;--------------------------------------
;Maybank BVE Route Object File
;--------------------------------------
;(c) Tony Haylor 2003
;Email my1st.go@ntlworld.com
;
;Object and textures by Phil Brooke.
;(c) Phil Brooke, 2002.
;
;with kind permission of Phil Brooke.
;--------------------------------------
;
;Please seek permission before using
;any Maybank files in your own route.
;
;see 'Readme.txt' file.
;
[MeshBuilder];ビル前
Vertex 0,50,0
Vertex 0,50,25
Vertex 0,2,25
Vertex 0,2,0
Face 0,1,2,3

[Texture]
Load buil8.bmp
Coordinates 0, 0,0
Coordinates 1, 5,0
Coordinates 2, 5,15
Coordinates 3, 0,15

[MeshBuilder];ビル右前横
Vertex 0,50,25
Vertex -10,50,29
Vertex -10,2,29
Vertex 0,2,25
Face 0,1,2,3

[Texture]
Load buil8.bmp
Coordinates 0, 0,0
Coordinates 1, 2,0
Coordinates 2, 2,15
Coordinates 3, 0,15

[MeshBuilder];ビル左前横
Vertex 0,50,0
Vertex -10,50,-4
Vertex -10,2,-4
Vertex 0,2,0
Face 3,2,1,0

[Texture]
Load buil8.bmp
Coordinates 0, 0,0
Coordinates 1, 2,0
Coordinates 2, 2,15
Coordinates 3, 0,15

[MeshBuilder];ビル右横
Vertex -10,50,29
Vertex -20,50,29
Vertex -20,2,29
Vertex -10,2,29
Face 0,1,2,3

[Texture]
Load buil8.bmp
Coordinates 0, 0,0
Coordinates 1, 2,0
Coordinates 2, 2,15
Coordinates 3, 0,15

[MeshBuilder];ビル左横
Vertex -10,50,-4
Vertex -20,50,-4
Vertex -20,2,-4
Vertex -10,2,-4
Face 3,2,1,0

[Texture]
Load buil8.bmp
Coordinates 0, 0,0
Coordinates 1, 2,0
Coordinates 2, 2,15
Coordinates 3, 0,15

[MeshBuilder];ビル右後横
Vertex -20,50,29
Vertex -30,50,25
Vertex -30,2,25
Vertex -20,2,29
Face 0,1,2,3

[Texture]
Load buil8.bmp
Coordinates 0, 0,0
Coordinates 1, 2,0
Coordinates 2, 2,15
Coordinates 3, 0,15

[MeshBuilder];ビル左後横
Vertex -20,50,-4
Vertex -30,50,0
Vertex -30,2,0
Vertex -20,2,-4
Face 3,2,1,0

[Texture]
Load buil8.bmp
Coordinates 0, 0,0
Coordinates 1, 2,0
Coordinates 2, 2,15
Coordinates 3, 0,15

[MeshBuilder];ビル後
Vertex -30,50,0
Vertex -30,50,25
Vertex -30,2,25
Vertex -30,2,0
Face 3,2,1,0

[Texture]
Load buil8.bmp
Coordinates 0, 0,0
Coordinates 1, 5,0
Coordinates 2, 5,15
Coordinates 3, 0,15

[MeshBuilder];土台
Vertex 0,2,0
Vertex 0,2,25
Vertex 0,0,25
Vertex 0,0,0
Face 0,1,2,3

[Texture]
Load mizokutiwin.bmp
Coordinates 0, 0,0
Coordinates 1, 6,0
Coordinates 2, 6,1
Coordinates 3, 0,1

[MeshBuilder];土台後
Vertex -30,2,0
Vertex -30,2,25
Vertex -30,0,25
Vertex -30,0,0
Face 3,2,1,0

[Texture]
Load mizokutiwin.bmp
Coordinates 0, 0,0
Coordinates 1, 5,0
Coordinates 2, 5,1
Coordinates 3, 0,1

[MeshBuilder];土台左前横
Vertex 0,2,0
Vertex -10,2,-4
Vertex -10,0,-4
Vertex 0,0,0
Face 3,2,1,0

[Texture]
Load mizokutiwin.bmp
Coordinates 0, 0,0
Coordinates 1, 4,0
Coordinates 2, 4,1
Coordinates 3, 0,1

[MeshBuilder];土台左横
Vertex -10,2,-4
Vertex -20,2,-4
Vertex -20,0,-4
Vertex -10,0,-4
Face 3,2,1,0

[Texture]
Load mizokutiwin.bmp
Coordinates 0, 0,0
Coordinates 1, 4,0
Coordinates 2, 4,1
Coordinates 3, 0,1

[MeshBuilder];土台左後横
Vertex -20,2,-4
Vertex -30,2,0
Vertex -30,0,0
Vertex -20,0,-4
Face 3,2,1,0

[Texture]
Load mizokutiwin.bmp
Coordinates 0, 0,0
Coordinates 1, 4,0
Coordinates 2, 4,1
Coordinates 3, 0,1

[MeshBuilder];土台前右横
Vertex 0,2,25
Vertex -10,2,29
Vertex -10,0,29
Vertex 0,0,25
Face 0,1,2,3

[Texture]
Load mizokutiwin.bmp
Coordinates 0, 0,0
Coordinates 1, 5,0
Coordinates 2, 5,1
Coordinates 3, 0,1

[MeshBuilder];土台右横
Vertex -10,2,29
Vertex -20,2,29
Vertex -20,0,29
Vertex -10,0,29
Face 0,1,2,3

[Texture]
Load mizokutiwin.bmp
Coordinates 0, 0,0
Coordinates 1, 5,0
Coordinates 2, 5,1
Coordinates 3, 0,1

[MeshBuilder];土台右後横
Vertex -20,2,29
Vertex -30,2,25
Vertex -30,0,25
Vertex -20,0,29
Face 0,1,2,3

[Texture]
Load mizokutiwin.bmp
Coordinates 0, 0,0
Coordinates 1, 5,0
Coordinates 2, 5,1
Coordinates 3, 0,1

