;Mirrored with BVE File Converter
;////////////////前面
CreateMeshBuilder;
AddVertex,-0.4 ,  3.67 ,  20 ,
AddVertex, 0.4 ,  3.67 ,  20 ,
AddVertex,-1.15 ,  3.55 ,  20.01 ,
AddVertex, 1.15 ,  3.55 ,  20.01 ,
AddVertex,-1.4 ,  3.3 ,  20.03 ,
AddVertex, 1.4 ,  3.3 ,  20.03 ,
AddVertex,-1.4 ,  2 ,  20.1 ,
AddVertex, 1.4 ,  2 ,  20.1 ,
AddVertex,-1.4 ,  1 ,  20.1 ,
AddVertex, 1.4 ,  1 ,  20.1 ,
AddVertex,-1.4 ,  1 ,  19.7 ,
AddVertex,-1.4 ,  3.4 ,  19.7 ,
AddVertex,-1.15 ,  3.6 ,  19.7 ,
AddVertex,-0.4 ,  3.72 ,  19.7 ,
AddVertex, 0.4 ,  3.72 ,  19.7 ,
AddVertex, 1.15 ,  3.6 ,  19.7 ,
AddVertex, 1.4 ,  3.4 ,  19.7 ,
AddVertex, 1.4 ,  1 ,  19.7 ,
AddFace2, 2, 3, 1, 0, 
AddFace2, 4, 5, 3, 2, 
AddFace2, 6, 7, 5, 4, 
AddFace2, 8, 9, 7, 6, 
AddFace2, 8, 6, 11, 10, 
AddFace2, 6, 4, 11, 
AddFace2, 4, 2, 11, 
AddFace2, 2, 12, 11, 
AddFace2, 2, 0, 13, 12, 
AddFace2, 0, 1, 14, 13, 
AddFace2, 1, 3, 15, 14, 
AddFace2, 3, 16, 15, 
AddFace2, 3, 5, 16, 
AddFace2, 5, 7, 16, 
AddFace2, 7, 9, 17, 16, 
GenerateNormals
LoadTexture,faceTc'.bmp
SetTextureCoordinates,0,0.36,0
SetTextureCoordinates,1,0.64,0
SetTextureCoordinates,2,0.09,0.04
SetTextureCoordinates,3,0.91,0.04
SetTextureCoordinates,4,0,0.13
SetTextureCoordinates,5,1,0.13
SetTextureCoordinates,6,0,0.59
SetTextureCoordinates,7,1,0.59
SetTextureCoordinates,8,0,0.95
SetTextureCoordinates,9,1,0.95
SetTextureCoordinates,10,0,0.95
SetTextureCoordinates,11,0,0.13;
SetTextureCoordinates,12,0.1,0.04;
SetTextureCoordinates,13,0.36,0;
SetTextureCoordinates,14,0.64,0;
SetTextureCoordinates,15,0.9,0.04;
SetTextureCoordinates,16,1,0.13;
SetTextureCoordinates,17,1,0.95;
SetDecalTransparentColor,0,0,0;
CreateMeshBuilder;窓
AddVertex,-1.4 ,  3.3 ,  20.01 ,
AddVertex, 1.4 ,  3.3 ,  20.01 ,
AddVertex, 1.4 ,  2 ,  20.08 ,
AddVertex,-1.4 ,  2 ,  20.08 ,
AddFace, 3, 2, 1, 0, ;
GenerateNormals;
SetColor,72,73,70,220;
CreateMeshBuilder;
Cube,0.7,0.2,0.15;
Rotate, 0, 0, 1, 180,;This line added by BVE File Converter
ROtate, 1 ,  0 ,  0 , 6 
Translate, 0.6 ,  2.2 ,  19.8 ,
GenerateNormals;
SetColor,70,72,71;
CreateMeshBuilder;仕切
AddVertex,-1.4 ,  3.4 ,  18.4 ,
AddVertex, 1.4 ,  3.4 ,  18.4 ,
AddVertex, 1.4 ,  1 ,  18.4 ,
AddVertex,-1.4 ,  1 ,  18.4 ,
AddFace2, 3, 2, 1, 0, ;
GenerateNormals;
LoadTexture,wall.bmp;
SetTextureCoordinates,0,1,0;
