CreateMeshBuilder,,;//前面,
AddVertex,1.4,1,-19.48
AddVertex,1.4,3.35,-19.48
AddVertex,1.3,3.5,-19.48
AddVertex,0.5,3.635,-19.48
AddVertex,0,3.66,-19.48
AddVertex,-0.5,3.635,-19.48
AddVertex,-1.3,3.5,-19.48
AddVertex,-1.4,3.35,-19.48
AddVertex,-1.4,1,-19.48
AddFace2,0,8,7,1
AddFace2,1,7,6,2
AddFace2,2,6,5,3
AddFace2,3,5,4,
GenerateNormals,,,,

LoadTexture,back_in.bmp,,,
SetTextureCoordinates,0,1,0.99,
SetTextureCoordinates,1,1,0.14,
SetTextureCoordinates,2,0.965,0.1,
SetTextureCoordinates,3,0.679,0.03,
SetTextureCoordinates,4,0.5,0.01,
SetTextureCoordinates,5,0.321,0.03,
SetTextureCoordinates,6,0.035,0.1,
SetTextureCoordinates,7,0,0.14,
SetTextureCoordinates,8,0,0.99
SetDecalTransparentColor,0,0,0,黒透過

CreateMeshBuilder,,;//後面,
AddVertex,-1.4,1,-0.02
AddVertex,-1.4,3.35,-0.02
AddVertex,-1.3,3.5,-0.02
AddVertex,-0.5,3.635,-0.02
AddVertex,0,3.66,-0.02
AddVertex,0.5,3.635,-0.02
AddVertex,1.3,3.5,-0.02
AddVertex,1.4,3.35,-0.02
AddVertex,1.4,1,-0.02
AddFace2,0,8,7,1
AddFace2,1,7,6,2
AddFace2,2,6,5,3
AddFace2,3,5,4,
GenerateNormals,,,,

LoadTexture,back_in.bmp,,,
SetTextureCoordinates,0,1,0.99,
SetTextureCoordinates,1,1,0.14,
SetTextureCoordinates,2,0.965,0.1,
SetTextureCoordinates,3,0.679,0.03,
SetTextureCoordinates,4,0.5,0.01,
SetTextureCoordinates,5,0.321,0.03,
SetTextureCoordinates,6,0.035,0.1,
SetTextureCoordinates,7,0,0.14,
SetTextureCoordinates,8,0,0.99
SetDecalTransparentColor,0,0,0,黒透過


CreateMeshBuilder,,;//左側面,,
AddVertex,1.34,1,0,
AddVertex,1.34,3.35,0,
AddVertex,1.34,3.35,-19.5,
AddVertex,1.34,1,-19.5,
AddFace2,0,1,2,3
GenerateNormals,,,,

LoadTexture,in2.bmp,,,
SetTextureCoordinates,0,0.001,1,
SetTextureCoordinates,1,0.001,0,
SetTextureCoordinates,2,1,0,
SetTextureCoordinates,3,1,1,
SetDecalTransparentColor,0,0,0,黒透過


CreateMeshBuilder,,;//右側面,,
AddVertex,-1.34,1,0,
AddVertex,-1.34,3.35,0,
AddVertex,-1.34,3.35,-19.5,
AddVertex,-1.34,1,-19.5,
AddFace2,0,3,2,1
GenerateNormals,,,,

LoadTexture,in2-2.bmp,,,
SetTextureCoordinates,0,0.001,1,
SetTextureCoordinates,1,0.001,0,
SetTextureCoordinates,2,1,0,
SetTextureCoordinates,3,1,1,
SetDecalTransparentColor,0,0,0,黒透過


;床
CreateMeshBuilder,,,,
AddVertex,-1.34,1.15,0,
AddVertex,1.34,1.15,0,
AddVertex,1.34,1.15,-19.5,
AddVertex,-1.34,1.15,-19.5,
AddFace,0,1,2,3
GenerateNormals,
Setcolor,100,100,100,
SetTextureCoordinates,0, 0, 0,
SetTextureCoordinates,1, 1, 0,
SetTextureCoordinates,2, 1, 1,
SetTextureCoordinates,3, 0, 1,

;天井
CreateMeshBuilder,,,,
AddVertex,-1.34,3.35,-19.5,
AddVertex,1.34,3.35,-19.5,
AddVertex,1.34,3.35,0,
AddVertex,-1.34,3.35,0,
AddFace,0,1,2,3
GenerateNormals,
LoadTexture,tenjo.bmp,,,
SetTextureCoordinates,0, 0, 0,
SetTextureCoordinates,1, 1, 0,
SetTextureCoordinates,2, 1, 1,
SetTextureCoordinates,3, 0, 1,

CreateMeshBuilder,,;//左面,
AddVertex,1.340,3.02,-18
AddVertex,1.240,3.35,-18
AddVertex,1.340,3.02,0
AddVertex,1.240,3.35,0
AddFace2,0,1,3,2
GenerateNormals,,,,

Setcolor,255,255,255,
SetTextureCoordinates,0,1,0.997
SetTextureCoordinates,1,1,0.003
SetTextureCoordinates,2,0,0.997
SetTextureCoordinates,3,0,0.003

CreateMeshBuilder,,;//右面,
AddVertex,-1.340,3.02,-18
AddVertex,-1.240,3.35,-18
AddVertex,-1.340,3.02,0
AddVertex,-1.240,3.35,0
AddFace2,0,1,3,2
GenerateNormals,,,,

Setcolor,255,255,255,
SetTextureCoordinates,0,1,0.997
SetTextureCoordinates,1,1,0.003
SetTextureCoordinates,2,0,0.997
SetTextureCoordinates,3,0,0.003

;------トレインビジョン------,,,

CreateMeshBuilder,,;//左側1右側面,
AddVertex,1.250,3.02,-17.935
AddVertex,1.150,3.35,-17.935
AddVertex,1.250,3.02,-16.360
AddVertex,1.150,3.35,-16.360
AddFace2,0,1,3,2
GenerateNormals,,,,

LoadTexture,TrainVision.bmp,,
SetTextureCoordinates,0,1,0.997
SetTextureCoordinates,1,1,0.003
SetTextureCoordinates,2,0,0.997
SetTextureCoordinates,3,0,0.003
SetDecalTransparentColor,0,0,0,黒透過

CreateMeshBuilder,,;//左側1下側面,
AddVertex,1.250,3.02,-17.935
AddVertex,1.355,3.02,-17.935
AddVertex,1.250,3.02,-16.360
AddVertex,1.355,3.02,-16.360
AddFace2,0,1,3,2
GenerateNormals,,,,

LoadTexture,TrainVision2.bmp,,
SetTextureCoordinates,0,1,0.997
SetTextureCoordinates,1,1,0.003
SetTextureCoordinates,2,0,0.997
SetTextureCoordinates,3,0,0.003

CreateMeshBuilder,,;//左側1手前側面,
AddVertex,1.250,3.02,-16.360
AddVertex,1.150,3.35,-16.360
AddVertex,1.355,3.02,-16.360
AddVertex,1.355,3.35,-16.360
AddFace2,0,1,3,2
GenerateNormals,,,,

LoadTexture,TrainVision2.bmp,,
SetTextureCoordinates,0,1,0.997
SetTextureCoordinates,1,1,0.003
SetTextureCoordinates,2,0,0.997
SetTextureCoordinates,3,0,0.003

