; Animation by Charles Y.A. & Gilang Taxakha
; Numbering system by Charles

[Object]
Position = 0, 0, 0
States = chichibu7000-7002.csv

[object]
Position = 0, 0.44, -7.8
states=wheel.csv
RotateXFunction = value + mod[(speedometer * delta),2.7] / 2.7 * 3.14 * 2

[object]
Position = 0, 0.44, -5.6
states=wheel.csv
RotateXFunction = value + mod[(speedometer * delta),2.7] / 2.7 * 3.14 * 2

[object]
Position = 0, 0.44, 8.1
states=wheel.csv
RotateXFunction = value + mod[(speedometer * delta),2.7] / 2.7 * 3.14 * 2

[object]
Position = 0, 0.44, 5.9
states=wheel.csv
RotateXFunction = value + mod[(speedometer * delta),2.7] / 2.7 * 3.14 * 2

[Object]
Position = 0, 0, 9.925
States = door1.csv
TranslateXDirection = 0, 0, 1
TranslateXFunction = leftdoors * 0.7 

[Object]
Position = 0, 0, 9.925
States = door1-2.csv
TranslateXDirection = 0, 0, 1
TranslateXFunction = rightdoors * 0.7 

[Object]
Position = 0, 0, 9.245
States = door2.csv
TranslateXDirection = 0, 0, -1
TranslateXFunction = leftdoors * 0.7 

[Object]
Position = 0, 0, 9.245
States = door2-2.csv
TranslateXDirection = 0, 0, -1
TranslateXFunction = rightdoors * 0.7 

[object]
States = chair2.csv
Position = 0,0,0.4
StateFunction = pluginstate[53] & pluginstate[104]

[Object]
States = displayL2.csv
Position=0,0,0.18
;TextureShiftXFunction = -0.05 * time
;RefreshRate = 0.1

[Object]
States = displayR2.csv
Position = 0,0,0.17
;TextureShiftXFunction = 0.05 * time
;RefreshRate = 0.1

[Object]
States = reardisplay.csv
Position = 0,0,-1
TextureShiftYFunction = 0.05 * time
;RefreshRate = 0.1

[Object]
States = rearsrv.csv
Position = 0,0,-1

[Object]
States = ikisaki.csv
Position = 0,0,1.395

[Object]
States = lamp-M1C-OFF.csv, lamp-M1C-ON.csv
Position = 0,0,-9.6
StateFunction = if[doors == 0, 0, 1]