;//ＪＲ西日本２０１系大阪環状線（クハ２００）
;------ボディ------
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CreateMeshBuilder,,;//底面,,
AddVertex     ,-1.4,1,-19.45,;
AddVertex     ,-1.4,1,0,;
AddVertex     ,1.4,1,0,;
AddVertex     ,1.4,1,-19.45,;
AddVertex     ,-1.35,1,-19.45,;
AddVertex     ,1.35,1,-19.45,;
AddFace,0,3,2,1;
AddFace,4,5,3,0;
SetColor,0,0,0,;
GenerateNormals,,,,;
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CreateMeshBuilder,,;//前面窓部,,
AddVertex,-1.4,1,-19.45,;
AddVertex,1.4,1,-19.45,;
AddVertex,1.4,3.6,-19.45,;
AddVertex,-1.4,3.6,-19.45,;
AddFace,3,2,1,0;
LoadTexture,dpn.bmp,,,;
SetTextureCoordinates,0,1,1,;
SetTextureCoordinates,1,0,1,;
SetTextureCoordinates,2,0,0,;
SetTextureCoordinates,3,1,0,;
SetDecalTransparentColor,0,0,255,;
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CreateMeshBuilder,,;//前面窓部,,
AddVertex,-1.4,1,0,;
AddVertex,1.4,1,0,;
AddVertex,1.4,3.6,0,;
AddVertex,-1.4,3.6,0,;
AddFace,0,1,2,3;
LoadTexture,blk.bmp,,,;
SetTextureCoordinates,0,1,1,;
SetTextureCoordinates,1,0,1,;
SetTextureCoordinates,2,0,0,;
SetTextureCoordinates,3,1,0,;
SetDecalTransparentColor,0,0,255,;
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CreateMeshBuilder,,;//クーラー,,
AddVertex,-1.3,3.15,-17.7,;
AddVertex,-0.6,3.7,-17.7,;
AddVertex,-1.3,3.15,-15,;
AddVertex,-0.6,3.7,-15,;
AddVertex,1.3,3.15,-17.7,;
AddVertex,0.6,3.7,-17.7,;
AddVertex,1.3,3.15,-15,;
AddVertex,0.6,3.7,-15,;
AddFace,2,3,1,0;
AddFace,3,7,5,1;
AddFace,4,5,7,6;
AddFace,0,1,5,4;
AddFace,6,7,3,2;
Translate,0,0,3.64,;
GenerateNormals,,,,;
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LoadTexture,cooler2.bmp,,,;
SetTextureCoordinates,0,0,0,;
SetTextureCoordinates,1,0.025,0.21,;
SetTextureCoordinates,2,1,0;
SetTextureCoordinates,3,0.975,0.21;
SetTextureCoordinates,4,0,1;
SetTextureCoordinates,5,0.025,0.79;
SetTextureCoordinates,6,1,1;
SetTextureCoordinates,7,0.975,0.79;
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CreateMeshBuilder,,;//連結幌,
AddVertex     ,-0.38,3.2,0.5;
AddVertex     ,-0.38,3.2,0;
AddVertex     ,0.38,3.2,0;
AddVertex     ,0.38,3.2,0.5;
AddVertex     ,0.45,3.13,0;
AddVertex     ,0.45,3.13,0.5;
AddVertex     ,0.45,1.19,0;
AddVertex     ,0.45,1.19,0.5;
AddVertex     ,0.38,1.12,0,;
AddVertex     ,0.38,1.12,0.5,;
AddVertex     ,-0.45,3.13,0.5,;
AddVertex     ,-0.45,3.13,0,;
AddVertex     ,-0.45,1.19,0,;
AddVertex     ,-0.45,1.19,0.5,;
AddVertex     ,-0.38,1.12,0,;
AddVertex     ,-0.38,1.12,0.5,;
AddFace2,0,1,2,3;
AddFace2,4,2,3,5;
AddFace2,6,4,5,7;
AddFace2,8,6,7,9;
AddFace2,1,11,10,0;
AddFace2,11,12,13,10;
AddFace2,12,14,15,13;
AddFace2,8,14,15,9;
GenerateNormals,,,;
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LoadTexture,horo.bmp,,;
SetTextureCoordinates,0,1,0;
SetTextureCoordinates,1,0,1;
SetTextureCoordinates,2,0,1;
SetTextureCoordinates,3,1,0;
SetTextureCoordinates,4,0,1;
SetTextureCoordinates,5,1,0;
SetTextureCoordinates,6,0,5;
SetTextureCoordinates,7,1,0;
SetTextureCoordinates,8,0,1;
SetTextureCoordinates,9,1,0;
SetTextureCoordinates,10,1,0;
SetTextureCoordinates,11,0,1;
SetTextureCoordinates,12,0,5;
SetTextureCoordinates,13,1,0;
SetTextureCoordinates,14,0,1;
SetTextureCoordinates,15,1,0;
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CreateMeshBuilder,,;//左側面,,
AddVertex,1.4,1,-19.45,;
AddVertex,1.4,3.15,-19.45,;
AddVertex,1.4,3.15,0,;