CreateMeshBuilder,,;//左側1奥側面,
AddVertex,1.250,3.02,-17.935
AddVertex,1.150,3.35,-17.935
AddVertex,1.355,3.02,-17.935
AddVertex,1.355,3.35,-17.935
AddFace2,0,1,3,2
GenerateNormals,,,,

LoadTexture,TrainVision2.bmp,,
SetTextureCoordinates,0,1,0.997
SetTextureCoordinates,1,1,0.003
SetTextureCoordinates,2,0,0.997
SetTextureCoordinates,3,0,0.003


CreateMeshBuilder,,;//右側1左側面,
AddVertex,-1.250,3.02,-16.360
AddVertex,-1.150,3.35,-16.360
AddVertex,-1.250,3.02,-17.935
AddVertex,-1.150,3.35,-17.935
AddFace2,0,1,3,2
GenerateNormals,,,,

LoadTexture,TrainVision.bmp,,
SetTextureCoordinates,0,1,0.997
SetTextureCoordinates,1,1,0.003
SetTextureCoordinates,2,0,0.997
SetTextureCoordinates,3,0,0.003
SetDecalTransparentColor,0,0,0,黒透過

CreateMeshBuilder,,;//右側1下側面,
AddVertex,-1.250,3.02,-17.935
AddVertex,-1.355,3.02,-17.935
AddVertex,-1.250,3.02,-16.360
AddVertex,-1.355,3.02,-16.360
AddFace2,0,1,3,2
GenerateNormals,,,,

LoadTexture,TrainVision2.bmp,,
SetTextureCoordinates,0,1,0.997
SetTextureCoordinates,1,1,0.003
SetTextureCoordinates,2,0,0.997
SetTextureCoordinates,3,0,0.003

CreateMeshBuilder,,;//右側1手前側面,
AddVertex,-1.250,3.02,-16.360
AddVertex,-1.150,3.35,-16.360
AddVertex,-1.355,3.02,-16.360
AddVertex,-1.355,3.35,-16.360
AddFace2,0,1,3,2
GenerateNormals,,,,

LoadTexture,TrainVision2.bmp,,
SetTextureCoordinates,0,1,0.997
SetTextureCoordinates,1,1,0.003
SetTextureCoordinates,2,0,0.997
SetTextureCoordinates,3,0,0.003

CreateMeshBuilder,,;//右側1奥側面,
AddVertex,-1.250,3.02,-17.935
AddVertex,-1.150,3.35,-17.935
AddVertex,-1.355,3.02,-17.935
AddVertex,-1.355,3.35,-17.935
AddFace2,0,1,3,2
GenerateNormals,,,,

LoadTexture,TrainVision2.bmp,,
SetTextureCoordinates,0,1,0.997
SetTextureCoordinates,1,1,0.003
SetTextureCoordinates,2,0,0.997
SetTextureCoordinates,3,0,0.003


CreateMeshBuilder,,;//左側2右側面,
AddVertex,1.250,3.02,-13.000
AddVertex,1.150,3.35,-13.000
AddVertex,1.250,3.02,-11.425
AddVertex,1.150,3.35,-11.425
AddFace2,0,1,3,2
GenerateNormals,,,,

LoadTexture,TrainVision.bmp,,
SetTextureCoordinates,0,1,0.997
SetTextureCoordinates,1,1,0.003
SetTextureCoordinates,2,0,0.997
SetTextureCoordinates,3,0,0.003
SetDecalTransparentColor,0,0,0,黒透過

CreateMeshBuilder,,;//左側2下側面,
AddVertex,1.250,3.02,-13.000
AddVertex,1.355,3.02,-13.000
AddVertex,1.250,3.02,-11.425
AddVertex,1.355,3.02,-11.425
AddFace2,0,1,3,2
GenerateNormals,,,,

LoadTexture,TrainVision2.bmp,,
SetTextureCoordinates,0,1,0.997
SetTextureCoordinates,1,1,0.003
SetTextureCoordinates,2,0,0.997
SetTextureCoordinates,3,0,0.003

CreateMeshBuilder,,;//左側2手前側面,
AddVertex,1.250,3.02,-11.425
AddVertex,1.150,3.35,-11.425
AddVertex,1.355,3.02,-11.425
AddVertex,1.355,3.35,-11.425
AddFace2,0,1,3,2
GenerateNormals,,,,

LoadTexture,TrainVision2.bmp,,
SetTextureCoordinates,0,1,0.997
SetTextureCoordinates,1,1,0.003
SetTextureCoordinates,2,0,0.997
SetTextureCoordinates,3,0,0.003

CreateMeshBuilder,,;//左側2奥側面,
AddVertex,1.250,3.02,-13.000
AddVertex,1.150,3.35,-13.000
AddVertex,1.355,3.02,-13.000
AddVertex,1.355,3.35,-13.000
AddFace2,0,1,3,2
GenerateNormals,,,,

LoadTexture,TrainVision2.bmp,,
SetTextureCoordinates,0,1,0.997
SetTextureCoordinates,1,1,0.003
SetTextureCoordinates,2,0,0.997
SetTextureCoordinates,3,0,0.003


CreateMeshBuilder,,;//右側2左側面,
AddVertex,-1.250,3.02,-11.425
AddVertex,-1.150,3.35,-11.425
AddVertex,-1.250,3.02,-13.000
AddVertex,-1.150,3.35,-13.000
AddFace2,0,1,3,2
GenerateNormals,,,,

LoadTexture,TrainVision.bmp,,
SetTextureCoordinates,0,1,0.997
SetTextureCoordinates,1,1,0.003
SetTextureCoordinates,2,0,0.997
SetTextureCoordinates,3,0,0.003
SetDecalTransparentColor,0,0,0,黒透過

CreateMeshBuilder,,;//右側2下側面,
AddVertex,-1.250,3.02,-13.000
AddVertex,-1.355,3.02,-13.000
AddVertex,-1.250,3.02,-11.425
AddVertex,-1.355,3.02,-11.425
AddFace2,0,1,3,2
GenerateNormals,,,,

LoadTexture,TrainVision2.bmp,,
SetTextureCoordinates,0,1,0.997
SetTextureCoordinates,1,1,0.003
SetTextureCoordinates,2,0,0.997
SetTextureCoordinates,3,0,0.003

CreateMeshBuilder,,;//右側2手前側面,
AddVertex,-1.250,3.02,-11.425
AddVertex,-1.150,3.35,-11.425
AddVertex,-1.355,3.02,-11.425
AddVertex,-1.355,3.35,-11.425
AddFace2,0,1,3,2
GenerateNormals,,,,

LoadTexture,TrainVision2.bmp,,
SetTextureCoordinates,0,1,0.997
SetTextureCoordinates,1,1,0.003
SetTextureCoordinates,2,0,0.997
SetTextureCoordinates,3,0,0.003

CreateMeshBuilder,,;//右側2奥側面,
AddVertex,-1.250,3.02,-13.000
AddVertex,-1.150,3.35,-13.000
AddVertex,-1.355,3.02,-13.000
AddVertex,-1.355,3.35,-13.000
AddFace2,0,1,3,2
GenerateNormals,,,,

