,,,,
CreateMeshbuilder,,,,
ADDVertex,1.7,1.17,0.1,
ADDVertex,1.7,1,0.1,
ADDVertex,1.7,1,0.1,
ADDVertex,1.7,1.17,22.97,
ADDVertex,1.7,1.17,22.97,
ADDVertex,1.7,1,22.97,
ADDFace2,3,1,4,0
ADDFace2,1,2,5,4
SetColor,100,100,100,

;Floor;,,,,
CreateMeshBuilder,,,,
AddVertex,-1.8,1.17,22,
AddVertex,-1.8,1.17,0,
AddVertex,1.8,1.17,0,
AddVertex,1.8,1.17,22,
AddFace2,3,2,1,0
LoadTexture,floor.bmp
SETTextureCoordinates,0,200,500,
SETTextureCoordinates,1,200,0,
SETTextureCoordinates,2,0,0,
SETTextureCoordinates,3,0,500,

CreateMeshBuilder,,,,
AddVertex,-1,1.17,23.5,
AddVertex,-1,1.17,22,
AddVertex,1,1.17,22,
AddVertex,1,1.17,23.5,
AddFace2,3,2,1,0
SetColor,150,150,150,

;Ceiling;,,,,
CreateMeshBuilder,,,,
AddVertex,-1.5,3.6,22,
AddVertex,-1.5,3.6,0.15,
AddVertex,1.5,3.6,0.15,
AddVertex,1.5,3.6,22,
AddFace2,3,2,1,0
LoadTexture,floor.bmp
SetColor,255,255,255,
,,,,
CreateMeshBuilder,,,,
AddVertex,-1,3.3,23.5,
AddVertex,-1,3.3,22,
AddVertex,1,3.3,22,
AddVertex,1,3.3,23.5,
AddFace2,3,2,1,0

;Aircon;
CreateMeshBuilder,,,,
AddVertex,-0.6,3.599,22,
AddVertex,-0.6,3.599,0.15,
AddVertex,-0.45,3.599,0.15,
AddVertex,-0.45,3.599,22,
AddFace2,3,2,1,0
LoadTexture,aircon.bmp
SETTextureCoordinates,0,1,1,
SETTextureCoordinates,1,1,0,
SETTextureCoordinates,2,0,0,
SETTextureCoordinates,3,0,1,

CreateMeshBuilder,,,,
AddVertex,0.45,3.599,22,
AddVertex,0.45,3.599,0.15,
AddVertex,0.6,3.599,0.15,
AddVertex,0.6,3.599,22,
AddFace2,3,2,1,0
LoadTexture,aircon.bmp
SETTextureCoordinates,0,1,1,
SETTextureCoordinates,1,1,0,
SETTextureCoordinates,2,0,0,
SETTextureCoordinates,3,0,1,

;Left lights;
CreateMeshBuilder,,,,
AddVertex,0.65,3.599,21,
AddVertex,0.65,3.599,19.5,
AddVertex,0.9,3.599,19.5,
AddVertex,0.9,3.599,21,
AddFace2,3,2,1,0
LoadTexture,light.bmp
SETTextureCoordinates,0,1,1,
SETTextureCoordinates,1,1,0,
SETTextureCoordinates,2,0,0,
SETTextureCoordinates,3,0,1,

CreateMeshBuilder,,,,
AddVertex,0.65,3.599,19.1,
AddVertex,0.65,3.599,17.6,
AddVertex,0.9,3.599,17.6,
AddVertex,0.9,3.599,19.1,
AddFace2,3,2,1,0
LoadTexture,light.bmp
SETTextureCoordinates,0,1,1,
SETTextureCoordinates,1,1,0,
SETTextureCoordinates,2,0,0,
SETTextureCoordinates,3,0,1,

CreateMeshBuilder,,,,
AddVertex,0.65,3.599,17.2,
AddVertex,0.65,3.599,15.7,
AddVertex,0.9,3.599,15.7,
AddVertex,0.9,3.599,17.2,
AddFace2,3,2,1,0
LoadTexture,light.bmp
SETTextureCoordinates,0,1,1,
SETTextureCoordinates,1,1,0,
SETTextureCoordinates,2,0,0,
SETTextureCoordinates,3,0,1,