AddVertex,1.4,1,0,;
AddFace,0,1,2,3;
GenerateNormals,,,,;
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LoadTexture,side1.bmp,,,;
SetTextureCoordinates,0,0.0035,1,;
SetTextureCoordinates,1,0.0035,0.003,;
SetTextureCoordinates,2,1.002,0.003,;
SetTextureCoordinates,3,1.002,1,;
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CreateMeshBuilder,,;//右側面,,
AddVertex,-1.4,1,-19.45,;
AddVertex,-1.4,3.15,-19.45,;
AddVertex,-1.4,3.15,0,;
AddVertex,-1.4,1,0,;
AddFace,0,3,2,1;
GenerateNormals,,,,;
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LoadTexture,side1-2.bmp,,;
SetTextureCoordinates,0,0.0035,1;
SetTextureCoordinates,1,0.0035,0.003;
SetTextureCoordinates,2,1.002,0.003;
SetTextureCoordinates,3,1.002,1;
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;------屋根------,,,
CreateMeshBuilder,,;//屋根,
AddVertex,-1.4,3.15,-19.45;
AddVertex,-1.4,3.15,0;
AddVertex,-1,3.35,-19.45;
AddVertex,-1,3.35,0;
AddVertex,-0.7,3.45,-19.45;
AddVertex,-0.7,3.45,0;
AddVertex,-0.4,3.55,-19.45;
AddVertex,-0.4,3.55,0;
AddVertex,0,3.6,-19.45;
AddVertex,0,3.6,0,;
AddVertex,0.4,3.55,-19.45,;
AddVertex,0.4,3.55,0,;
AddVertex,0.7,3.45,-19.45,;
AddVertex,0.7,3.45,0,;
AddVertex,1,3.35,-19.45,;
AddVertex,1,3.35,0,;
AddVertex,1.4,3.15,-19.45,;
AddVertex,1.4,3.15,0,;
AddFace,0,1,3,2;
AddFace,2,3,5,4;
AddFace,4,5,7,6;
AddFace,6,7,9,8;
AddFace,8,9,11,10;
AddFace,10,11,13,12;
AddFace,12,13,15,14;
AddFace,14,15,17,16;
GenerateNormals,,,,;
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LoadTexture,yane.bmp,,,;
SetTextureCoordinates,0,0,1,;
SetTextureCoordinates,1,0,0,;
SetTextureCoordinates,2,0.03,1,;
SetTextureCoordinates,3,0.03,0,;
SetTextureCoordinates,4,0.2,1,;
SetTextureCoordinates,5,0.2,0,;
SetTextureCoordinates,6,0.35,1,;
SetTextureCoordinates,7,0.35,0,;
SetTextureCoordinates,8,0.5,1,;
SetTextureCoordinates,9,0.5,0,;
SetTextureCoordinates,10,0.65,1,;
SetTextureCoordinates,11,0.65,0,;
SetTextureCoordinates,12,0.8,1;
SetTextureCoordinates,13,0.8,0;
SetTextureCoordinates,14,0.97,1;
SetTextureCoordinates,15,0.97,0;
SetTextureCoordinates,16,1,1;
SetTextureCoordinates,17,1,0;
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;------スカート------,,,,
CreateMeshBuilder,,;//スカート,,
AddVertex,-0.9,0.1,-19.42,;
AddVertex,-0.9,1,-19.42,;
AddVertex,0.9,0.1,-19.42,;
AddVertex,0.9,1,-19.42,;
AddVertex,-1.4,0.1,-19.42,;
AddVertex,-1.4,1,-19.42,;
AddVertex,1.4,0.1,-19.42,;
AddVertex,1.4,1,-19.42,;
AddFace2,0,1,3,2;
AddFace2,4,5,1,0;
AddFace2,2,3,7,6;
GenerateNormals,,,,;
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LoadTexture,skart.bmp,,;
SetTextureCoordinates,0,0.15,1;
SetTextureCoordinates,1,0.15,0;
SetTextureCoordinates,2,0.85,1;
SetTextureCoordinates,3,0.85,0;
SetTextureCoordinates,4,0.02,1;
SetTextureCoordinates,5,0.02,0;
SetTextureCoordinates,6,0.98,1;
SetTextureCoordinates,7,0.98,0;
SetDecalTransparentColor,0,0,0;
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CreateMeshBuilder,,;//スカート左側面,
AddVertex,1.37,0.47,-19.4;
AddVertex,1.37,1,-19.4;
AddVertex,1.37,1,-18.95;
AddVertex,1.37,0.47,-18.95,;
AddFace2,0,1,2,3;
GenerateNormals,,,,;
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LoadTexture,skart2.bmp,,,;
SetTextureCoordinates,0,0,1,;
SetTextureCoordinates,1,0,0,;
SetTextureCoordinates,2,1,0,;
SetTextureCoordinates,3,1,1,;
SetDecalTransparentColor,0,0,0,;
