;//架線柱（複線用）,,,,
CreateMeshBuilder,,;//左柱,,
Cylinder,4,0.15,0.15,6.7
Translate,-2.52,3,0,

LoadTexture,Pole1.bmp,,,
SetTextureCoordinates,0,0,5,
SetTextureCoordinates,1,0,0,
SetTextureCoordinates,2,0.5,0,
SetTextureCoordinates,3,0.5,5,
SetTextureCoordinates,4,0.5,5,
SetTextureCoordinates,5,0.5,0,
SetTextureCoordinates,6,1,0,
SetTextureCoordinates,7,1,5,


CreateMeshBuilder,,;//左柱,,
Cylinder,4,0.15,0.15,0.4
Rotate,0,0,1,150
Translate,-2.43,6.45,0,

LoadTexture,Pole1.bmp,,,
SetTextureCoordinates,0,0,5,
SetTextureCoordinates,1,0,0,
SetTextureCoordinates,2,0.5,0,
SetTextureCoordinates,3,0.5,5,
SetTextureCoordinates,4,0.5,5,
SetTextureCoordinates,5,0.5,0,
SetTextureCoordinates,6,1,0,
SetTextureCoordinates,7,1,5,


CreateMeshBuilder,,;//左柱,,
Cylinder,4,0.15,0.15,0.47
Rotate,0,0,1,130
Translate,-2.18,6.72,0,

LoadTexture,Pole1.bmp,,,
SetTextureCoordinates,0,0,5,
SetTextureCoordinates,1,0,0,
SetTextureCoordinates,2,0.5,0,
SetTextureCoordinates,3,0.5,5,
SetTextureCoordinates,4,0.5,5,
SetTextureCoordinates,5,0.5,0,
SetTextureCoordinates,6,1,0,
SetTextureCoordinates,7,1,5,


CreateMeshBuilder,,;//右柱,,
Cylinder,4,0.15,0.15,6.7
Translate,6.32,3,0,

LoadTexture,Pole1.bmp,,,
SetTextureCoordinates,0,0,5,
SetTextureCoordinates,1,0,0,
SetTextureCoordinates,2,0.5,0,
SetTextureCoordinates,3,0.5,5,
SetTextureCoordinates,4,0.5,5,
SetTextureCoordinates,5,0.5,0,
SetTextureCoordinates,6,1,0,
SetTextureCoordinates,7,1,5,


CreateMeshBuilder,,;//右柱,,
Cylinder,4,0.15,0.15,0.4
Rotate,0,0,1,30
Translate,6.23,6.45,0,

LoadTexture,Pole1.bmp,,,
SetTextureCoordinates,0,0,5,
SetTextureCoordinates,1,0,0,
SetTextureCoordinates,2,0.5,0,
SetTextureCoordinates,3,0.5,5,
SetTextureCoordinates,4,0.5,5,
SetTextureCoordinates,5,0.5,0,
SetTextureCoordinates,6,1,0,
SetTextureCoordinates,7,1,5,


CreateMeshBuilder,,;//右柱,,
Cylinder,4,0.15,0.15,0.47
Rotate,0,0,1,50
Translate,5.98,6.72,0,

LoadTexture,Pole1.bmp,,,
SetTextureCoordinates,0,0,5,
SetTextureCoordinates,1,0,0,
SetTextureCoordinates,2,0.5,0,
SetTextureCoordinates,3,0.5,5,
SetTextureCoordinates,4,0.5,5,
SetTextureCoordinates,5,0.5,0,
SetTextureCoordinates,6,1,0,
SetTextureCoordinates,7,1,5,


CreateMeshBuilder,,;//梁,,
Cylinder,4,0.15,0.15,7.95
Rotate,0,0,1,90
Translate,1.9,6.85,0,

LoadTexture,Pole1.bmp,,,
SetTextureCoordinates,0,0,5,
SetTextureCoordinates,1,0,0,
SetTextureCoordinates,2,0.5,0,
SetTextureCoordinates,3,0.5,5,
SetTextureCoordinates,4,0.5,5,
SetTextureCoordinates,5,0.5,0,
SetTextureCoordinates,6,1,0,
SetTextureCoordinates,7,1,5,


CreateMeshBuilder,,;//架線支え,,
AddVertex,-1,5.1,0,
AddVertex,-1,6.7,0,
AddVertex,1.9,6.7,0,
AddVertex,1.9,5.1,0,
AddVertex,4.8,6.7,0,
AddVertex,4.8,5.1,0,
AddFace,0,1,2,3
AddFace,3,2,4,5
GenerateNormals,,,,

LoadTexture,arm.bmp,,,
SetTextureCoordinates,0,0,1,
SetTextureCoordinates,1,0,0,
SetTextureCoordinates,2,1,0,
SetTextureCoordinates,3,1,1,
SetTextureCoordinates,4,0,0,
SetTextureCoordinates,5,0,1
SetDecalTransparentColor,0,0,255
