;auteur=JYLF
;description=Gare de TRI-CHATEAU / OISE
;copyright= bverb@free.fr


;AvantGare
[MeshBuilder]
Vertex -7.2,0,-5.1
Vertex -7.2,9.5,-5.1
Vertex 7.2,9.5,-5.1
Vertex 7.2,0,-5.1
Face 0,1,2,3
[Texture]
Load 3cg.bmp
Coordinates 0,0,1
Coordinates 1,0,0
Coordinates 2,1,0
Coordinates 3,1,1

;AvantAnnexeDroite
[MeshBuilder]
Vertex 7.2,0,-5.1
Vertex 7.2,9.5,-5.1
Vertex 16.5,9.5,-5.1
Vertex 16.5,0,-5.1
Face2 0,1,2,3
[Texture]
Load 3cga.bmp
Coordinates 0,0,1
Coordinates 1,0,0
Coordinates 2,1,0
Coordinates 3,1,1
transparent 0,0,255

;CoteGareDroite
[MeshBuilder]
Vertex 11.2,0,5.1
Vertex 11.2,12,5.1
Vertex 11.2,12,-5.1
Vertex 11.2,0,-5.1
Face 3,2,1,0
[Texture]
Load 3cgc1.bmp
Coordinates 0,1,1
Coordinates 1,1,0
Coordinates 2,0,0
Coordinates 3,0,1
transparent 0,0,255

[MeshBuilder]
Vertex 11.2,0,6
Vertex 11.2,6,6
Vertex 11.2,6,-5.1
Vertex 11.2,0,-5.1
Face2 3,2,1,0
[Texture]
Load 3cgc2.bmp
Coordinates 0,1,1
Coordinates 1,1,0
Coordinates 2,0,0
Coordinates 3,0,1
transparent 0,0,255

[MeshBuilder]
Vertex 7.2,0,6
Vertex 7.2,3.5,6
Vertex 7.2,3.5,0
Vertex 7.2,0,0
Face2 3,2,1,0
[Texture]
Load 3cgc21.bmp
Coordinates 0,1,1
Coordinates 1,1,0
Coordinates 2,0,0
Coordinates 3,0,1
transparent 0,0,255


;CoteGareDroite
[MeshBuilder]
Vertex 16.5,0,6
Vertex 16.5,6,6
Vertex 16.5,6,-5.1
Vertex 16.5,0,-5.1
Face 3,2,1,0
[Texture]
Load 3cgc2.bmp
Coordinates 0,1,1
Coordinates 1,1,0
Coordinates 2,0,0
Coordinates 3,0,1
transparent 0,0,255


;ArriereGare 
[MeshBuilder]
Vertex 7.2,0,5.1
Vertex 7.2,9.5,5.1
Vertex -7.2,9.5,5.1
Vertex -7.2,0,5.1
Face 0,1,2,3
[Texture]
Load 3cgb.bmp
Coordinates 0,0,1
Coordinates 1,0,0
Coordinates 2,1,0
Coordinates 3,1,1

;ArriereAnnexeGauche1 
[MeshBuilder]
Vertex 7.2,0,5.1
Vertex 7.2,9.5,5.1
Vertex 11.2,9.5,5.1
Vertex 11.2,0,5.1
Face 3,2,1,0
[Texture]
Load 3cgb1.bmp
Coordinates 0,0,1
Coordinates 1,0,0
Coordinates 2,1,0
Coordinates 3,1,1

;ArriereAnnexeGauche2 
[MeshBuilder]
Vertex 7.2,0,6
Vertex 7.2,6,6
Vertex 16.5,6,6
Vertex 16.5,0,6
Face 3,2,1,0
[Texture]
Load 3cgb2.bmp
Coordinates 0,0,1
Coordinates 1,0,0
Coordinates 2,1,0
Coordinates 3,1,1
transparent 0,0,255

;CoteGareGauche
[MeshBuilder]
Vertex -7.2,0,5.1
Vertex -7.2,12,5.1
Vertex -7.2,12,-5.1
Vertex -7.2,0,-5.1
Face 0,1,2,3
[Texture]
Load 3cgc1.bmp
Coordinates 0,0,1
Coordinates 1,0,0
Coordinates 2,1,0
Coordinates 3,1,1
transparent 0,0,255


