;Left;
CreateMeshbuilder,
ADDVertex, -1.5, 3.6, 25,
ADDVertex, -1.8, 1.9, 25,
ADDVertex, -1.8, 0.3, 25,
ADDVertex, -1.5, 3.6, 18.9,
ADDVertex, -1.8, 1.9, 18.9,
ADDVertex, -1.8, 0.3, 18.9,
ADDFace, 3,4,1,0
ADDFace, 4,5,2,1
GenerateNormals,
LoadTexture, ext3.bmp,
SETTextureCoordinates, 0, 1, 0,
SETTextureCoordinates, 1, 1, 0.45,
SETTextureCoordinates, 2, 1, 1,
SETTextureCoordinates, 3, 0, 0,
SETTextureCoordinates, 4, 0, 0.45,
SETTextureCoordinates, 5, 0, 1,
SETDecalTransparentColor,0 ,0,255,

CreateMeshbuilder,
ADDVertex, -1.5, 3.6, 25,
ADDVertex, -1.8, 1.9, 25,
ADDVertex, -1.8, 0.3, 25,
ADDVertex, -1.5, 3.6, 18.9,
ADDVertex, -1.8, 1.9, 18.9,
ADDVertex, -1.8, 0.3, 18.9,
ADDFace, 0, 1, 4, 3,
ADDFace, 1, 2, 5, 4,
GenerateNormals,
LoadTexture, int3.bmp,
SETTextureCoordinates, 0, 1, 0,
SETTextureCoordinates, 1, 1, 0.45,
SETTextureCoordinates, 2, 1, 1,
SETTextureCoordinates, 3, 0, 0,
SETTextureCoordinates, 4, 0, 0.45,
SETTextureCoordinates, 5, 0, 1,
SETDecalTransparentColor,0 ,0,255,

CreateMeshBuilder,
ADDVertex, -1.5, 3.6, 19.1,
ADDVertex, -1.8, 1.9, 19.1,
ADDVertex, -1.8, 0.3, 19.1,
ADDVertex, -1.5, 3.6, 3,
ADDVertex, -1.8, 1.9, 3,
ADDVertex, -1.8, 0.3, 3,
ADDFace, 3,4,1,0
ADDFace, 4,5,2,1
GenerateNormals,
LoadTexture, ext1.5.bmp,
SETTextureCoordinates, 0, 3, 0,
SETTextureCoordinates, 1, 3, 0.45,
SETTextureCoordinates, 2, 3, 1,
SETTextureCoordinates, 3, 0, 0,
SETTextureCoordinates, 4, 0, 0.45,
SETTextureCoordinates, 5, 0, 1,
SETDecalTransparentColor,0 ,0,255,

CreateMeshBuilder,
ADDVertex, -1.5, 3.6, 19.1,
ADDVertex, -1.8, 1.9, 19.1,
ADDVertex, -1.8, 0.3, 19.1,
ADDVertex, -1.5, 3.6, 3,
ADDVertex, -1.8, 1.9, 3,
ADDVertex, -1.8, 0.3, 3,
ADDFace, 0, 1, 4, 3,
ADDFace, 1, 2, 5, 4,
GenerateNormals,
LoadTexture, int1.bmp,
SETTextureCoordinates, 0, 3, 0,
SETTextureCoordinates, 1, 3, 0.45,
SETTextureCoordinates, 2, 3, 1,
SETTextureCoordinates, 3, 0, 0,
SETTextureCoordinates, 4, 0, 0.45,
SETTextureCoordinates, 5, 0, 1,
SETDecalTransparentColor,0 ,0,255,

CreateMeshbuilder,
ADDVertex, -1.5, 3.6, 0,
ADDVertex, -1.8, 1.9, 0,
ADDVertex, -1.8, 0.3, 0,
ADDVertex, -1.5, 3.6, 3,
ADDVertex, -1.8, 1.9, 3,
ADDVertex, -1.8, 0.3, 3,
ADDFace, 0, 1, 4, 3,
ADDFace, 1, 2, 5, 4,
GenerateNormals,
LoadTexture, ext7.bmp,
SETTextureCoordinates, 0, 1, 0,
SETTextureCoordinates, 1, 1, 0.45,
SETTextureCoordinates, 2, 1, 1,
SETTextureCoordinates, 3, 0, 0,
SETTextureCoordinates, 4, 0, 0.45,
SETTextureCoordinates, 5, 0, 1,
SETDecalTransparentColor,0 ,0,255,