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CreateMeshBuilder,,;//スカート右側面,,
AddVertex,-1.37,0.47,-19.4,;
AddVertex,-1.37,1,-19.4,;
AddVertex,-1.37,1,-18.95,;
AddVertex,-1.37,0.47,-18.95,;
AddFace2,0,3,2,1;
GenerateNormals,,,,;
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LoadTexture,skart2.bmp,,,;
SetTextureCoordinates,0,0,1,;
SetTextureCoordinates,1,0,0,;
SetTextureCoordinates,2,1,0,;
SetTextureCoordinates,3,1,1,;
SetDecalTransparentColor,0,0,0,;
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;------連結器------,,,,
CreateMeshBuilder,,;//連結器取付け部,,
AddVertex,-0.57,1,-19.47,;
AddVertex,0.57,1,-19.47,;
AddVertex,0.57,0.62,-19.47,;
AddVertex,-0.57,0.62,-19.47,;
AddVertex,0.53,0.62,-19.47,;
AddVertex,0.53,1,-19.47,;
AddVertex,0.53,1,-19.38,;
AddVertex,0.53,0.62,-19.38,;
AddVertex,-0.53,0.62,-19.48,;
AddVertex,-0.53,1,-19.48,;
AddVertex,-0.53,1,-19.38,;
AddVertex,-0.53,0.62,-19.38,;
AddFace,0,1,2,3;
AddFace,4,5,6,7;
AddFace,8,11,10,9;
GenerateNormals,,,,;
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LoadTexture,front-under.bmp,,,;
SetTextureCoordinates,0,0,0.005;
SetTextureCoordinates,1,1,0.005;
SetTextureCoordinates,2,1,0.995;
SetTextureCoordinates,3,0,0.995;
SetTextureCoordinates,4,0.955,0.995;
SetTextureCoordinates,5,0.955,0.005;
SetTextureCoordinates,6,0.955,0.005;
SetTextureCoordinates,7,0.955,0.995;
SetTextureCoordinates,8,0.955,0.995;
SetTextureCoordinates,9,0.955,0.005;
SetTextureCoordinates,10,0.955,0.005;
SetTextureCoordinates,11,0.955,0.995;
SetDecalTransparentColor,0,0,0;
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CreateMeshBuilder,,;//連結器,
Cube,0.08,0.065,0.15;
SetColor,35,35,35;
Translate        ,0,0.88,-19.5;
GenerateNormals,,,;
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CreateMeshBuilder,,;//連結器,
Cube,0.08,0.1,0.04;
SetColor,35,35,35;
Translate        ,-0.08,0.88,-19.8;
GenerateNormals,,,;
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CreateMeshBuilder,,;//連結器,
Cube,0.04,0.09,0.08;
SetColor,35,35,35;
Translate        ,-0.13,0.88,-19.7;
GenerateNormals,,,;
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CreateMeshBuilder,,;//連結器,
Cube,0.05,0.11,0.03;
SetColor,35,35,35;
Translate        ,0,0.88,-19.65;
GenerateNormals,,,;
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CreateMeshBuilder,,;//連結器,
Cube,0.13,0.11,0.03;
SetColor,35,35,35;
Translate        ,0,0.88,-19.62;
GenerateNormals,,,;
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CreateMeshBuilder,,;//連結器,
Cube,0.04,0.09,0.1;
SetColor,35,35,35;
Translate        ,0.13,0.88,-19.65;
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CreateMeshBuilder,,;//連結器,
AddVertex,0.17,0.965,-19.75;
AddVertex,0.09,0.965,-19.75;
AddVertex,0.13,0.88,-19.85;
AddVertex,0.09,0.795,-19.75;
AddVertex,0.17,0.795,-19.75;
AddFace,0,2,1;
AddFace,2,4,3;
AddFace,3,1,2;
AddFace,0,4,2,;
SetColor,35,35,35,;
GenerateNormals,,,,;
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CreateMeshBuilder,,;//連結器,,
AddVertex,-0.35,0.6,-19.45,;
AddVertex,-0.35,0.9,-19.45,;
AddVertex,0.25,0.9,-19.45,;
AddVertex,0.25,0.6,-19.45,;
AddFace2,0,1,2,3;
GenerateNormals,,,,;
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LoadTexture,lever.bmp,,,;
SetTextureCoordinates,0,0,1,;
SetTextureCoordinates,1,0,0,;
SetTextureCoordinates,2,1,0;
