;//台車,,,,
;------台車(前）------,,,,
CreateMeshBuilder,,;//車輪右前,,
Cylinder,16,0.45,0.48,0.07
SetColor,20,20,10,
Rotate,0,0,1,90
Translate ,-0.74,0.45,-15.75,


CreateMeshBuilder,,;//車輪右前,,
AddVertex   ,-0.78,0,-16.2,
AddVertex   ,-0.78,0.9,-16.2,
AddVertex   ,-0.78,0.9,-15.3,
AddVertex   ,-0.78,0,-15.3,
AddFace,0,3,2,1
GenerateNormals,,,,

LoadTexture,sharin.bmp,,,
SetTextureCoordinates,0,0,1,
SetTextureCoordinates,1,0,0,
SetTextureCoordinates,2,1,0,
SetTextureCoordinates,3,1,1,
SetDecalTransparentColor,0,0,0,


CreateMeshBuilder,,;//車輪右後,,
Cylinder,16,0.45,0.48,0.07
SetColor,20,20,10,
Rotate,0,0,1,90
Translate ,-0.74,0.45,-13.65,


CreateMeshBuilder,,;//車輪右後,,
AddVertex   ,-0.78,0,-14.1,
AddVertex   ,-0.78,0.9,-14.1,
AddVertex   ,-0.78,0.9,-13.2,
AddVertex   ,-0.78,0,-13.2,
AddFace,0,3,2,1
GenerateNormals,,,,

LoadTexture,sharin.bmp,,,
SetTextureCoordinates,0,0,1,
SetTextureCoordinates,1,0,0,
SetTextureCoordinates,2,1,0,
SetTextureCoordinates,3,1,1,
SetDecalTransparentColor,0,0,0,


CreateMeshBuilder,,;//車輪左前,,
Cylinder,16,0.48,0.45,0.07
SetColor,20,20,10,
Rotate,0,0,1,90
Translate ,0.74,0.45,-15.75,


CreateMeshBuilder,,;//車輪左前,,
AddVertex   ,0.78,0,-16.2,
AddVertex   ,0.78,0.9,-16.2,
AddVertex   ,0.78,0.9,-15.3,
AddVertex   ,0.78,0,-15.3,
AddFace,0,1,2,3
GenerateNormals,,,,

LoadTexture,sharin.bmp,,,
SetTextureCoordinates,0,0,1,
SetTextureCoordinates,1,0,0,
SetTextureCoordinates,2,1,0,
SetTextureCoordinates,3,1,1,
SetDecalTransparentColor,0,0,0,


CreateMeshBuilder,,;//車輪左後,,
Cylinder,16,0.48,0.45,0.07
SetColor,20,20,10,
Rotate,0,0,1,90
Translate ,0.74,0.45,-13.65,


CreateMeshBuilder,,;//車輪左後,,
AddVertex   ,0.78,0,-14.1,
AddVertex   ,0.78,0.9,-14.1,
AddVertex   ,0.78,0.9,-13.2,
AddVertex   ,0.78,0,-13.2,
AddFace,0,1,2,3
GenerateNormals,,,,

LoadTexture,sharin.bmp,,,
SetTextureCoordinates,0,0,1,
SetTextureCoordinates,1,0,0,
SetTextureCoordinates,2,1,0,
SetTextureCoordinates,3,1,1,
SetDecalTransparentColor,0,0,0,


CreateMeshBuilder,,;//車軸前,,
Cylinder,4,0.08,0.08,1.65
SetColor,20,20,10,
Rotate,0,0,1,90
Translate ,0,0.45,-15.75,


CreateMeshBuilder,,;//車軸前,,
Cylinder,7,0.15,0.15,0.28
SetColor,30,25,15,
Rotate,0,0,1,90
Translate ,-0.9,0.45,-15.75,


CreateMeshBuilder,,;//車軸前,,
Cylinder,7,0.15,0.15,0.28
SetColor,30,25,15,
Rotate,0,0,1,90
Translate ,0.9,0.45,-15.75,


