CreateMeshBuilder;妻面
AddVertex,-1.4,3.4,-0.25;
AddVertex,-1.15,3.6,-0.25;
AddVertex,-0.4,3.72,-0.25;
AddVertex,0.4,3.72,-0.25;
AddVertex,1.15,3.6,-0.25;
AddVertex,1.4,3.4,-0.25;
AddVertex,1.4,1,-0.25;
AddVertex,-1.4,1,-0.25;
AddVertex,-1.4,3.4,-19.75;
AddVertex,-1.15,3.6,-19.75;
AddVertex,-0.4,3.72,-19.75;
AddVertex,0.4,3.72,-19.75;
AddVertex,1.15,3.6,-19.75;
AddVertex,1.4,3.4,-19.75;
AddVertex,1.4,1,-19.75;
AddVertex,-1.4,1,-19.75;
AddFace2,0,1,2,3,4,5,6,7;
AddFace2,8,9,10,11,12,13,14,15;
GenerateNormals;
SetColor,161,161,161;
;////////////////側面
CreateMeshBuilder;
AddVertex,1.4,3.4,-18.2;
AddVertex,1.4,3.4,-1.8;
AddVertex,1.4,1,-1.8;
AddVertex,1.4,1,-18.2;
AddVertex,-1.4,3.4,-1.8;
AddVertex,-1.4,3.4,-18.2;
AddVertex,-1.4,1,-18.2;
AddVertex,-1.4,1,-1.8;
AddFace2,0,1,2,3;
AddFace2,4,5,6,7;
GenerateNormals;
LoadTexture,side1.bmp;
SetTextureCoordinates,0,0,0;
SetTextureCoordinates,1,1,0;
SetTextureCoordinates,2,1,1;
SetTextureCoordinates,3,0,1;
SetTextureCoordinates,4,0,0;
SetTextureCoordinates,5,1,0;
SetTextureCoordinates,6,1,1;
SetTextureCoordinates,7,0,1;
SetDecalTransparentColor,0,0,0;
CreateMeshBuilder;車端部
AddVertex,1.4,3.4,-19.75;
AddVertex,1.4,3.4,-18.2;
AddVertex,1.4,1,-18.2;
AddVertex,1.4,1,-19.75
AddVertex,1.4,3.4,-1.8
AddVertex,1.4,3.4,-0.25
AddVertex,1.4,1,-0.25
AddVertex,1.4,1,-1.8
AddVertex,-1.4,3.4,-0.25
AddVertex,-1.4,3.4,-1.8
AddVertex,-1.4,1,-1.8
AddVertex,-1.4,1,-0.25
AddVertex,-1.4,3.4,-18.2
AddVertex,-1.4,3.4,-19.75
AddVertex,-1.4,1,-19.75
AddVertex,-1.4,1,-18.2
AddFace2,0,1,2,3
AddFace2,4,5,6,7
AddFace2,8,9,10,11
AddFace2,12,13,14,15
GenerateNormals
LoadTexture,side2.bmp
SetTextureCoordinates,0,0,0
SetTextureCoordinates,1,1,0
SetTextureCoordinates,2,1,1
SetTextureCoordinates,3,0,1
SetTextureCoordinates,4,1,0
SetTextureCoordinates,5,0,0
SetTextureCoordinates,6,0,1
SetTextureCoordinates,7,1,1
SetTextureCoordinates,8,0,0
SetTextureCoordinates,9,1,0
SetTextureCoordinates,10,1,1
SetTextureCoordinates,11,0,1
SetTextureCoordinates,12,1,0
SetTextureCoordinates,13,0,0;
SetTextureCoordinates,14,0,1;
SetTextureCoordinates,15,1,1;
SetDecalTransparentColor,0,0,0;
CreateMeshBuilder;側面〜屋根
AddVertex,1.15,3.6,-19.75;
AddVertex,1.15,3.6,-0.25;
AddVertex,1.4,3.4,-0.25;
AddVertex,1.4,3.4,-19.75;