SetTextureCoordinates,1,0,0;
SetTextureCoordinates,2,0,1;
SetTextureCoordinates,3,1,1;
SetDecalTransparentColor,0,0,0;
CreateMeshBuilder;ステップ
AddVertex,-1.35 ,  1.16 ,  20.1 ,
AddVertex,-0.6 ,  1.16 ,  20.24 ,
AddVertex, 0.6 ,  1.16 ,  20.24 ,
AddVertex, 1.35 ,  1.16 ,  20.1 ,
AddVertex,-1.35 ,  1.1 ,  20.1 ,
AddVertex,-0.6 ,  1.1 ,  20.24 ,
AddVertex, 0.6 ,  1.1 ,  20.24 ,
AddVertex, 1.35 ,  1.1 ,  20.1 ,
AddFace, 4, 5, 1, 0, ;
AddFace, 5, 6, 2, 1, ;
AddFace, 6, 7, 3, 2, ;
AddFace, 1, 2, 3, 0, ;
AddFace, 7, 6, 5, 4, ;
GenerateNormals;
LoadTexture,step.bmp;
SetTextureCoordinates,0,0,0;
SetTextureCoordinates,1,0.3,0;
SetTextureCoordinates,2,0.7,0;
SetTextureCoordinates,3,1,0;
SetTextureCoordinates,4,0,1;
SetTextureCoordinates,5,0.3,1;
SetTextureCoordinates,6,0.7,1;
SetTextureCoordinates,7,1,1;
CreateMeshBuilder;スカート
AddVertex,-1.4 ,  1 ,  19.5 ,
AddVertex,-1.4 ,  1 ,  19.9 ,
AddVertex,-1.2 ,  1 ,  19.95 ,
AddVertex, 1.2 ,  1 ,  19.95 ,
AddVertex, 1.4 ,  1 ,  19.9 ,
AddVertex, 1.4 ,  1 ,  19.5 ,
AddVertex,-1.4 ,  0.4 ,  19.5 ,
AddVertex,-1.4 ,  0.4 ,  19.95 ,
AddVertex, 1.4 ,  0.4 ,  19.95 ,
AddVertex, 1.4 ,  0.4 ,  19.5 ,
AddVertex,-1.2 ,  0.2 ,  19.5 ,
AddVertex,-1.2 ,  0.2 ,  20 ,
AddVertex, 1.2 ,  0.2 ,  20 ,
AddVertex, 1.2 ,  0.2 ,  19.5 ,
AddFace, 6, 7, 1, 0, 
AddFace, 7, 11, 2, 1, 
AddFace, 11, 12, 3, 2, 
AddFace, 12, 8, 4, 3, 
AddFace, 8, 9, 5, 4, 
AddFace, 10, 11, 7, 6, 
AddFace, 12, 13, 9, 8, 
GenerateNormals
LoadTexture,skirt.bmp
SetTextureCoordinates,0,0,0
SetTextureCoordinates,1,0.1,0
SetTextureCoordinates,2,0.1,0
SetTextureCoordinates,3,0.9,0
SetTextureCoordinates,4,0.9,0
SetTextureCoordinates,5,1,0
SetTextureCoordinates,6,0,0.7
SetTextureCoordinates,7,0.1,0.7
SetTextureCoordinates,8,0.9,0.7
SetTextureCoordinates,9,1,0.7
SetTextureCoordinates,10,0,0.9
SetTextureCoordinates,11,0.1,0.9
SetTextureCoordinates,12,0.9,0.9
SetTextureCoordinates,13,1,0.9;
SetDecalTransparentColor,0,0,0;
CreateMeshBuilder;スカート裏
AddVertex, 1.4 ,  1 ,  19.5 ,
AddVertex, 1.4 ,  1 ,  19.9 ,
AddVertex, 1.2 ,  1 ,  19.95 ,
AddVertex,-1.2 ,  1 ,  19.95 ,
AddVertex,-1.4 ,  1 ,  19.9 ,
AddVertex,-1.4 ,  1 ,  19.5 ,
AddVertex, 1.4 ,  0.4 ,  19.5 ,
AddVertex, 1.4 ,  0.4 ,  19.95 ,
AddVertex,-1.4 ,  0.4 ,  19.95 ,
AddVertex,-1.4 ,  0.4 ,  19.5 ,
AddVertex, 1.2 ,  0.2 ,  19.5 ,