CreateMeshBuilder,,;//車軸後,,
Cylinder,4,0.08,0.08,1.65
SetColor,20,20,10,
Rotate,0,0,1,90
Translate ,0,0.45,-13.65,


CreateMeshBuilder,,;//車軸前,,
Cylinder,7,0.15,0.15,0.28
SetColor,30,25,15,
Rotate,0,0,1,90
Translate ,-0.9,0.45,-13.65,


CreateMeshBuilder,,;//車軸前,,
Cylinder,7,0.15,0.15,0.28
SetColor,30,25,15,
Rotate,0,0,1,90
Translate ,0.9,0.45,-13.65,


CreateMeshBuilder,,;//左前台車,,
AddVertex   ,1.05,0.07,-16.53,
AddVertex   ,1.05,1,-16.53,
AddVertex   ,1.05,1,-12.87,
AddVertex   ,1.05,0.07,-12.87,
AddFace,0,1,2,3
GenerateNormals,,,,

LoadTexture,daisha2.bmp,,,
SetTextureCoordinates,0,0,1,
SetTextureCoordinates,1,0,0,
SetTextureCoordinates,2,1,0,
SetTextureCoordinates,3,1,1,
SetDecalTransparentColor,0,0,0,


CreateMeshBuilder,,;//左前台車,,
AddVertex   ,0.88,0.07,-16.53,
AddVertex   ,0.88,1,-16.53,
AddVertex   ,0.88,1,-12.87,
AddVertex   ,0.88,0.07,-12.87,
AddFace2,0,3,2,1
SetColor,50,50,50,
GenerateNormals,,,,

LoadTexture,daisha2.bmp,,,
SetTextureCoordinates,0,0,1,
SetTextureCoordinates,1,0,0,
SetTextureCoordinates,2,1,0,
SetTextureCoordinates,3,1,1,
SetDecalTransparentColor,0,0,0,


CreateMeshBuilder,,;//左前台車,,
Cylinder,6,0.29,0.29,0.15
SetColor,20,20,20,
Translate    ,1.05,0.945,-14.7,


CreateMeshBuilder,,;//右前台車,,
AddVertex   ,-1.05,0.07,-16.53,
AddVertex   ,-1.05,1,-16.53,
AddVertex   ,-1.05,1,-12.87,
AddVertex   ,-1.05,0.07,-12.87,
AddFace,0,3,2,1
GenerateNormals,,,,

LoadTexture,daisha2.bmp,,,
SetTextureCoordinates,0,0,1,
SetTextureCoordinates,1,0,0,
SetTextureCoordinates,2,1,0,
SetTextureCoordinates,3,1,1,
SetDecalTransparentColor,0,0,0,


CreateMeshBuilder,,;//右前台車,,
AddVertex   ,-0.88,0.07,-16.53,
AddVertex   ,-0.88,1,-16.53,
AddVertex   ,-0.88,1,-12.87,
AddVertex   ,-0.88,0.07,-12.87,
AddFace2,0,1,2,3
SetColor,50,50,50,
GenerateNormals,,,,

LoadTexture,daisha2.bmp,,,
SetTextureCoordinates,0,0,1,
SetTextureCoordinates,1,0,0,
SetTextureCoordinates,2,1,0,
SetTextureCoordinates,3,1,1,
SetDecalTransparentColor,0,0,0,


CreateMeshBuilder,,;//右前台車,,
Cylinder,6,0.29,0.29,0.15
SetColor,20,20,20,
Translate    ,-1.05,0.945,-14.7,


CreateMeshBuilder,,;//左台車,,
AddVertex    ,1.3,0.33,-15.55,
AddVertex    ,1.3,1.07,-15.55,
AddVertex    ,1.3,1.07,-14.25,
AddVertex    ,1.3,0.33,-14.25,
AddFace,0,1,2,3
GenerateNormals,,,,

LoadTexture,daisha3.bmp,,,
SetTextureCoordinates,0,1,1,
SetTextureCoordinates,1,1,0,
SetTextureCoordinates,2,0,0,
SetTextureCoordinates,3,0,1,
SetDecalTransparentColor,0,0,0,