;ToitGare1
[MeshBuilder]
Vertex -7.2,9.5,-5.1
Vertex  11.2,9.5,-5.1
Vertex  11.2,12,0
Vertex -7.2,12,0
Face 3,2,1,0
[Texture]
Load house21_r.bmp
Coordinates 0,0,1
Coordinates 1,0,0
Coordinates 2,1,0
Coordinates 3,1,1

;ToitGare2
[MeshBuilder]
Vertex -7.2,9.5,5.1
Vertex  11.2,9.5,5.1
Vertex  11.2,12,0
Vertex -7.2,12,0
Face 0,1,2,3
[Texture]
Load house21_r.bmp
Coordinates 0,0,1
Coordinates 1,0,0
Coordinates 2,1,0
Coordinates 3,1,1

;Toit annexe
[meshbuilder]
cube 2,0.1,4
color 90,90,90
translate 9.2,3.5,2.1

[meshbuilder]
cube 2.7,0.1,5.7
color 90,90,90
translate 13.9,5.9,0.4




;chemine1
[MeshBuilder]
Vertex -7,9,3.3
Vertex  -7,13,3.3
Vertex  -6.5,13,3.3
Vertex -6.5,9,3.3
Face 3,2,1,0
[Texture]
Load brique.bmp
Coordinates 0,0,1
Coordinates 1,0,0
Coordinates 2,1,0
Coordinates 3,1,1

[MeshBuilder]
Vertex -6.5,9,1.7
Vertex  -6.5,13,1.7
Vertex  -6.5,13,3.3
Vertex -6.5,9,3.3
Face 0,1,2,3
[Texture]
Load brique.bmp
Coordinates 0,0,1
Coordinates 1,0,0
Coordinates 2,1,0
Coordinates 3,1,1

[MeshBuilder]
Vertex -7,9,1.7
Vertex  -7,13,1.7
Vertex  -6.5,13,1.7
Vertex -6.5,9,1.7
Face 0,1,2,3
[Texture]
Load brique.bmp
Coordinates 0,0,1
Coordinates 1,0,0
Coordinates 2,1,0
Coordinates 3,1,1

[MeshBuilder]
Vertex -7,9,1.7
Vertex -7,13,1.7
Vertex -7,13,3.3
Vertex -7,9,3.3
Face 3,2,1,0
[Texture]
Load brique.bmp
Coordinates 0,0,1
Coordinates 1,0,0
Coordinates 2,1,0
Coordinates 3,1,1



;chemine2
[MeshBuilder]
Vertex 7,9,-3.3
Vertex 7,13,-3.3
Vertex 6.5,13,-3.3
Vertex 6.5,9,-3.3
Face 3,2,1,0
[Texture]
Load brique.bmp
Coordinates 0,0,1
Coordinates 1,0,0
Coordinates 2,1,0
Coordinates 3,1,1

[MeshBuilder]
Vertex 6.5,9,-1.7
Vertex  6.5,13,-1.7
Vertex  6.5,13,-3.3
Vertex 6.5,9,-3.3
Face 0,1,2,3
[Texture]
Load brique.bmp
Coordinates 0,0,1
Coordinates 1,0,0
Coordinates 2,1,0
Coordinates 3,1,1

[MeshBuilder]
Vertex 7,9,-1.7
Vertex  7,13,-1.7
Vertex  6.5,13,-1.7
Vertex 6.5,9,-1.7
Face 0,1,2,3
[Texture]
Load brique.bmp
Coordinates 0,0,1
Coordinates 1,0,0
Coordinates 2,1,0
Coordinates 3,1,1

[MeshBuilder]
Vertex 7,9,-1.7
Vertex 7,13,-1.7
Vertex 7,13,-3.3
Vertex 7,9,-3.3
Face 3,2,1,0
[Texture]
Load brique.bmp
Coordinates 0,0,1
Coordinates 1,0,0
Coordinates 2,1,0
Coordinates 3,1,1

;chemine3
[MeshBuilder]
Vertex 11.8,5,-3.3
Vertex 11.8,13,-3.3
Vertex 11.3,13,-3.3
Vertex 11.3,5,-3.3
Face2 0,1,2,3
[Texture]
Load brique.bmp
Coordinates 0,0,1
Coordinates 1,0,0
Coordinates 2,1,0
Coordinates 3,1,1