CreateMeshBuilder,,,,
AddVertex,0.65,3.599,15.3,
AddVertex,0.65,3.599,13.8,
AddVertex,0.9,3.599,13.8,
AddVertex,0.9,3.599,15.3,
AddFace2,3,2,1,0
LoadTexture,light.bmp
SETTextureCoordinates,0,1,1,
SETTextureCoordinates,1,1,0,
SETTextureCoordinates,2,0,0,
SETTextureCoordinates,3,0,1,

CreateMeshBuilder,,,,
AddVertex,0.9,3.599,13.4,
AddVertex,0.9,3.599,11.9,
AddVertex,0.65,3.599,11.9,
AddVertex,0.65,3.599,13.4,
AddFace2,3,2,1,0
LoadTexture,light.bmp
SETTextureCoordinates,0,1,1,
SETTextureCoordinates,1,1,0,
SETTextureCoordinates,2,0,0,
SETTextureCoordinates,3,0,1,

CreateMeshBuilder,,,,
AddVertex,0.65,3.599,11.5,
AddVertex,0.65,3.599,10,
AddVertex,0.9,3.599,10,
AddVertex,0.9,3.599,11.5,
AddFace2,3,2,1,0
LoadTexture,light.bmp
SETTextureCoordinates,0,1,1,
SETTextureCoordinates,1,1,0,
SETTextureCoordinates,2,0,0,
SETTextureCoordinates,3,0,1,

CreateMeshBuilder,,,,
AddVertex,0.65,3.599,9.6,
AddVertex,0.65,3.599,8.1,
AddVertex,0.9,3.599,8.1,
AddVertex,0.9,3.599,9.6,
AddFace2,3,2,1,0
LoadTexture,light.bmp
SETTextureCoordinates,0,1,1,
SETTextureCoordinates,1,1,0,
SETTextureCoordinates,2,0,0,
SETTextureCoordinates,3,0,1,

CreateMeshBuilder,,,,
AddVertex,0.65,3.599,7.7,
AddVertex,0.65,3.599,6.2,
AddVertex,0.9,3.599,6.2,
AddVertex,0.9,3.599,7.7,
AddFace2,3,2,1,0
LoadTexture,light.bmp
SETTextureCoordinates,0,1,1,
SETTextureCoordinates,1,1,0,
SETTextureCoordinates,2,0,0,
SETTextureCoordinates,3,0,1,

CreateMeshBuilder,,,,
AddVertex,0.65,3.599,5.8,
AddVertex,0.65,3.599,4.3,
AddVertex,0.9,3.599,4.3,
AddVertex,0.9,3.599,5.8,
AddFace2,3,2,1,0
LoadTexture,light.bmp
SETTextureCoordinates,0,1,1,
SETTextureCoordinates,1,1,0,
SETTextureCoordinates,2,0,0,
SETTextureCoordinates,3,0,1,

CreateMeshBuilder,,,,
AddVertex,0.65,3.599,3.9,
AddVertex,0.65,3.599,2.4,
AddVertex,0.9,3.599,2.4,
AddVertex,0.9,3.599,3.9,
AddFace2,3,2,1,0
LoadTexture,light.bmp
SETTextureCoordinates,0,1,1,
SETTextureCoordinates,1,1,0,
SETTextureCoordinates,2,0,0,
SETTextureCoordinates,3,0,1,

;Right Lights;
CreateMeshBuilder,,,,
AddVertex,-0.9,3.599,21,
AddVertex,-0.9,3.599,19.5,
AddVertex,-0.65,3.599,19.5,
AddVertex,-0.65,3.599,21,
AddFace2,3,2,1,0
LoadTexture,light.bmp
SETTextureCoordinates,0,1,1,
SETTextureCoordinates,1,1,0,
SETTextureCoordinates,2,0,0,
SETTextureCoordinates,3,0,1,

CreateMeshBuilder,,,,
AddVertex,-0.9,3.599,19.1,
AddVertex,-0.9,3.599,17.6,
AddVertex,-0.65,3.599,17.6,
AddVertex,-0.65,3.599,19.1,
AddFace2,3,2,1,0
LoadTexture,light.bmp
SETTextureCoordinates,0,1,1,
SETTextureCoordinates,1,1,0,
SETTextureCoordinates,2,0,0,
SETTextureCoordinates,3,0,1,

