Adding cab objects to your cab environment:
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http://www.bverailnetwork.co.uk
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Firstly thanks for downloading the Class 156, we hope you enjoy the improvements and improvements to come in the future ;-)

Step1.

Open the panel2.cfg within the \cl156 folder.

Step2.

Find;

;; Object, In Window - Start

[PilotLamp]
Subject = true
Location = 193, 323
DaytimeImage = d3d\addons\timetable_NWM.bmp
NighttimeImage = d3d\addons\timetable_NWM_n.bmp
;DaytimeImage = d3d\addons\crisps_dash.bmp
;NighttimeImage = d3d\addons\crisps_dash_n.bmp
TransparentColor = #0000FF
Layer = 10

;; Object, In Window - End

Once you've located this section (should be at the top) all you need to do is remove the ';' sign from before the 'daytimeimage' and 'nighttimeimage' and then add it before the ones you don't want to use. For example below I have changed it from the standard NWM's Timetable to the Walkers Crisps packet;

[PilotLamp]
Subject = true
Location = 193, 323
;DaytimeImage = d3d\addons\timetable_NWM.bmp
;NighttimeImage = d3d\addons\timetable_NWM_n.bmp
DaytimeImage = d3d\addons\crisps_dash.bmp
NighttimeImage = d3d\addons\crisps_dash_n.bmp
TransparentColor = #0000FF
Layer = 10

The ';' sign deactivates any line of code, so in all sigh, you add that sign to disable the object you don't want to see and by removing it enables it to the cab.

I will be releasing more cab objects very soon.