[MeshBuilder]
Vertex  11.3,5,-2.8
Vertex  11.3,13,-2.8
Vertex  11.3,13,-3.3
Vertex  11.3,5,-3.3
Face2 3,2,1,0
[Texture]
Load brique.bmp
Coordinates 0,0,1
Coordinates 1,0,0
Coordinates 2,1,0
Coordinates 3,1,1

[MeshBuilder]
Vertex  11.8,5,-2.8
Vertex  11.8,13,-2.8
Vertex  11.3,13,-2.8
Vertex  11.3,5,-2.8
Face2 3,2,1,0
[Texture]
Load brique.bmp
Coordinates 0,0,1
Coordinates 1,0,0
Coordinates 2,1,0
Coordinates 3,1,1

[MeshBuilder]
Vertex 11.8,5,-2.8
Vertex 11.8,13,-2.8
Vertex 11.8,13,-3.3
Vertex 11.8,5,-3.3
Face2 0,1,2,3
[Texture]
Load brique.bmp
Coordinates 0,0,1
Coordinates 1,0,0
Coordinates 2,1,0
Coordinates 3,1,1

;Quais
[MeshBuilder]
Vertex -25, 0, -8
Vertex -25, 0, 10
vertex -6,  0, 10
vertex -6,  0, -8
vertex -2,-0.6,-8
vertex -2,  0, 10
vertex  2,  0, 10
vertex  2,-0.6,-8
vertex  6,  0, -8
vertex  6,  0, 10
Vertex  25, 0, 10
Vertex  25, 0, -8
Face 0,1,2,3
Face 3,2,5,4
Face 4,5,6,7
Face 7,6,9,8
Face 8,9,10,11
[Texture]
Load carreaux.bmp
Coordinates 0, 5, 5
Coordinates 1, 5, 0
Coordinates 2, 0, 0
Coordinates 3, 0, 5
Coordinates 4, 5, 5
Coordinates 5, 5, 0
Coordinates 6, 0, 0
Coordinates 7, 0, 5
Coordinates 8, 5, 5
Coordinates 9, 5, 0
Coordinates 10, 0, 0
Coordinates 11, 0, 5

[MeshBuilder]
Vertex -25, -1.4, -8
Vertex -25, -1.4, 10
Vertex -25, 0, 10
Vertex -25, 0, -8
Face 0,1,2,3

[Texture]
Load platform1tx2.bmp
Coordinates 0, 10, 1
Coordinates 1, 0, 1
Coordinates 2, 0, 0
Coordinates 3, 10, 0

[MeshBuilder]
Vertex  25, -1.4, -8
Vertex  25, -1.4, 10
Vertex  25, 0, 10
Vertex  25, 0, -8
Face 3,2,1,0

[Texture]
Load platform1tx2.bmp
Coordinates 0, 10, 1
Coordinates 1, 0, 1
Coordinates 2, 0, 0
Coordinates 3, 10, 0


[MeshBuilder]
Vertex -1.4, -25, -8
Vertex -1.4, -6,  -8
Vertex  0,   -6,  -8
Vertex  0,   -25, -8
vertex -1.4, -2,  -8
vertex  -0.6,   -2,  -8
vertex  -0.6,    2,  -8
vertex -1.4,  2,  -8
vertex -1.4,  6,  -8
vertex  0,    6,  -8
vertex  0,   25,  -8
vertex -1.4, 25,  -8
Face 0,1,2,3
Face 1,4,5,2
Face 4,7,6,5
Face 7,8,9,6
Face2 11,8,9,10
[Texture]
Load platform1tx2.bmp
Coordinates 0, 10, 1
Coordinates 1, 0, 1
Coordinates 2, 0, 0
Coordinates 3, 10, 0
Coordinates 4, 1, 1
Coordinates 5, 0, 1
Coordinates 6, 0, 0
Coordinates 7, 1, 0
Coordinates 8, 1, 10
Coordinates 9, 0, 10
Coordinates 10, 0, 0
Coordinates 11, 1, 0
rotate 0,0,90,90

[MeshBuilder]
Vertex -1.4, -25, 10
Vertex -1.4, 25, 10
Vertex  0,   25, 10
Vertex  0,   -25, 10
Face 3,2,1,0
[Texture]
Load platform1tx2.bmp
Coordinates 0, 20, 1
Coordinates 1, 0, 1
Coordinates 2, 0, 0
Coordinates 3, 20, 0
rotate 0,0,90,90

