CreateMeshBuilder,
AddVertex, 1.35, 1.40, 0.00,
AddVertex, 1.35, 1.40, 1.00,
AddVertex, 1.35, 3.22, 1.00,
AddVertex, 1.35, 3.22, 0.00,
AddFace2,  0,1,2,3,
SetColor, 140,140,140,
GenerateNormals,
LoadTexture, door.bmp,
SetTextureCoordinates, 0,0,1,
SetTextureCoordinates, 1,1,1,
SetTextureCoordinates, 2,1,0,
SetTextureCoordinates, 3,0,0,
SetDecalTransparentColor, 0,0,255,


CreateMeshBuilder,
AddVertex, 1.37, 1.40, 0.00,
AddVertex, 1.37, 1.40, 1.00,
AddVertex, 1.37, 3.22, 1.00,
AddVertex, 1.37, 3.22, 0.00,
AddFace2,  0,1,2,3,
SetColor, 160,160,60,
GenerateNormals,
LoadTexture, door_intR.bmp,
SetTextureCoordinates, 0,0,1,
SetTextureCoordinates, 1,1,1,
SetTextureCoordinates, 2,1,0,
SetTextureCoordinates, 3,0,0,
SetDecalTransparentColor, 0,0,255,
SetEmissiveColor, 140,140,140,


CreateMeshBuilder,
AddVertex, 1.36, 1.40, 0.00,
AddVertex, 1.36, 1.40, 1.00,
AddVertex, 1.36, 3.20, 1.00,
AddVertex, 1.36, 3.20, 0.00,
AddFace2,  0,1,2,3,
SetColor, 80,80,80,132,
GenerateNormals,