CreateMeshbuilder,
ADDVertex, -1.5, 3.6, 0,
ADDVertex, -1.8, 1.9, 0,
ADDVertex, -1.8, 0.3, 0,
ADDVertex, -1.5, 3.6, 3,
ADDVertex, -1.8, 1.9, 3,
ADDVertex, -1.8, 0.3, 3,
ADDFace, 3,4,1,0
ADDFace, 4,5,2,1
GenerateNormals,
LoadTexture, int7.bmp,
SETTextureCoordinates, 0, 1, 0,
SETTextureCoordinates, 1, 1, 0.45,
SETTextureCoordinates, 2, 1, 1,
SETTextureCoordinates, 3, 0, 0,
SETTextureCoordinates, 4, 0, 0.45,
SETTextureCoordinates, 5, 0, 1,
SETDecalTransparentColor,0 ,0,255,

CreateMeshbuilder,
ADDVertex, -1.81, 1.5, 1.7,
ADDVertex, -1.81, 1.4, 1.7,
ADDVertex, -1.81, 1.3, 1.7,
ADDVertex, -1.81, 1.5, 2.2,
ADDVertex, -1.81, 1.4, 2.2,
ADDVertex, -1.81, 1.3, 2.2,
ADDFace2, 0, 1, 4, 3,
ADDFace2, 1, 2, 5, 4,
GenerateNormals,
LoadTexture, 1093_a.bmp,
SETTextureCoordinates, 0, 1, 0,
SETTextureCoordinates, 1, 1, 0.45,
SETTextureCoordinates, 2, 1, 1,
SETTextureCoordinates, 3, 0, 0,
SETTextureCoordinates, 4, 0, 0.45,
SETTextureCoordinates, 5, 0, 1,
SETDecalTransparentColor,0 ,0,255,

CreateMeshbuilder,
ADDVertex, -1.81, 1.5, 21.8,
ADDVertex, -1.81, 1.4, 21.8,
ADDVertex, -1.81, 1.3, 21.8,
ADDVertex, -1.81, 1.5, 22.3,
ADDVertex, -1.81, 1.4, 22.3,
ADDVertex, -1.81, 1.3, 22.3,
ADDFace2, 0, 1, 4, 3,
ADDFace2, 1, 2, 5, 4,
GenerateNormals,
LoadTexture, 1093_a.bmp,
SETTextureCoordinates, 0, 1, 0,
SETTextureCoordinates, 1, 1, 0.45,
SETTextureCoordinates, 2, 1, 1,
SETTextureCoordinates, 3, 0, 0,
SETTextureCoordinates, 4, 0, 0.45,
SETTextureCoordinates, 5, 0, 1,
SETDecalTransparentColor,0 ,0,255,

;Left Window;

;Right;

CreateMeshbuilder,
ADDVertex, 1.5, 3.6, 25,
ADDVertex, 1.8, 1.9, 25,
ADDVertex, 1.8, 0.3, 25,
ADDVertex, 1.5, 3.6, 18.9,
ADDVertex, 1.8, 1.9, 18.9,
ADDVertex, 1.8, 0.3, 18.9,
ADDFace, 0, 1, 4, 3,
ADDFace, 1, 2, 5, 4,
GenerateNormals,
LoadTexture, ext2.bmp,
SETTextureCoordinates, 0, 1, 0,
SETTextureCoordinates, 1, 1, 0.45,
SETTextureCoordinates, 2, 1, 1,
SETTextureCoordinates, 3, 0, 0,
SETTextureCoordinates, 4, 0, 0.45,
SETTextureCoordinates, 5, 0, 1,
SETDecalTransparentColor,0 ,0,255,

CreateMeshbuilder,
ADDVertex, 1.5, 3.6, 25,
ADDVertex, 1.8, 1.9, 25,
ADDVertex, 1.8, 0.3, 25,
ADDVertex, 1.5, 3.6, 18.9,
ADDVertex, 1.8, 1.9, 18.9,
ADDVertex, 1.8, 0.3, 18.9,
ADDFace, 3,4,1,0
ADDFace, 4,5,2,1
GenerateNormals,
LoadTexture, int2.bmp,
SETTextureCoordinates, 0, 1, 0,
SETTextureCoordinates, 1, 1, 0.45,
SETTextureCoordinates, 2, 1, 1,
SETTextureCoordinates, 3, 0, 0,
SETTextureCoordinates, 4, 0, 0.45,
SETTextureCoordinates, 5, 0, 1,
SETDecalTransparentColor,0 ,0,255,

