CreateMeshbuilder,
ADDVertex, 1.5, 3.6, 0,
ADDVertex, 1.8, 1.9, 0,
ADDVertex, 1.8, 0.3, 0,
ADDVertex, 1.5, 3.6, 0.87,
ADDVertex, 1.8, 1.9, 0.87,
ADDVertex, 1.8, 0.3, 0.87,
ADDFace, 0,1,4,3
ADDFace, 1,2,5,4
GenerateNormals,
LoadTexture, drsl.bmp,
SETTextureCoordinates, 0, 1, 0,
SETTextureCoordinates, 1, 1, 0.45,
SETTextureCoordinates, 2, 1, 1,
SETTextureCoordinates, 3, 0, 0,
SETTextureCoordinates, 4, 0, 0.45,
SETTextureCoordinates, 5, 0, 1,
SETDecalTransparentColor,0 ,0,255,

CreateMeshbuilder,
ADDVertex, 1.5, 3.6, 0,
ADDVertex, 1.8, 1.9, 0,
ADDVertex, 1.8, 0.3, 0,
ADDVertex, 1.5, 3.6, 0.87,
ADDVertex, 1.8, 1.9, 0.87,
ADDVertex, 1.8, 0.3, 0.87,
ADDFace, 3,4,1,0
ADDFace, 4,5,2,1
GenerateNormals,
LoadTexture, drsl_int.bmp,
SETTextureCoordinates, 0, 1, 0,
SETTextureCoordinates, 1, 1, 0.45,
SETTextureCoordinates, 2, 1, 1,
SETTextureCoordinates, 3, 0, 0,
SETTextureCoordinates, 4, 0, 0.45,
SETTextureCoordinates, 5, 0, 1,
SETDecalTransparentColor,0 ,0,255,