LoadTexture,TrainVision2.bmp,,
SetTextureCoordinates,0,1,0.997
SetTextureCoordinates,1,1,0.003
SetTextureCoordinates,2,0,0.997
SetTextureCoordinates,3,0,0.003


CreateMeshBuilder,,;//左側3右側面,
AddVertex,1.250,3.02,-8.065
AddVertex,1.150,3.35,-8.065
AddVertex,1.250,3.02,-6.490
AddVertex,1.150,3.35,-6.490
AddFace2,0,1,3,2
GenerateNormals,,,,

LoadTexture,TrainVision.bmp,,
SetTextureCoordinates,0,1,0.997
SetTextureCoordinates,1,1,0.003
SetTextureCoordinates,2,0,0.997
SetTextureCoordinates,3,0,0.003
SetDecalTransparentColor,0,0,0,黒透過

CreateMeshBuilder,,;//左側3下側面,
AddVertex,1.250,3.02,-8.065
AddVertex,1.355,3.02,-8.065
AddVertex,1.250,3.02,-6.490
AddVertex,1.355,3.02,-6.490
AddFace2,0,1,3,2
GenerateNormals,,,,

LoadTexture,TrainVision2.bmp,,
SetTextureCoordinates,0,1,0.997
SetTextureCoordinates,1,1,0.003
SetTextureCoordinates,2,0,0.997
SetTextureCoordinates,3,0,0.003

CreateMeshBuilder,,;//左側3手前側面,
AddVertex,1.250,3.02,-6.490
AddVertex,1.150,3.35,-6.490
AddVertex,1.355,3.02,-6.490
AddVertex,1.355,3.35,-6.490
AddFace2,0,1,3,2
GenerateNormals,,,,

LoadTexture,TrainVision2.bmp,,
SetTextureCoordinates,0,1,0.997
SetTextureCoordinates,1,1,0.003
SetTextureCoordinates,2,0,0.997
SetTextureCoordinates,3,0,0.003

CreateMeshBuilder,,;//左側3奥側面,
AddVertex,1.250,3.02,-8.065
AddVertex,1.150,3.35,-8.065
AddVertex,1.355,3.02,-8.065
AddVertex,1.355,3.35,-8.065
AddFace2,0,1,3,2
GenerateNormals,,,,

LoadTexture,TrainVision2.bmp,,
SetTextureCoordinates,0,1,0.997
SetTextureCoordinates,1,1,0.003
SetTextureCoordinates,2,0,0.997
SetTextureCoordinates,3,0,0.003


CreateMeshBuilder,,;//右側3左側面,
AddVertex,-1.250,3.02,-6.490
AddVertex,-1.150,3.35,-6.490
AddVertex,-1.250,3.02,-8.065
AddVertex,-1.150,3.35,-8.065
AddFace2,0,1,3,2
GenerateNormals,,,,

LoadTexture,TrainVision.bmp,,
SetTextureCoordinates,0,1,0.997
SetTextureCoordinates,1,1,0.003
SetTextureCoordinates,2,0,0.997
SetTextureCoordinates,3,0,0.003
SetDecalTransparentColor,0,0,0,黒透過

CreateMeshBuilder,,;//右側3下側面,
AddVertex,-1.250,3.02,-8.065
AddVertex,-1.355,3.02,-8.065
AddVertex,-1.250,3.02,-6.490
AddVertex,-1.355,3.02,-6.490
AddFace2,0,1,3,2
GenerateNormals,,,,

LoadTexture,TrainVision2.bmp,,
SetTextureCoordinates,0,1,0.997
SetTextureCoordinates,1,1,0.003
SetTextureCoordinates,2,0,0.997
SetTextureCoordinates,3,0,0.003

CreateMeshBuilder,,;//右側3手前側面,
AddVertex,-1.250,3.02,-6.490
AddVertex,-1.150,3.35,-6.490
AddVertex,-1.355,3.02,-6.490
AddVertex,-1.355,3.35,-6.490
AddFace2,0,1,3,2
GenerateNormals,,,,

LoadTexture,TrainVision2.bmp,,
SetTextureCoordinates,0,1,0.997
SetTextureCoordinates,1,1,0.003
SetTextureCoordinates,2,0,0.997
SetTextureCoordinates,3,0,0.003

CreateMeshBuilder,,;//右側3奥側面,
AddVertex,-1.250,3.02,-8.065
AddVertex,-1.150,3.35,-8.065
AddVertex,-1.355,3.02,-8.065
AddVertex,-1.355,3.35,-8.065
AddFace2,0,1,3,2
GenerateNormals,,,,

LoadTexture,TrainVision2.bmp,,
SetTextureCoordinates,0,1,0.997
SetTextureCoordinates,1,1,0.003
SetTextureCoordinates,2,0,0.997
SetTextureCoordinates,3,0,0.003


CreateMeshBuilder,,;//左側4右側面,
AddVertex,1.250,3.02,-3.130
AddVertex,1.150,3.35,-3.130
AddVertex,1.250,3.02,-1.555
AddVertex,1.150,3.35,-1.555
AddFace2,0,1,3,2
GenerateNormals,,,,

LoadTexture,TrainVision.bmp,,
SetTextureCoordinates,0,1,0.997
SetTextureCoordinates,1,1,0.003
SetTextureCoordinates,2,0,0.997
SetTextureCoordinates,3,0,0.003
SetDecalTransparentColor,0,0,0,黒透過

CreateMeshBuilder,,;//左側4下側面,
AddVertex,1.250,3.02,-3.130
AddVertex,1.355,3.02,-3.130
AddVertex,1.250,3.02,-1.555
AddVertex,1.355,3.02,-1.555
AddFace2,0,1,3,2
GenerateNormals,,,,

LoadTexture,TrainVision2.bmp,,
SetTextureCoordinates,0,1,0.997
SetTextureCoordinates,1,1,0.003
SetTextureCoordinates,2,0,0.997
SetTextureCoordinates,3,0,0.003

CreateMeshBuilder,,;//左側4手前側面,
AddVertex,1.250,3.02,-1.555
AddVertex,1.150,3.35,-1.555
AddVertex,1.355,3.02,-1.555
AddVertex,1.355,3.35,-1.555
AddFace2,0,1,3,2
GenerateNormals,,,,

LoadTexture,TrainVision2.bmp,,
SetTextureCoordinates,0,1,0.997
SetTextureCoordinates,1,1,0.003
SetTextureCoordinates,2,0,0.997
SetTextureCoordinates,3,0,0.003

CreateMeshBuilder,,;//左側4奥側面,
AddVertex,1.250,3.02,-3.130
AddVertex,1.150,3.35,-3.130
AddVertex,1.355,3.02,-3.130
AddVertex,1.355,3.35,-3.130
AddFace2,0,1,3,2
GenerateNormals,,,,

LoadTexture,TrainVision2.bmp,,
SetTextureCoordinates,0,1,0.997
SetTextureCoordinates,1,1,0.003
SetTextureCoordinates,2,0,0.997
SetTextureCoordinates,3,0,0.003


CreateMeshBuilder,,;//右側4左側面,
AddVertex,-1.250,3.02,-1.555
AddVertex,-1.150,3.35,-1.555
AddVertex,-1.250,3.02,-3.130
AddVertex,-1.150,3.35,-3.130
AddFace2,0,1,3,2
GenerateNormals,,,,