SetTextureCoordinates,3,1,1;
SetDecalTransparentColor,0,0,0;
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CreateMeshBuilder,,;//後面連結器,
Cube,0.1,0.1,0.75;
SetColor,35,35,35;
Translate,0,0.9,0;
GenerateNormals,,,;
SetColor,25,25,25;
GenerateNormals,,,;
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;------台車(前）------,,,,
CreateMeshBuilder,,;//車輪左前,,
Cylinder,16,0.48,0.45,0.07;
SetColor,20,20,10,;
Rotate,0,0,1,90;
Translate ,0.56,0.45,-17.8,;
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CreateMeshBuilder,,;//車輪左前,,
AddVertex   ,0.6,0,-18.25,;
AddVertex   ,0.6,0.9,-18.25,;
AddVertex   ,0.6,0.9,-17.35,;
AddVertex   ,0.6,0,-17.35,;
AddFace,0,1,2,3;
GenerateNormals,,,,;
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LoadTexture,sharin.bmp,,,;
SetTextureCoordinates,0,0,1,;
SetTextureCoordinates,1,0,0,;
SetTextureCoordinates,2,1,0,;
SetTextureCoordinates,3,1,1,;
SetDecalTransparentColor,0,0,0,;
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CreateMeshBuilder,,;//車輪左後,,
Cylinder,16,0.48,0.45,0.07;
SetColor,20,20,10,;
Rotate,0,0,1,90;
Translate ,0.56,0.45,-15.7,;
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CreateMeshBuilder,,;//車輪左後,,
AddVertex   ,0.6,0,-16.15,;
AddVertex   ,0.6,0.9,-16.15,;
AddVertex   ,0.6,0.9,-15.25,;
AddVertex   ,0.6,0,-15.25,;
AddFace,0,1,2,3;
GenerateNormals,,,,;
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LoadTexture,sharin.bmp,,,;
SetTextureCoordinates,0,0,1,;
SetTextureCoordinates,1,0,0,;
SetTextureCoordinates,2,1,0,;
SetTextureCoordinates,3,1,1,;
SetDecalTransparentColor,0,0,0,;
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CreateMeshBuilder,,;//車輪右前,,
Cylinder,16,0.45,0.48,0.07;
SetColor,20,20,10,;
Rotate,0,0,1,90;
Translate ,-0.56,0.45,-17.8,;
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CreateMeshBuilder,,;//車輪右前,,
AddVertex   ,-0.6,0,-18.25,;
AddVertex   ,-0.6,0.9,-18.25,;
AddVertex   ,-0.6,0.9,-17.35,;
AddVertex   ,-0.6,0,-17.35,;
AddFace,0,3,2,1;
GenerateNormals,,,,;
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LoadTexture,sharin.bmp,,,;
SetTextureCoordinates,0,0,1,;
SetTextureCoordinates,1,0,0,;
SetTextureCoordinates,2,1,0,;
SetTextureCoordinates,3,1,1,;
SetDecalTransparentColor,0,0,0,;
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CreateMeshBuilder,,;//車輪右後,,
Cylinder,16,0.45,0.48,0.07;
SetColor,20,20,10,;
Rotate,0,0,1,90;
Translate ,-0.56,0.45,-15.7,;
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CreateMeshBuilder,,;//車輪右後,,
AddVertex   ,-0.6,0,-16.15,;
AddVertex   ,-0.6,0.9,-16.15,;
AddVertex   ,-0.6,0.9,-15.25,;
AddVertex   ,-0.6,0,-15.25,;
AddFace,0,3,2,1;
GenerateNormals,,,,;
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LoadTexture,sharin.bmp,,,;
SetTextureCoordinates,0,0,1,;
SetTextureCoordinates,1,0,0,;
SetTextureCoordinates,2,1,0,;
SetTextureCoordinates,3,1,1,;
SetDecalTransparentColor,0,0,0,;
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CreateMeshBuilder,,;//左台車,,
AddVertex   ,0.95,0.05,-18.57,;
AddVertex   ,0.95,1.05,-18.57,;
AddVertex   ,0.95,1.05,-14.93,;
AddVertex   ,0.95,0.05,-14.93,;
AddFace,0,1,2,3;
GenerateNormals,,,,;
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LoadTexture,daisha1.bmp,,,;
SetTextureCoordinates,0,0,1,;
SetTextureCoordinates,1,0,0,;
SetTextureCoordinates,2,1,0,;
SetTextureCoordinates,3,1,1,;