CreateMeshBuilder,
ADDVertex, 1.5, 3.6, 19.1,
ADDVertex, 1.8, 1.9, 19.1,
ADDVertex, 1.8, 0.3, 19.1,
ADDVertex, 1.5, 3.6, 3,
ADDVertex, 1.8, 1.9, 3,
ADDVertex, 1.8, 0.3, 3,
ADDFace, 0, 1, 4, 3,
ADDFace, 1, 2, 5, 4,
GenerateNormals,
LoadTexture, ext1.bmp,
SETTextureCoordinates, 0, 3, 0,
SETTextureCoordinates, 1, 3, 0.45,
SETTextureCoordinates, 2, 3, 1,
SETTextureCoordinates, 3, 0, 0,
SETTextureCoordinates, 4, 0, 0.45,
SETTextureCoordinates, 5, 0, 1,
SETDecalTransparentColor,0 ,0,255,

CreateMeshBuilder,
ADDVertex, 1.5, 3.6, 19.1,
ADDVertex, 1.8, 1.9, 19.1,
ADDVertex, 1.8, 0.3, 19.1,
ADDVertex, 1.5, 3.6, 3,
ADDVertex, 1.8, 1.9, 3,
ADDVertex, 1.8, 0.3, 3,
ADDFace, 3,4,1,0
ADDFace, 4,5,2,1
GenerateNormals,
LoadTexture, int1.bmp,
SETTextureCoordinates, 0, 3, 0,
SETTextureCoordinates, 1, 3, 0.45,
SETTextureCoordinates, 2, 3, 1,
SETTextureCoordinates, 3, 0, 0,
SETTextureCoordinates, 4, 0, 0.45,
SETTextureCoordinates, 5, 0, 1,
SETDecalTransparentColor,0 ,0,255,

CreateMeshbuilder,
ADDVertex, 1.5, 3.6, 3,
ADDVertex, 1.8, 1.9, 3,
ADDVertex, 1.8, 0.3, 3,
ADDVertex, 1.5, 3.6, 0,
ADDVertex, 1.8, 1.9, 0,
ADDVertex, 1.8, 0.3, 0,
ADDFace, 0, 1, 4, 3,
ADDFace, 1, 2, 5, 4,
GenerateNormals,
LoadTexture, ext6.bmp,
SETTextureCoordinates, 0, 1, 0,
SETTextureCoordinates, 1, 1, 0.45,
SETTextureCoordinates, 2, 1, 1,
SETTextureCoordinates, 3, 0, 0,
SETTextureCoordinates, 4, 0, 0.45,
SETTextureCoordinates, 5, 0, 1,
SETDecalTransparentColor,0 ,0,255,

CreateMeshbuilder,
ADDVertex, 1.5, 3.6, 3,
ADDVertex, 1.8, 1.9, 3,
ADDVertex, 1.8, 0.3, 3,
ADDVertex, 1.5, 3.6, 0,
ADDVertex, 1.8, 1.9, 0,
ADDVertex, 1.8, 0.3, 0,
ADDFace, 3,4,1,0
ADDFace, 4,5,2,1
GenerateNormals,
LoadTexture, int6.bmp,
SETTextureCoordinates, 0, 1, 0,
SETTextureCoordinates, 1, 1, 0.45,
SETTextureCoordinates, 2, 1, 1,
SETTextureCoordinates, 3, 0, 0,
SETTextureCoordinates, 4, 0, 0.45,
SETTextureCoordinates, 5, 0, 1,
SETDecalTransparentColor,0 ,0,255,

CreateMeshbuilder,
ADDVertex, 1.81, 1.5, 1.7,
ADDVertex, 1.81, 1.4, 1.7,
ADDVertex, 1.81, 1.3, 1.7,
ADDVertex, 1.81, 1.5, 2.2,
ADDVertex, 1.81, 1.4, 2.2,
ADDVertex, 1.81, 1.3, 2.2,
ADDFace2, 0, 1, 4, 3,
ADDFace2, 1, 2, 5, 4,
GenerateNormals,
LoadTexture, 1093_b.bmp,
SETTextureCoordinates, 0, 1, 0,
SETTextureCoordinates, 1, 1, 0.45,
SETTextureCoordinates, 2, 1, 1,
SETTextureCoordinates, 3, 0, 0,
SETTextureCoordinates, 4, 0, 0.45,
SETTextureCoordinates, 5, 0, 1,
SETDecalTransparentColor,0 ,0,255,