LoadTexture,TrainVision.bmp,,
SetTextureCoordinates,0,1,0.997
SetTextureCoordinates,1,1,0.003
SetTextureCoordinates,2,0,0.997
SetTextureCoordinates,3,0,0.003
SetDecalTransparentColor,0,0,0,黒透過

CreateMeshBuilder,,;//右側4下側面,
AddVertex,-1.250,3.02,-3.130
AddVertex,-1.355,3.02,-3.130
AddVertex,-1.250,3.02,-1.555
AddVertex,-1.355,3.02,-1.555
AddFace2,0,1,3,2
GenerateNormals,,,,

LoadTexture,TrainVision2.bmp,,
SetTextureCoordinates,0,1,0.997
SetTextureCoordinates,1,1,0.003
SetTextureCoordinates,2,0,0.997
SetTextureCoordinates,3,0,0.003

CreateMeshBuilder,,;//右側4手前側面,
AddVertex,-1.250,3.02,-1.555
AddVertex,-1.150,3.35,-1.555
AddVertex,-1.355,3.02,-1.555
AddVertex,-1.355,3.35,-1.555
AddFace2,0,1,3,2
GenerateNormals,,,,

LoadTexture,TrainVision2.bmp,,
SetTextureCoordinates,0,1,0.997
SetTextureCoordinates,1,1,0.003
SetTextureCoordinates,2,0,0.997
SetTextureCoordinates,3,0,0.003

CreateMeshBuilder,,;//右側4奥側面,
AddVertex,-1.250,3.02,-3.130
AddVertex,-1.150,3.35,-3.130
AddVertex,-1.355,3.02,-3.130
AddVertex,-1.355,3.35,-3.130
AddFace2,0,1,3,2
GenerateNormals,,,,

LoadTexture,TrainVision2.bmp,,
SetTextureCoordinates,0,1,0.997
SetTextureCoordinates,1,1,0.003
SetTextureCoordinates,2,0,0.997
SetTextureCoordinates,3,0,0.003

;------ドア横手すり------,,,
CreateMeshBuilder,,;//右側1右面,
Cylinder,6,0.025,0.025,2
Generatenormals,,,,

Setcolor,150,150,150,
Translate,1.3,2,-17.835,

CreateMeshBuilder,,;//右側1左側,
Cylinder,6,0.025,0.025,2
Generatenormals,,,,

Setcolor,150,150,150,
Translate,1.3,2,-16.460,

CreateMeshBuilder,,;//左側1右面,
Cylinder,6,0.025,0.025,2
Generatenormals,,,,

Setcolor,150,150,150,
Translate,-1.3,2,-17.835,

CreateMeshBuilder,,;//左側1左側,
Cylinder,6,0.025,0.025,2
Generatenormals,,,,

Setcolor,150,150,150,
Translate,-1.3,2,-16.460,

CreateMeshBuilder,,;//右側2右面,
Cylinder,6,0.025,0.025,2
Generatenormals,,,,

Setcolor,150,150,150,
Translate,1.3,2,-12.900,

CreateMeshBuilder,,;//右側2左側,
Cylinder,6,0.025,0.025,2
Generatenormals,,,,

Setcolor,150,150,150,
Translate,1.3,2,-11.525,

CreateMeshBuilder,,;//左側2右面,
Cylinder,6,0.025,0.025,2
Generatenormals,,,,

Setcolor,150,150,150,
Translate,-1.3,2,-12.900,

CreateMeshBuilder,,;//左側2左側,
Cylinder,6,0.025,0.025,2
Generatenormals,,,,

Setcolor,150,150,150,
Translate,-1.3,2,-11.525,

CreateMeshBuilder,,;//右側3右面,
Cylinder,6,0.025,0.025,2
Generatenormals,,,,

Setcolor,150,150,150,
Translate,1.3,2,-7.965,

CreateMeshBuilder,,;//右側3左側,
Cylinder,6,0.025,0.025,2
Generatenormals,,,,

Setcolor,150,150,150,
Translate,1.3,2,-6.590,

CreateMeshBuilder,,;//左側3右面,
Cylinder,6,0.025,0.025,2
Generatenormals,,,,

Setcolor,150,150,150,
Translate,-1.3,2,-7.965,

CreateMeshBuilder,,;//左側3左側,
Cylinder,6,0.025,0.025,2
Generatenormals,,,,

Setcolor,150,150,150,
Translate,-1.3,2,-6.590,

CreateMeshBuilder,,;//右側4右面,
Cylinder,6,0.025,0.025,2
Generatenormals,,,,

Setcolor,150,150,150,
Translate,1.3,2,-3.030,

CreateMeshBuilder,,;//右側4左側,
Cylinder,6,0.025,0.025,2
Generatenormals,,,,

Setcolor,150,150,150,
Translate,1.3,2,-1.655,

CreateMeshBuilder,,;//左側4右面,
Cylinder,6,0.025,0.025,2
Generatenormals,,,,

Setcolor,150,150,150,
Translate,-1.3,2,-3.030,

CreateMeshBuilder,,;//左側4左側,
Cylinder,6,0.025,0.025,2
Generatenormals,,,,

Setcolor,150,150,150,
Translate,-1.3,2,-1.655,

;------座席------,,,
CreateMeshBuilder,,;//左側1背凭面,
AddVertex,1.350,1.95,-19.480
AddVertex,1.255,1.50,-19.480
AddVertex,1.350,1.95,-17.935
AddVertex,1.255,1.50,-17.935
AddFace2,0,1,3,2
GenerateNormals,,,,

LoadTexture,seat3.bmp,,
SetTextureCoordinates,0,1,0.997
SetTextureCoordinates,1,1,0.003
SetTextureCoordinates,2,0,0.997
SetTextureCoordinates,3,0,0.003

CreateMeshBuilder,,;//左側1座面,
AddVertex,0.800,1.50,-19.480
AddVertex,1.250,1.50,-19.480
AddVertex,0.800,1.50,-17.935
AddVertex,1.255,1.50,-17.935
AddFace2,0,1,3,2
GenerateNormals,,,,

LoadTexture,seat3.bmp,,
SetTextureCoordinates,0,1,0.997
SetTextureCoordinates,1,1,0.003
SetTextureCoordinates,2,0,0.997
SetTextureCoordinates,3,0,0.003

CreateMeshBuilder,,;//左側1手前側面,
AddVertex,0.800,1.50,-17.935
AddVertex,1.000,2.20,-17.935
AddVertex,1.355,1.50,-17.935
AddVertex,1.355,2.50,-17.935
AddFace2,0,1,3,2
GenerateNormals,,,,

Setcolor,151,125,128,
SetTextureCoordinates,0,1,0.997
SetTextureCoordinates,1,1,0.003
SetTextureCoordinates,2,0,0.997
SetTextureCoordinates,3,0,0.003


CreateMeshBuilder,,;//右側1背凭面,
AddVertex,-1.350,1.95,-19.480
AddVertex,-1.255,1.50,-19.480
AddVertex,-1.350,1.95,-17.935
AddVertex,-1.255,1.50,-17.935
AddFace2,0,1,3,2
GenerateNormals,,,,

LoadTexture,seat3.bmp,,
SetTextureCoordinates,0,1,0.997
SetTextureCoordinates,1,1,0.003
SetTextureCoordinates,2,0,0.997
SetTextureCoordinates,3,0,0.003