SetDecalTransparentColor,0,0,0,;
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CreateMeshBuilder,,;//左台車,,
AddVertex   ,0.8,0.05,-18.57,;
AddVertex   ,0.8,1.05,-18.57,;
AddVertex   ,0.8,1.05,-14.93,;
AddVertex   ,0.8,0.05,-14.93,;
AddFace2,0,1,2,3;
SetColor,30,30,30,;
GenerateNormals,,,,;
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LoadTexture,daisha1.bmp,,,;
SetTextureCoordinates,0,0,1,;
SetTextureCoordinates,1,0,0,;
SetTextureCoordinates,2,1,0,;
SetTextureCoordinates,3,1,1,;
SetDecalTransparentColor,0,0,0,;
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CreateMeshBuilder,,;//左台車,,
AddVertex   ,1.1,0.35,-17.15,;
AddVertex   ,1.1,1,-17.15,;
AddVertex   ,1.1,1,-16.15,;
AddVertex   ,1.1,0.35,-16.15,;
AddFace,0,1,2,3;
GenerateNormals,,,,;
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LoadTexture,daisha2.bmp,,,;
SetTextureCoordinates,0,0,1,;
SetTextureCoordinates,1,0,0,;
SetTextureCoordinates,2,1,0,;
SetTextureCoordinates,3,1,1,;
SetDecalTransparentColor,0,0,0,;
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CreateMeshBuilder,,;//左台車,,
AddVertex   ,1,0.35,-17.15,;
AddVertex   ,1,1,-17.15,;
AddVertex   ,1,1,-16.15,;
AddVertex   ,1,0.35,-16.15,;
AddFace2,0,1,2,3;
SetColor,170,170,170,;
GenerateNormals,,,,;
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LoadTexture,daisha2.bmp,,,;
SetTextureCoordinates,0,0,1,;
SetTextureCoordinates,1,0,0,;
SetTextureCoordinates,2,1,0,;
SetTextureCoordinates,3,1,1,;
SetDecalTransparentColor,0,0,0,;
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CreateMeshBuilder,,;//右台車,,
AddVertex   ,-0.95,0.05,-18.57,;
AddVertex   ,-0.95,1.05,-18.57,;
AddVertex   ,-0.95,1.05,-14.93,;
AddVertex   ,-0.95,0.05,-14.93,;
AddFace,0,3,2,1;
GenerateNormals,,,,;
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LoadTexture,daisha1.bmp,,,;
SetTextureCoordinates,0,0,1,;
SetTextureCoordinates,1,0,0,;
SetTextureCoordinates,2,1,0,;
SetTextureCoordinates,3,1,1,;
SetDecalTransparentColor,0,0,0,;
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CreateMeshBuilder,,;//右台車,,
AddVertex   ,-0.8,0.05,-18.57,;
AddVertex   ,-0.8,1.05,-18.57,;
AddVertex   ,-0.8,1.05,-14.93,;
AddVertex   ,-0.8,0.05,-14.93,;
AddFace2,0,1,2,3;
SetColor,30,30,30,;
GenerateNormals,,,,;
;
LoadTexture,daisha1.bmp,,,;
SetTextureCoordinates,0,0,1,;
SetTextureCoordinates,1,0,0,;
SetTextureCoordinates,2,1,0,;
SetTextureCoordinates,3,1,1,;
SetDecalTransparentColor,0,0,0,;
;
;
CreateMeshBuilder,,;//右台車,,
AddVertex   ,-1.1,0.35,-17.15,;
AddVertex   ,-1.1,1,-17.15,;
AddVertex   ,-1.1,1,-16.15,;
AddVertex   ,-1.1,0.35,-16.15,;
AddFace,0,3,2,1;
Translate,0,0,-0.1,;
GenerateNormals,,,,;
;
LoadTexture,daisha2.bmp,,,;
SetTextureCoordinates,0,1,1,;
SetTextureCoordinates,1,1,0,;
SetTextureCoordinates,2,0,0,;
SetTextureCoordinates,3,0,1,;
SetDecalTransparentColor,0,0,0,;
;
;
CreateMeshBuilder,,;//右台車,,
AddVertex   ,-1,0.35,-17.15,;
AddVertex   ,-1,1,-17.15,;
AddVertex   ,-1,1,-16.15,;
AddVertex   ,-1,0.35,-16.15,;
AddFace2,0,1,2,3;
Translate,0,0,-0.1,;
SetColor,170,170,170,;
GenerateNormals,,,,;
;
LoadTexture,daisha2.bmp,,,;
SetTextureCoordinates,0,1,1,;
SetTextureCoordinates,1,1,0,;
SetTextureCoordinates,2,0,0,;
SetTextureCoordinates,3,0,1,;
SetDecalTransparentColor,0,0,0,;
;
;
CreateMeshBuilder,,;//台車,,
Cube,0.75,0.1,0.5,;
SetColor,22,19,10,;