AddVertex,-1.15,3.6,-0.25;
AddVertex,-1.15,3.6,-19.75;
AddVertex,-1.4,3.4,-19.75;
AddVertex,-1.4,3.4,-0.25;
AddFace2,0,1,2,3;
AddFace2,4,5,6,7;
GenerateNormals;
LoadTexture,side4.bmp;
SetTextureCoordinates,0,0,0;
SetTextureCoordinates,1,1,0;
SetTextureCoordinates,2,1,1;
SetTextureCoordinates,3,0,1;
SetTextureCoordinates,4,0,0;
SetTextureCoordinates,5,1,0;
SetTextureCoordinates,6,1,1;
SetTextureCoordinates,7,0,1;
CreateMeshBuilder;窓
AddVertex,1.38,3.1,-19.7;
AddVertex,1.38,3.1,-0.3;
AddVertex,1.38,1.9,-0.3;
AddVertex,1.38,1.9,-19.7;
AddVertex,-1.38,3.1,-0.3;
AddVertex,-1.38,3.1,-19.7;
AddVertex,-1.38,1.9,-19.7;
AddVertex,-1.38,1.9,-0.3;
AddFace,0,1,2,3;
AddFace,4,5,6,7;
GenerateNormals;
SetColor,50,99,85,150;
;////////////////屋根上
CreateMeshBuilder;
AddVertex,-1.15,3.6,-0.25;
AddVertex,-0.4,3.72,-0.25;
AddVertex,0.4,3.72,-0.25;
AddVertex,1.15,3.6,-0.25;
AddVertex,1.15,3.6,-19.75;
AddVertex,0.4,3.72,-19.75;
AddVertex,-0.4,3.72,-19.75;
AddVertex,-1.15,3.6,-19.75;
AddFace2,0,1,6,7
AddFace2,1,2,5,6
AddFace2,2,3,4,5
GenerateNormals
LoadTexture,roof.bmp
SetTextureCoordinates,0,0,0
SetTextureCoordinates,1,0.3,0
SetTextureCoordinates,2,0.7,0
SetTextureCoordinates,3,1,0
SetTextureCoordinates,4,1,1
SetTextureCoordinates,5,0.7,1
SetTextureCoordinates,6,0.3,1
SetTextureCoordinates,7,0,1
CreateMeshBuilder
Cube,1.2,0.1,9.7
Translate,0,3.52,-10
GenerateNormals;
SetColor,130,130,131;
CreateMeshBuilder;
Cube,1.25,0.1,2.1;
Translate,0,3.52,-9.15;
GenerateNormals;
SetColor,130,130,131;
CreateMeshBuilder;天井
AddVertex,-1.4,3.4,-0.25;
AddVertex,1.4,3.4,-0.25;
AddVertex,1.4,3.4,-19.75;
AddVertex,-1.4,3.4,-19.75;
AddFace2,0,1,2,3;
GenerateNormals;
SetColor,160,160,160;
CreateMeshBuilder;空調
AddVertex,-1.1,3.5,-7.1
AddVertex,-1.05,3.75,-7.1
AddVertex,-0.92,3.9,-7.1
AddVertex,-0.3,4.1,-7.1
AddVertex,0.3,4.1,-7.1
AddVertex,0.92,3.9,-7.1
AddVertex,1.05,3.75,-7.1
AddVertex,1.1,3.5,-7.1
AddVertex,1.1,3.5,-11.2
AddVertex,1.05,3.75,-11.2
AddVertex,0.92,3.9,-11.2
AddVertex,0.3,4.1,-11.2
AddVertex,-0.3,4.1,-11.2
AddVertex,-0.92,3.9,-11.2
AddVertex,-1.05,3.75,-11.2
AddVertex,-1.1,3.5,-11.2
AddFace,0,1,14,15
AddFace,1,2,13,14
AddFace,2,3,12,13
AddFace,3,4,11,12
AddFace,4,5,10,11
AddFace,5,6,9,10
AddFace,6,7,8,9
AddFace,7,6,5,4,3,2,1,0