CreateMeshBuilder,,;//右側1座面,
AddVertex,-0.800,1.50,-19.480
AddVertex,-1.250,1.50,-19.480
AddVertex,-0.800,1.50,-17.935
AddVertex,-1.255,1.50,-17.935
AddFace2,0,1,3,2
GenerateNormals,,,,

LoadTexture,seat3.bmp,,
SetTextureCoordinates,0,1,0.997
SetTextureCoordinates,1,1,0.003
SetTextureCoordinates,2,0,0.997
SetTextureCoordinates,3,0,0.003

CreateMeshBuilder,,;//右側1手前側面,
AddVertex,-0.800,1.50,-17.935
AddVertex,-1.000,2.20,-17.935
AddVertex,-1.355,1.50,-17.935
AddVertex,-1.355,2.50,-17.935
AddFace2,0,1,3,2
GenerateNormals,,,,

Setcolor,151,125,128,
SetTextureCoordinates,0,1,0.997
SetTextureCoordinates,1,1,0.003
SetTextureCoordinates,2,0,0.997
SetTextureCoordinates,3,0,0.003

CreateMeshBuilder,,;//左側2背凭面,
AddVertex,1.350,1.95,-16.360
AddVertex,1.255,1.50,-16.360
AddVertex,1.350,1.95,-13.000
AddVertex,1.255,1.50,-13.000
AddFace2,0,1,3,2
GenerateNormals,,,,

LoadTexture,seat7.bmp,,
SetTextureCoordinates,0,1,0.997
SetTextureCoordinates,1,1,0.003
SetTextureCoordinates,2,0,0.997
SetTextureCoordinates,3,0,0.003

CreateMeshBuilder,,;//左側2座面,
AddVertex,0.800,1.50,-16.360
AddVertex,1.250,1.50,-16.360
AddVertex,0.800,1.50,-13.000
AddVertex,1.255,1.50,-13.000
AddFace2,0,1,3,2
GenerateNormals,,,,

LoadTexture,seat7.bmp,,
SetTextureCoordinates,0,1,0.997
SetTextureCoordinates,1,1,0.003
SetTextureCoordinates,2,0,0.997
SetTextureCoordinates,3,0,0.003

CreateMeshBuilder,,;//左側2手前側面,
AddVertex,0.800,1.50,-13.000
AddVertex,1.000,2.20,-13.000
AddVertex,1.355,1.50,-13.000
AddVertex,1.355,2.50,-13.000
AddFace2,0,1,3,2
GenerateNormals,,,,

Setcolor,151,125,128,
SetTextureCoordinates,0,1,0.997
SetTextureCoordinates,1,1,0.003
SetTextureCoordinates,2,0,0.997
SetTextureCoordinates,3,0,0.003

CreateMeshBuilder,,;//左側2奥側面,
AddVertex,0.800,1.50,-16.360
AddVertex,1.000,2.20,-16.360
AddVertex,1.355,1.50,-16.360
AddVertex,1.355,2.50,-16.360
AddFace2,0,1,3,2
GenerateNormals,,,,

Setcolor,151,125,128,
SetTextureCoordinates,0,1,0.997
SetTextureCoordinates,1,1,0.003
SetTextureCoordinates,2,0,0.997
SetTextureCoordinates,3,0,0.003


CreateMeshBuilder,,;//右側2背凭面,
AddVertex,-1.350,1.95,-16.360
AddVertex,-1.255,1.50,-16.360
AddVertex,-1.350,1.95,-13.000
AddVertex,-1.255,1.50,-13.000
AddFace2,0,1,3,2
GenerateNormals,,,,

LoadTexture,seat7.bmp,,
SetTextureCoordinates,0,1,0.997
SetTextureCoordinates,1,1,0.003
SetTextureCoordinates,2,0,0.997
SetTextureCoordinates,3,0,0.003

CreateMeshBuilder,,;//右側2座面,
AddVertex,-0.800,1.50,-16.360
AddVertex,-1.250,1.50,-16.360
AddVertex,-0.800,1.50,-13.000
AddVertex,-1.255,1.50,-13.000
AddFace2,0,1,3,2
GenerateNormals,,,,

LoadTexture,seat7.bmp,,
SetTextureCoordinates,0,1,0.997
SetTextureCoordinates,1,1,0.003
SetTextureCoordinates,2,0,0.997
SetTextureCoordinates,3,0,0.003

CreateMeshBuilder,,;//右側2手前側面,
AddVertex,-0.800,1.50,-13.000
AddVertex,-1.000,2.20,-13.000
AddVertex,-1.355,1.50,-13.000
AddVertex,-1.355,2.50,-13.000
AddFace2,0,1,3,2
GenerateNormals,,,,

Setcolor,151,125,128,
SetTextureCoordinates,0,1,0.997
SetTextureCoordinates,1,1,0.003
SetTextureCoordinates,2,0,0.997
SetTextureCoordinates,3,0,0.003

CreateMeshBuilder,,;//右側2奥側面,
AddVertex,-0.800,1.50,-16.360
AddVertex,-1.000,2.20,-16.360
AddVertex,-1.355,1.50,-16.360
AddVertex,-1.355,2.50,-16.360
AddFace2,0,1,3,2
GenerateNormals,,,,

Setcolor,151,125,128,
SetTextureCoordinates,0,1,0.997
SetTextureCoordinates,1,1,0.003
SetTextureCoordinates,2,0,0.997
SetTextureCoordinates,3,0,0.003


CreateMeshBuilder,,;//左側3背凭面,
AddVertex,1.350,1.95,-11.425
AddVertex,1.255,1.50,-11.425
AddVertex,1.350,1.95,-8.065
AddVertex,1.255,1.50,-8.065
AddFace2,0,1,3,2
GenerateNormals,,,,

LoadTexture,seat7.bmp,,
SetTextureCoordinates,0,1,0.997
SetTextureCoordinates,1,1,0.003
SetTextureCoordinates,2,0,0.997
SetTextureCoordinates,3,0,0.003

CreateMeshBuilder,,;//左側3座面,
AddVertex,0.800,1.50,-11.425
AddVertex,1.250,1.50,-11.425
AddVertex,0.800,1.50,-8.065
AddVertex,1.255,1.50,-8.065
AddFace2,0,1,3,2
GenerateNormals,,,,

LoadTexture,seat7.bmp,,
SetTextureCoordinates,0,1,0.997
SetTextureCoordinates,1,1,0.003
SetTextureCoordinates,2,0,0.997
SetTextureCoordinates,3,0,0.003

CreateMeshBuilder,,;//左側3手前側面,
AddVertex,0.800,1.50,-8.065
AddVertex,1.000,2.20,-8.065
AddVertex,1.355,1.50,-8.065
AddVertex,1.355,2.50,-8.065
AddFace2,0,1,3,2
GenerateNormals,,,,

Setcolor,151,125,128,
SetTextureCoordinates,0,1,0.997
SetTextureCoordinates,1,1,0.003
SetTextureCoordinates,2,0,0.997
SetTextureCoordinates,3,0,0.003

CreateMeshBuilder,,;//左側3奥側面,
AddVertex,0.800,1.50,-11.425
AddVertex,1.000,2.20,-11.425
AddVertex,1.355,1.50,-11.425
AddVertex,1.355,2.50,-11.425
AddFace2,0,1,3,2
GenerateNormals,,,,