CreateMeshBuilder,,;//左台車,,
AddVertex    ,1.2,0.33,-15.55,
AddVertex    ,1.2,1.07,-15.55,
AddVertex    ,1.2,1.07,-14.25,
AddVertex    ,1.2,0.33,-14.25,
AddFace2,0,1,2,3
SetColor,50,50,50,
GenerateNormals,,,,

LoadTexture,daisha3.bmp,,,
SetTextureCoordinates,0,1,1,
SetTextureCoordinates,1,1,0,
SetTextureCoordinates,2,0,0,
SetTextureCoordinates,3,0,1,
SetDecalTransparentColor,0,0,0,


CreateMeshBuilder,,;//右台車,,
AddVertex    ,-1.3,0.33,-15.55,
AddVertex    ,-1.3,1.07,-15.55,
AddVertex    ,-1.3,1.07,-14.25,
AddVertex    ,-1.3,0.33,-14.25,
AddFace,0,3,2,1
GenerateNormals,,,,

LoadTexture,daisha3.bmp,,,
SetTextureCoordinates,0,1,1,
SetTextureCoordinates,1,1,0,
SetTextureCoordinates,2,0,0,
SetTextureCoordinates,3,0,1,
SetDecalTransparentColor,0,0,0,


CreateMeshBuilder,,;//右台車,,
AddVertex    ,-1.2,0.33,-15.55,
AddVertex    ,-1.2,1.07,-15.55,
AddVertex    ,-1.2,1.07,-14.25,
AddVertex    ,-1.2,0.33,-14.25,
AddFace2,0,1,2,3
SetColor,50,50,50,
GenerateNormals,,,,

LoadTexture,daisha3.bmp,,,
SetTextureCoordinates,0,1,1,
SetTextureCoordinates,1,1,0,
SetTextureCoordinates,2,0,0,
SetTextureCoordinates,3,0,1,
SetDecalTransparentColor,0,0,0,


;------台車(後）------,,,,
CreateMeshBuilder,,;//車輪右前,,
Cylinder,16,0.45,0.48,0.07
SetColor,20,20,10,
Rotate,0,0,1,90
Translate ,-0.74,0.45,-3.85,


CreateMeshBuilder,,;//車輪右前,,
AddVertex   ,-0.78,0,-16.2,
AddVertex   ,-0.78,0.9,-16.2,
AddVertex   ,-0.78,0.9,-15.3,
AddVertex   ,-0.78,0,-15.3,
AddFace,0,3,2,1
Translate ,0,0,11.9,
GenerateNormals,,,,

LoadTexture,sharin.bmp,,,
SetTextureCoordinates,0,0,1,
SetTextureCoordinates,1,0,0,
SetTextureCoordinates,2,1,0,
SetTextureCoordinates,3,1,1,
SetDecalTransparentColor,0,0,0,


CreateMeshBuilder,,;//車輪右後,,
Cylinder,16,0.45,0.48,0.07
SetColor,20,20,10,
Rotate,0,0,1,90
Translate ,-0.74,0.45,-1.75,


CreateMeshBuilder,,;//車輪右後,,
AddVertex   ,-0.78,0,-14.1,
AddVertex   ,-0.78,0.9,-14.1,
AddVertex   ,-0.78,0.9,-13.2,
AddVertex   ,-0.78,0,-13.2,
AddFace,0,3,2,1
Translate ,0,0,11.9,
GenerateNormals,,,,

LoadTexture,sharin.bmp,,,
SetTextureCoordinates,0,0,1,
SetTextureCoordinates,1,0,0,
SetTextureCoordinates,2,1,0,
SetTextureCoordinates,3,1,1,
SetDecalTransparentColor,0,0,0,


CreateMeshBuilder,,;//車輪左前,,
Cylinder,16,0.48,0.45,0.07
SetColor,20,20,10,
Rotate,0,0,1,90
Translate ,0.74,0.45,-3.85,


CreateMeshBuilder,,;//車輪左前,,
AddVertex   ,0.78,0,-16.2,
AddVertex   ,0.78,0.9,-16.2,
AddVertex   ,0.78,0.9,-15.3,
AddVertex   ,0.78,0,-15.3,
AddFace,0,1,2,3
Translate ,0,0,11.9,
GenerateNormals,,,,