CreateMeshbuilder,
ADDVertex, 1.81, 1.5, 21.8,
ADDVertex, 1.81, 1.4, 21.8,
ADDVertex, 1.81, 1.3, 21.8,
ADDVertex, 1.81, 1.5, 22.3,
ADDVertex, 1.81, 1.4, 22.3,
ADDVertex, 1.81, 1.3, 22.3,
ADDFace2, 0, 1, 4, 3,
ADDFace2, 1, 2, 5, 4,
GenerateNormals,
LoadTexture, 1093_b.bmp,
SETTextureCoordinates, 0, 1, 0,
SETTextureCoordinates, 1, 1, 0.45,
SETTextureCoordinates, 2, 1, 1,
SETTextureCoordinates, 3, 0, 0,
SETTextureCoordinates, 4, 0, 0.45,
SETTextureCoordinates, 5, 0, 1,
SETDecalTransparentColor,0 ,0,255,

;Right Window;


;Roof;
CreateMeshBuilder,
ADDVertex, 0, 3.95, 23,
ADDVertex, 0.6, 3.85, 23,
ADDVertex, 1.5, 3.6, 23,
ADDVertex, 0, 3.95, 0.9,
ADDVertex, 0.6, 3.85, 0.9,
ADDVertex, 1.5, 3.6, 0.9,
ADDFace2, 0, 1, 4, 3,
ADDFace2, 1, 2, 5, 4,
SETColor, 255,255,255

CreateMeshBuilder,
ADDVertex, 0, 3.95, 0.9,
ADDVertex, -0.6, 3.85, 0.9,
ADDVertex, -1.5, 3.6, 0.9,
ADDVertex, 0, 3.95, 23,
ADDVertex, -0.6, 3.85, 23,
ADDVertex, -1.5, 3.6, 23,
ADDFace2, 0, 1, 4, 3,
ADDFace2, 1, 2, 5, 4,
SETColor, 255,255,255

;Buffer;
CreateMeshbuilder,
ADDVertex, -1.725, 2.3, 22.97,
ADDVertex, -1.8, 1.9, 22.97,
ADDVertex, -1.8, 1.05, 22.97,
ADDVertex, -1.725, 2.3, 23.23,
ADDVertex, -1.8, 1.9, 23.23,
ADDVertex, -1.8, 1.05, 23.23,
ADDFace2, 0, 1, 4, 3,
ADDFace2, 1, 2, 5, 4,
SetColor, 100,100,100

CreateMeshbuilder,
ADDVertex, -1.4, 3.5, 22.5,
ADDVertex, -1.4, 1.17, 22.5,
ADDVertex, -1.4, 1.17, 22.5,
ADDVertex, -1.4, 3.5, 23.5,
ADDVertex, -1.4, 1.17, 23.5,
ADDVertex, -1.4, 1.17, 23.5,
ADDFace2, 0, 1, 4, 3,
ADDFace2, 1, 2, 5, 4,
SetColor, 50,50,50

CreateMeshBuilder,
AddVertex,-1.8, 1.9, 22.5,
AddVertex,-1.5, 3.5, 22.5,
AddVertex,-1.4, 3.5, 22.5,
AddVertex,-1.4, 1.9, 22.5,
AddFace2,0, 1, 2, 3,
SetColor,50,50,50

CreateMeshBuilder,
AddVertex,-1.8, 1.17, 22.5,
AddVertex,-1.8, 1.9, 22.5,
AddVertex,-1.4, 1.9, 22.5,
AddVertex,-1.4, 1.17, 22.5,
AddFace2,0, 1, 2, 3,
SetColor,50,50,50

CreateMeshBuilder,
AddVertex,-1.4,3.5,23.5,
AddVertex,-1.4,3.5,22.5,
AddVertex,0,3.5,22.5,
AddVertex,0,3.5,23.5,
AddFace2,3,2,1,0
SetColor,50,50,50