Setcolor,151,125,128,
SetTextureCoordinates,0,1,0.997
SetTextureCoordinates,1,1,0.003
SetTextureCoordinates,2,0,0.997
SetTextureCoordinates,3,0,0.003


CreateMeshBuilder,,;//右側3背凭面,
AddVertex,-1.350,1.95,-11.425
AddVertex,-1.255,1.50,-11.425
AddVertex,-1.350,1.95,-8.065
AddVertex,-1.255,1.50,-8.065
AddFace2,0,1,3,2
GenerateNormals,,,,

LoadTexture,seat7.bmp,,
SetTextureCoordinates,0,1,0.997
SetTextureCoordinates,1,1,0.003
SetTextureCoordinates,2,0,0.997
SetTextureCoordinates,3,0,0.003

CreateMeshBuilder,,;//右側3座面,
AddVertex,-0.800,1.50,-11.425
AddVertex,-1.250,1.50,-11.425
AddVertex,-0.800,1.50,-8.065
AddVertex,-1.255,1.50,-8.065
AddFace2,0,1,3,2
GenerateNormals,,,,

LoadTexture,seat7.bmp,,
SetTextureCoordinates,0,1,0.997
SetTextureCoordinates,1,1,0.003
SetTextureCoordinates,2,0,0.997
SetTextureCoordinates,3,0,0.003

CreateMeshBuilder,,;//右側3手前側面,
AddVertex,-0.800,1.50,-8.065
AddVertex,-1.000,2.20,-8.065
AddVertex,-1.355,1.50,-8.065
AddVertex,-1.355,2.50,-8.065
AddFace2,0,1,3,2
GenerateNormals,,,,

Setcolor,151,125,128,
SetTextureCoordinates,0,1,0.997
SetTextureCoordinates,1,1,0.003
SetTextureCoordinates,2,0,0.997
SetTextureCoordinates,3,0,0.003

CreateMeshBuilder,,;//右側3奥側面,
AddVertex,-0.800,1.50,-11.425
AddVertex,-1.000,2.20,-11.425
AddVertex,-1.355,1.50,-11.425
AddVertex,-1.355,2.50,-11.425
AddFace2,0,1,3,2
GenerateNormals,,,,

Setcolor,151,125,128,
SetTextureCoordinates,0,1,0.997
SetTextureCoordinates,1,1,0.003
SetTextureCoordinates,2,0,0.997
SetTextureCoordinates,3,0,0.003


CreateMeshBuilder,,;//左側4背凭面,
AddVertex,1.350,1.95,-6.490
AddVertex,1.255,1.50,-6.490
AddVertex,1.350,1.95,-3.130
AddVertex,1.255,1.50,-3.130
AddFace2,0,1,3,2
GenerateNormals,,,,

LoadTexture,seat7.bmp,,
SetTextureCoordinates,0,1,0.997
SetTextureCoordinates,1,1,0.003
SetTextureCoordinates,2,0,0.997
SetTextureCoordinates,3,0,0.003

CreateMeshBuilder,,;//左側4座面,
AddVertex,0.800,1.50,-6.490
AddVertex,1.250,1.50,-6.490
AddVertex,0.800,1.50,-3.130
AddVertex,1.255,1.50,-3.130
AddFace2,0,1,3,2
GenerateNormals,,,,

LoadTexture,seat7.bmp,,
SetTextureCoordinates,0,1,0.997
SetTextureCoordinates,1,1,0.003
SetTextureCoordinates,2,0,0.997
SetTextureCoordinates,3,0,0.003

CreateMeshBuilder,,;//左側4手前側面,
AddVertex,0.800,1.50,-3.130
AddVertex,1.000,2.20,-3.130
AddVertex,1.355,1.50,-3.130
AddVertex,1.355,2.50,-3.130
AddFace2,0,1,3,2
GenerateNormals,,,,

Setcolor,151,125,128,
SetTextureCoordinates,0,1,0.997
SetTextureCoordinates,1,1,0.003
SetTextureCoordinates,2,0,0.997
SetTextureCoordinates,3,0,0.003

CreateMeshBuilder,,;//左側4奥側面,
AddVertex,0.800,1.50,-6.490
AddVertex,1.000,2.20,-6.490
AddVertex,1.355,1.50,-6.490
AddVertex,1.355,2.50,-6.490
AddFace2,0,1,3,2
GenerateNormals,,,,

Setcolor,151,125,128,
SetTextureCoordinates,0,1,0.997
SetTextureCoordinates,1,1,0.003
SetTextureCoordinates,2,0,0.997
SetTextureCoordinates,3,0,0.003


CreateMeshBuilder,,;//右側4背凭面,
AddVertex,-1.350,1.95,-6.490
AddVertex,-1.255,1.50,-6.490
AddVertex,-1.350,1.95,-3.130
AddVertex,-1.255,1.50,-3.130
AddFace2,0,1,3,2
GenerateNormals,,,,

LoadTexture,seat7.bmp,,
SetTextureCoordinates,0,1,0.997
SetTextureCoordinates,1,1,0.003
SetTextureCoordinates,2,0,0.997
SetTextureCoordinates,3,0,0.003

CreateMeshBuilder,,;//右側4座面,
AddVertex,-0.800,1.50,-6.490
AddVertex,-1.250,1.50,-6.490
AddVertex,-0.800,1.50,-3.130
AddVertex,-1.255,1.50,-3.130
AddFace2,0,1,3,2
GenerateNormals,,,,

LoadTexture,seat7.bmp,,
SetTextureCoordinates,0,1,0.997
SetTextureCoordinates,1,1,0.003
SetTextureCoordinates,2,0,0.997
SetTextureCoordinates,3,0,0.003

CreateMeshBuilder,,;//右側4手前側面,
AddVertex,-0.800,1.50,-3.130
AddVertex,-1.000,2.20,-3.130
AddVertex,-1.355,1.50,-3.130
AddVertex,-1.355,2.50,-3.130
AddFace2,0,1,3,2
GenerateNormals,,,,

Setcolor,151,125,128,
SetTextureCoordinates,0,1,0.997
SetTextureCoordinates,1,1,0.003
SetTextureCoordinates,2,0,0.997
SetTextureCoordinates,3,0,0.003

CreateMeshBuilder,,;//右側4奥側面,
AddVertex,-0.800,1.50,-6.490
AddVertex,-1.000,2.20,-6.490
AddVertex,-1.355,1.50,-6.490
AddVertex,-1.355,2.50,-6.490
AddFace2,0,1,3,2
GenerateNormals,,,,

Setcolor,151,125,128,
SetTextureCoordinates,0,1,0.997
SetTextureCoordinates,1,1,0.003
SetTextureCoordinates,2,0,0.997
SetTextureCoordinates,3,0,0.003


CreateMeshBuilder,,;//左側5背凭面,
AddVertex,1.350,1.95,-1.555
AddVertex,1.255,1.50,-1.555
AddVertex,1.350,1.95,-0.020
AddVertex,1.255,1.50,-0.020
AddFace2,0,1,3,2
GenerateNormals,,,,