[Meshbuilder]
cube 6,0.5,3
color 90,90,90
translate 0,-0.5,-3

;Telephone front1
[MeshBuilder]
Vertex -0.25,1,-0.1
Vertex -0.25,2,-0.1
Vertex 0.25,2,-0.1
Vertex 0.25,1,-0.1
Face 0,1,2,3
[Texture]
Load TLPAF1.bmp
Coordinates 0,0,1
Coordinates 1,0,0
Coordinates 2,1,0
Coordinates 3,1,1
transparent 0,0,255
translate -6,0,-5.3


;Telephone side1a
[MeshBuilder]
Vertex 0.25,1,-0.1
Vertex 0.25,2,-0.1
Vertex 0.25,2,0.15
Vertex 0.25,1,0.15
Face 0,1,2,3
[Texture]
Load TLPAS1.bmp
Coordinates 0,0,1
Coordinates 1,0,0
Coordinates 2,1,0
Coordinates 3,1,1
transparent 0,0,255
translate -6,0,-5.3

;Telephone side1b
[MeshBuilder]
Vertex 0.1,1,-0.1
Vertex 0.1,2,-0.1
Vertex 0.1,2,0.15
Vertex 0.1,1,0.15
Face 3,2,1,0
[Texture]
Load TLPAS1.bmp
Coordinates 0,0,1
Coordinates 1,0,0
Coordinates 2,1,0
Coordinates 3,1,1
transparent 0,0,255
translate -6,0,-5.3

;Telephone side1a
[MeshBuilder]
Vertex -0.25,1,-0.1
Vertex -0.25,2,-0.1
Vertex -0.25,2,0.15
Vertex -0.25,1,0.15
Face 3,2,1,0
[Texture]
Load TLPAS2.bmp
Coordinates 0,0,1
Coordinates 1,0,0
Coordinates 2,1,0
Coordinates 3,1,1
transparent 0,0,255
translate -6,0,-5.3

;Telephone side1b
[MeshBuilder]
Vertex -0.08,1,-0.1
Vertex -0.08,2,-0.1
Vertex -0.08,2,0.15
Vertex -0.08,1,0.15
Face 0,1,2,3
[Texture]
Load TLPAS2.bmp
Coordinates 0,0,1
Coordinates 1,0,0
Coordinates 2,1,0
Coordinates 3,1,1
transparent 0,0,255
translate -6,0,-5.3

;Telephone front1a
[MeshBuilder]
Vertex -0.25,1,0.05
Vertex -0.25,2,0.05
Vertex 0.25,2,0.05
Vertex 0.25,1,0.05
Face 0,1,2,3
[Texture]
Load TLPAF1a.bmp
Coordinates 0,0,1
Coordinates 1,0,0
Coordinates 2,1,0
Coordinates 3,1,1
transparent 0,0,255
translate -6,0,-5.3

;Telephone front1b
[MeshBuilder]
Vertex -0.25,1,0.15
Vertex -0.25,2,0.15
Vertex 0.25,2,0.15
Vertex 0.25,1,0.15
Face 0,1,2,3
[Texture]
Load TLPAF1b.bmp
Coordinates 0,0,1
Coordinates 1,0,0
Coordinates 2,1,0
Coordinates 3,1,1
transparent 0,0,255
translate -6,0,-5.3


;Billeterie
[MeshBuilder]
Vertex 0, 1.8,0.5
Vertex 0, 1.8,0
Vertex 0, 0,0
Vertex 0, 0,0.5
Face 0,1,2,3
color 3,124,187
translate -1,0.5,-5.8

[MeshBuilder]
Vertex 0.5, 1.8,0
Vertex 0.5, 1.8,0.5
Vertex 0.5, 0,0.5
Vertex 0.5, 0,0
Face 0,1,2,3
color 3,124,187
translate -1,0.5,-5.8

[MeshBuilder]
Vertex 0, 1.8,0.5
Vertex 0.5, 1.8,0.5
Vertex 0.5, 0,0.5
Vertex 0, 0,0.5
Face 3,2,1,0
color 3,124,187
translate -1,0.5,-5.8