AddVertex, 1.2 ,  0.2 ,  20 ,
AddVertex,-1.2 ,  0.2 ,  20 ,
AddVertex,-1.2 ,  0.2 ,  19.5 ,
AddFace, 6, 7, 1, 0, ;
AddFace, 7, 11, 2, 1, ;
AddFace, 11, 12, 3, 2, ;
AddFace, 12, 8, 4, 3, ;
AddFace, 8, 9, 5, 4, ;
AddFace, 10, 11, 7, 6, ;
AddFace, 12, 13, 9, 8, ;
GenerateNormals;
SetColor,40,40,40;
;アンテナ類
CreateMeshBuilder;
Cylinder,6,0.03,0.05,0.2;
Rotate, 0, 0, 1, 180,;This line added by BVE File Converter
Translate,-0.6 ,  3.8 ,  18.7 ,
SetColor,150,151,152;
CreateMeshBuilder;
Cube,0.1,0.02,0.1;
Rotate, 0, 0, 1, 180,;This line added by BVE File Converter
Translate,-0.6 ,  3.7 ,  18.7 ,
SetColor,150,151,152;
CreateMeshBuilder;
Cylinder,6,0.03,0.03,0.2;
Rotate, 0, 0, 1, 180,;This line added by BVE File Converter
Translate, 0.6 ,  3.8 ,  19.6 ,
SetColor,150,151,152;
CreateMeshBuilder;
Cylinder,6,0.04,0.05,0.05;
Rotate, 0, 0, 1, 180,;This line added by BVE File Converter
Translate, 0.6 ,  3.85 ,  19.6 ,
SetColor,150,151,152;
;////////////////連結器
CreateMeshBuilder;
AddVertex,-0.2 ,  1 ,  19.8 ,
AddVertex, 0.2 ,  1 ,  19.8 ,
AddVertex, 0.2 ,  0.7 ,  19.8 ,
AddVertex,-0.2 ,  0.7 ,  19.8 ,
AddVertex,-0.2 ,  1 ,  20.3 ,
AddVertex, 0.2 ,  1 ,  20.3 ,
AddVertex, 0.2 ,  0.7 ,  20.3 ,
AddVertex,-0.2 ,  0.7 ,  20.3 ,
AddFace, 4, 5, 1, 0, 
AddFace, 5, 6, 2, 1, 
AddFace, 6, 7, 3, 2, 
AddFace, 7, 4, 0, 3, 
AddFace, 7, 6, 5, 4, 
GenerateNormals
LoadTexture,connector.bmp
SetTextureCoordinates,0,0,0
SetTextureCoordinates,1,1,0
SetTextureCoordinates,2,1,1
SetTextureCoordinates,3,0,1
SetTextureCoordinates,4,0,0
SetTextureCoordinates,5,1,0
SetTextureCoordinates,6,1,1
SetTextureCoordinates,7,0,1
CreateMeshBuilder
Cylinder,4,0.07,0,0.1
Rotate, 0, 0, 1, 180,;This line added by BVE File Converter
ROtate, 1 ,  0 ,  0 ,-90 
ROtate, 0 ,  0 ,  1 ,-45 
Translate,-0.05 ,  0.85 ,  20.4 ,
SetColor,90,90,99
CreateMeshBuilder
Cylinder,4,0.07,0.07,0.1
Rotate, 0, 0, 1, 180,;This line added by BVE File Converter
ROtate, 1 ,  0 ,  0 ,-90 
ROtate, 0 ,  0 ,  1 ,-45 
Translate,-0.05 ,  0.85 ,  20.3 ,
SetColor,90,90,99
CreateMeshBuilder;
Cube,1,0.2,0.4;
Rotate, 0, 0, 1, 180,;This line added by BVE File Converter
Translate, 0 ,  0.8 ,  19.3 ,
SetColor,40,40,40;
CreateMeshBuilder;胴受け
AddVertex,-1.3 ,  1.3 ,  19.8 ,
AddVertex, 1.3 ,  1.3 ,  19.8 ,
AddVertex, 1.3 ,  0.4 ,  19.8 ,
