[object]
States = 1995_m2.csv

[object]
States = 1995_m2_int_dk.csv, 1995_m2_int.csv
StateFunction = pluginstate[53] & pluginstate[104]

[object]
states = bogie.csv
Position = 0, 0.30, -6.3
RotateXFunction = value + delta * speedometer / 0.30

[object]
states = bogie.csv
Position = 0, 0.30, -4.4
RotateXFunction = value + delta * speedometer / 0.30

[object]
states = bogie.csv
Position = 0, 0.30, 4.4
RotateXFunction = value + delta * speedometer / 0.30

[object]
states = bogie.csv
Position = 0, 0.30, 6.3
RotateXFunction = value + delta * speedometer / 0.30

[Object]
Position = 0, 0, -8.15
States = door_l2_dk.csv, door_l2.csv
TranslateZFunction = 0.65 * leftdoors[0]
StateFunction = pluginstate[53] & pluginstate[104] 

[Object]
Position = 0, 0, -8.15
States = door_l_win.csv
TranslateZFunction = 0.65 * leftdoors[0] 
TextureShiftXFunctionRPN =  speed 0.001 * value + 

[Object]
Position = 0, 0, -3.9
States = door_l_dk.csv, door_l.csv
TranslateZFunction = -0.65 * leftdoors[0] 
StateFunction = pluginstate[53] & pluginstate[104]

[Object]
Position = 0, 0, -3.9
States = door_l_win.csv
TranslateZFunction = -0.65 * leftdoors[0] 
TextureShiftXFunctionRPN =  speed 0.001 * value + 

[Object]
Position = 0, 0, -2.7
States = door_l2_dk.csv, door_l2.csv
TranslateZFunction = 0.65 * leftdoors[0] 
StateFunction = pluginstate[53] & pluginstate[104]

[Object]
Position = 0, 0, -2.7
States = door_l_win.csv
TranslateZFunction = 0.65 * leftdoors[0] 
TextureShiftXFunctionRPN =  speed 0.001 * value + 

[Object]
Position = 0, 0, 1.5
States = door_l_dk.csv, door_l.csv
TranslateZFunction = -0.65 * leftdoors[0] 
StateFunction = pluginstate[53] & pluginstate[104]

[Object]
Position = 0, 0, 1.5
States = door_l_win.csv
TranslateZFunction = -0.65 * leftdoors[0] 
TextureShiftXFunctionRPN =  speed 0.001 * value + 

[Object]
Position = 0, 0, 2.7
States = door_l2_dk.csv, door_l2.csv
TranslateZFunction = 0.65 * leftdoors[0] 
StateFunction = pluginstate[53] & pluginstate[104]

[Object]
Position = 0, 0, 2.7
States = door_l_win.csv
TranslateZFunction = 0.65 * leftdoors[0] 
TextureShiftXFunctionRPN =  speed 0.001 * value + 

[Object]
Position = 0, 0, 6.9
States = door_l_dk.csv, door_l.csv
TranslateZFunction = -0.65 * leftdoors[0] 
StateFunction = pluginstate[53] & pluginstate[104]

[Object]
Position = 0, 0, 6.9
States = door_l_win.csv
TranslateZFunction = -0.65 * leftdoors[0] 
TextureShiftXFunctionRPN =  speed 0.001 * value + 

[Object]
Position = 0, 0, -8.15
States = door_r2_dk.csv, door_r2.csv
TranslateZFunction = 0.65 * rightdoors[0] 
StateFunction = pluginstate[53] & pluginstate[104]

[Object]
Position = 0, 0, -8.15
States = door_r_win.csv
TranslateZFunction = 0.65 * rightdoors[0] 
TextureShiftXFunctionRPN =  speed 0.001 * value + 

[Object]
Position = 0, 0, -3.9
States = door_r_dk.csv, door_r.csv
TranslateZFunction = -0.65 * rightdoors[0] 
StateFunction = pluginstate[53] & pluginstate[104]

[Object]
Position = 0, 0, -3.9
States = door_r_win.csv
TranslateZFunction = -0.65 * rightdoors[0] 
TextureShiftXFunctionRPN =  speed 0.001 * value + 

[Object]
Position = 0, 0, -2.7
States = door_r2_dk.csv, door_r2.csv
TranslateZFunction = 0.65 * rightdoors[0] 
StateFunction = pluginstate[53] & pluginstate[104]

[Object]
Position = 0, 0, -2.7
States = door_r_win.csv
TranslateZFunction = 0.65 * rightdoors[0] 
TextureShiftXFunctionRPN =  speed 0.001 * value + 

[Object]
Position = 0, 0, 1.5
States = door_r_dk.csv, door_r.csv
TranslateZFunction = -0.65 * rightdoors[0] 
StateFunction = pluginstate[53] & pluginstate[104]

[Object]
Position = 0, 0, 1.5
States = door_r_win.csv
TranslateZFunction = -0.65 * rightdoors[0] 
TextureShiftXFunctionRPN =  speed 0.001 * value + 

[Object]
Position = 0, 0, 2.7
States = door_r2_dk.csv, door_r2.csv
TranslateZFunction = 0.65 * rightdoors[0] 
StateFunction = pluginstate[53] & pluginstate[104]

[Object]
Position = 0, 0, 2.7
States = door_r_win.csv
TranslateZFunction = 0.65 * rightdoors[0] 
TextureShiftXFunctionRPN =  speed 0.001 * value + 

[Object]
Position = 0, 0, 6.9
States = door_r_dk.csv, door_r.csv
TranslateZFunction = -0.65 * rightdoors[0] 
StateFunction = pluginstate[53] & pluginstate[104]

[Object]
Position = 0, 0, 6.9
States = door_r_win.csv
TranslateZFunction = -0.65 * rightdoors[0] 
TextureShiftXFunctionRPN =  speed 0.001 * value + 

[Object]
States = bil_l_off.csv, bil_l_on.csv
StateFunction = Ceiling[leftdoors[0]]

[Object]
States = bil_r_off.csv, bil_r_on.csv
StateFunction = Ceiling[rightdoors[0]]

[Object]
Position = 0, 0, 0
States = m2_windows.csv
TextureShiftXFunctionRPN =  speed -0.001 * value + 
