;; Lights glow

[MeshBuilder],
Vertex 0.7,1.0,0,
Vertex 1.0,1.0,0,
Vertex 1.0,0.7,0,
Vertex 0.7,0.7,0,
Face2 0,1,2,3
[Texture]
;translate 0,0.16,0,

Load glow_red.png,
Coordinates 0, 0, 0,
Coordinates 1, 1, 0,
Coordinates 2, 1, 1,
Coordinates 3, 0, 1,
Transparent 0,0,0,
EmissiveColor 255,0,0,
BlendMode Additive,5,
Translate -0.35,-0.3, 
Rotate 0,180,0,180

[MeshBuilder],
Vertex 0.7,1.0,0,
Vertex 1.0,1.0,0,
Vertex 1.0,0.7,0,
Vertex 0.7,0.7,0,
Face2 0,1,2,3

[Texture]
;translate 0,0.16,0,

Load glow_red.png,
Coordinates 0, 0, 0,
Coordinates 1, 1, 0,
Coordinates 2, 1, 1,
Coordinates 3, 0, 1,
Transparent 0,0,0,
EmissiveColor 255,0,0,
BlendMode Additive,5,
Translate -1.35,-0.3,
Rotate 0,180,0,180



;shining


[MeshBuilder]
Vertex -3, 0.4, 5.6,
Vertex -9, 0.2, 28.6,
Vertex  5, 0.2, 28.6,
Vertex  3, 0.4, 5.6,
Face2 0,1,2,3
Color 255,0,0
[Texture]
Load headlamp_dim.png, headlamp.png
Coordinates 0, 1, 1,
Coordinates 1, 1, 0,
Coordinates 2, 0, 0,
Coordinates 3, 0, 1,
Transparent 0, 0, 0,
Translate 0,0,-8.046
Rotate 0,180,0,180
EmissiveColor 155,155,155,
BlendMode Additive,2,