Translate,0,0.9,-16.75,;
GenerateNormals,,,,;
;
;
CreateMeshBuilder,,;//車軸前,,
Cylinder,4,0.08,0.08,1.65;
SetColor,20,20,10,;
Rotate,0,0,1,90;
Translate ,0,0.45,-17.8,;
;
;
CreateMeshBuilder,,;//車軸後,,
Cylinder,4,0.08,0.08,1.65;
SetColor,20,20,10,;
Rotate,0,0,1,90;
Translate ,0,0.45,-15.7,;
;
;
;------台車(後）------,,,,
CreateMeshBuilder,,;//車輪左前,,
Cylinder,16,0.48,0.45,0.07;
SetColor,20,20,10,;
Rotate,0,0,1,90;
Translate ,0.56,0.45,-3.8,;
;
;
CreateMeshBuilder,,;//車輪左前,,
AddVertex   ,0.6,0,-18.25,;
AddVertex   ,0.6,0.9,-18.25,;
AddVertex   ,0.6,0.9,-17.35,;
AddVertex   ,0.6,0,-17.35,;
AddFace,0,1,2,3;
Translate ,0,0,14,;
GenerateNormals,,,,;
;
LoadTexture,sharin.bmp,,,;
SetTextureCoordinates,0,0,1,;
SetTextureCoordinates,1,0,0,;
SetTextureCoordinates,2,1,0,;
SetTextureCoordinates,3,1,1,;
SetDecalTransparentColor,0,0,0,;
;
;
CreateMeshBuilder,,;//車輪左後,,
Cylinder,16,0.48,0.45,0.07;
SetColor,20,20,10,;
Rotate,0,0,1,90;
Translate ,0.56,0.45,-1.7,;
;
;
CreateMeshBuilder,,;//車輪左後,,
AddVertex   ,0.6,0,-16.15,;
AddVertex   ,0.6,0.9,-16.15,;
AddVertex   ,0.6,0.9,-15.25,;
AddVertex   ,0.6,0,-15.25,;
AddFace,0,1,2,3;
Translate ,0,0,14,;
GenerateNormals,,,,;
;
LoadTexture,sharin.bmp,,,;
SetTextureCoordinates,0,0,1,;
SetTextureCoordinates,1,0,0,;
SetTextureCoordinates,2,1,0,;
SetTextureCoordinates,3,1,1,;
SetDecalTransparentColor,0,0,0,;
;
;
CreateMeshBuilder,,;//車輪右前,,
Cylinder,16,0.45,0.48,0.07;
SetColor,20,20,10,;
Rotate,0,0,1,90;
Translate ,-0.56,0.45,-3.8,;
;
;
CreateMeshBuilder,,;//車輪右前,,
AddVertex   ,-0.6,0,-18.25,;
AddVertex   ,-0.6,0.9,-18.25,;
AddVertex   ,-0.6,0.9,-17.35,;
AddVertex   ,-0.6,0,-17.35,;
AddFace,0,3,2,1;
Translate ,0,0,14,;
GenerateNormals,,,,;
;
LoadTexture,sharin.bmp,,,;
SetTextureCoordinates,0,0,1,;
SetTextureCoordinates,1,0,0,;
SetTextureCoordinates,2,1,0,;
SetTextureCoordinates,3,1,1,;
SetDecalTransparentColor,0,0,0,;
;
;
CreateMeshBuilder,,;//車輪右後,,
Cylinder,16,0.45,0.48,0.07;
SetColor,20,20,10,;
Rotate,0,0,1,90;
Translate ,-0.56,0.45,-1.7,;
;
;
CreateMeshBuilder,,;//車輪右後,,
AddVertex   ,-0.6,0,-16.15,;
AddVertex   ,-0.6,0.9,-16.15,;
AddVertex   ,-0.6,0.9,-15.25,;
AddVertex   ,-0.6,0,-15.25,;
AddFace,0,3,2,1;
Translate ,0,0,14,;
GenerateNormals,,,,;
;
LoadTexture,sharin.bmp,,,;
SetTextureCoordinates,0,0,1,;
SetTextureCoordinates,1,0,0,;
SetTextureCoordinates,2,1,0,;
SetTextureCoordinates,3,1,1,;
SetDecalTransparentColor,0,0,0,;
;
;
CreateMeshBuilder,,;//左台車,,
AddVertex   ,0.95,0.05,-18.57,;
AddVertex   ,0.95,1.05,-18.57,;
AddVertex   ,0.95,1.05,-14.93,;
AddVertex   ,0.95,0.05,-14.93,;
AddFace,0,1,2,3;
Translate ,0,0,14,;
GenerateNormals,,,,;
;
LoadTexture,daisha1.bmp,,,;
SetTextureCoordinates,0,0,1,;
SetTextureCoordinates,1,0,0,;
SetTextureCoordinates,2,1,0,;
SetTextureCoordinates,3,1,1,;
SetDecalTransparentColor,0,0,0,;
;
;
CreateMeshBuilder,,;//左台車,,
AddVertex   ,0.8,0.05,-18.57,;
AddVertex   ,0.8,1.05,-18.57,;
AddVertex   ,0.8,1.05,-14.93,;
AddVertex   ,0.8,0.05,-14.93,;
AddFace2,0,1,2,3;
SetColor,30,30,30;
Translate ,0,0,14;
GenerateNormals,,,;
;
LoadTexture,daisha1.bmp,,;
SetTextureCoordinates,0,0,1;
SetTextureCoordinates,1,0,0;
SetTextureCoordinates,2,1,0;
SetTextureCoordinates,3,1,1;
SetDecalTransparentColor,0,0,0;
;
;
CreateMeshBuilder,,;//左台車,
AddVertex   ,1.1,0.35,-17.15;
AddVertex   ,1.1,1,-17.15;
AddVertex   ,1.1,1,-16.15;