AddVertex,-1.3 ,  0.4 ,  19.8 ,
AddFace2, 3, 2, 1, 0, ;
GenerateNormals;
LoadTexture,douke.bmp;
SetTextureCoordinates,0,0,0;
SetTextureCoordinates,1,1,0;
SetTextureCoordinates,2,1,1;
SetTextureCoordinates,3,0,1;
CreateMeshBuilder;妻面
AddVertex,-1.4 ,  3.4 ,  0.25 ,
AddVertex,-1.15 ,  3.6 ,  0.25 ,
AddVertex,-0.4 ,  3.72 ,  0.25 ,
AddVertex, 0.4 ,  3.72 ,  0.25 ,
AddVertex, 1.15 ,  3.6 ,  0.25 ,
AddVertex, 1.4 ,  3.4 ,  0.25 ,
AddVertex, 1.4 ,  1 ,  0.25 ,
AddVertex,-1.4 ,  1 ,  0.25 ,
AddFace2, 7, 6, 5, 4, 3, 2, 1, 0, ;
GenerateNormals;
SetColor,161,161,161;
;////////////////側面
CreateMeshBuilder;
AddVertex, 1.4 ,  3.4 ,  18.2 ,
AddVertex, 1.4 ,  3.4 ,  1.8 ,
AddVertex, 1.4 ,  1 ,  1.8 ,
AddVertex, 1.4 ,  1 ,  18.2 ,
AddVertex,-1.4 ,  3.4 ,  1.8 ,
AddVertex,-1.4 ,  3.4 ,  18.2 ,
AddVertex,-1.4 ,  1 ,  18.2 ,
AddVertex,-1.4 ,  1 ,  1.8 ,
AddFace2, 3, 2, 1, 0, 
AddFace2, 7, 6, 5, 4, 
GenerateNormals
LoadTexture,side1.bmp
SetTextureCoordinates,0,0,0
SetTextureCoordinates,1,1,0
SetTextureCoordinates,2,1,1
SetTextureCoordinates,3,0,1
SetTextureCoordinates,4,0,0
SetTextureCoordinates,5,1,0
SetTextureCoordinates,6,1,1;
SetTextureCoordinates,7,0,1;
SetDecalTransparentColor,0,0,0;
CreateMeshBuilder;車端部
AddVertex, 1.4 ,  3.4 ,  1.8 ,
AddVertex, 1.4 ,  3.4 ,  0.25 ,
AddVertex, 1.4 ,  1 ,  0.25 ,
AddVertex, 1.4 ,  1 ,  1.8 ,
AddVertex,-1.4 ,  3.4 ,  0.25 ,
AddVertex,-1.4 ,  3.4 ,  1.8 ,
AddVertex,-1.4 ,  1 ,  1.8 ,
AddVertex,-1.4 ,  1 ,  0.25 ,
AddFace2, 3, 2, 1, 0, ;
AddFace2, 7, 6, 5, 4, ;
GenerateNormals;
LoadTexture,side2.bmp;
SetTextureCoordinates,0,1,0;
SetTextureCoordinates,1,0,0;
SetTextureCoordinates,2,0,1;
SetTextureCoordinates,3,1,1;
SetTextureCoordinates,4,0,0;
SetTextureCoordinates,5,1,0;
SetTextureCoordinates,6,1,1;
SetTextureCoordinates,7,0,1;
SetDecalTransparentColor,0,0,0;
CreateMeshBuilder;乗務員室扉
AddVertex, 1.4 ,  3.4 ,  19.7 ,
AddVertex, 1.4 ,  3.4 ,  18.2 ,
AddVertex, 1.4 ,  1 ,  18.2 ,
AddVertex, 1.4 ,  1 ,  19.7 ,
AddVertex,-1.4 ,  3.4 ,  18.2 ,
AddVertex,-1.4 ,  3.4 ,  19.7 ,
AddVertex,-1.4 ,  1 ,  19.7 ,
AddVertex,-1.4 ,  1 ,  18.2 ,
AddFace2, 3, 2, 1, 0, ;
AddFace2, 7, 6, 5, 4, ;
GenerateNormals;
LoadTexture,side3.bmp;
SetTextureCoordinates,0,0,0;
SetTextureCoordinates,1,1,0;
SetTextureCoordinates,2,1,1;
SetTextureCoordinates,3,0,1;