LoadTexture,seat3.bmp,,
SetTextureCoordinates,0,1,0.997
SetTextureCoordinates,1,1,0.003
SetTextureCoordinates,2,0,0.997
SetTextureCoordinates,3,0,0.003

CreateMeshBuilder,,;//左側5座面,
AddVertex,0.800,1.50,-1.555
AddVertex,1.250,1.50,-1.555
AddVertex,0.800,1.50,-0.020
AddVertex,1.255,1.50,-0.020
AddFace2,0,1,3,2
GenerateNormals,,,,

LoadTexture,seat3.bmp,,
SetTextureCoordinates,0,1,0.997
SetTextureCoordinates,1,1,0.003
SetTextureCoordinates,2,0,0.997
SetTextureCoordinates,3,0,0.003

CreateMeshBuilder,,;//左側5奥側面,
AddVertex,0.800,1.50,-1.555
AddVertex,1.000,2.20,-1.555
AddVertex,1.355,1.50,-1.555
AddVertex,1.355,2.50,-1.555
AddFace2,0,1,3,2
GenerateNormals,,,,

Setcolor,151,125,128,
SetTextureCoordinates,0,1,0.997
SetTextureCoordinates,1,1,0.003
SetTextureCoordinates,2,0,0.997
SetTextureCoordinates,3,0,0.003


CreateMeshBuilder,,;//右側5背凭面,
AddVertex,-1.350,1.95,-1.555
AddVertex,-1.255,1.50,-1.555
AddVertex,-1.350,1.95,-0.020
AddVertex,-1.255,1.50,-0.020
AddFace2,0,1,3,2
GenerateNormals,,,,

LoadTexture,seat3.bmp,,
SetTextureCoordinates,0,1,0.997
SetTextureCoordinates,1,1,0.003
SetTextureCoordinates,2,0,0.997
SetTextureCoordinates,3,0,0.003

CreateMeshBuilder,,;//右側5座面,
AddVertex,-0.800,1.50,-1.555
AddVertex,-1.250,1.50,-1.555
AddVertex,-0.800,1.50,-0.020
AddVertex,-1.255,1.50,-0.020
AddFace2,0,1,3,2
GenerateNormals,,,,

LoadTexture,seat3.bmp,,
SetTextureCoordinates,0,1,0.997
SetTextureCoordinates,1,1,0.003
SetTextureCoordinates,2,0,0.997
SetTextureCoordinates,3,0,0.003

CreateMeshBuilder,,;//右側5奥側面,
AddVertex,-0.800,1.50,-1.555
AddVertex,-1.000,2.20,-1.555
AddVertex,-1.355,1.50,-1.555
AddVertex,-1.355,2.50,-1.555
AddFace2,0,1,3,2
GenerateNormals,,,,

Setcolor,151,125,128,
SetTextureCoordinates,0,1,0.997
SetTextureCoordinates,1,1,0.003
SetTextureCoordinates,2,0,0.997
SetTextureCoordinates,3,0,0.003

;------座席横手すり------,,,
CreateMeshBuilder,,;//右側1右面,
Cylinder,6,0.025,0.025,1.50
Generatenormals,,,,

Setcolor,150,150,150,
Translate,0.800,2.25,-17.935,

CreateMeshBuilder,,;//右側1右面,
Cylinder,6,0.025,0.025,1.50
Generatenormals,,,,

Setcolor,150,150,150,
Translate,0.800,2.25,-16.360,

CreateMeshBuilder,,;//左側1右面,
Cylinder,6,0.025,0.025,1.50
Generatenormals,,,,

Setcolor,150,150,150,
Translate,-0.800,2.25,-17.935,

CreateMeshBuilder,,;//左側1右面,
Cylinder,6,0.025,0.025,1.50
Generatenormals,,,,

Setcolor,150,150,150,
Translate,-0.800,2.25,-16.360,

CreateMeshBuilder,,;//右側2右面,
Cylinder,6,0.025,0.025,1.50
Generatenormals,,,,

Setcolor,150,150,150,
Translate,0.800,2.25,-13.000,

CreateMeshBuilder,,;//右側2右面,
Cylinder,6,0.025,0.025,1.50
Generatenormals,,,,

Setcolor,150,150,150,
Translate,0.800,2.25,-11.425,

CreateMeshBuilder,,;//左側2右面,
Cylinder,6,0.025,0.025,1.50
Generatenormals,,,,

Setcolor,150,150,150,
Translate,-0.800,2.25,-13.000,

CreateMeshBuilder,,;//左側2右面,
Cylinder,6,0.025,0.025,1.50
Generatenormals,,,,

Setcolor,150,150,150,
Translate,-0.800,2.25,-11.425,

CreateMeshBuilder,,;//右側3右面,
Cylinder,6,0.025,0.025,1.50
Generatenormals,,,,

Setcolor,150,150,150,
Translate,0.800,2.25,-8.065,

CreateMeshBuilder,,;//右側3右面,
Cylinder,6,0.025,0.025,1.50
Generatenormals,,,,

Setcolor,150,150,150,
Translate,0.800,2.25,-6.490,

CreateMeshBuilder,,;//左側3右面,
Cylinder,6,0.025,0.025,1.50
Generatenormals,,,,

Setcolor,150,150,150,
Translate,-0.800,2.25,-8.065,

CreateMeshBuilder,,;//左側3右面,
Cylinder,6,0.025,0.025,1.50
Generatenormals,,,,

Setcolor,150,150,150,
Translate,-0.800,2.25,-6.490,

CreateMeshBuilder,,;//右側4右面,
Cylinder,6,0.025,0.025,1.50
Generatenormals,,,,

Setcolor,150,150,150,
Translate,0.800,2.25,-3.130,

CreateMeshBuilder,,;//右側4右面,
Cylinder,6,0.025,0.025,1.50
Generatenormals,,,,

Setcolor,150,150,150,
Translate,0.800,2.25,-1.555,

CreateMeshBuilder,,;//左側4右面,
Cylinder,6,0.025,0.025,1.50
Generatenormals,,,,

Setcolor,150,150,150,
Translate,-0.800,2.25,-3.130,

CreateMeshBuilder,,;//左側4右面,
Cylinder,6,0.025,0.025,1.50
Generatenormals,,,,

Setcolor,150,150,150,
Translate,-0.800,2.25,-1.555,


;------網棚------,,,
CreateMeshBuilder,,;//左側1,
AddVertex,0.800,3.00,-19.480
AddVertex,1.250,2.95,-19.480
AddVertex,0.800,3.00,-17.935
AddVertex,1.255,2.95,-17.935
AddFace2,0,1,3,2
GenerateNormals,,,,
SetDecalTransparentColor,0,0,0,黒透過

LoadTexture,rack.bmp,,
SetTextureCoordinates,0,1,0.997
SetTextureCoordinates,1,1,0.003
SetTextureCoordinates,2,0,0.997
SetTextureCoordinates,3,0,0.003

CreateMeshBuilder,,;//右側1,
AddVertex,-0.800,3.00,-19.480
AddVertex,-1.250,2.95,-19.480
AddVertex,-0.800,3.00,-17.935
AddVertex,-1.255,2.95,-17.935
AddFace2,0,1,3,2
GenerateNormals,,,,
SetDecalTransparentColor,0,0,0,黒透過

