
CreateMeshBuilder,
AddVertex,9.62, 0.1, 26,
AddVertex,9.62, 0.6, 0,
AddVertex,4.92, -1.8, -3.5,
AddVertex,4.92, -1.8, 26,
AddVertex,60.0, -8, 0,
AddFace,0,1,2,3,
AddFace,1,4,2,
GenerateNormals,

LoadTexture,emb1.bmp,
SetTextureCoordinates,0, 0, 0,
SetTextureCoordinates,1, 1, 0,
SetTextureCoordinates,2, 1, 1,
SetTextureCoordinates,3, 0, 1,
SetTextureCoordinates,4, 2, 0,

CreateMeshBuilder,
AddVertex,17,7,11,
AddVertex,17,-1,11,
AddVertex,8,-1,15,
AddVertex,8,8,15,
AddFace,0,1,2,3,
GenerateNormals,

LoadTexture,t1.bmp,
SetTextureCoordinates,0,00,0,
SetTextureCoordinates,1,00,1,
SetTextureCoordinates,2,01,1,
SetTextureCoordinates,3,01,0,
SetDecalTransparentColor,000,000,000,

CreateMeshBuilder,
AddVertex,-20.26, -2.8, 8,
AddVertex,-20.26, 12, 8,
AddVertex,-4.7, 13, 12,
AddVertex,-4.7, -3.4, 12,
AddFace,0,1,2,3,
SetColor,255,255,255,
GenerateNormals,

LoadTexture,t1.bmp,
SetTextureCoordinates,0,0,1,
SetTextureCoordinates,1,0,0,
SetTextureCoordinates,2,1,0,
SetTextureCoordinates,3,1,1,
SetDecalTransparentColor,000,000,000,

CreateMeshbuilder
AddVertex,-35,10.5,0,
AddVertex,-15,12.5,25,
AddVertex,-15,-5,25,
AddVertex,-35,-4,0,
AddFace,0,1,2,3,
SetColor,210,210,210,
GenerateNormals,

LoadTexture,TreeWall.bmp,
SetTextureCoordinates,0,0,0,
SetTextureCoordinates,1,1,0,
SetTextureCoordinates,2,1,1,
SetTextureCoordinates,3,0,1,
SetDecalTransparentColor,0,0,0,

CreateMeshBuilder,
AddVertex,-120, 1, 30,
AddVertex,-4.5, -6.3, 30,
AddVertex,-4.5, -4.31, 0,
AddVertex,-4.5, -12.31, -5,
AddVertex,-160, -12.31, -15,
AddVertex,-120, 3, 0,
AddFace,0,1,2,5,
AddFace,5,2,3,4,
SetColor,180,180,180,
GenerateNormals,

LoadTexture,emb1.bmp,
SetTextureCoordinates,0, 0, 0,
SetTextureCoordinates,1, 0.95, 0,
SetTextureCoordinates,2, 0.95, 1,
SetTextureCoordinates,3, 0.95, 2,
SetTextureCoordinates,4, 0, 2,
SetTextureCoordinates,5, 0, 1,