SetTextureCoordinates,4,1,0;
SetTextureCoordinates,5,0,0;
SetTextureCoordinates,6,0,1;
SetTextureCoordinates,7,1,1;
SetDecalTransparentColor,0,0,0;
CreateMeshBuilder;側面〜屋根
AddVertex, 1.15 ,  3.6 ,  19.7 ,
AddVertex, 1.15 ,  3.6 ,  0.25 ,
AddVertex, 1.4 ,  3.4 ,  0.25 ,
AddVertex, 1.4 ,  3.4 ,  19.7 ,
AddVertex,-1.15 ,  3.6 ,  0.25 ,
AddVertex,-1.15 ,  3.6 ,  19.7 ,
AddVertex,-1.4 ,  3.4 ,  19.7 ,
AddVertex,-1.4 ,  3.4 ,  0.25 ,
AddFace2, 3, 2, 1, 0, 
AddFace2, 7, 6, 5, 4, 
GenerateNormals
LoadTexture,side4.bmp
SetTextureCoordinates,0,0,0
SetTextureCoordinates,1,1,0
SetTextureCoordinates,2,1,1
SetTextureCoordinates,3,0,1
SetTextureCoordinates,4,0,0;
SetTextureCoordinates,5,1,0;
SetTextureCoordinates,6,1,1;
SetTextureCoordinates,7,0,1;
CreateMeshBuilder;窓
AddVertex, 1.38 ,  3.1 ,  19.6 ,
AddVertex, 1.38 ,  3.1 ,  0.3 ,
AddVertex, 1.38 ,  1.9 ,  0.3 ,
AddVertex, 1.38 ,  1.9 ,  19.6 ,
AddVertex,-1.38 ,  3.1 ,  0.3 ,
AddVertex,-1.38 ,  3.1 ,  19.6 ,
AddVertex,-1.38 ,  1.9 ,  19.6 ,
AddVertex,-1.38 ,  1.9 ,  0.3 ,
AddFace, 3, 2, 1, 0, ;
AddFace, 7, 6, 5, 4, ;
GenerateNormals;
SetColor,30,60,45,200;
;////////////////屋根上
CreateMeshBuilder;
AddVertex,-1.15 ,  3.6 ,  0.25 ,
AddVertex,-0.4 ,  3.72 ,  0.25 ,
AddVertex, 0.4 ,  3.72 ,  0.25 ,
AddVertex, 1.15 ,  3.6 ,  0.25 ,
AddVertex, 1.15 ,  3.6 ,  19.7 ,
AddVertex, 0.4 ,  3.72 ,  19.7 ,
AddVertex,-0.4 ,  3.72 ,  19.7 ,
AddVertex,-1.15 ,  3.6 ,  19.7 ,
AddFace2, 7, 6, 1, 0, ;
AddFace2, 6, 5, 2, 1, ;
AddFace2, 5, 4, 3, 2, ;
GenerateNormals;
LoadTexture,roof.bmp;
SetTextureCoordinates,0,0,0
SetTextureCoordinates,1,0.3,0
SetTextureCoordinates,2,0.7,0
SetTextureCoordinates,3,1,0
SetTextureCoordinates,4,1,1
SetTextureCoordinates,5,0.7,1
SetTextureCoordinates,6,0.3,1
SetTextureCoordinates,7,0,1
CreateMeshBuilder
Cube,1.2,0.1,9.5
Rotate, 0, 0, 1, 180,;This line added by BVE File Converter
Translate, 0 ,  3.52 ,  9.8 ,
GenerateNormals
SetColor,130,130,131
CreateMeshBuilder
Cube,1.25,0.1,2.1
Rotate, 0, 0, 1, 180,;This line added by BVE File Converter
Translate, 0 ,  3.52 ,  9.15 ,
GenerateNormals;
SetColor,130,130,131;
CreateMeshBuilder;天井
AddVertex,-1.4 ,  3.4 ,  0.25 ,
AddVertex, 1.4 ,  3.4 ,  0.25 ,
AddVertex, 1.4 ,  3.4 ,  19.75 ,
AddVertex,-1.4 ,  3.4 ,  19.75 ,
AddFace2, 3, 2, 1, 0, ;
GenerateNormals;
