;//木3,,,,
CreateMeshBuilder,,;//正面,,
AddVertex,0,0,0,
AddVertex,0,1,0,
AddVertex,0.6,1,0,
AddVertex,0.6,0,0,
AddFace,0,1,2,3
AddFace,0,3,2,1
GenerateNormals,,,,

LoadTexture,ueki.bmp,,,
SetTextureCoordinates,0,0,1,
SetTextureCoordinates,1,0,0,
SetTextureCoordinates,2,1,0,
SetTextureCoordinates,3,1,1,
SetDecalTransparentColor,0,0,0,


CreateMeshBuilder,,;//左,,
AddVertex,0.6,1,0,
AddVertex,0.6,1,5,
AddVertex,0.6,0,5,
AddVertex,0.6,0,0,
AddFace,0,1,2,3
AddFace,0,3,2,1
GenerateNormals,,,,

LoadTexture,ueki.bmp,,,
SetTextureCoordinates,0,1,0,
SetTextureCoordinates,1,0,0,
SetTextureCoordinates,2,0,1,
SetTextureCoordinates,3,1,1,
SetDecalTransparentColor,0,0,0,


CreateMeshBuilder,,;//右,,
AddVertex,0,1,5,
AddVertex,0,1,0,
AddVertex,0,0,0,
AddVertex,0,0,5,
AddFace,0,1,2,3
AddFace,0,3,2,1
GenerateNormals,,,,

LoadTexture,ueki.bmp,,,
SetTextureCoordinates,0,1,0,
SetTextureCoordinates,1,0,0,
SetTextureCoordinates,2,0,1,
SetTextureCoordinates,3,1,1,
SetDecalTransparentColor,0,0,0,


CreateMeshBuilder,,;//上,,
AddVertex,0,1,0,
AddVertex,0,1,5,
AddVertex,0.6,1,5,
AddVertex,0.6,1,0,
AddFace,0,1,2,3
AddFace,0,3,2,1
GenerateNormals,,,,

LoadTexture,ueki.bmp,,,
SetTextureCoordinates,0,0,0,
SetTextureCoordinates,1,0,1,
SetTextureCoordinates,2,1,1,
SetTextureCoordinates,3,1,0,
SetDecalTransparentColor,0,0,0,


CreateMeshBuilder,,;//後面,,
AddVertex,0,0,5,
AddVertex,0,1,5,
AddVertex,0.6,1,5,
AddVertex,0.6,0,5,
AddFace,0,3,2,1
AddFace,0,1,2,3
GenerateNormals,,,,

LoadTexture,ueki.bmp,,,
SetTextureCoordinates,0,0,1,
SetTextureCoordinates,1,0,0
SetTextureCoordinates,2,1,0
SetTextureCoordinates,3,1,1
SetDecalTransparentColor,0,0,0