LoadTexture,sharin.bmp,,,
SetTextureCoordinates,0,0,1,
SetTextureCoordinates,1,0,0,
SetTextureCoordinates,2,1,0,
SetTextureCoordinates,3,1,1,
SetDecalTransparentColor,0,0,0,


CreateMeshBuilder,,;//車輪左後,,
Cylinder,16,0.48,0.45,0.07
SetColor,20,20,10,
Rotate,0,0,1,90
Translate ,0.74,0.45,-1.75,


CreateMeshBuilder,,;//車輪左後,,
AddVertex   ,0.78,0,-14.1,
AddVertex   ,0.78,0.9,-14.1,
AddVertex   ,0.78,0.9,-13.2,
AddVertex   ,0.78,0,-13.2,
AddFace,0,1,2,3
Translate ,0,0,11.9,
GenerateNormals,,,,

LoadTexture,sharin.bmp,,,
SetTextureCoordinates,0,0,1,
SetTextureCoordinates,1,0,0,
SetTextureCoordinates,2,1,0,
SetTextureCoordinates,3,1,1,
SetDecalTransparentColor,0,0,0,


CreateMeshBuilder,,;//車軸前,,
Cylinder,4,0.08,0.08,1.65
SetColor,20,20,10,
Rotate,0,0,1,90
Translate ,0,0.45,-3.85,


CreateMeshBuilder,,;//車軸前,,
Cylinder,7,0.15,0.15,0.28
SetColor,30,25,15,
Rotate,0,0,1,90
Translate ,-0.9,0.45,-3.85,


CreateMeshBuilder,,;//車軸前,,
Cylinder,7,0.15,0.15,0.28
SetColor,30,25,15,
Rotate,0,0,1,90
Translate ,0.9,0.45,-3.85,


CreateMeshBuilder,,;//車軸後,,
Cylinder,4,0.08,0.08,1.65
SetColor,20,20,10,
Rotate,0,0,1,90
Translate ,0,0.45,-1.75,


CreateMeshBuilder,,;//車軸前,,
Cylinder,7,0.15,0.15,0.28
SetColor,30,25,15,
Rotate,0,0,1,90
Translate ,-0.9,0.45,-1.75,


CreateMeshBuilder,,;//車軸前,,
Cylinder,7,0.15,0.15,0.28
SetColor,30,25,15,
Rotate,0,0,1,90
Translate ,0.9,0.45,-1.75,


CreateMeshBuilder,,;//左前台車,,
AddVertex   ,1.05,0.07,-16.53,
AddVertex   ,1.05,1,-16.53,
AddVertex   ,1.05,1,-12.87,
AddVertex   ,1.05,0.07,-12.87,
AddFace,0,1,2,3
Translate ,0,0,11.9,
GenerateNormals,,,,

LoadTexture,daisha2.bmp,,,
SetTextureCoordinates,0,0,1,
SetTextureCoordinates,1,0,0,
SetTextureCoordinates,2,1,0,
SetTextureCoordinates,3,1,1,
SetDecalTransparentColor,0,0,0,


CreateMeshBuilder,,;//左前台車,,
AddVertex   ,0.88,0.07,-16.53,
AddVertex   ,0.88,1,-16.53,
AddVertex   ,0.88,1,-12.87,
AddVertex   ,0.88,0.07,-12.87,
AddFace2,0,3,2,1
SetColor,50,50,50,
Translate ,0,0,11.9,
GenerateNormals,,,,

LoadTexture,daisha2.bmp,,,
SetTextureCoordinates,0,0,1,
SetTextureCoordinates,1,0,0,
SetTextureCoordinates,2,1,0,
SetTextureCoordinates,3,1,1,
SetDecalTransparentColor,0,0,0,


CreateMeshBuilder,,;//左前台車,,
Cylinder,6,0.29,0.29,0.15
SetColor,20,20,20,
Translate    ,1.05,0.945,-2.8,