[MeshBuilder]
Vertex 0, 1.8,0
Vertex 0.5, 1.8,0
Vertex 0.5, 0,0
Vertex 0, 0,0
Face 0,1,2,3
[Texture]
Load automat_1.bmp
Coordinates 0, 0, 0
Coordinates 1, 1, 0
Coordinates 2, 1, 1
Coordinates 3, 0, 1
translate -1,0.5,-5.8

[MeshBuilder]
Vertex 0.5, 1.8,-0.1
Vertex 0.5, 1.8,0.5
Vertex 0, 1.8,0.5
Vertex 0, 1.8,-0.1
Vertex 0.5, 1.9,-0.1
Vertex 0.5, 1.9,0.5
Vertex 0, 1.9,0.5
Vertex 0, 1.9,-0.1
Face 0,1,2,3
Face 7,6,5,4
Face 3,7,4,0
Face 2,6,7,3
Face 5,6,2,1
Face 4,5,1,0
color 187,197,201
translate -1,0.5,-5.8

[MeshBuilder]
Vertex 0.5,0,0
Vertex 0.5,0,0.5
Vertex 0.5,-0.5,0.5
Vertex 0.5,-0.5,0
Vertex 0,0,0
Vertex 0,0,0.5
Vertex 0,-0.5,0.5
Vertex 0,-0.5,0
Face 0,1,2,3
Face 7,6,5,4
Face 3,7,4,0
Face 2,1,5,6
color 187,197,201
translate -1,0.5,-5.8

[MeshBuilder]
Vertex -2, 3.8,  -6
Vertex  1, 3.8,  -6
Vertex  1, 4.2,  -5
Vertex -2, 4.2,  -5
Face2 0,1,2,3
color 50,50,50

;Pendule
[meshbuilder]
cube 0.1,0.5,0.5
color 187,197,201
translate 0,4.8,-5.7

[meshbuilder]
Vertex -0.12, -0.5, -0.5
Vertex -0.12, -0.5, 0.5
Vertex -0.12, 0.5, 0.5
Vertex -0.12, 0.5, -0.5
Face 0,1,2,3
[Texture]
Load heure.bmp
Coordinates 0,0,1
Coordinates 1,0,0
Coordinates 2,1,0
Coordinates 3,1,1
translate 0,4.8,-5.7

[meshbuilder]
Vertex 0.12, -0.5, -0.5
Vertex 0.12, -0.5, 0.5
Vertex 0.12, 0.5, 0.5
Vertex 0.12, 0.5, -0.5
Face   3,2,1,0
[Texture]
Load heure1.bmp
Coordinates 0,0,1
Coordinates 1,0,0
Coordinates 2,1,0
Coordinates 3,1,1
translate 0,4.8,-5.7


;cabine electrique1
[meshbuilder]
cube 0.25,2.5,0.7
color 204,204,204
translate -11,0.4,-1.6

[MeshBuilder]
Vertex -3.1, 2.5, -2.8
Vertex -3.1, -0.3, -2.8
Vertex -3.1, -0.3, -1.4
Vertex -3.1, 2.5, -1.4
Face2 0,1,2,3
[Texture]
Load RelayCab1Frnt.bmp
Coordinates 0, 0, 0
Coordinates 1, 0, 1
Coordinates 2, 1, 1
Coordinates 3, 1, 0
translate -8.2,0.3,0.5

;cabine electrique2
[meshbuilder]
cube 0.5,2.5,0.5
color 204,204,204
translate -14,0.4,-1.6

[MeshBuilder]
Vertex -3.9, -0.3, -1.6
Vertex -3.9, 2.5, -1.6
Vertex -3, 2.5, -1.6
Vertex -3, -0.3, -1.6
Face2 0,1,2,3
Color 204, 204, 204
[Texture]
Load RelayCab1aFrnt.bmp
Coordinates 0, 0, 1
Coordinates 1, 0, 0
Coordinates 2, 1, 0
Coordinates 3, 1, 1
translate -10.55,0.3,-0.55


;Buisson1
[MeshBuilder]
Vertex 2, 3, 0
Vertex 2, -0.1, 0
Vertex -2, -0.1, 0
Vertex -2, 3, 0
Face2 0,1,2,3
[Texture]
Load bush1.bmp
Coordinates 0,0,0
Coordinates 1,0,1
Coordinates 2,1,1
Coordinates 3,1,0
Transparent 0, 0, 255
translate -16,0,-1
[MeshBuilder]
Vertex 0, 3, -2
Vertex 0, -0.1, -2
Vertex 0, -0.1, 2
Vertex 0, 3, 2
Face2 0,1,2,3
[Texture]
Load bush1.bmp
Coordinates 0,0,0
Coordinates 1,0,1
Coordinates 2,1,1
Coordinates 3,1,0
Transparent 0, 0, 255
translate -16,0,-1