CreateMeshbuilder,
ADDVertex, 1.725, 2.3, 22.97,
ADDVertex, 1.8, 1.9, 22.97,
ADDVertex, 1.8, 1.05, 22.97,
ADDVertex, 1.725, 2.3, 23.23,
ADDVertex, 1.8, 1.9, 23.23,
ADDVertex, 1.8, 1.05, 23.23,
ADDFace2, 0, 1, 4, 3,
ADDFace2, 1, 2, 5, 4,
SetColor, 100,100,100

CreateMeshbuilder,
ADDVertex, 1.4, 3.5, 22.5,
ADDVertex, 1.4, 1.17, 22.5,
ADDVertex, 1.4, 1.17, 22.5,
ADDVertex, 1.4, 3.5, 23.5,
ADDVertex, 1.4, 1.17, 23.5,
ADDVertex, 1.4, 1.17, 23.5,
ADDFace2, 0, 1, 4, 3,
ADDFace2, 1, 2, 5, 4,
SetColor, 50,50,50

CreateMeshBuilder,
AddVertex,1.8, 1.9, 22.5,
AddVertex,1.5, 3.5, 22.5,
AddVertex,1.4, 3.5, 22.5,
AddVertex,1.4, 1.9, 22.5,
AddFace2,0, 1, 2, 3,
SetColor,50,50,50

CreateMeshBuilder,
AddVertex,1.8, 1.17, 22.5,
AddVertex,1.8, 1.9, 22.5,
AddVertex,1.4, 1.9, 22.5,
AddVertex,1.4, 1.17, 22.5,
AddFace2,0, 1, 2, 3,
SetColor,50,50,50

CreateMeshBuilder,
AddVertex,1.4,3.5,23.5,
AddVertex,1.4,3.5,22.5,
AddVertex,0,3.5,22.5,
AddVertex,0,3.5,23.5,
AddFace2,3,2,1,0
SetColor,50,50,50


;Inner Buffer;
CreateMeshbuilder,
ADDVertex, -1, 3.5, 22,
ADDVertex, -1, 1.17, 22,
ADDVertex, -1, 1.17, 22,
ADDVertex, -1, 3.5, 23.5,
ADDVertex, -1, 1.17, 23.5,
ADDVertex, -1, 1.17, 23.5,
ADDFace2, 3,4,1,0
ADDFace2, 4,5,2,1
SetColor, 255,255,255

CreateMeshBuilder,
AddVertex,-1.8, 1.9, 22,
AddVertex,-1.5, 3.5, 22,
AddVertex,-1, 3.5, 22,
AddVertex,-1, 1.9, 22,
AddFace2,0, 1, 2, 3,
SetColor,255,255,255

CreateMeshBuilder,
AddVertex,-1.8, 1.17, 22,
AddVertex,-1.8, 1.9, 22,
AddVertex,-1, 1.9, 22,
AddVertex,-1, 1.17, 22,
AddFace2,0, 1, 2, 3,
SetColor,255,255,255

CreateMeshbuilder,
ADDVertex, 1, 3.5, 22,
ADDVertex, 1, 1.17, 22,
ADDVertex, 1, 1.17, 22,
ADDVertex, 1, 3.5, 23.5,
ADDVertex, 1, 1.17, 23.5,
ADDVertex, 1, 1.17, 23.5,
ADDFace2, 3,4,1,0
ADDFace2, 4,5,2,1
SetColor, 255,255,255

CreateMeshBuilder,
AddVertex,1.8, 1.9, 22,
AddVertex,1.5, 3.5, 22,
AddVertex,1, 3.5, 22,
AddVertex,1, 1.9, 22,
AddFace2,3,2,1,0
SetColor,255,255,255

CreateMeshBuilder,
AddVertex,1.8, 1.17, 22,
AddVertex,1.8, 1.9, 22,
AddVertex,1, 1.9, 22,
AddVertex,1, 1.17, 22,
AddFace2,3,2,1,0
SetColor,255,255,255

;Inner Buffer Top;
CreateMeshBuilder,
AddVertex,-1.5, 3.3, 22,
AddVertex,-1.5, 3.6, 22,
AddVertex,0, 3.95, 22,
AddVertex,0, 3.3, 22,
AddFace2,0, 1, 2, 3,
SetColor,255,255,255

CreateMeshBuilder,
AddVertex,1.5, 3.3, 22,
AddVertex,1.5, 3.6, 22,
AddVertex,0, 3.95, 22,
AddVertex,0, 3.3, 22,
AddFace2,3,2,1,0
SetColor,255,255,255