CreateMeshBuilder,,;//右前台車,,
AddVertex   ,-1.05,0.07,-16.53,
AddVertex   ,-1.05,1,-16.53,
AddVertex   ,-1.05,1,-12.87,
AddVertex   ,-1.05,0.07,-12.87,
AddFace,0,3,2,1
Translate ,0,0,11.9,
GenerateNormals,,,,

LoadTexture,daisha2.bmp,,,
SetTextureCoordinates,0,0,1,
SetTextureCoordinates,1,0,0,
SetTextureCoordinates,2,1,0,
SetTextureCoordinates,3,1,1,
SetDecalTransparentColor,0,0,0,


CreateMeshBuilder,,;//右前台車,,
AddVertex   ,-0.88,0.07,-16.53,
AddVertex   ,-0.88,1,-16.53,
AddVertex   ,-0.88,1,-12.87,
AddVertex   ,-0.88,0.07,-12.87,
AddFace2,0,1,2,3
SetColor,50,50,50,
Translate ,0,0,11.9,
GenerateNormals,,,,

LoadTexture,daisha2.bmp,,,
SetTextureCoordinates,0,0,1,
SetTextureCoordinates,1,0,0,
SetTextureCoordinates,2,1,0,
SetTextureCoordinates,3,1,1,
SetDecalTransparentColor,0,0,0,


CreateMeshBuilder,,;//右前台車,,
Cylinder,6,0.29,0.29,0.15
SetColor,20,20,20,
Translate    ,-1.05,0.945,-2.8,


CreateMeshBuilder,,;//左台車,,
AddVertex    ,1.3,0.33,-15.1,
AddVertex    ,1.3,1.07,-15.1,
AddVertex    ,1.3,1.07,-13.8,
AddVertex    ,1.3,0.33,-13.8,
AddFace,0,1,2,3
Translate ,0,0,11.9,
GenerateNormals,,,,

LoadTexture,daisha3.bmp,,,
SetTextureCoordinates,0,0,1,
SetTextureCoordinates,1,0,0,
SetTextureCoordinates,2,1,0,
SetTextureCoordinates,3,1,1,
SetDecalTransparentColor,0,0,0,


CreateMeshBuilder,,;//左台車,,
AddVertex    ,1.2,0.33,-15.1,
AddVertex    ,1.2,1.07,-15.1,
AddVertex    ,1.2,1.07,-13.8,
AddVertex    ,1.2,0.33,-13.8,
AddFace2,0,1,2,3
SetColor,50,50,50,
Translate ,0,0,11.9,
GenerateNormals,,,,

LoadTexture,daisha3.bmp,,,
SetTextureCoordinates,0,0,1,
SetTextureCoordinates,1,0,0,
SetTextureCoordinates,2,1,0,
SetTextureCoordinates,3,1,1,
SetDecalTransparentColor,0,0,0,


CreateMeshBuilder,,;//右台車,,
AddVertex    ,-1.3,0.33,-15.1,
AddVertex    ,-1.3,1.07,-15.1,
AddVertex    ,-1.3,1.07,-13.8,
AddVertex    ,-1.3,0.33,-13.8,
AddFace,0,3,2,1
Translate ,0,0,11.9,
GenerateNormals,,,,

LoadTexture,daisha3.bmp,,,
SetTextureCoordinates,0,0,1,
SetTextureCoordinates,1,0,0,
SetTextureCoordinates,2,1,0,
SetTextureCoordinates,3,1,1,
SetDecalTransparentColor,0,0,0,


CreateMeshBuilder,,;//右台車,,
AddVertex    ,-1.2,0.33,-15.1,
AddVertex    ,-1.2,1.07,-15.1,
AddVertex    ,-1.2,1.07,-13.8,
AddVertex    ,-1.2,0.33,-13.8,
AddFace2,0,1,2,3
SetColor,50,50,50,
Translate ,0,0,11.9
GenerateNormals,,,

LoadTexture,daisha3.bmp,,
SetTextureCoordinates,0,0,1
SetTextureCoordinates,1,0,0
SetTextureCoordinates,2,1,0
SetTextureCoordinates,3,1,1
SetDecalTransparentColor,0,0,0