LoadTexture,rack.bmp,,
SetTextureCoordinates,0,1,0.997
SetTextureCoordinates,1,1,0.003
SetTextureCoordinates,2,0,0.997
SetTextureCoordinates,3,0,0.003

CreateMeshBuilder,,;//左側2,
AddVertex,0.800,3.00,-16.360
AddVertex,1.250,2.95,-16.360
AddVertex,0.800,3.00,-13.000
AddVertex,1.255,2.95,-13.000
AddFace2,0,1,3,2
GenerateNormals,,,,
SetDecalTransparentColor,0,0,0,黒透過

LoadTexture,rack.bmp,,
SetTextureCoordinates,0,1,0.997
SetTextureCoordinates,1,1,0.003
SetTextureCoordinates,2,0,0.997
SetTextureCoordinates,3,0,0.003

CreateMeshBuilder,,;//右側2,
AddVertex,-0.800,3.00,-16.360
AddVertex,-1.250,2.95,-16.360
AddVertex,-0.800,3.00,-13.000
AddVertex,-1.255,2.95,-13.000
AddFace2,0,1,3,2
GenerateNormals,,,,
SetDecalTransparentColor,0,0,0,黒透過

LoadTexture,rack.bmp,,
SetTextureCoordinates,0,1,0.997
SetTextureCoordinates,1,1,0.003
SetTextureCoordinates,2,0,0.997
SetTextureCoordinates,3,0,0.003

CreateMeshBuilder,,;//左側3,
AddVertex,0.800,3.00,-11.425
AddVertex,1.250,2.95,-11.425
AddVertex,0.800,3.00,-8.065
AddVertex,1.255,2.95,-8.065
AddFace2,0,1,3,2
GenerateNormals,,,,
SetDecalTransparentColor,0,0,0,黒透過

LoadTexture,rack.bmp,,
SetTextureCoordinates,0,1,0.997
SetTextureCoordinates,1,1,0.003
SetTextureCoordinates,2,0,0.997
SetTextureCoordinates,3,0,0.003

CreateMeshBuilder,,;//右側3,
AddVertex,-0.800,3.00,-11.425
AddVertex,-1.250,2.95,-11.425
AddVertex,-0.800,3.00,-8.065
AddVertex,-1.255,2.95,-8.065
AddFace2,0,1,3,2
GenerateNormals,,,,
SetDecalTransparentColor,0,0,0,黒透過

LoadTexture,rack.bmp,,
SetTextureCoordinates,0,1,0.997
SetTextureCoordinates,1,1,0.003
SetTextureCoordinates,2,0,0.997
SetTextureCoordinates,3,0,0.003

CreateMeshBuilder,,;//左側4,
AddVertex,0.800,3.00,-6.490
AddVertex,1.250,2.95,-6.490
AddVertex,0.800,3.00,-3.130
AddVertex,1.255,2.95,-3.130
AddFace2,0,1,3,2
GenerateNormals,,,,
SetDecalTransparentColor,0,0,0,黒透過

LoadTexture,rack.bmp,,
SetTextureCoordinates,0,1,0.997
SetTextureCoordinates,1,1,0.003
SetTextureCoordinates,2,0,0.997
SetTextureCoordinates,3,0,0.003

CreateMeshBuilder,,;//右側4,
AddVertex,-0.800,3.00,-6.490
AddVertex,-1.250,2.95,-6.490
AddVertex,-0.800,3.00,-3.130
AddVertex,-1.255,2.95,-3.130
AddFace2,0,1,3,2
GenerateNormals,,,,
SetDecalTransparentColor,0,0,0,黒透過

LoadTexture,rack.bmp,,
SetTextureCoordinates,0,1,0.997
SetTextureCoordinates,1,1,0.003
SetTextureCoordinates,2,0,0.997
SetTextureCoordinates,3,0,0.003

CreateMeshBuilder,,;//左側5,
AddVertex,0.800,3.00,-1.555
AddVertex,1.250,2.95,-1.555
AddVertex,0.800,3.00,-0.22
AddVertex,1.255,2.95,-0.22
AddFace2,0,1,3,2
GenerateNormals,,,,
SetDecalTransparentColor,0,0,0,黒透過

LoadTexture,rack.bmp,,
SetTextureCoordinates,0,1,0.997
SetTextureCoordinates,1,1,0.003
SetTextureCoordinates,2,0,0.997
SetTextureCoordinates,3,0,0.003

CreateMeshBuilder,,;//右側5,
AddVertex,-0.800,3.00,-1.555
AddVertex,-1.250,2.95,-1.555
AddVertex,-0.800,3.00,-0.22
AddVertex,-1.255,2.95,-0.22
AddFace2,0,1,3,2
GenerateNormals,,,,
SetDecalTransparentColor,0,0,0,黒透過

LoadTexture,rack.bmp,,
SetTextureCoordinates,0,1,0.997
SetTextureCoordinates,1,1,0.003
SetTextureCoordinates,2,0,0.997
SetTextureCoordinates,3,0,0.003

;------かもい------,,,

CreateMeshBuilder,,;//前手前側面,
AddVertex,1.34,3.10,-19.28
AddVertex,1.34,3.35,-19.28
AddVertex,-1.34,3.10,-19.28
AddVertex,-1.34,3.35,-19.28
AddFace2,0,1,3,2
GenerateNormals,,,,

Setcolor,95,78,80,
SetTextureCoordinates,0,1,0.997
SetTextureCoordinates,1,1,0.003
SetTextureCoordinates,2,0,0.997
SetTextureCoordinates,3,0,0.003

CreateMeshBuilder,,;//前下側面,
AddVertex,1.34,3.10,-19.28
AddVertex,1.34,3.10,-19.48
AddVertex,-1.34,3.10,-19.28
AddVertex,-1.34,3.10,-19.48
AddFace2,0,1,3,2
GenerateNormals,,,,

Setcolor,95,78,80,
SetTextureCoordinates,0,1,0.997
SetTextureCoordinates,1,1,0.003
SetTextureCoordinates,2,0,0.997
SetTextureCoordinates,3,0,0.003

CreateMeshBuilder,,;//後奥側面,
AddVertex,1.34,3.10,-0.220
AddVertex,1.34,3.35,-0.220
AddVertex,-1.34,3.10,-0.220
AddVertex,-1.34,3.35,-0.220
AddFace2,0,1,3,2
GenerateNormals,,,,

Setcolor,95,78,80,
SetTextureCoordinates,0,1,0.997
SetTextureCoordinates,1,1,0.003
SetTextureCoordinates,2,0,0.997
SetTextureCoordinates,3,0,0.003

CreateMeshBuilder,,;//後下側面,
AddVertex,1.34,3.10,-0.020
AddVertex,1.34,3.10,-0.220
AddVertex,-1.34,3.10,-0.020
AddVertex,-1.34,3.10,-0.220
AddFace2,0,1,3,2
GenerateNormals,,,,

Setcolor,95,78,80,
SetTextureCoordinates,0,1,0.997
SetTextureCoordinates,1,1,0.003
SetTextureCoordinates,2,0,0.997
SetTextureCoordinates,3,0,0.003


;------openBVE用------,,,,
translateall,0,0,10
rotateall,0,1,0,180
;openBVEの運転車両用として使う場合は上記;TranslateAllの;を消去してください。,,,,

;（Ｃ）２００９ ＲＯＮ,,,,