AddFace,15,14,13,12,11,10,9,8
GenerateNormals
LoadTexture,ac.bmp
SetTextureCoordinates,0,0,0
SetTextureCoordinates,1,0.1,0
SetTextureCoordinates,2,0.2,0
SetTextureCoordinates,3,0.4,0
SetTextureCoordinates,4,0.6,0
SetTextureCoordinates,5,0.8,0;
SetTextureCoordinates,6,0.9,0;
SetTextureCoordinates,7,1,0;
SetTextureCoordinates,8,1,1;
SetTextureCoordinates,9,0.9,1;
SetTextureCoordinates,10,0.8,1;
SetTextureCoordinates,11,0.6,1;
SetTextureCoordinates,12,0.4,1;
SetTextureCoordinates,13,0.2,1;
SetTextureCoordinates,14,0.1,1;
SetTextureCoordinates,15,0,1;
;////////////////床下
CreateMeshBuilder;
AddVertex,-1.4,1,-0.25;
AddVertex,1.4,1,-0.25;
AddVertex,1.4,1,-19.75;
AddVertex,-1.4,1,-19.75;
AddFace2,0,1,2,3;
GenerateNormals;
SetColor,40,40,40;
CreateMeshBuilder;機器
AddVertex,1,1,-15;
AddVertex,1,1,-5;
AddVertex,1,0.3,-5;
AddVertex,1,0.3,-15;
AddVertex,-1,1,-5;
AddVertex,-1,1,-15;
AddVertex,-1,0.3,-15;
AddVertex,-1,0.3,-5;
AddFace2,0,1,2,3;
AddFace2,4,5,6,7;
AddFace2,1,4,7,2;
AddFace2,5,0,3,6
GenerateNormals
LoadTexture,underT.bmp
SetTextureCoordinates,0,0,0
SetTextureCoordinates,1,1,0
SetTextureCoordinates,2,1,1
SetTextureCoordinates,3,0,1
SetTextureCoordinates,4,1,0
SetTextureCoordinates,5,0,0
SetTextureCoordinates,6,0,1
SetTextureCoordinates,7,1,1
SetDecalTransparentColor,0,0,0
CreateMeshBuilder
Cube,0.9,0.3,8
Translate,0,0.7,-10
GenerateNormals
SetColor,40,40,40,120;
;////////////////車輪−
CreateMeshBuilder;
Cylinder,20,0.43,0.43,0.1;
Rotate,0,0,1,90;
Translate,-0.53,0.43,-18;
SetColor,85,85,85;
CreateMeshBuilder;
Cylinder,20,0.43,0.43,0.1;
Rotate,0,0,1,90;
Translate,-0.53,0.43,-15.9;
SetColor,85,85,85;
CreateMeshBuilder;
Cylinder,20,0.43,0.43,0.1;
Rotate,0,0,1,90;
Translate,0.53,0.43,-18;
SetColor,85,85,85;
CreateMeshBuilder;
Cylinder,20,0.43,0.43,0.1;
Rotate,0,0,1,90;
Translate,0.53,0.43,-15.9;
SetColor,85,85,85;
;////////////////車輪＋
CreateMeshBuilder;
Cylinder,20,0.43,0.43,0.1;
Rotate,0,0,1,90;
Translate,-0.53,0.43,-2;
SetColor,85,85,85;
CreateMeshBuilder;
Cylinder,20,0.43,0.43,0.1;
Rotate,0,0,1,90;
Translate,-0.53,0.43,-4.1;
SetColor,85,85,85;
CreateMeshBuilder;
Cylinder,20,0.43,0.43,0.1;
Rotate,0,0,1,90;
Translate,0.53,0.43,-2;
SetColor,85,85,85;
CreateMeshBuilder;
Cylinder,20,0.43,0.43,0.1;
Rotate,0,0,1,90;
