

CreateMeshBuilder,
AddVertex,-60.0, -8, 26,
AddVertex,-8, 1.02, 26,
AddVertex,-8, 2.0, 0,
AddVertex,-60.0, -8, 0,
AddVertex,-0.4, -1.8, 26,
AddVertex,-0.4, -1.8, -2.5,
AddFace,0,1,2,3,
AddFace,1,4,5,2,
AddFace,3,2,5,
GenerateNormals,

LoadTexture,emb1.bmp,
SetTextureCoordinates,0, 0, 0,
SetTextureCoordinates,1, 1, 0,
SetTextureCoordinates,2, 1, 0.5,
SetTextureCoordinates,3, 0, 0.5,
SetTextureCoordinates,4, 2, 0,
SetTextureCoordinates,5, 2, 1,

CreateMeshBuilder,
AddVertex,60.0, -8, 26,
AddVertex,8, 1.02, 26,
AddVertex,8.0, 2.0, 0,
AddVertex,60.0, -8, 0,
AddVertex,0.4, -1.8, 26,
AddVertex,0.4, -1.8, -2.5,
AddFace,3,2,1,0,
AddFace,2,5,4,1,
AddFace,5,2,3,
GenerateNormals,

LoadTexture,emb1.bmp,
SetTextureCoordinates,0, 0, 0,
SetTextureCoordinates,1, 1, 0,
SetTextureCoordinates,2, 1, 0.5,
SetTextureCoordinates,3, 0, 0.5,
SetTextureCoordinates,4, 2, 0,
SetTextureCoordinates,5, 2, 1,

CreateMeshBuilder,
AddVertex,-4,11,8,
AddVertex,-4,1,8,
AddVertex,-15,1,8,
AddVertex,-15,11,8,
AddFace,0,1,2,3,
SetColor,230,230,230,
GenerateNormals,

LoadTexture,t1.bmp,
SetTextureCoordinates,0,00,0,
SetTextureCoordinates,1,00,1,
SetTextureCoordinates,2,01,1,
SetTextureCoordinates,3,01,0,
SetDecalTransparentColor,000,000,000,

CreateMeshbuilder
AddVertex,-8,4,25.1,
AddVertex,-8,5,0,
AddVertex,-8,1.9,0,
AddVertex,-8,0.9,25,
AddVertex,-12,4,0,
AddVertex,-12,1,0,
AddFace,3,2,1,0,
AddFace,2,5,4,1,
GenerateNormals,

LoadTexture,hedgerow2.bmp,
SetTextureCoordinates,0,0,0,
SetTextureCoordinates,1,1,0,
SetTextureCoordinates,2,1,1,
SetTextureCoordinates,3,0,1,
SetTextureCoordinates,4,1.4,0,
SetTextureCoordinates,5,1.4,1,
SetDecalTransparentColor,0,0,0,

CreateMeshbuilder
AddVertex,8,4,25.1,
AddVertex,8,5,0,
AddVertex,8,1.9,0,
AddVertex,8,0.9,25,
AddVertex,12,4,0,
AddVertex,12,1,0,
AddFace,0,1,2,3,
AddFace,1,4,5,2,
GenerateNormals,

LoadTexture,hedgerow2.bmp,
SetTextureCoordinates,0,0,0,
SetTextureCoordinates,1,1,0,
SetTextureCoordinates,2,1,1,
SetTextureCoordinates,3,0,1,
SetTextureCoordinates,4,1.4,0,
SetTextureCoordinates,5,1.4,1,
SetDecalTransparentColor,0,0,0,

CreateMeshBuilder,
AddVertex,-120, 8, 30,
AddVertex,-3.5, -2.9, 30,
AddVertex,-3.5, -1.91, 0,
AddVertex,-3.5, -6.31, -5,
AddVertex,-160, -6.31, -15,
AddVertex,-120, 11, 0,
AddFace,0,1,2,5,
AddFace,5,2,3,4,
GenerateNormals,

LoadTexture,grass2y.bmp,
SetTextureCoordinates,0, 0, 0,
SetTextureCoordinates,1, 1, 0,
SetTextureCoordinates,2, 1, 1,
SetTextureCoordinates,3, 1, 2,
SetTextureCoordinates,4, 0, 2,
SetTextureCoordinates,5, 0, 1,

CreateMeshBuilder,
AddVertex,120, 8, 30,
AddVertex,12, -2.3, 30,
AddVertex,12, -1.31, 0,
AddVertex,12, -6.31, -5,
AddVertex,160, -6.31, -15,
AddVertex,120, 11, 0,
AddFace,5,2,1,0,
AddFace,4,3,2,5,
GenerateNormals,

LoadTexture,emb1.bmp,
SetTextureCoordinates,0, 0, 0,
SetTextureCoordinates,1, 1, 0,
SetTextureCoordinates,2, 1, 1,
SetTextureCoordinates,3, 1, 2,
SetTextureCoordinates,4, 0, 2,
SetTextureCoordinates,5, 0, 1,

CreateMeshBuilder,
AddVertex,-120, 14, 0,
AddVertex,-120, 11, 30,
AddVertex,-120, 7.9, 30,
AddVertex,-120, 10.9, 0,
AddFace,0,1,2,3,
GenerateNormals,

LoadTexture,hedgerow1.bmp,
SetTextureCoordinates,0,00,0,
SetTextureCoordinates,1,00,1,
SetTextureCoordinates,2,01,1,
SetTextureCoordinates,3,01,0,
SetDecalTransparentColor,000,000,000,

CreateMeshBuilder,
AddVertex,120, 14, 0,
AddVertex,120, 12, 30,
AddVertex,120, 7.9, 30,
AddVertex,120, 10.9, 0,
AddFace,3,2,1,0,
GenerateNormals,

LoadTexture,hedgerow1.bmp,
SetTextureCoordinates,0,00,0,
SetTextureCoordinates,1,00,1,
SetTextureCoordinates,2,01,1,
SetTextureCoordinates,3,01,0,
SetDecalTransparentColor,000,000,000,

CreateMeshBuilder,
AddVertex,80, 13, 27,
AddVertex,80, 3, 27,
AddVertex,70, 3, 30,
AddVertex,70, 13, 30,
AddFace,0,1,2,3,
GenerateNormals,

LoadTexture,b1.bmp,
SetTextureCoordinates,0,0,0,
SetTextureCoordinates,1,0,1,
SetTextureCoordinates,2,1,1,
SetTextureCoordinates,3,1,0,
SetDecalTransparentColor,0, 0, 0,