;description=Gare de Liancour Saint Pierre OISE
;auteur=JYLF
;copyright=bverb@free.fr

;AvantGare
[MeshBuilder]
Vertex -7.2,0,-5.1
Vertex -7.2,9.5,-5.1
Vertex 7.2,9.5,-5.1
Vertex 7.2,0,-5.1
Face 0,1,2,3
[Texture]
Load LSPF.bmp
Coordinates 0,0,1
Coordinates 1,0,0
Coordinates 2,1,0
Coordinates 3,1,1


;CoteGareDroite
[MeshBuilder]
Vertex 7.2,0,5.1
Vertex 7.2,13.5,5.1
Vertex 7.2,13.5,-5.1
Vertex 7.2,0,-5.1
Face 3,2,1,0
[Texture]
Load LSPS1.bmp
Coordinates 0,1,1
Coordinates 1,1,0
Coordinates 2,0,0
Coordinates 3,0,1
transparent 0,0,255

;ArriereGare 
[MeshBuilder]
Vertex 7.2,0,5.1
Vertex 7.2,9.5,5.1
Vertex -7.2,9.5,5.1
Vertex -7.2,0,5.1
Face 0,1,2,3
[Texture]
Load LSPB.bmp
Coordinates 0,0,1
Coordinates 1,0,0
Coordinates 2,1,0
Coordinates 3,1,1

;CoteGareGauche
[MeshBuilder]
Vertex -7.2,0,5.1
Vertex -7.2,13.5,5.1
Vertex -7.2,13.5,-5.1
Vertex -7.2,0,-5.1
Face 0,1,2,3
[Texture]
Load LSPS1.bmp
Coordinates 0,0,1
Coordinates 1,0,0
Coordinates 2,1,0
Coordinates 3,1,1
transparent 0,0,255

;ToitGare1
[MeshBuilder]
Vertex -7.2,9.5,-5.1
Vertex  7.2,9.5,-5.1
Vertex  5.2,12.7,0
Vertex -5.2,12.7,0
Face 3,2,1,0
[Texture]
Load house2_r.bmp
Coordinates 0,0,1
Coordinates 1,0,0
Coordinates 2,1,0
Coordinates 3,1,1

[MeshBuilder]
Vertex 7.2,9.5,-5.1
Vertex 5.2,12.7,-0.01
Vertex 5.2,12.7,0.01
Vertex 7.2,9.5,5.1
Face 0,1,2,3
[Texture]
Load house2_r.bmp
Coordinates 0,0,1
Coordinates 1,0,0
Coordinates 2,1,0
Coordinates 3,1,1

;ToitGare2
[MeshBuilder]
Vertex -7.2,9.5,5.1
Vertex  7.2,9.5,5.1
Vertex  5.2,12.7,0
Vertex -5.2,12.7,0
Face 0,1,2,3
[Texture]
Load house2_r.bmp
Coordinates 0,0,1
Coordinates 1,0,0
Coordinates 2,1,0
Coordinates 3,1,1

[MeshBuilder]
Vertex -7.2,9.5,-5.1
Vertex -5.2,12.7,-0.01
Vertex -5.2,12.7,0.01
Vertex -7.2,9.5,5.1
Face 3,2,1,0
[Texture]
Load house2_r.bmp
Coordinates 0,0,1
Coordinates 1,0,0
Coordinates 2,1,0
Coordinates 3,1,1

;chemine1
[MeshBuilder]
Vertex -0.8,9.5,-4.9
Vertex  -0.8,11,-4.9
Vertex  0.8,11,-4.9
Vertex 0.8,9.5,-4.9
Face 0,1,2,3
[Texture]
Load brique.bmp
Coordinates 0,0,1
Coordinates 1,0,0
Coordinates 2,1,0
Coordinates 3,1,1

[MeshBuilder]
Vertex -0.8,9.5,-4.9
Vertex  -0.8,11,-4.9
Vertex  -0.8,11,-4.4
Vertex -0.8,9.5,-4.4
Face 3,2,1,0
[Texture]
Load brique.bmp
Coordinates 0,0,1
Coordinates 1,0,0
Coordinates 2,1,0
Coordinates 3,1,1

[MeshBuilder]
Vertex 0.8,9.5,-4.4
Vertex  0.8,11,-4.4
Vertex  -0.8,11,-4.4
Vertex -0.8,9.5,-4.4
Face 0,1,2,3
[Texture]
Load brique.bmp
Coordinates 0,0,1
Coordinates 1,0,0
Coordinates 2,1,0
Coordinates 3,1,1