SetColor,160,160,160;
CreateMeshBuilder;空調
AddVertex,-1.1 ,  3.5 ,  7.1 ,
AddVertex,-1.05 ,  3.75 ,  7.1 ,
AddVertex,-0.92 ,  3.9 ,  7.1 ,
AddVertex,-0.3 ,  4.1 ,  7.1 ,
AddVertex, 0.3 ,  4.1 ,  7.1 ,
AddVertex, 0.92 ,  3.9 ,  7.1 ,
AddVertex, 1.05 ,  3.75 ,  7.1 ,
AddVertex, 1.1 ,  3.5 ,  7.1 ,
AddVertex, 1.1 ,  3.5 ,  11.2 ,
AddVertex, 1.05 ,  3.75 ,  11.2 ,
AddVertex, 0.92 ,  3.9 ,  11.2 ,
AddVertex, 0.3 ,  4.1 ,  11.2 ,
AddVertex,-0.3 ,  4.1 ,  11.2 ,
AddVertex,-0.92 ,  3.9 ,  11.2 ,
AddVertex,-1.05 ,  3.75 ,  11.2 ,
AddVertex,-1.1 ,  3.5 ,  11.2 ,
AddFace, 15, 14, 1, 0, 
AddFace, 14, 13, 2, 1, 
AddFace, 13, 12, 3, 2, 
AddFace, 12, 11, 4, 3, 
AddFace, 11, 10, 5, 4, 
AddFace, 10, 9, 6, 5, 
AddFace, 9, 8, 7, 6, 
AddFace, 0, 1, 2, 3, 4, 5, 6, 7, 
AddFace, 8, 9, 10, 11, 12, 13, 14, 15, 
GenerateNormals
LoadTexture,ac.bmp
SetTextureCoordinates,0,0,0
SetTextureCoordinates,1,0.1,0
SetTextureCoordinates,2,0.2,0
SetTextureCoordinates,3,0.4,0
SetTextureCoordinates,4,0.6,0
SetTextureCoordinates,5,0.8,0
SetTextureCoordinates,6,0.9,0
SetTextureCoordinates,7,1,0
SetTextureCoordinates,8,1,1
SetTextureCoordinates,9,0.9,1
SetTextureCoordinates,10,0.8,1;
SetTextureCoordinates,11,0.6,1;
SetTextureCoordinates,12,0.4,1;
SetTextureCoordinates,13,0.2,1;
SetTextureCoordinates,14,0.1,1;
SetTextureCoordinates,15,0,1;
;////////////////床下
CreateMeshBuilder;
AddVertex,-1.4 ,  1 ,  0.25 ,
AddVertex, 1.4 ,  1 ,  0.25 ,
AddVertex, 1.4 ,  1 ,  19.7 ,
AddVertex, 1.4 ,  1 ,  19.88 ,
AddVertex, 1.37 ,  1 ,  19.96 ,
AddVertex, 1.3 ,  1 ,  20 ,
AddVertex,-1.3 ,  1 ,  20 ,
AddVertex,-1.37 ,  1 ,  19.96 ,
AddVertex,-1.4 ,  1 ,  19.88 ,
AddVertex,-1.4 ,  1 ,  19.7 ,
AddFace2, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0, ;
GenerateNormals;
SetColor,40,40,40;
CreateMeshBuilder;機器
AddVertex, 1 ,  1 ,  15 ,
AddVertex, 1 ,  1 ,  5 ,
AddVertex, 1 ,  0.3 ,  5 ,
AddVertex, 1 ,  0.3 ,  15 ,
AddVertex,-1 ,  1 ,  5 ,
AddVertex,-1 ,  1 ,  15 ,
AddVertex,-1 ,  0.3 ,  15 ,
AddVertex,-1 ,  0.3 ,  5 ,
AddFace2, 3, 2, 1, 0, ;
AddFace2, 7, 6, 5, 4, ;
AddFace2, 2, 7, 4, 1, 
AddFace2, 6, 3, 0, 5, 
GenerateNormals
LoadTexture,underT.bmp
SetTextureCoordinates,0,0,0
SetTextureCoordinates,1,1,0
SetTextureCoordinates,2,1,1
SetTextureCoordinates,3,0,1
SetTextureCoordinates,4,1,0
SetTextureCoordinates,5,0,0
