;1-1
;手前
CreateMeshBuilder,,,,
AddVertex,0,1.200000,-1.500000,
AddVertex,0.200000,1.200000,-1.500000,
AddVertex,0.200000,0,-1.500000,
AddVertex,0,0,-1.500000,
AddFace,0,1,2,3
GenerateNormals,
LoadTexture,sensor2.bmp
SetTextureCoordinates,0, 0, 0,
SetTextureCoordinates,1, 1, 0,
SetTextureCoordinates,2, 1, 1,
SetTextureCoordinates,3, 0, 1,

;奥
CreateMeshBuilder,,,,
AddVertex,0.200000,1.200000,0,
AddVertex,0,1.200000,0,
AddVertex,0,0,0,
AddVertex,0.200000,0,0,
AddFace,0,1,2,3,
GenerateNormals,
LoadTexture,sensor2.bmp
SetTextureCoordinates,0, 0, 0,
SetTextureCoordinates,1, 1, 0,
SetTextureCoordinates,2, 1, 1,
SetTextureCoordinates,3, 0, 1,


;左
CreateMeshBuilder,,,,
AddVertex,0,1.200000,0,
AddVertex,0,1.200000,-1.500000,
AddVertex,0,0,-1.500000,
AddVertex,0,0,0,
AddFace,0,1,2,3
GenerateNormals,
LoadTexture,Tobukuro2_R.bmp
SetTextureCoordinates,0, 0, 0,
SetTextureCoordinates,1, 1, 0,
SetTextureCoordinates,2, 1, 1,
SetTextureCoordinates,3, 0, 1,

;右
CreateMeshBuilder,,,,
AddVertex,0.200000,1.200000,-1.500000,
AddVertex,0.200000,1.200000,0,
AddVertex,0.200000,0,0,
AddVertex,0.200000,0,-1.500000,
AddFace,0,1,2,3
GenerateNormals,
LoadTexture,Tobukuro_R.bmp
SetTextureCoordinates,0, 0, 0,
SetTextureCoordinates,1, 1, 0,
SetTextureCoordinates,2, 1, 1,
SetTextureCoordinates,3, 0, 1,

;上
CreateMeshBuilder,,,,
AddVertex,0,1.200000,0,
AddVertex,0.200000,1.200000,0,
AddVertex,0.200000,1.200000,-1.500000,
AddVertex,0,1.200000,-1.500000,
AddFace,0,1,2,3
GenerateNormals,
LoadTexture,sensor2.bmp
SetTextureCoordinates,0, 0, 0,
SetTextureCoordinates,1, 1, 0,
SetTextureCoordinates,2, 1, 1,
SetTextureCoordinates,3, 0, 1,

;1-2
;手前
CreateMeshBuilder,,,,
AddVertex,0,1.200000,-5,
AddVertex,0.200000,1.200000,-5,
AddVertex,0.200000,0,-5,
AddVertex,0,0,-5,
AddFace,0,1,2,3
GenerateNormals,
LoadTexture,sensor2.bmp
SetTextureCoordinates,0, 0, 0,
SetTextureCoordinates,1, 1, 0,
SetTextureCoordinates,2, 1, 1,
SetTextureCoordinates,3, 0, 1,

;奥
CreateMeshBuilder,,,,
AddVertex,0.200000,1.200000,-3.5,
AddVertex,0,1.200000,-3.5,
AddVertex,0,0,-3.5,
AddVertex,0.200000,0,-3.5,
AddFace,0,1,2,3,
GenerateNormals,
LoadTexture,sensor2.bmp
SetTextureCoordinates,0, 0, 0,
SetTextureCoordinates,1, 1, 0,
SetTextureCoordinates,2, 1, 1,
SetTextureCoordinates,3, 0, 1,


;左
CreateMeshBuilder,,,,
AddVertex,0,1.200000,-3.5,
AddVertex,0,1.200000,-5,
AddVertex,0,0,-5,
AddVertex,0,0,-3.5,
AddFace,0,1,2,3
GenerateNormals,
LoadTexture,Tobukuro2_L.bmp
SetTextureCoordinates,0, 0, 0,
SetTextureCoordinates,1, 1, 0,
SetTextureCoordinates,2, 1, 1,
SetTextureCoordinates,3, 0, 1,

;右
CreateMeshBuilder,,,,
AddVertex,0.200000,1.200000,-5,
AddVertex,0.200000,1.200000,-3.5,
AddVertex,0.200000,0,-3.5,
AddVertex,0.200000,0,-5,
AddFace,0,1,2,3
GenerateNormals,
LoadTexture,Tobukuro_L.bmp
SetTextureCoordinates,0, 0, 0,
SetTextureCoordinates,1, 1, 0,
SetTextureCoordinates,2, 1, 1,
SetTextureCoordinates,3, 0, 1,

;上
CreateMeshBuilder,,,,
AddVertex,0,1.200000,-3.5,
AddVertex,0.200000,1.200000,-3.5,
AddVertex,0.200000,1.200000,-5,
AddVertex,0,1.200000,-5,
AddFace,0,1,2,3
GenerateNormals,
LoadTexture,sensor2.bmp
SetTextureCoordinates,0, 0, 0,
SetTextureCoordinates,1, 1, 0,
SetTextureCoordinates,2, 1, 1,
SetTextureCoordinates,3, 0, 1,