[MeshBuilder]
Vertex 0.8,9.5,-4.4
Vertex  0.8,11,-4.4
Vertex  0.8,11,-4.9
Vertex 0.8,9.5,-4.9
Face 3,2,1,0
[Texture]
Load brique.bmp
Coordinates 0,0,1
Coordinates 1,0,0
Coordinates 2,1,0
Coordinates 3,1,1

;chemine2
[MeshBuilder]
Vertex -7,9,3.3
Vertex  -7,13,3.3
Vertex  -6.5,13,3.3
Vertex -6.5,9,3.3
Face 3,2,1,0
[Texture]
Load brique.bmp
Coordinates 0,0,1
Coordinates 1,0,0
Coordinates 2,1,0
Coordinates 3,1,1

[MeshBuilder]
Vertex -6.5,9,1.7
Vertex  -6.5,13,1.7
Vertex  -6.5,13,3.3
Vertex -6.5,9,3.3
Face 0,1,2,3
[Texture]
Load brique.bmp
Coordinates 0,0,1
Coordinates 1,0,0
Coordinates 2,1,0
Coordinates 3,1,1

[MeshBuilder]
Vertex -7,9,1.7
Vertex  -7,13,1.7
Vertex  -6.5,13,1.7
Vertex -6.5,9,1.7
Face 0,1,2,3
[Texture]
Load brique.bmp
Coordinates 0,0,1
Coordinates 1,0,0
Coordinates 2,1,0
Coordinates 3,1,1

[MeshBuilder]
Vertex -7,9,1.7
Vertex -7,13,1.7
Vertex -7,13,3.3
Vertex -7,9,3.3
Face 3,2,1,0
[Texture]
Load brique.bmp
Coordinates 0,0,1
Coordinates 1,0,0
Coordinates 2,1,0
Coordinates 3,1,1

;chemine3
[MeshBuilder]
Vertex -0.8,9.5,4.9
Vertex  -0.8,11,4.9
Vertex  0.8,11,4.9
Vertex 0.8,9.5,4.9
Face 3,2,1,0
[Texture]
Load brique.bmp
Coordinates 0,0,1
Coordinates 1,0,0
Coordinates 2,1,0
Coordinates 3,1,1

[MeshBuilder]
Vertex -0.8,9.5,4.9
Vertex  -0.8,11,4.9
Vertex  -0.8,11,4.4
Vertex -0.8,9.5,4.4
Face 3,2,1,0
[Texture]
Load brique.bmp
Coordinates 0,0,1
Coordinates 1,0,0
Coordinates 2,1,0
Coordinates 3,1,1

[MeshBuilder]
Vertex 0.8,9.5,4.4
Vertex  0.8,11,4.4
Vertex  -0.8,11,4.4
Vertex -0.8,9.5,4.4
Face 0,1,2,3
[Texture]
Load brique.bmp
Coordinates 0,0,1
Coordinates 1,0,0
Coordinates 2,1,0
Coordinates 3,1,1

[MeshBuilder]
Vertex 0.8,9.5,4.4
Vertex  0.8,11,4.4
Vertex  0.8,11,4.9
Vertex 0.8,9.5,4.9
Face 0,1,2,3
[Texture]
Load brique.bmp
Coordinates 0,0,1
Coordinates 1,0,0
Coordinates 2,1,0
Coordinates 3,1,1

;chemine4
[MeshBuilder]
Vertex 7,9,-3.3
Vertex 7,13,-3.3
Vertex 6.5,13,-3.3
Vertex 6.5,9,-3.3
Face 3,2,1,0
[Texture]
Load brique.bmp
Coordinates 0,0,1
Coordinates 1,0,0
Coordinates 2,1,0
Coordinates 3,1,1

[MeshBuilder]
Vertex 6.5,9,-1.7
Vertex  6.5,13,-1.7
Vertex  6.5,13,-3.3
Vertex 6.5,9,-3.3
Face 0,1,2,3
[Texture]
Load brique.bmp
Coordinates 0,0,1
Coordinates 1,0,0
Coordinates 2,1,0
Coordinates 3,1,1

[MeshBuilder]
Vertex 7,9,-1.7
Vertex  7,13,-1.7
Vertex  6.5,13,-1.7
Vertex 6.5,9,-1.7
Face 0,1,2,3
[Texture]
Load brique.bmp
Coordinates 0,0,1
Coordinates 1,0,0
Coordinates 2,1,0
Coordinates 3,1,1

[MeshBuilder]
Vertex 7,9,-1.7
Vertex 7,13,-1.7
Vertex 7,13,-3.3
Vertex 7,9,-3.3
Face 3,2,1,0
[Texture]
Load brique.bmp
Coordinates 0,0,1
Coordinates 1,0,0
Coordinates 2,1,0
Coordinates 3,1,1



