;--------------------------------------
;Maybank BVE Route Object File
;--------------------------------------
;(c) Tony Haylor 2003
;Email my1st.go@ntlworld.com
;
;Object and textures (c) Steve Green.
;www.trainsimcentral.co.uk
;with kind permission of Steve Green.
;
;--------------------------------------
;
;Please seek permission before using
;any Maybank files in your own route.
;
;see 'Readme.txt' file.
;
;lh Front
[MeshBuilder]
Vertex -1.5, -0.3, 0
Vertex -1.5, -0.3, 26
Vertex -5, 0.3, 26
Vertex -5, 0.3, 0
Face 3,2,1,0
[Texture]
Load ballast.bmp
Coordinates 0, 0, 1
Coordinates 1, 10, 1
Coordinates 2, 10, 0
Coordinates 3, 0, 0

;lh end
[MeshBuilder]
Vertex -1.5, -5.3, -15
Vertex -1.5, -0.3, 0
Vertex -5, 0.3, 0
Vertex -5, -5.0, -15
Face 1,0,3,2
[Texture]
Load ballast.bmp
Coordinates 0, 0, 0
Coordinates 1, 2, 0
Coordinates 2, 2, 1
Coordinates 3, 0, 1

;rh front
[MeshBuilder]
Vertex 5.5, -0.3, 0
Vertex 5.5, -0.3, 26
Vertex 9, 0.3, 26
Vertex 9, 0.3, 0
Face 0,1,2,3
[Texture]
Load ballast.bmp
Coordinates 0, 0, 1
Coordinates 1, 10, 1
Coordinates 2, 10, 0
Coordinates 3, 0, 0

;rh end
[MeshBuilder]
Vertex 5.5, -5.3, -15
Vertex 5.5, -0.3, 0
Vertex 9, 0.3, 0
Vertex 9, -5.0, -15
Face 2,3,0,1
[Texture]
Load ballast.bmp
Coordinates 0, 0, 0
Coordinates 1, 2, 0
Coordinates 2, 2, 1
Coordinates 3, 0, 1

;lh front
[MeshBuilder]
Vertex -3.6, -0.3, 0
Vertex -3.6, -0.3, 26
Vertex -18.2, 8, 26
Vertex -18.2, 8, 0
Face 1,0,3,2
[Texture]
Load grass6a.bmp
Coordinates 0, 0,0
Coordinates 1, 0,1
Coordinates 2, 1,1
Coordinates 3, 1,0
transparent 0,0,0

;lh end
[MeshBuilder]
Vertex -3.6,-5.3, -15
Vertex -3.6,-0.3,0
Vertex -18,8,0
Vertex -18,-5.3, -15
Face 1,0,3,2
[Texture]
Load grass6.bmp
Coordinates 0, 0, 0
Coordinates 1, 0,1
Coordinates 2, 1, 1
Coordinates 3, 1,0

;rh front
[MeshBuilder]
Vertex 7, -0.3, 0
Vertex 7, -0.3, 26
Vertex 22, 8, 26
Vertex 22, 8, 0
Face 2,3,0,1
[Texture]
Load grass6a.bmp
Coordinates 0, 0,0
Coordinates 1, 0,1
Coordinates 2, 1,1
Coordinates 3, 1,0
transparent 0,0,0

;rh end
[MeshBuilder]
Vertex 7,-5.3, -15
Vertex 7,-0.3,0
Vertex 22,8,0
Vertex 22,-5.3, -15
Face 2,3,0,1
[Texture]
Load grass6.bmp
Coordinates 0, 0, 0
Coordinates 1, 0,1
Coordinates 2, 1, 1
Coordinates 3, 1,0

;lh tree
[MeshBuilder]
Vertex -19,12, 17
Vertex -19, 0, 17
Vertex -11, 0, 17
Vertex -11,12, 17
Face 3,2,1,0
[Texture]
Load tree1.bmp
Coordinates 0,0,0
Coordinates 1,0,1
Coordinates 2,1,1
Coordinates 3,1,0
Transparent 0,0,0

;rh bush
[MeshBuilder]
Vertex 15,7, 10
Vertex 15, 0, 10
Vertex 8, 0, 10
Vertex 8,7, 10
Face 0,1,2,3
[Texture]
Load tree1.bmp
Coordinates 0,0,0
Coordinates 1,0,1
Coordinates 2,1,1
Coordinates 3,1,0
Transparent 0,0,0

;rh hedge
[MeshBuilder]
Vertex 22.2, 7, 26
Vertex 22.2, 11, 26
Vertex 22.2, 11, -1
Vertex 22.2, 7, -1
Face 0,1,2,3
[Texture]
Load bushes.bmp
Coordinates 0, 0, 1
Coordinates 1, 0, 0
Coordinates 2, 2, 0
Coordinates 3, 2, 1
Transparent 0,0,255
