CreateMeshBuilder; quadrante
AddVertex,-0.01, 0.01, -0.03
AddVertex,0.01, 0.01, -0.03
AddVertex,0.01, -0.01, -0.03
AddVertex,-0.01, -0.01, -0.03
AddFace,0,1,2,3
GenerateNormals
LoadTexture, drop2.png
SetTextureCoordinates, 0, 0, 0
SetTextureCoordinates, 1, 1, 0
SetTextureCoordinates, 2, 1, 1
SetTextureCoordinates, 3, 0, 1
SetDecalTransparentColor, 0, 0, 255
SetColor,120,120,120,120