CreateMeshBuilder,,,,
AddVertex,-0.9,3.599,17.2,
AddVertex,-0.9,3.599,15.7,
AddVertex,-0.65,3.599,15.7,
AddVertex,-0.65,3.599,17.2,
AddFace2,3,2,1,0
LoadTexture,light.bmp
SETTextureCoordinates,0,1,1,
SETTextureCoordinates,1,1,0,
SETTextureCoordinates,2,0,0,
SETTextureCoordinates,3,0,1,

CreateMeshBuilder,,,,
AddVertex,-0.9,3.599,15.3,
AddVertex,-0.9,3.599,13.8,
AddVertex,-0.65,3.599,13.8,
AddVertex,-0.65,3.599,15.3,
AddFace2,3,2,1,0
LoadTexture,light.bmp
SETTextureCoordinates,0,1,1,
SETTextureCoordinates,1,1,0,
SETTextureCoordinates,2,0,0,
SETTextureCoordinates,3,0,1,

CreateMeshBuilder,,,,
AddVertex,-0.9,3.599,13.4,
AddVertex,-0.9,3.599,11.9,
AddVertex,-0.65,3.599,11.9,
AddVertex,-0.65,3.599,13.4,
AddFace2,3,2,1,0
LoadTexture,light.bmp
SETTextureCoordinates,0,1,1,
SETTextureCoordinates,1,1,0,
SETTextureCoordinates,2,0,0,
SETTextureCoordinates,3,0,1,

CreateMeshBuilder,,,,
AddVertex,-0.9,3.599,11.5,
AddVertex,-0.9,3.599,10,
AddVertex,-0.65,3.599,10,
AddVertex,-0.65,3.599,11.5,
AddFace2,3,2,1,0
LoadTexture,light.bmp
SETTextureCoordinates,0,1,1,
SETTextureCoordinates,1,1,0,
SETTextureCoordinates,2,0,0,
SETTextureCoordinates,3,0,1,

CreateMeshBuilder,,,,
AddVertex,-0.9,3.599,9.6,
AddVertex,-0.9,3.599,8.1,
AddVertex,-0.65,3.599,8.1,
AddVertex,-0.65,3.599,9.6,
AddFace2,3,2,1,0
LoadTexture,light.bmp
SETTextureCoordinates,0,1,1,
SETTextureCoordinates,1,1,0,
SETTextureCoordinates,2,0,0,
SETTextureCoordinates,3,0,1,

CreateMeshBuilder,,,,
AddVertex,-0.9,3.599,7.7,
AddVertex,-0.9,3.599,6.2,
AddVertex,-0.65,3.599,6.2,
AddVertex,-0.65,3.599,7.7,
AddFace2,3,2,1,0
LoadTexture,light.bmp
SETTextureCoordinates,0,1,1,
SETTextureCoordinates,1,1,0,
SETTextureCoordinates,2,0,0,
SETTextureCoordinates,3,0,1,

CreateMeshBuilder,,,,
AddVertex,-0.9,3.599,5.8,
AddVertex,-0.9,3.599,4.3,
AddVertex,-0.65,3.599,4.3,
AddVertex,-0.65,3.599,5.8,
AddFace2,3,2,1,0
LoadTexture,light.bmp
SETTextureCoordinates,0,1,1,
SETTextureCoordinates,1,1,0,
SETTextureCoordinates,2,0,0,
SETTextureCoordinates,3,0,1,

CreateMeshBuilder,,,,
AddVertex,-0.9,3.599,3.9,
AddVertex,-0.9,3.599,2.4,
AddVertex,-0.65,3.599,2.4,
AddVertex,-0.65,3.599,3.9,
AddFace2,3,2,1,0
LoadTexture,light.bmp
SETTextureCoordinates,0,1,1,
SETTextureCoordinates,1,1,0,
SETTextureCoordinates,2,0,0,
SETTextureCoordinates,3,0,1,

;Aircon Vents;
CreateMeshBuilder,,,,
AddVertex,-0.4,3.599,2.7,
AddVertex,-0.4,3.599,2.0,
AddVertex,0.4,3.599,2.0,
AddVertex,0.4,3.599,2.7,
AddFace2,3,2,1,0
LoadTexture,aircon_vent.bmp
SETTextureCoordinates,0,1,1,
SETTextureCoordinates,1,1,0,
SETTextureCoordinates,2,0,0,
SETTextureCoordinates,3,0,1,