;Quais
[MeshBuilder]
Vertex -25, 0, -8
Vertex -25, 0, 7
Vertex  25, 0, 7
Vertex  25, 0, -8
Face 0,1,2,3

[Texture]
Load terre.bmp
Coordinates 0, 5, 5
Coordinates 1, 5, 0
Coordinates 2, 0, 0
Coordinates 3, 0, 5



;Telephone front1
[MeshBuilder]
Vertex -0.25,1,-0.1
Vertex -0.25,2,-0.1
Vertex 0.25,2,-0.1
Vertex 0.25,1,-0.1
Face 0,1,2,3
[Texture]
Load TLPAF1.bmp
Coordinates 0,0,1
Coordinates 1,0,0
Coordinates 2,1,0
Coordinates 3,1,1
transparent 0,0,255
translate -6.2,0,-5.3


;Telephone side1a
[MeshBuilder]
Vertex 0.25,1,-0.1
Vertex 0.25,2,-0.1
Vertex 0.25,2,0.15
Vertex 0.25,1,0.15
Face 0,1,2,3
[Texture]
Load TLPAS1.bmp
Coordinates 0,0,1
Coordinates 1,0,0
Coordinates 2,1,0
Coordinates 3,1,1
transparent 0,0,255
translate -6.2,0,-5.3

;Telephone side1b
[MeshBuilder]
Vertex 0.1,1,-0.1
Vertex 0.1,2,-0.1
Vertex 0.1,2,0.15
Vertex 0.1,1,0.15
Face 3,2,1,0
[Texture]
Load TLPAS1.bmp
Coordinates 0,0,1
Coordinates 1,0,0
Coordinates 2,1,0
Coordinates 3,1,1
transparent 0,0,255
translate -6.2,0,-5.3

;Telephone side1a
[MeshBuilder]
Vertex -0.25,1,-0.1
Vertex -0.25,2,-0.1
Vertex -0.25,2,0.15
Vertex -0.25,1,0.15
Face 3,2,1,0
[Texture]
Load TLPAS2.bmp
Coordinates 0,0,1
Coordinates 1,0,0
Coordinates 2,1,0
Coordinates 3,1,1
transparent 0,0,255
translate -6.2,0,-5.3

;Telephone side1b
[MeshBuilder]
Vertex -0.08,1,-0.1
Vertex -0.08,2,-0.1
Vertex -0.08,2,0.15
Vertex -0.08,1,0.15
Face 0,1,2,3
[Texture]
Load TLPAS2.bmp
Coordinates 0,0,1
Coordinates 1,0,0
Coordinates 2,1,0
Coordinates 3,1,1
transparent 0,0,255
translate -6.2,0,-5.3

;Telephone front1a
[MeshBuilder]
Vertex -0.25,1,0.05
Vertex -0.25,2,0.05
Vertex 0.25,2,0.05
Vertex 0.25,1,0.05
Face 0,1,2,3
[Texture]
Load TLPAF1a.bmp
Coordinates 0,0,1
Coordinates 1,0,0
Coordinates 2,1,0
Coordinates 3,1,1
transparent 0,0,255
translate -6.2,0,-5.3

;Telephone front1b
[MeshBuilder]
Vertex -0.25,1,0.15
Vertex -0.25,2,0.15
Vertex 0.25,2,0.15
Vertex 0.25,1,0.15
Face 0,1,2,3
[Texture]
Load TLPAF1b.bmp
Coordinates 0,0,1
Coordinates 1,0,0
Coordinates 2,1,0
Coordinates 3,1,1
transparent 0,0,255
translate -6.2,0,-5.3


;Billeterie
[MeshBuilder]
Vertex 0, 1.8,0.5
Vertex 0, 1.8,0
Vertex 0, 0,0
Vertex 0, 0,0.5
Face 0,1,2,3
color 3,124,187
translate -2.5,0.5,-5.8

[MeshBuilder]
Vertex 0.5, 1.8,0
Vertex 0.5, 1.8,0.5
Vertex 0.5, 0,0.5
Vertex 0.5, 0,0
Face 0,1,2,3
color 3,124,187
translate -2.5,0.5,-5.8

[MeshBuilder]
Vertex 0, 1.8,0.5
Vertex 0.5, 1.8,0.5
Vertex 0.5, 0,0.5
Vertex 0, 0,0.5
Face 3,2,1,0
color 3,124,187
translate -2.5,0.5,-5.8