Translate,0.53,0.43,-4.1;
SetColor,85,85,85;
;////////////////車軸
CreateMeshBuilder;
Cylinder,9,0.1,0.1,1.5;
Rotate,0,0,1,90;
Translate,0,0.43,-2;
SetColor,85,85,85
CreateMeshBuilder
Cylinder,9,0.1,0.1,1.5
Rotate,0,0,1,90
Translate,0,0.43,-4.1
SetColor,85,85,85
CreateMeshBuilder
Cylinder,9,0.1,0.1,1.5
Rotate,0,0,1,90
Translate,0,0.43,-15.9
SetColor,85,85,85
CreateMeshBuilder
Cylinder,9,0.1,0.1,1.5
Rotate,0,0,1,90
Translate,0,0.43,-18
SetColor,85,85,85
CreateMeshBuilder;台車
AddVertex,-0.8,1,-1.8;
AddVertex,-0.8,1,-4.3;
AddVertex,-0.8,0.2,-4.3;
AddVertex,-0.8,0.2,-1.8;
AddVertex,-0.8,1,-15.7;
AddVertex,-0.8,1,-18.2;
AddVertex,-0.8,0.2,-18.2;
AddVertex,-0.8,0.2,-15.7;
AddVertex,0.8,1,-18.2;
AddVertex,0.8,1,-15.7;
AddVertex,0.8,0.2,-15.7;
AddVertex,0.8,0.2,-18.2;
AddVertex,0.8,1,-4.3;
AddVertex,0.8,1,-1.8;
AddVertex,0.8,0.2,-1.8;
AddVertex,0.8,0.2,-4.3
AddFace2,0,1,2,3
AddFace2,4,5,6,7
AddFace2,8,9,10,11
AddFace2,12,13,14,15
GenerateNormals
LoadTexture,dt71.bmp
SetTextureCoordinates,0,0,0
SetTextureCoordinates,1,1,0
SetTextureCoordinates,2,1,1
SetTextureCoordinates,3,0,1
SetTextureCoordinates,4,1,0
SetTextureCoordinates,5,0,0
SetTextureCoordinates,6,0,1
SetTextureCoordinates,7,1,1
SetTextureCoordinates,8,0,0
SetTextureCoordinates,9,1,0;
SetTextureCoordinates,10,1,1;
SetTextureCoordinates,11,0,1;
SetTextureCoordinates,12,1,0;
SetTextureCoordinates,13,0,0;
SetTextureCoordinates,14,0,1;
SetTextureCoordinates,15,1,1;
SetDecalTransparentColor,0,0,0;
;////////////////連結面
CreateMeshBuilder;
Cube,0.5,0.2,0.4;
Translate,0,0.8,-19.3;
GenerateNormals;
SetColor,50,50,40;
CreateMeshBuilder;
Cube,0.4,1,0.3;
Translate,0,2.1,0
SetColor,55,50,40
CreateMeshBuilder
Cube,0.2,0.1,1
Translate,0,0.9,0
SetColor,50,50,40
CreateMeshBuilder
Cube,0.5,0.2,0.4
Translate,0,0.8,-0.7
GenerateNormals
SetColor,50,50,40
CreateMeshBuilder
Cube,0.02,0.5,0.1
Translate,1.3,1.8,-19.8
SetColor,125,125,126
CreateMeshBuilder
Cube,0.02,0.5,0.1;
Translate,-1.3,1.8,-19.8;
SetColor,125,125,126;
CreateMeshBuilder;
Cube,0.02,0.5,0.1;
Translate,1.3,1.8,-0.2;
SetColor,125,125,126;
CreateMeshBuilder;
Cube,0.02,0.5,0.1;
Translate,-1.3,1.8,-0.2;
SetColor,125,125,126;
CreateMeshBuilder;影
Cube,1,0.1,10;
Translate,0,0,-10;
SetColor,40,40,40,180;
TranslateAll,0,0,9.75;
