CreateMeshBuilder
AddVertex, -1.4, -5, 0
AddVertex, 1.4, -5, 0
AddVertex, 1.4, 2, 0
AddVertex, -1.4, 2, 0
AddFace2, 0, 1, 2, 3
GenerateNormals
LoadTexture, top.bmp
SetTextureCoordinates, 0, 0, 1
SetTextureCoordinates, 1, 1, 1
SetTextureCoordinates, 2, 1, 0 
SetTextureCoordinates, 3, 0, 0
SetDecalTransparentColor, 0, 0, 255

CreateMeshBuilder
AddVertex, 1.4, -5, 0
AddVertex, 1.4, -5, -24.42
AddVertex, 1.4, 2, -24.42
AddVertex, 1.4, 2, 0
AddFace2, 0, 1, 2, 3
GenerateNormals
LoadTexture, migi.bmp
SetTextureCoordinates, 0, 0, 1
SetTextureCoordinates, 1, 1, 1
SetTextureCoordinates, 2, 1, 0 
SetTextureCoordinates, 3, 0, 0
SetDecalTransparentColor, 0, 0, 255


CreateMeshBuilder
AddVertex, -1.4, -5, 0
AddVertex, -1.4, -5, -24.42
AddVertex, -1.4, 2, -24.42
AddVertex, -1.4, 2, 0
AddFace2, 0, 1, 2, 3
GenerateNormals
LoadTexture, hidari.bmp
SetTextureCoordinates, 0, 1, 1
SetTextureCoordinates, 1, 0, 1
SetTextureCoordinates, 2, 0, 0 
SetTextureCoordinates, 3, 1, 0
SetDecalTransparentColor, 0, 0, 255

CreateMeshBuilder
AddVertex, -1.4, -5, -24.42
AddVertex, 1.4, -5, -24.42
AddVertex, 1.4, 2, -24.42
AddVertex, -1.4, 2, -24.42
AddFace2, 0, 1, 2, 3
GenerateNormals
LoadTexture, sent.bmp
SetTextureCoordinates, 0, 0, 1
SetTextureCoordinates, 1, 1, 1
SetTextureCoordinates, 2, 1, 0 
SetTextureCoordinates, 3, 0, 0
SetDecalTransparentColor, 0, 0, 255

CreateMeshBuilder
AddVertex, 1.4, 2, 0
AddVertex, -1.4, 2, 0
AddVertex, 1.4, 2, -24.42
AddVertex, -1.4, 2, -24.42
AddFace2, 0, 1, 3, 2
LoadTexture, ue.bmp
SetTextureCoordinates, 0, 0, 1
SetTextureCoordinates, 1, 0, 0
SetTextureCoordinates, 2, 1, 1 
SetTextureCoordinates, 3, 1, 0
SetDecalTransparentColor, 0, 0, 255