SetTextureCoordinates,6,0,1
SetTextureCoordinates,7,1,1
SetDecalTransparentColor,0,0,0
CreateMeshBuilder
Cube,0.9,0.3,8
Rotate, 0, 0, 1, 180,;This line added by BVE File Converter
Translate, 0 ,  0.7 ,  10 ,
GenerateNormals;
SetColor,40,40,40,120;
;////////////////車輪−
CreateMeshBuilder;
Cylinder,20,0.43,0.43,0.1;
Rotate, 0, 0, 1, 180,;This line added by BVE File Converter
ROtate, 0 ,  0 ,  1 ,-90 
Translate,-0.53 ,  0.43 ,  18 ,
SetColor,85,85,85;
CreateMeshBuilder;
Cylinder,20,0.43,0.43,0.1;
Rotate, 0, 0, 1, 180,;This line added by BVE File Converter
ROtate, 0 ,  0 ,  1 ,-90 
Translate,-0.53 ,  0.43 ,  15.9 ,
SetColor,85,85,85;
CreateMeshBuilder;
Cylinder,20,0.43,0.43,0.1;
Rotate, 0, 0, 1, 180,;This line added by BVE File Converter
ROtate, 0 ,  0 ,  1 ,-90 
Translate, 0.53 ,  0.43 ,  18 ,
SetColor,85,85,85;
CreateMeshBuilder;
Cylinder,20,0.43,0.43,0.1;
Rotate, 0, 0, 1, 180,;This line added by BVE File Converter
ROtate, 0 ,  0 ,  1 ,-90 
Translate, 0.53 ,  0.43 ,  15.9 ,
SetColor,85,85,85;
;////////////////車輪＋
CreateMeshBuilder;
Cylinder,20,0.43,0.43,0.1;
Rotate, 0, 0, 1, 180,;This line added by BVE File Converter
ROtate, 0 ,  0 ,  1 ,-90 
Translate,-0.53 ,  0.43 ,  2 ,
SetColor,85,85,85;
CreateMeshBuilder;
Cylinder,20,0.43,0.43,0.1;
Rotate, 0, 0, 1, 180,;This line added by BVE File Converter
ROtate, 0 ,  0 ,  1 ,-90 
Translate,-0.53 ,  0.43 ,  4.1 ,
SetColor,85,85,85;
CreateMeshBuilder;
Cylinder,20,0.43,0.43,0.1;
Rotate, 0, 0, 1, 180,;This line added by BVE File Converter
ROtate, 0 ,  0 ,  1 ,-90 
Translate, 0.53 ,  0.43 ,  2 ,
SetColor,85,85,85;
CreateMeshBuilder;
Cylinder,20,0.43,0.43,0.1;
Rotate, 0, 0, 1, 180,;This line added by BVE File Converter
ROtate, 0 ,  0 ,  1 ,-90 
Translate, 0.53 ,  0.43 ,  4.1 ,
SetColor,85,85,85;
;////////////////車軸
CreateMeshBuilder;
Cylinder,9,0.1,0.1,1.5;
Rotate, 0, 0, 1, 180,;This line added by BVE File Converter
ROtate, 0 ,  0 ,  1 ,-90 
Translate, 0 ,  0.43 ,  2 ,
SetColor,85,85,85
CreateMeshBuilder
Cylinder,9,0.1,0.1,1.5
Rotate, 0, 0, 1, 180,;This line added by BVE File Converter
ROtate, 0 ,  0 ,  1 ,-90 
Translate, 0 ,  0.43 ,  4.1 ,
SetColor,85,85,85
CreateMeshBuilder
Cylinder,9,0.1,0.1,1.5
Rotate, 0, 0, 1, 180,;This line added by BVE File Converter
ROtate, 0 ,  0 ,  1 ,-90 
Translate, 0 ,  0.43 ,  15.9 ,