CreateMeshBuilder,,,,
AddVertex,-0.4,3.599,22,
AddVertex,-0.4,3.599,21.3,
AddVertex,0.4,3.599,21.3,
AddVertex,0.4,3.599,22,
AddFace2,3,2,1,0
LoadTexture,aircon_vent.bmp
SETTextureCoordinates,0,1,1,
SETTextureCoordinates,1,1,0,
SETTextureCoordinates,2,0,0,
SETTextureCoordinates,3,0,1,

;Underside;
CreateMeshBuilder,,,,
AddVertex,-0.95,0.5,3,
AddVertex,-0.95,0.5,0,
AddVertex,0.95,0.5,0,
AddVertex,0.95,0.5,3,
AddVertex,-0.95,1.16,0,
AddVertex,-0.95,0.5,0,
AddVertex,0.95,0.5,0,
AddVertex,0.95,1.16,0,
AddVertex,-0.95,1.16,3,
AddVertex,-0.95,0.5,3,
AddVertex,0.95,0.5,3,
AddVertex,0.95,1.16,3,
AddVertex,-0.95,1.16,3,
AddVertex,-0.95,1.16,0,
AddVertex,-0.95,0.5,0,
AddVertex,-0.95,0.5,3,
AddVertex,0.95,1.16,3,
AddVertex,0.95,1.16,0,
AddVertex,0.95,0.5,0,
AddVertex,0.95,0.5,3,
AddFace2,3,2,1,0
AddFace2,7,6,5,4
AddFace2,11,10,9,8
AddFace2,15,14,13,12
AddFace2,19,18,17,16
SetColor,66,10,0
Translate,0,0,5

CreateMeshBuilder,,,,
AddVertex,-0.95,0.5,3,
AddVertex,-0.95,0.5,0,
AddVertex,0.95,0.5,0,
AddVertex,0.95,0.5,3,
AddVertex,-0.95,1.16,0,
AddVertex,-0.95,0.5,0,
AddVertex,0.95,0.5,0,
AddVertex,0.95,1.16,0,
AddVertex,-0.95,1.16,3,
AddVertex,-0.95,0.5,3,
AddVertex,0.95,0.5,3,
AddVertex,0.95,1.16,3,
AddVertex,-0.95,1.16,3,
AddVertex,-0.95,1.16,0,
AddVertex,-0.95,0.5,0,
AddVertex,-0.95,0.5,3,
AddVertex,0.95,1.16,3,
AddVertex,0.95,1.16,0,
AddVertex,0.95,0.5,0,
AddVertex,0.95,0.5,3,
AddFace2,3,2,1,0
AddFace2,7,6,5,4
AddFace2,11,10,9,8
AddFace2,15,14,13,12
AddFace2,19,18,17,16
SetColor,66,10,0
Translate,0,0,10

CreateMeshBuilder,,,,
AddVertex,-0.95,0.5,3,
AddVertex,-0.95,0.5,0,
AddVertex,0.95,0.5,0,
AddVertex,0.95,0.5,3,
AddVertex,-0.95,1.16,0,
AddVertex,-0.95,0.5,0,
AddVertex,0.95,0.5,0,
AddVertex,0.95,1.16,0,
AddVertex,-0.95,1.16,3,
AddVertex,-0.95,0.5,3,
AddVertex,0.95,0.5,3,
AddVertex,0.95,1.16,3,
AddVertex,-0.95,1.16,3,
AddVertex,-0.95,1.16,0,
AddVertex,-0.95,0.5,0,
AddVertex,-0.95,0.5,3,
AddVertex,0.95,1.16,3,
AddVertex,0.95,1.16,0,
AddVertex,0.95,0.5,0,
AddVertex,0.95,0.5,3,
AddFace2,3,2,1,0
AddFace2,7,6,5,4
AddFace2,11,10,9,8
AddFace2,15,14,13,12
AddFace2,19,18,17,16
SetColor,66,10,0
Translate,0,0,15