;Buffer;
CreateMeshbuilder,
ADDVertex, -1.725, 2.3, 0.7,
ADDVertex, -1.8, 1.9, 0.7,
ADDVertex, -1.8, 1.05, 0.7,
ADDVertex, -1.725, 2.3, 0.96,
ADDVertex, -1.8, 1.9, 0.96,
ADDVertex, -1.8, 1.05, 0.96,
ADDFace2, 0, 1, 4, 3,
ADDFace2, 1, 2, 5, 4,
SetColor, 100,100,100

CreateMeshbuilder,
ADDVertex, -1.4, 3.5, 0.46,
ADDVertex, -1.4, 1.17, 0.46,
ADDVertex, -1.4, 1.17, 0.46,
ADDVertex, -1.4, 3.5, 1.46,
ADDVertex, -1.4, 1.17, 1.46,
ADDVertex, -1.4, 1.17, 1.46,
ADDFace2, 0, 1, 4, 3,
ADDFace2, 1, 2, 5, 4,
SetColor, 50,50,50

CreateMeshBuilder,
AddVertex,-1.8, 1.9, 0.46,
AddVertex,-1.5, 3.5, 0.46,
AddVertex,-1.4, 3.5, 0.46,
AddVertex,-1.4, 1.9, 0.46,
AddFace2,0, 1, 2, 3,
SetColor,50,50,50

CreateMeshBuilder,
AddVertex,-1.8, 1.17, 0.46,
AddVertex,-1.8, 1.9, 0.46,
AddVertex,-1.4, 1.9, 0.46,
AddVertex,-1.4, 1.17, 0.46,
AddFace2,0, 1, 2, 3,
SetColor,50,50,50

CreateMeshBuilder,
AddVertex,-1.4,3.5,1.46,
AddVertex,-1.4,3.5,0.46,
AddVertex,0,3.5,0.46,
AddVertex,0,3.5,1.46,
AddFace2,3,2,1,0
SetColor,50,50,50

CreateMeshbuilder,
ADDVertex, 1.725, 2.3, 0.7,
ADDVertex, 1.8, 1.9, 0.7,
ADDVertex, 1.8, 1.05, 0.7,
ADDVertex, 1.725, 2.3, 0.96,
ADDVertex, 1.8, 1.9, 0.96,
ADDVertex, 1.8, 1.05, 0.96,
ADDFace2, 0, 1, 4, 3,
ADDFace2, 1, 2, 5, 4,
SetColor, 100,100,100

CreateMeshbuilder,
ADDVertex, 1.4, 3.5, 0.46,
ADDVertex, 1.4, 1.17, 0.46,
ADDVertex, 1.4, 1.17, 0.46,
ADDVertex, 1.4, 3.5, 1.46,
ADDVertex, 1.4, 1.17, 1.46,
ADDVertex, 1.4, 1.17, 1.46,
ADDFace2, 0, 1, 4, 3,
ADDFace2, 1, 2, 5, 4,
SetColor, 50,50,50

CreateMeshBuilder,
AddVertex,1.8, 1.9, 0.46,
AddVertex,1.5, 3.5, 0.46,
AddVertex,1.4, 3.5, 0.46,
AddVertex,1.4, 1.9, 0.46,
AddFace2,0, 1, 2, 3,
SetColor,50,50,50

CreateMeshBuilder,
AddVertex,1.8, 1.17, 0.46,
AddVertex,1.8, 1.9, 0.46,
AddVertex,1.4, 1.9, 0.46,
AddVertex,1.4, 1.17, 0.46,
AddFace2,0, 1, 2, 3,
SetColor,50,50,50

CreateMeshBuilder,
AddVertex,1.4,3.5,1.46,
AddVertex,1.4,3.5,0.46,
AddVertex,0,3.5,0.16,
AddVertex,0,3.5,23.5,
AddFace2,3,2,1,0
SetColor,50,50,50


;Inner Buffer;
CreateMeshbuilder,
ADDVertex, -1, 3.5, 0.56,
ADDVertex, -1, 1.17, 0.56,
ADDVertex, -1, 1.17, 0.56,
ADDVertex, -1, 3.5, 2.06,
ADDVertex, -1, 1.17, 2.06,
ADDVertex, -1, 1.17, 2.06,
ADDFace2, 3,4,1,0
ADDFace2, 4,5,2,1
SetColor, 255,255,255

