CreateMeshBuilder,
AddVertex,0, 2.05,0.1,
AddVertex,0.65, 2.05, 0.1,
AddVertex,0.65, 1.1, 0.1,
AddVertex,0, 1.1, 0.1,
AddFace,0,1,2,3,

GenerateNormals,
LoadTexture,gwr seat iron.bmp,
SetTextureCoordinates,0,0,0,
SetTextureCoordinates,1,1,0,
SetTextureCoordinates,2,1,1,
SetTextureCoordinates,3,0,1,
setdecaltransparentcolor,0,0,0

CreateMeshBuilder,
AddVertex,0, 2.05,1,
AddVertex,0.65, 2.05, 1,
AddVertex,0.65, 1.1, 1,
AddVertex,0, 1.1, 1,
AddFace,0,1,2,3,

GenerateNormals,
LoadTexture,gwr seat iron.bmp,
SetTextureCoordinates,0,0,0,
SetTextureCoordinates,1,1,0,
SetTextureCoordinates,2,1,1,
SetTextureCoordinates,3,0,1,
setdecaltransparentcolor,0,0,0

CreateMeshBuilder,
AddVertex,0, 2.05,1.9,
AddVertex,0.65, 2.05, 1.9,
AddVertex,0.65, 1.1, 1.9,
AddVertex,0, 1.1, 1.9,
AddFace,0,1,2,3,

GenerateNormals,
LoadTexture,gwr seat iron.bmp,
SetTextureCoordinates,0,0,0,
SetTextureCoordinates,1,1,0,
SetTextureCoordinates,2,1,1,
SetTextureCoordinates,3,0,1,
setdecaltransparentcolor,0,0,0

CreateMeshBuilder,
AddVertex,0.35, 1.58,2,
AddVertex,0.485, 1.58, 2,
AddVertex,0.485, 1.58, 0,
AddVertex,0.35, 1.58, 0,
AddFace,0,1,2,3,

GenerateNormals,
LoadTexture,bench_wood.bmp,
SetTextureCoordinates,0,0,0,
SetTextureCoordinates,1,1,0,
SetTextureCoordinates,2,1,1,
SetTextureCoordinates,3,0,1,

CreateMeshBuilder,
AddVertex,0.485, 1.58,0,
AddVertex,0.485, 1.58, 2,
AddVertex,0.485, 1.55, 2,
AddVertex,0.485, 1.55, 0,
AddFace,0,1,2,3,

GenerateNormals,
LoadTexture,bench_wood.bmp,
SetTextureCoordinates,0,0,0,
SetTextureCoordinates,1,1,0,
SetTextureCoordinates,2,1,0.1,
SetTextureCoordinates,3,0,0.1,


CreateMeshBuilder,
AddVertex,0.35, 1.58,0,
AddVertex,0.485, 1.58, 0,
AddVertex,0.485, 1.55, 0,
AddVertex,0.35, 1.55, 0,
AddFace,0,1,2,3,

GenerateNormals,
LoadTexture,bench_wood.bmp,
SetTextureCoordinates,0,0,0,
SetTextureCoordinates,1,0.1,0,
SetTextureCoordinates,2,0.1,1,
SetTextureCoordinates,3,0,1,





CreateMeshBuilder,
AddVertex,0.54, 1.58,2,
AddVertex,0.675, 1.595, 2,
AddVertex,0.675, 1.595, 0,
AddVertex,0.54, 1.58, 0,
AddFace,0,1,2,3,

GenerateNormals,
LoadTexture,bench_wood.bmp,
SetTextureCoordinates,0,0,0,
SetTextureCoordinates,1,1,0,
SetTextureCoordinates,2,1,1,
SetTextureCoordinates,3,0,1,

CreateMeshBuilder,
AddVertex,0.675, 1.595,0,
AddVertex,0.675, 1.595, 2,
AddVertex,0.675, 1.565, 2,
AddVertex,0.675, 1.565, 0,
AddFace,0,1,2,3,