;Bogie;
CreateMeshBuilder,,,,
AddVertex,-0.8,0.5,1.5,
AddVertex,-0.8,0.5,0,
AddVertex,0.8,0.5,0,
AddVertex,0.8,0.5,1.5,
AddVertex,-0.8,1.16,0,
AddVertex,-0.8,0.5,0,
AddVertex,0.8,0.5,0,
AddVertex,0.8,1.16,0,
AddVertex,-0.8,1.16,1.5,
AddVertex,-0.8,0.5,1.5,
AddVertex,0.8,0.5,1.5,
AddVertex,0.8,1.16,1.5,
AddVertex,-0.8,1.16,1.5,
AddVertex,-0.8,1.16,0,
AddVertex,-0.8,0.5,0,
AddVertex,-0.8,0.5,1.5,
AddVertex,0.8,1.16,1.5,
AddVertex,0.8,1.16,0,
AddVertex,0.8,0.5,0,
AddVertex,0.8,0.5,1.5,
AddFace2,3,2,1,0
AddFace2,7,6,5,4
AddFace2,11,10,9,8
AddFace2,15,14,13,12
AddFace2,19,18,17,16
SetColor,66,10,0
Translate,0,0,2

CreateMeshBuilder,,,,
AddVertex,-0.8,0.5,1.5,
AddVertex,-0.8,0.5,0,
AddVertex,0.8,0.5,0,
AddVertex,0.8,0.5,1.5,
AddVertex,-0.8,1.16,0,
AddVertex,-0.8,0.5,0,
AddVertex,0.8,0.5,0,
AddVertex,0.8,1.16,0,
AddVertex,-0.8,1.16,1.5,
AddVertex,-0.8,0.5,1.5,
AddVertex,0.8,0.5,1.5,
AddVertex,0.8,1.16,1.5,
AddVertex,-0.8,1.16,1.5,
AddVertex,-0.8,1.16,0,
AddVertex,-0.8,0.5,0,
AddVertex,-0.8,0.5,1.5,
AddVertex,0.8,1.16,1.5,
AddVertex,0.8,1.16,0,
AddVertex,0.8,0.5,0,
AddVertex,0.8,0.5,1.5,
AddFace2,3,2,1,0
AddFace2,7,6,5,4
AddFace2,11,10,9,8
AddFace2,15,14,13,12
AddFace2,19,18,17,16
SetColor,66,10,0
Translate,0,0,19

;3rd Rail Shoe;
CreateMeshBuilder,,,,
AddVertex,-0.8,0.5,0.5,
AddVertex,-0.8,0.5,0,
AddVertex,-0.8,0.3,0,
AddVertex,-0.8,0.3,0.5,
AddVertex,0.8,0.5,0.5,
AddVertex,0.8,0.5,0,
AddVertex,0.8,0.3,0,
AddVertex,0.8,0.3,0.5,
AddFace2,3,2,1,0
AddFace2,7,6,5,4
SetColor,66,10,0
Translate,0,0,2.5

CreateMeshBuilder,,,,
AddVertex,-0.8,0.3,0.5,
AddVertex,-0.8,0.3,0,
AddVertex,-1.3,0.3,0,
AddVertex,-1.3,0.3,0.5,
AddVertex,0.8,0.3,0.5,
AddVertex,0.8,0.3,0,
AddVertex,1.3,0.3,0,
AddVertex,1.3,0.3,0.5,
AddFace2,3,2,1,0
AddFace2,7,6,5,4
SetColor,66,10,0
Translate,0,0,2.5

CreateMeshBuilder,,,,
AddVertex,-0.8,0.5,0.5,
AddVertex,-0.8,0.5,0,
AddVertex,-0.8,0.3,0,
AddVertex,-0.8,0.3,0.5,
AddVertex,0.8,0.5,0.5,
AddVertex,0.8,0.5,0,
AddVertex,0.8,0.3,0,
AddVertex,0.8,0.3,0.5,
AddFace2,3,2,1,0
AddFace2,7,6,5,4
SetColor,66,10,0
Translate,0,0,19.5

CreateMeshBuilder,,,,
AddVertex,-0.8,0.3,0.5,
AddVertex,-0.8,0.3,0,
AddVertex,-1.3,0.3,0,
AddVertex,-1.3,0.3,0.5,
AddVertex,0.8,0.3,0.5,
AddVertex,0.8,0.3,0,
AddVertex,1.3,0.3,0,
AddVertex,1.3,0.3,0.5,
AddFace2,3,2,1,0
AddFace2,7,6,5,4
SetColor,66,10,0
Translate,0,0,19.5
RotateAll,0,1,0,180