;--------------------------------------
;Maybank BVE Route Object File
;--------------------------------------
;(c) Tony Haylor 2003
;Email my1st.go@ntlworld.com
;
;Object and textures (c) Robert Glass 2001-2003.
;www.scotrailsim.co.uk
;Sandymill - Invermay Electric BVE Route
;(c) Robert Glass 2001-2003
;
;Modified by Tony Haylor
;Please seek permission before using
;any Maybank files in your own route.
;
;see 'Readme.txt' file.
;
;Front
[MeshBuilder]
Vertex -1.2, 3.8, 0.25
Vertex  1.2, 3.8, 0.25
Vertex -1.35, 1.5, 0.25
Vertex  1.35, 1.5, 0.25
Vertex -1, 0.9, 0.25
Vertex  1, 0.9, 0.25
Face 0,1,3,2
Face 2,3,5,4
[Texture]
Load 158fsc.bmp
Coordinates 0, 0.05, 0
Coordinates 1, 0.95, 0
Coordinates 2, 0, 0.85
Coordinates 3, 1, 0.85
Coordinates 4, 0.125, 1
Coordinates 5, 0.875, 1
Transparent 0,0,0

;Chassis Front
[MeshBuilder]
Vertex -1.2,1.2,0.3
Vertex -0.6,1.2,0.3
Vertex  0.6,1.2,0.3
Vertex  1.2,1.2,0.3
Vertex -1.2,0,0.75
Vertex -0.6,0,0.3
Vertex  0.6,0,0.3
Vertex  1.2,0,0.75
Face 0,1,5,4
Face 1,2,6,5
Face 2,3,7,6
[Texture]
Load 158chf.bmp
Coordinates 0,0,0
Coordinates 1,0.25,0
Coordinates 2,0.75,0
Coordinates 3,1,0
Coordinates 4,0,1
Coordinates 5,0.25,1
Coordinates 6,0.75,1
Coordinates 7,1,1
transparent 0,0,0

;Underframe Left
[MeshBuilder]
Vertex -0.8, -0.05, 24.75
Vertex -1.0, 1.25, 24.75
Vertex -1.0, 1.25, 0.5
Vertex -0.8, -0.05, 0.5
Face 0,1,2,3
[Texture]
Load 158chs.bmp
Coordinates 0,1,1
Coordinates 1,1,0
Coordinates 2,0,0
Coordinates 3,0,1
Transparent 0,0,0

[MeshBuilder]
Vertex 0.8, -0.05, 24.75
Vertex 1.0, 1.25, 24.75
Vertex 1.0, 1.25, 0.5
Vertex 0.8, -0.05, 0.5
Face 3,2,1,0
[Texture]
Load 158chs.bmp
Coordinates 0,1,1
Coordinates 1,1,0
Coordinates 2,0,0
Coordinates 3,0,1
transparent 0,0,0

;Side Left
[MeshBuilder]
Vertex -1.2, 3.27, 24.75
Vertex -1.2, 3.27, 0.25
Vertex -1.3, 1.5, 0.25
Vertex -1.1, 1.11, 0.25
Vertex -1.1, 1.11, 24.75
Vertex -1.3, 1.5, 24.75
Face 0,1,2,5
Face 5,2,3,4
[Texture]
Load 158sc1rr.bmp
Coordinates 0, 0, 0
Coordinates 1, 1, 0
Coordinates 2, 1, 0.85
Coordinates 3, 1, 1
Coordinates 4, 0, 1
Coordinates 5, 0, 0.85

[MeshBuilder]
Vertex 1.2, 3.27, 24.75
Vertex 1.2, 3.27, 0.25
Vertex 1.3, 1.5, 0.25
Vertex 1.1, 1.11, 0.25
Vertex 1.1, 1.11, 24.75
Vertex 1.3, 1.5, 24.75
Face 5,2,1,0
Face 4,3,2,5
[Texture]
Load 158sc1rr.bmp
Coordinates 0, 0, 0
Coordinates 1, 1, 0
Coordinates 2, 1, 0.85
Coordinates 3, 1, 1
Coordinates 4, 0, 1
Coordinates 5, 0, 0.85

;Roof
[Meshbuilder]
Vertex -0.2, 3.8, 24.75
Vertex -0.2, 3.8, 0.25
Vertex -0.6, 3.8, 0.25
Vertex -0.6, 3.8, 24.75
Vertex -1.06, 3.5, 24.75
Vertex -1.06, 3.5, 0.25
Vertex -1.2, 3.27, 24.75
Vertex -1.2, 3.27, 0.25
Face 0,1,2,3
Face 3,2,5,4
Face 4,5,7,6
[Texture]
Load mk3roof2.bmp
Coordinates 0, 0, 0
Coordinates 1, 1, 0
Coordinates 2, 1, 2
Coordinates 3, 0, 2
Coordinates 4, 0, 5
Coordinates 5, 1, 5
Coordinates 6, 0, 5
Coordinates 7, 1, 5

[Meshbuilder]
Vertex 0.2, 3.8, 24.75
Vertex 0.2, 3.8, 0.25
Vertex 0.6, 3.8, 0.25
Vertex 0.6, 3.8, 24.75
Vertex 1.06, 3.5, 24.75
Vertex 1.06, 3.5, 0.25
Vertex 1.2, 3.27, 24.75
Vertex 1.2, 3.27, 0.25
Face 3,2,1,0
Face 4,5,2,3
Face 6,7,5,4
[Texture]
Load mk3roof2.bmp
Coordinates 0, 0, 0
Coordinates 1, 1, 0
Coordinates 2, 1, 2
Coordinates 3, 0, 2
Coordinates 4, 0, 5
Coordinates 5, 1, 5
Coordinates 6, 0, 5
Coordinates 7, 1, 5