AddVertex   ,1.1,0.35,-16.15,;
AddFace,0,1,2,3;
Translate ,0,0,14,;
GenerateNormals,,,,;
;
LoadTexture,daisha2.bmp,,,;
SetTextureCoordinates,0,0,1,;
SetTextureCoordinates,1,0,0,;
SetTextureCoordinates,2,1,0,;
SetTextureCoordinates,3,1,1,;
SetDecalTransparentColor,0,0,0,;
;
;
CreateMeshBuilder,,;//左台車,,
AddVertex   ,1,0.35,-17.15,;
AddVertex   ,1,1,-17.15,;
AddVertex   ,1,1,-16.15,;
AddVertex   ,1,0.35,-16.15,;
AddFace2,0,1,2,3;
SetColor,170,170,170,;
Translate ,0,0,14,;
GenerateNormals,,,,;
;
LoadTexture,daisha2.bmp,,,;
SetTextureCoordinates,0,0,1,;
SetTextureCoordinates,1,0,0,;
SetTextureCoordinates,2,1,0,;
SetTextureCoordinates,3,1,1,;
SetDecalTransparentColor,0,0,0,;
;
;
CreateMeshBuilder,,;//右台車,,
AddVertex   ,-0.95,0.05,-18.57,;
AddVertex   ,-0.95,1.05,-18.57,;
AddVertex   ,-0.95,1.05,-14.93,;
AddVertex   ,-0.95,0.05,-14.93,;
AddFace,0,3,2,1;
Translate ,0,0,14,;
GenerateNormals,,,,;
;
LoadTexture,daisha1.bmp,,,;
SetTextureCoordinates,0,0,1,;
SetTextureCoordinates,1,0,0,;
SetTextureCoordinates,2,1,0,;
SetTextureCoordinates,3,1,1,;
SetDecalTransparentColor,0,0,0,;
;
;
CreateMeshBuilder,,;//右台車,,
AddVertex   ,-0.8,0.05,-18.57,;
AddVertex   ,-0.8,1.05,-18.57,;
AddVertex   ,-0.8,1.05,-14.93,;
AddVertex   ,-0.8,0.05,-14.93,;
AddFace2,0,1,2,3;
SetColor,30,30,30,;
Translate ,0,0,14,;
GenerateNormals,,,,;
;
LoadTexture,daisha1.bmp,,,;
SetTextureCoordinates,0,0,1,;
SetTextureCoordinates,1,0,0,;
SetTextureCoordinates,2,1,0,;
SetTextureCoordinates,3,1,1,;
SetDecalTransparentColor,0,0,0,;
;
;
CreateMeshBuilder,,;//右台車,,
AddVertex   ,-1.1,0.35,-17.15,;
AddVertex   ,-1.1,1,-17.15,;
AddVertex   ,-1.1,1,-16.15,;
AddVertex   ,-1.1,0.35,-16.15,;
AddFace,0,3,2,1;
Translate ,0,0,13.9,;
GenerateNormals,,,,;
;
LoadTexture,daisha2.bmp,,,;
SetTextureCoordinates,0,1,1,;
SetTextureCoordinates,1,1,0,;
SetTextureCoordinates,2,0,0,;
SetTextureCoordinates,3,0,1,;
SetDecalTransparentColor,0,0,0,;
;
;
CreateMeshBuilder,,;//右台車,,
AddVertex   ,-1,0.35,-17.15,;
AddVertex   ,-1,1,-17.15,;
AddVertex   ,-1,1,-16.15,;
AddVertex   ,-1,0.35,-16.15,;
AddFace2,0,1,2,3;
SetColor,170,170,170,;
Translate ,0,0,13.9,;
GenerateNormals,,,,;
;
LoadTexture,daisha2.bmp,,,;
SetTextureCoordinates,0,1,1,;
SetTextureCoordinates,1,1,0,;
SetTextureCoordinates,2,0,0,;
SetTextureCoordinates,3,0,1,;
SetDecalTransparentColor,0,0,0,;
;
;
CreateMeshBuilder,,;//台車,,
Cube,0.75,0.1,0.5,;
SetColor,22,19,10,;
Translate,0,0.9,-2.75,;
GenerateNormals,,,,;
;
;
CreateMeshBuilder,,;//車軸前,,
Cylinder,4,0.08,0.08,1.65;
SetColor,20,20,10,;
Rotate,0,0,1,90;
Translate ,0,0.45,-3.8,;
;
;
CreateMeshBuilder,,;//車軸後,,
Cylinder,4,0.08,0.08,1.65;
SetColor,20,20,10,;
Rotate,0,0,1,90;
Translate ,0,0.45,-1.7,;
;
;
;------床下機器------,,,,
CreateMeshBuilder,,;//左側ステップ,,
AddVertex     ,1.32,0.49,-18.81,;
AddVertex     ,1.32,1,-18.81,;
AddVertex     ,1.32,1,-18.55,;
AddVertex     ,1.32,0.49,-18.55,;
AddFace2,0,1,2,3;
GenerateNormals,,,,;
;
LoadTexture,step.bmp,,,;
SetTextureCoordinates,0,1,1,;
SetTextureCoordinates,1,1,0,;
SetTextureCoordinates,2,0,0,;
SetTextureCoordinates,3,0,1,;
SetDecalTransparentColor,0,0,0,;
;
;
CreateMeshBuilder,,;//左側ステップ,,
AddVertex     ,1.32,0.49,-18.81,;
AddVertex     ,1.32,1,-18.81,;
AddVertex     ,1.32,1,-18.55,;
AddVertex     ,1.32,0.49,-18.55,;
AddFace2,0,1,2,3;
Translate,0,0,1.18,;
GenerateNormals,,,,;