GenerateNormals,
LoadTexture,bench_wood.bmp,
SetTextureCoordinates,0,0,0,
SetTextureCoordinates,1,1,0,
SetTextureCoordinates,2,1,0.1,
SetTextureCoordinates,3,0,0.1,

CreateMeshBuilder,
AddVertex,0.54, 1.58,0,
AddVertex,0.675, 1.595, 0,
AddVertex,0.675, 1.565, 0,
AddVertex,0.54, 1.55, 0,
AddFace,0,1,2,3,

GenerateNormals,
LoadTexture,bench_wood.bmp,
SetTextureCoordinates,0,0,0,
SetTextureCoordinates,1,0.1,0,
SetTextureCoordinates,2,0.1,1,
SetTextureCoordinates,3,0,1,







CreateMeshBuilder,
AddVertex,0.12, 2.05, 2,
AddVertex,0.16, 1.91, 2,
AddVertex,0.16, 1.91, 0,
AddVertex,0.12, 2.05,0,
AddFace,0,1,2,3,

GenerateNormals,
LoadTexture,bench_wood.bmp,
SetTextureCoordinates,0,1,0,
SetTextureCoordinates,1,0,0,
SetTextureCoordinates,2,0,1,
SetTextureCoordinates,3,1,1,



CreateMeshBuilder,
AddVertex,0.09, 2.05, 0,
AddVertex,0.12, 2.05, 0,
AddVertex,0.16, 1.91, 0,
AddVertex,0.13, 1.91,0,
AddFace,0,1,2,3,

GenerateNormals,
LoadTexture,bench_wood.bmp,
SetTextureCoordinates,0,0,0,
SetTextureCoordinates,1,0.1,0,
SetTextureCoordinates,2,0.1,1,
SetTextureCoordinates,3,0,1,




CreateMeshBuilder,
AddVertex,0.09, 2.05, 2,
AddVertex,0.12, 2.05, 2,
AddVertex,0.12, 2.05, 0,
AddVertex,0.09, 2.05, 0,
AddFace,0,1,2,3,

GenerateNormals,
LoadTexture,bench_wood.bmp,
SetTextureCoordinates,0,0,0,
SetTextureCoordinates,1,0.1,0,
SetTextureCoordinates,2,0.1,1,
SetTextureCoordinates,3,0,1,





CreateMeshBuilder,
AddVertex,0.19, 1.85, 2,
AddVertex,0.24, 1.72, 2,
AddVertex,0.24, 1.72, 0,
AddVertex,0.19, 1.85,0,
AddFace,0,1,2,3,

GenerateNormals,
LoadTexture,bench_wood.bmp,
SetTextureCoordinates,0,0,1,
SetTextureCoordinates,1,1,1,
SetTextureCoordinates,2,1,0,
SetTextureCoordinates,3,0,0,

CreateMeshBuilder,
AddVertex,0.16, 1.85, 0,
AddVertex,0.19, 1.85, 0,
AddVertex,0.24, 1.72, 0,
AddVertex,0.21, 1.72,0,
AddFace,0,1,2,3,

GenerateNormals,
LoadTexture,bench_wood.bmp,
SetTextureCoordinates,0,0,1,
SetTextureCoordinates,1,0.1,1,
SetTextureCoordinates,2,0.1,0,
SetTextureCoordinates,3,0,0,



CreateMeshBuilder,
AddVertex,0.16, 1.85, 2,
AddVertex,0.19, 1.85, 2,
AddVertex,0.19, 1.85, 0,
AddVertex,0.16, 1.85,0,
AddFace,0,1,2,3,

GenerateNormals,
LoadTexture,bench_wood.bmp,
SetTextureCoordinates,0,0,1,
SetTextureCoordinates,1,0.1,1,
SetTextureCoordinates,2,0.1,0,
SetTextureCoordinates,3,0,0,