CreateMeshBuilder,
AddVertex,-1.8, 1.9, 2.06,
AddVertex,-1.5, 3.5, 2.06,
AddVertex,-1, 3.5, 2.06,
AddVertex,-1, 1.9, 2.06,
AddFace2,0, 1, 2, 3,
SetColor,255,255,255

CreateMeshBuilder,
AddVertex,-1.8, 1.17, 2.06,
AddVertex,-1.8, 1.9, 2.06,
AddVertex,-1, 1.9, 2.06,
AddVertex,-1, 1.17, 2.06,
AddFace2,0, 1, 2, 3,
SetColor,255,255,255

CreateMeshbuilder,
ADDVertex, 1, 3.5, 0.56,
ADDVertex, 1, 1.17, 0.56,
ADDVertex, 1, 1.17, 0.56,
ADDVertex, 1, 3.5, 2.06,
ADDVertex, 1, 1.17, 2.06,
ADDVertex, 1, 1.17, 2.06,
ADDFace2, 3,4,1,0
ADDFace2, 4,5,2,1
SetColor, 255,255,255

CreateMeshBuilder,
AddVertex,1.8, 1.9, 2.06,
AddVertex,1.5, 3.5, 2.06,
AddVertex,1, 3.5, 2.06,
AddVertex,1, 1.9, 2.06,
AddFace2,3,2,1,0
SetColor,255,255,255

CreateMeshBuilder,
AddVertex,1.8, 1.17, 2.06,
AddVertex,1.8, 1.9, 2.06,
AddVertex,1, 1.9, 2.06,
AddVertex,1, 1.17, 2.06,
AddFace2,3,2,1,0
SetColor,255,255,255

;Inner Buffer Top;
CreateMeshBuilder,
AddVertex,-1.5, 3.3, 2.06,
AddVertex,-1.5, 3.6, 2.06,
AddVertex,0, 3.95, 2.06,
AddVertex,0, 3.3, 2.06,
AddFace2,0, 1, 2, 3,
SetColor,255,255,255

CreateMeshBuilder,
AddVertex,1.5, 3.3, 2.06,
AddVertex,1.5, 3.6, 2.06,
AddVertex,0, 3.95, 2.06,
AddVertex,0, 3.3, 2.06,
AddFace2,3,2,1,0
SetColor,255,255,255

;Bottom;
CreateMeshbuilder,
ADDVertex, -1.7, 1.17, 0.9,
ADDVertex, -1.7, 1, 0.9,
ADDVertex, -1.7, 1, 0.9,
ADDVertex, -1.7, 1.17, 22.97,
ADDVertex, -1.7, 1.17, 22.97,
ADDVertex, -1.7, 1, 22.97,
ADDFace2, 3,1,4,0
ADDFace2, 1, 2, 5, 4,
SetColor, 100,100,100

CreateMeshbuilder,
ADDVertex, 1.7, 1.17, 0.9,
ADDVertex, 1.7, 1, 0.9,
ADDVertex, 1.7, 1, 0.9,
ADDVertex, 1.7, 1.17, 22.97,
ADDVertex, 1.7, 1.17, 22.97,
ADDVertex, 1.7, 1, 22.97,
ADDFace2, 3,1,4,0
ADDFace2, 1, 2, 5, 4,
SetColor, 100,100,100

;Floor;
CreateMeshBuilder,
AddVertex,-1.8,1.17,22,
AddVertex,-1.8,1.17,0,
AddVertex,1.8,1.17,0,
AddVertex,1.8,1.17,22,
AddFace2,3,2,1,0
SetColor,150,150,150

CreateMeshBuilder,
AddVertex,-1,1.17,23.5,
AddVertex,-1,1.17,22,
AddVertex,1,1.17,22,
AddVertex,1,1.17,23.5,
AddFace2,3,2,1,0
SetColor,150,150,150

;Ceiling;
CreateMeshBuilder,
AddVertex,-1.5,3.4,22,
AddVertex,-1.5,3.4,0.9,
AddVertex,1.5,3.4,0.9,
AddVertex,1.5,3.4,22,
AddFace2,3,2,1,0
SetColor,255,255,255

CreateMeshBuilder,
AddVertex,-1,3.3,23.5,
AddVertex,-1,3.3,22,
AddVertex,1,3.3,22,
AddVertex,1,3.3,23.5,
AddFace2,3,2,1,0