; Animation by Charles Y.A. & Gilang Taxakha
; Exterior modified by Nurachman_cc20335
; Numbering system by Charles

[Object]
Position = 0, 0, 0
States = chichibu7000-7101.csv

[object]
Position = 0, 0.44, -8
states=wheel.csv
RotateXFunction = value + mod[(speedometer * delta),2.7] / 2.7 * 3.14 * 2

[object]
Position = 0, 0.44, -5.8
states=wheel.csv
RotateXFunction = value + mod[(speedometer * delta),2.7] / 2.7 * 3.14 * 2

[object]
Position = 0, 0.44, 7.9
states=wheel.csv
RotateXFunction = value + mod[(speedometer * delta),2.7] / 2.7 * 3.14 * 2

[object]
Position = 0, 0.44, 5.7
states=wheel.csv
RotateXFunction = value + mod[(speedometer * delta),2.7] / 2.7 * 3.14 * 2

[Object]
Position = 0, 0, 9.725
States = door1.csv
TranslateXDirection = 0, 0, 1
TranslateXFunctionRPN = leftdoors 1 * 0.7 * 

[Object]
Position = 0, 0, 9.725
States = door1-2.csv
TranslateXDirection = 0, 0, 1
TranslateXFunctionRPN = rightdoors 1 * 0.7 * 

[Object]
Position = 0, 0, 9.045
States = door2.csv
TranslateXDirection = 0, 0, -1
TranslateXFunctionRPN = leftdoors 1 * 0.7 * 

[Object]
Position = 0, 0, 9.045
States = door2-2.csv
TranslateXDirection = 0, 0, -1
TranslateXFunctionRPN = rightdoors 1 * 0.7 * 

[object]
States = chair1.csv
Position = 0,0,0.2
StateFunction = pluginstate[53] & pluginstate[104]

[Object]
States = displayL2.csv
Position=0,0,-0.02
TextureShiftXFunction = -0.05 * time
RefreshRate = 0.1

[Object]
States = displayR2.csv
Position = 0,0,-0.03
TextureShiftXFunction = 0.05 * time
RefreshRate = 0.1