; Animation by Charles Y.A. & Gilang Taxakha
; Exterior modified by Nurachman_cc20335
; Numbering system by Charles

[Object]
Position = 0, 0, 0
States = tokyu8500-8613.csv

[Object]
Position = 0, 0.44, -8.2
states=wheel.csv
RotateXFunction = value + mod[(speedometer * delta),2.7] / 2.7 * 3.14 * 2

[Object]
Position = 0, 0.44, -6
states=wheel.csv
RotateXFunction = value + mod[(speedometer * delta),2.7] / 2.7 * 3.14 * 2

[Object]
Position = 0, 0.44, 7.7
states=wheel.csv
RotateXFunction = value + mod[(speedometer * delta),2.7] / 2.7 * 3.14 * 2

[Object]
Position = 0, 0.44, 5.5
states=wheel.csv
RotateXFunction = value + mod[(speedometer * delta),2.7] / 2.7 * 3.14 * 2


[Object]
Position = 0, 0, 9.525
States = door1.csv
TranslateXDirection = 0, 0, 1
TranslateXFunction = leftdoors * 0.7 

[Object]
Position = 0, 0, 9.525
States = door1-2.csv
TranslateXDirection = 0, 0, 1
TranslateXFunction = rightdoors * 0.7 

[Object]
Position = 0, 0, 8.845
States = door2.csv
TranslateXDirection = 0, 0, -1
TranslateXFunction = leftdoors * 0.7 

[Object]
Position = 0, 0, 8.845
States = door2-2.csv
TranslateXDirection = 0, 0, -1
TranslateXFunction = rightdoors * 0.7 

[Object]
States = chair.csv
StateFunction = pluginstate[53] & pluginstate[104]

[Object]
States = displayL.csv
Position=0,0,-0.242
TextureShiftXFunction = -0.05 * time
RefreshRate = 0.1

[Object]
States = displayR.csv
Position=0,0,-0.242
TextureShiftXFunction = 0.05 * time
RefreshRate = 0.1

[Object]
States = frontdisplay.csv

[Object]
States = frontsrv.csv

[Object]
States = ikisaki.csv