;
LoadTexture,step.bmp,,,;
SetTextureCoordinates,0,1,1,;
SetTextureCoordinates,1,1,0,;
SetTextureCoordinates,2,0,0,;
SetTextureCoordinates,3,0,1,;
SetDecalTransparentColor,0,0,0,;
;
;
CreateMeshBuilder,,;//左側ステップ,,
AddVertex     ,1.32,0.49,-18.81,;
AddVertex     ,1.32,1,-18.81,;
AddVertex     ,1.32,1,-18.55,;
AddVertex     ,1.32,0.49,-18.55,;
AddFace2,0,1,2,3;
Translate,0,0,16.63,;
GenerateNormals,,,,;
;
LoadTexture,step.bmp,,,;
SetTextureCoordinates,0,1,1,;
SetTextureCoordinates,1,1,0,;
SetTextureCoordinates,2,0,0,;
SetTextureCoordinates,3,0,1,;
SetDecalTransparentColor,0,0,0,;
;
;
CreateMeshBuilder,,;//右側ステップ,,
AddVertex     ,-1.32,0.49,-18.81,;
AddVertex     ,-1.32,1,-18.81,;
AddVertex     ,-1.32,1,-18.55,;
AddVertex     ,-1.32,0.49,-18.55,;
AddFace2,0,1,2,3;
GenerateNormals,,,,;
;
LoadTexture,step.bmp,,,;
SetTextureCoordinates,0,1,1,;
SetTextureCoordinates,1,1,0,;
SetTextureCoordinates,2,0,0,;
SetTextureCoordinates,3,0,1,;
SetDecalTransparentColor,0,0,0,;
;
;
CreateMeshBuilder,,;//右側ステップ,,
AddVertex     ,-1.32,0.49,-18.81,;
AddVertex     ,-1.32,1,-18.81,;
AddVertex     ,-1.32,1,-18.55,;
AddVertex     ,-1.32,0.49,-18.55,;
AddFace2,0,1,2,3;
Translate,0,0,1.18,;
GenerateNormals,,,,;
;
LoadTexture,step.bmp,,,;
SetTextureCoordinates,0,1,1,;
SetTextureCoordinates,1,1,0,;
SetTextureCoordinates,2,0,0,;
SetTextureCoordinates,3,0,1,;
SetDecalTransparentColor,0,0,0,;
;
;
CreateMeshBuilder,,;//右側ステップ,,
AddVertex     ,-1.32,0.49,-18.81,;
AddVertex     ,-1.32,1,-18.81,;
AddVertex     ,-1.32,1,-18.55,;
AddVertex     ,-1.32,0.49,-18.55,;
AddFace2,0,1,2,3;
Translate,0,0,16.63,;
GenerateNormals,,,,;
;
LoadTexture,step.bmp,,,;
SetTextureCoordinates,0,1,1,;
SetTextureCoordinates,1,1,0,;
SetTextureCoordinates,2,0,0,;
SetTextureCoordinates,3,0,1,;
SetDecalTransparentColor,0,0,0,;
;
;
CreateMeshBuilder,,;//床下機器,,
Cube,0.75,0.15,0.6;
SetColor,22,19,10;
Translate,0,0.85,-0.6;
GenerateNormals,,,;
;
;
CreateMeshBuilder,,;//床下機器,
Cube,1.1,0.15,0.5;
SetColor,22,19,10;
Translate,0,0.85,-18.9;
GenerateNormals,,,;
;
;
CreateMeshBuilder,,;//床下機器,
AddVertex     ,1.1,0.25,-14.55;
AddVertex     ,1.1,1,-14.55;
AddVertex     ,1.1,1,-4.6,;
AddVertex     ,1.1,0.25,-4.6,;
AddVertex     ,-1.1,0.25,-14.55,;
AddVertex     ,-1.1,1,-14.55,;
AddVertex     ,-1.1,1,-4.6,;
AddVertex     ,-1.1,0.25,-4.6,;
AddFace,0,1,2,3;
AddFace,4,7,6,5;
GenerateNormals,,,,;
;
LoadTexture,Tc-under.bmp,,,;
SetTextureCoordinates,0,0,0.99,;
SetTextureCoordinates,1,0,0.005,;
SetTextureCoordinates,2,1,0.005,;
SetTextureCoordinates,3,1,0.99,;
SetTextureCoordinates,4,0,0.99,;
SetTextureCoordinates,5,0,0.005,;
SetTextureCoordinates,6,1,0.005,;
SetTextureCoordinates,7,1,0.99,;
;
;
CreateMeshBuilder,,;//床下機器,,
AddVertex     ,-1.1,0.25,-14.55,;
AddVertex     ,-1.1,1,-14.55,;
AddVertex     ,1.1,1,-14.55,;
AddVertex     ,1.1,0.25,-14.55,;
AddVertex     ,-1.1,0.25,-4.6,;
AddVertex     ,-1.1,1,-4.6,;
AddVertex     ,1.1,1,-4.6,;
AddVertex     ,1.1,0.25,-4.6,;
AddFace,0,1,2,3;
AddFace,4,7,6,5;
SetColor,25,20,20,;
GenerateNormals,,,,;
;
;------影------,,,,
CreateMeshBuilder,,;//影,,
AddVertex   ,-1.4,-0.1,-19.75,;
AddVertex   ,-1.4,-0.1,0.25,;
AddVertex   ,1.4,-0.1,0.25,;
AddVertex   ,1.4,-0.1,-19.75,;
AddFace,0,1,2,3;
SetColor,0,0,0,150;
GenerateNormals,,,,;
;
;
;
;（Ｃ）２００７ ＲＯＮ,,,,
translateall,0,0,9.5,;
rotateall,0,1,0,180;
