; Animation by Charles Y.A. & Gilang Taxakha
; Exterior modified by Nurachman_cc20335
; Numbering system by Charles

[Object]
Position = 0, 0, 0
States = tokyu8500-8804.csv

[object]
Position = 0, 0.44, -7
states=wheel.csv
RotateXFunction = value + mod[(speedometer * delta),2.7] / 2.7 * 3.14 * 2

[object]
Position = 0, 0.44, -4.8
states=wheel.csv
RotateXFunction = value + mod[(speedometer * delta),2.7] / 2.7 * 3.14 * 2

[object]
Position = 0, 0.44, 8.9
states=wheel.csv
RotateXFunction = value + mod[(speedometer * delta),2.7] / 2.7 * 3.14 * 2

[object]
Position = 0, 0.44, 6.7
states=wheel.csv
RotateXFunction = value + mod[(speedometer * delta),2.7] / 2.7 * 3.14 * 2

[Object]
Position = 0, 0, 10.715
States = door1.csv
TranslateXDirection = 0, 0, 1
TranslateXFunction = leftdoors * 0.7 

[Object]
Position = 0, 0, 10.715
States = door1-2.csv
TranslateXDirection = 0, 0, 1
TranslateXFunction = rightdoors * 0.7 

[Object]
Position = 0, 0, 10.035
States = door2.csv
TranslateXDirection = 0, 0, -1
TranslateXFunction = leftdoors * 0.7 

[Object]
Position = 0, 0, 10.035
States = door2-2.csv
TranslateXDirection = 0, 0, -1
TranslateXFunction = rightdoors * 0.7 

[object]
States = chair1.csv
Position = 0,0,1.2
StateFunction = pluginstate[53] & pluginstate[104]

[Object]
States = displayL2.csv
Position=0,0,0.98
TextureShiftXFunction = -0.05 * time
RefreshRate = 0.1

[Object]
States = ikisaki.csv
Position = 0,0,1.195

[Object]
States = displayR2.csv
Position = 0,0,0.97
TextureShiftXFunction = 0.05 * time
RefreshRate = 0.1