;Buisson2
[MeshBuilder]
Vertex 2, 3, 0
Vertex 2, -0.1, 0
Vertex -2, -0.1, 0
Vertex -2, 3, 0
Face2 0,1,2,3
[Texture]
Load bush1.bmp
Coordinates 0,0,0
Coordinates 1,0,1
Coordinates 2,1,1
Coordinates 3,1,0
Transparent 0, 0, 255
translate -19,0,-1
[MeshBuilder]
Vertex 0, 3, -2
Vertex 0, -0.1, -2
Vertex 0, -0.1, 2
Vertex 0, 3, 2
Face2 0,1,2,3
[Texture]
Load bush1.bmp
Coordinates 0,0,0
Coordinates 1,0,1
Coordinates 2,1,1
Coordinates 3,1,0
Transparent 0, 0, 255
translate -19,0,-1

;Buisson3
[MeshBuilder]
Vertex 2, 5, 0
Vertex 2, -0.1, 0
Vertex -2, -0.1, 0
Vertex -2, 5, 0
Face2 0,1,2,3
[Texture]
Load bush1.bmp
Coordinates 0,0,0
Coordinates 1,0,1
Coordinates 2,1,1
Coordinates 3,1,0
Transparent 0, 0, 255
translate 20,0,-1
[MeshBuilder]
Vertex 0, 5, -2
Vertex 0, -0.1, -2
Vertex 0, -0.1, 2
Vertex 0, 5, 2
Face2 0,1,2,3
[Texture]
Load bush1.bmp
Coordinates 0,0,0
Coordinates 1,0,1
Coordinates 2,1,1
Coordinates 3,1,0
Transparent 0, 0, 255
translate 20,0,-1

;Buisson4
[MeshBuilder]
Vertex 4, 8, 0
Vertex 4, -0.1, 0
Vertex -4, -0.1, 0
Vertex -4, 8, 0
Face2 0,1,2,3
[Texture]
Load bush1.bmp
Coordinates 0,0,0
Coordinates 1,0,1
Coordinates 2,1,1
Coordinates 3,1,0
Transparent 0, 0, 255
translate 23,0,0
[MeshBuilder]
Vertex 0, 8, -4
Vertex 0, -0.1, -4
Vertex 0, -0.1, 4
Vertex 0, 8, 4
Face2 0,1,2,3
[Texture]
Load bush1.bmp
Coordinates 0,0,0
Coordinates 1,0,1
Coordinates 2,1,1
Coordinates 3,1,0
Transparent 0, 0, 255
translate 23,0,0


;Grille
[MeshBuilder]
Vertex -10, 1, -3.5
Vertex -10, 1, 0.5
Vertex -10, 0, 0.5
Vertex -10, 0, -3.5
Face 0,1,2,3
Face 1,0,3,2
[Texture]
Load beton.bmp
Coordinates 0, 0, 0
Coordinates 1, 3, 0
Coordinates 2, 3, 1
Coordinates 3, 0, 1
transparent 0,0,255

[MeshBuilder]
Vertex -10, 1, 0.5
Vertex -25, 1, 0.5
Vertex -25, 0, 0.5
Vertex -10, 0, 0.5
Face 0,1,2,3
Face 1,0,3,2
[Texture]
Load beton.bmp
Coordinates 0, 0, 0
Coordinates 1, 6, 0
Coordinates 2, 6, 1
Coordinates 3, 0, 1
transparent 0,0,255



;Passage
[meshbuilder]
cube 1,0.42,0.1
color 70,70,70
translate 2,3.4,-5.8
[meshbuilder]
cylinder 5,0.1,0.1,4
color 70,70,70
translate 2,1.4,-5.8

[meshbuilder]
vertex 1,3,-6
vertex 3,3,-6
vertex 3,3.8,-6
vertex 1,3.8,-6
face2 0,1,2,3
[texture]
load pas.bmp
Coordinates 0, 0, 1
Coordinates 1, 1, 1
Coordinates 2, 1, 0
Coordinates 3, 0, 0