[MeshBuilder]
Vertex 0, 1.8,0
Vertex 0.5, 1.8,0
Vertex 0.5, 0,0
Vertex 0, 0,0
Face 0,1,2,3
[Texture]
Load automat_1.bmp
Coordinates 0, 0, 0
Coordinates 1, 1, 0
Coordinates 2, 1, 1
Coordinates 3, 0, 1
translate -2.5,0.5,-5.8

[MeshBuilder]
Vertex 0.5, 1.8,-0.1
Vertex 0.5, 1.8,0.5
Vertex 0, 1.8,0.5
Vertex 0, 1.8,-0.1
Vertex 0.5, 1.9,-0.1
Vertex 0.5, 1.9,0.5
Vertex 0, 1.9,0.5
Vertex 0, 1.9,-0.1
Face 0,1,2,3
Face 7,6,5,4
Face 3,7,4,0
Face 2,6,7,3
Face 5,6,2,1
Face 4,5,1,0
color 187,197,201
translate -2.5,0.5,-5.8

[MeshBuilder]
Vertex 0.5,0,0
Vertex 0.5,0,0.5
Vertex 0.5,-0.5,0.5
Vertex 0.5,-0.5,0
Vertex 0,0,0
Vertex 0,0,0.5
Vertex 0,-0.5,0.5
Vertex 0,-0.5,0
Face 0,1,2,3
Face 7,6,5,4
Face 3,7,4,0
Face 2,1,5,6
color 187,197,201
translate -2.5,0.5,-5.8

[MeshBuilder]
Vertex -3, 2.8,  -6
Vertex -1.5, 2.8,  -6
Vertex -1.5, 3.2,  -5
Vertex -3, 3.2,  -5
Face2 0,1,2,3
color 50,50,50

;Pendule
[meshbuilder]
cube 0.1,0.5,0.5
color 187,197,201
translate 2.2,4.8,-5.7

[meshbuilder]
Vertex -0.12, -0.5, -0.5
Vertex -0.12, -0.5, 0.5
Vertex -0.12, 0.5, 0.5
Vertex -0.12, 0.5, -0.5
Face 0,1,2,3
[Texture]
Load heure.bmp
Coordinates 0,0,1
Coordinates 1,0,0
Coordinates 2,1,0
Coordinates 3,1,1
translate 2.2,4.8,-5.7

[meshbuilder]
Vertex 0.12, -0.5, -0.5
Vertex 0.12, -0.5, 0.5
Vertex 0.12, 0.5, 0.5
Vertex 0.12, 0.5, -0.5
Face  3,2,1,0
[Texture]
Load heure1.bmp
Coordinates 0,0,1
Coordinates 1,0,0
Coordinates 2,1,0
Coordinates 3,1,1
translate 2.2,4.8,-5.7

;poinconneur
[MeshBuilder]
Vertex -0.1,0,0
Vertex  -0.1,1.3,0
Vertex  0.1,1.3,0
Vertex 0.1,0,0
Face 0,1,2,3
[Texture]
Load Poincon.bmp
Coordinates 0,0,1
Coordinates 1,0,0
Coordinates 2,1,0
Coordinates 3,1,1
translate 6,0,-5.8

[MeshBuilder]
Vertex -0.1,0,0
Vertex  -0.1,1.3,0
Vertex  -0.1,1.3,0.3
Vertex -0.1,0,0.3
Face 3,2,1,0
[Texture]
Load PoinconCote.bmp
Coordinates 0,0,1
Coordinates 1,0,0
Coordinates 2,1,0
Coordinates 3,1,1
translate 6,0,-5.8

[MeshBuilder]
Vertex 0.1,0,0.3
Vertex  0.1,1.3,0.3
Vertex  -0.1,1.3,0.3
Vertex -0.1,0,0.3
Face 0,1,2,3
[Texture]
Load PoinconCote.bmp
Coordinates 0,0,1
Coordinates 1,0,0
Coordinates 2,1,0
Coordinates 3,1,1
translate 6,0,-5.8

[MeshBuilder]
Vertex 0.1,0,0.3
Vertex  0.1,1.3,0.3
Vertex  0.1,1.3,0
Vertex 0.1,0,0
Face 3,2,1,0
[Texture]
Load PoinconCote.bmp
Coordinates 0,0,1
Coordinates 1,0,0
Coordinates 2,1,0
Coordinates 3,1,1
translate 6,0,-5.8

;dessus
[MeshBuilder]
Vertex -0.1,1.3,0
Vertex  0.1,1.3,0
Vertex  0.1,1.3,0.3
Vertex -0.1,1.3,0.3
Face 3,2,1,0
[Texture]
Load plat.bmp
Coordinates 0,0,1
Coordinates 1,0,0
Coordinates 2,1,0
Coordinates 3,1,1
translate 6,0,-5.8