SetColor,85,85,85
CreateMeshBuilder
Cylinder,9,0.1,0.1,1.5
Rotate, 0, 0, 1, 180,;This line added by BVE File Converter
ROtate, 0 ,  0 ,  1 ,-90 
Translate, 0 ,  0.43 ,  18 ,
SetColor,85,85,85;
CreateMeshBuilder;台車
AddVertex,-0.8 ,  1 ,  1.8 ,
AddVertex,-0.8 ,  1 ,  4.3 ,
AddVertex,-0.8 ,  0.2 ,  4.3 ,
AddVertex,-0.8 ,  0.2 ,  1.8 ,
AddVertex,-0.8 ,  1 ,  15.7 ,
AddVertex,-0.8 ,  1 ,  18.2 ,
AddVertex,-0.8 ,  0.2 ,  18.2 ,
AddVertex,-0.8 ,  0.2 ,  15.7 ,
AddVertex, 0.8 ,  1 ,  18.2 ,
AddVertex, 0.8 ,  1 ,  15.7 ,
AddVertex, 0.8 ,  0.2 ,  15.7 ,
AddVertex, 0.8 ,  0.2 ,  18.2 ,
AddVertex, 0.8 ,  1 ,  4.3 ,
AddVertex, 0.8 ,  1 ,  1.8 ,
AddVertex, 0.8 ,  0.2 ,  1.8 ,
AddVertex, 0.8 ,  0.2 ,  4.3 ,
AddFace2, 3, 2, 1, 0, 
AddFace2, 7, 6, 5, 4, 
AddFace2, 11, 10, 9, 8, 
AddFace2, 15, 14, 13, 12, 
GenerateNormals
LoadTexture,dt71.bmp
SetTextureCoordinates,0,0,0
SetTextureCoordinates,1,1,0
SetTextureCoordinates,2,1,1
SetTextureCoordinates,3,0,1
SetTextureCoordinates,4,1,0
SetTextureCoordinates,5,0,0
SetTextureCoordinates,6,0,1
SetTextureCoordinates,7,1,1
SetTextureCoordinates,8,0,0;
SetTextureCoordinates,9,1,0;
SetTextureCoordinates,10,1,1;
SetTextureCoordinates,11,0,1;
SetTextureCoordinates,12,1,0;
SetTextureCoordinates,13,0,0;
SetTextureCoordinates,14,0,1;
SetTextureCoordinates,15,1,1;
SetDecalTransparentColor,0,0,0;
;////////////////連結面
CreateMeshBuilder;
Cube,0.4,1,0.3;
Rotate, 0, 0, 1, 180,;This line added by BVE File Converter
Translate, 0 ,  2.1 ,  0 ,
SetColor,55,50,40;
CreateMeshBuilder;
Cube,0.2,0.1,1;
Rotate, 0, 0, 1, 180,;This line added by BVE File Converter
Translate, 0 ,  0.9 ,  0 ,
SetColor,50,50,40;
CreateMeshBuilder;
Cube,0.5,0.2,0.4;
Rotate, 0, 0, 1, 180,;This line added by BVE File Converter
Translate, 0 ,  0.8 ,  0.7 ,
GenerateNormals;
SetColor,50,50,40;
CreateMeshBuilder;
Cube,0.02,0.5,0.1;
Rotate, 0, 0, 1, 180,;This line added by BVE File Converter
Translate, 1.3 ,  1.8 ,  0.2 ,
SetColor,125,125,126;
CreateMeshBuilder;
Cube,0.02,0.5,0.1;
Rotate, 0, 0, 1, 180,;This line added by BVE File Converter
Translate,-1.3 ,  1.8 ,  0.2 ,
SetColor,125,125,126;
CreateMeshBuilder;影
Cube,1,0.1,10
Rotate, 0, 0, 1, 180,;This line added by BVE File Converter
Translate, 0 ,  0 ,  10 ,
SetColor,40,40,40,180
Translate, 0 ,  0 , -9.75 ,
