CreateMeshBuilder,,;//左側面,,
AddVertex,1.4,1,-19.5,
AddVertex,1.4,3.35,-19.5,
AddVertex,1.4,3.35,0,
AddVertex,1.4,1,0,
AddFace,0,1,2,3
GenerateNormals,,,,

LoadTexture,side1.bmp,,,
SetTextureCoordinates,0,0.001,1,
SetTextureCoordinates,1,0.001,0.01,
SetTextureCoordinates,2,1,0.01,
SetTextureCoordinates,3,1,1,
SetDecalTransparentColor,255,255,255,

CreateMeshBuilder,,;//右側面,,
AddVertex,1.405,3.25,-2.125,
AddVertex,1.405,3.3,-2.125,
AddVertex,1.405,3.3,-1.825,
AddVertex,1.405,3.25,-1.825,
AddFace2,1,2,3,0
GenerateNormals,,,,

LoadTexture,display.bmp,,,
SetTextureCoordinates,0,0.001,1,
SetTextureCoordinates,1,0.001,0.01,
SetTextureCoordinates,2,1,0.01,
SetTextureCoordinates,3,1,1,

CreateMeshBuilder,,;//右側面,,
AddVertex,-1.365,3.17,-7.955,
AddVertex,-1.365,3.27,-7.955,
AddVertex,-1.365,3.27,-6.655,
AddVertex,-1.365,3.17,-6.655,
AddFace2,1,2,3,0
GenerateNormals,,,,
LoadTexture,display.bmp,,,
SetTextureCoordinates,0,0.001,1,
SetTextureCoordinates,1,0.001,0.01,
SetTextureCoordinates,2,1,0.01,
SetTextureCoordinates,3,1,1,

CreateMeshBuilder,,;//右側面,,
AddVertex,-1.365,3.17,-12.775,
AddVertex,-1.365,3.27,-12.775,
AddVertex,-1.365,3.27,-11.475,
AddVertex,-1.365,3.17,-11.475,
AddFace2,1,2,3,0
GenerateNormals,,,,

LoadTexture,display.bmp,,,
SetTextureCoordinates,0,0.001,1,
SetTextureCoordinates,1,0.001,0.01,
SetTextureCoordinates,2,1,0.01,
SetTextureCoordinates,3,1,1,

CreateMeshBuilder,,;//右側面,,
AddVertex,-1.365,3.17,-17.675,
AddVertex,-1.365,3.27,-17.675,
AddVertex,-1.365,3.27,-16.375,
AddVertex,-1.365,3.17,-16.375,
AddFace2,1,2,3,0
GenerateNormals,,,,

LoadTexture,display.bmp,,,
SetTextureCoordinates,0,0.001,1,
SetTextureCoordinates,1,0.001,0.01,
SetTextureCoordinates,2,1,0.01,
SetTextureCoordinates,3,1,1,

TranslateAll,0,0,9.75
RotateAll,0,1,0,180