;description=Gare de Lavilletertre OISE
;auteur=LESAGE
;copyright=bverb@free.fr

;Garefront
[MeshBuilder]
Vertex -7.2,0,-5.1
Vertex -7.2,7.5,-5.1
Vertex 7.2,7.5,-5.1
Vertex 7.2,0,-5.1
Face 0,1,2,3
[Texture]
Load LVTF.bmp
Coordinates 0,0,1
Coordinates 1,0,0
Coordinates 2,1,0
Coordinates 3,1,1

;AvantAnnexeDroite
[MeshBuilder]
Vertex 7.2,0,-5.1
Vertex 7.2,6,-5.1
Vertex 11.5,6,-5.1
Vertex 11.5,0,-5.1
Face 0,1,2,3
[Texture]
Load LVTANF.bmp
Coordinates 0,0,1
Coordinates 1,0,0
Coordinates 2,1,0
Coordinates 3,1,1
transparent 0,0,255

;CoteAnnexeDroite
[MeshBuilder]
Vertex 11.5,0,5.1
Vertex 11.5,4.4,5.1
Vertex 11.5,4.4,-5.1
Vertex 11.5,0,-5.1
Face 3,2,1,0
[Texture]
Load LVTANS.bmp
Coordinates 0,1,1
Coordinates 1,1,0
Coordinates 2,0,0
Coordinates 3,0,1
transparent 0,0,255

;ArriereAnnexeDroite 
[MeshBuilder]
Vertex 7.2,0,5.1
Vertex 7.2,6,5.1
Vertex 11.5,6,5.1
Vertex 11.5,0,5.1
Face 3,2,1,0
[Texture]
Load LVTANF.bmp
Coordinates 0,0,1
Coordinates 1,0,0
Coordinates 2,1,0
Coordinates 3,1,1
transparent 0,0,255

;GareCote1
[MeshBuilder]
Vertex 7.2,0,5.1
Vertex 7.2,10.6,5.1
Vertex 7.2,10.6,-5.1
Vertex 7.2,0,-5.1
Face 3,2,1,0
[Texture]
Load LVTS2.bmp
Coordinates 0,1,1
Coordinates 1,1,0
Coordinates 2,0,0
Coordinates 3,0,1
transparent 0,0,255

;Gareback 
[MeshBuilder]
Vertex -7.2,0,5.1
Vertex -7.2,7.5,5.1
Vertex 7.2,7.5,5.1
Vertex 7.2,0,5.1
Face 3,2,1,0
[Texture]
Load LVTB.bmp
Coordinates 0,0,1
Coordinates 1,0,0
Coordinates 2,1,0
Coordinates 3,1,1

;GareCote2
[MeshBuilder]
Vertex -7.2,0,5.1
Vertex -7.2,10.6,5.1
Vertex -7.2,10.6,-5.1
Vertex -7.2,0,-5.1
Face 0,1,2,3
[Texture]
Load LVTS.bmp
Coordinates 0,0,1
Coordinates 1,0,0
Coordinates 2,1,0
Coordinates 3,1,1
transparent 0,0,255

;ToitGare1
[MeshBuilder]
Vertex -7.2,7.5,-5.1
Vertex  7.2,7.5,-5.1
Vertex  7.2,10.7,0
Vertex -7.2,10.7,0
Face 3,2,1,0
[Texture]
Load house21_r.bmp
Coordinates 0,0,1
Coordinates 1,0,0
Coordinates 2,1,0
Coordinates 3,1,1


;ToitGare2
[MeshBuilder]
Vertex -7.2,7.5,5.1
Vertex  7.2,7.5,5.1
Vertex  7.2,10.7,0
Vertex -7.2,10.7,0
Face 0,1,2,3
[Texture]
Load house21_r.bmp
Coordinates 0,0,1
Coordinates 1,0,0
Coordinates 2,1,0
Coordinates 3,1,1

;ToitAnnexe1
[MeshBuilder]
Vertex 7.2,6,-5.1
Vertex  11.5,4.4,-5.1
Vertex  11.5,4.4,5.1
Vertex 7.2,6,5.1
Face 3,2,1,0
[Texture]
Load house21_r.bmp
Coordinates 0,0,1
Coordinates 1,0,0
Coordinates 2,1,0
Coordinates 3,1,1

;chemine1
[MeshBuilder]
Vertex 7,9,-0.8
Vertex 7,12,-0.8
Vertex 6.5,12,-0.8
Vertex 6.5,9,-0.8
Face 3,2,1,0
[Texture]
Load brique.bmp
Coordinates 0,0,1
Coordinates 1,0,0
Coordinates 2,1,0
Coordinates 3,1,1

[MeshBuilder]
Vertex 6.5,9,0.8
Vertex  6.5,12,0.8
Vertex  6.5,12,-0.8
Vertex 6.5,9,-0.8
Face 0,1,2,3
[Texture]
Load brique.bmp
Coordinates 0,0,1
Coordinates 1,0,0
Coordinates 2,1,0
Coordinates 3,1,1

[MeshBuilder]
Vertex 7,9,0.8
Vertex  7,12,0.8
Vertex  6.5,12,0.8
Vertex 6.5,9,0.8
Face 0,1,2,3
[Texture]
Load brique.bmp
Coordinates 0,0,1
Coordinates 1,0,0
Coordinates 2,1,0
Coordinates 3,1,1

[MeshBuilder]
Vertex 7,9,0.8
Vertex 7,12,0.8
Vertex 7,12,-0.8
Vertex 7,9,-0.8
Face 3,2,1,0
[Texture]
Load brique.bmp
Coordinates 0,0,1
Coordinates 1,0,0
Coordinates 2,1,0
Coordinates 3,1,1

;chemine2
[MeshBuilder]
Vertex -0.4,7,-3.6
Vertex -0.4,11,-3.6
Vertex 0.4,11,-3.6
Vertex 0.4,7,-3.6
Face 0,1,2,3
[Texture]
Load brique.bmp
Coordinates 0,0,1
Coordinates 1,0,0
Coordinates 2,1,0
Coordinates 3,1,1

[MeshBuilder]
Vertex 0.4,7,-2.8
Vertex  0.4,11,-2.8
Vertex  0.4,11,-3.6
Vertex 0.4,7,-3.6
Face 3,2,1,0
[Texture]
Load brique.bmp
Coordinates 0,0,1
Coordinates 1,0,0
Coordinates 2,1,0
Coordinates 3,1,1

[MeshBuilder]
Vertex -0.4,7,-2.8
Vertex  -0.4,11,-2.8
Vertex  0.4,11,-2.8
Vertex 0.4,7,-2.8
Face 3,2,1,0
[Texture]
Load brique.bmp
Coordinates 0,0,1
Coordinates 1,0,0
Coordinates 2,1,0
Coordinates 3,1,1

[MeshBuilder]
Vertex -0.4,7,-2.8
Vertex -0.4,11,-2.8
Vertex -0.4,11,-3.6
Vertex -0.4,7,-3.6
Face 0,1,2,3
[Texture]
Load brique.bmp
Coordinates 0,0,1
Coordinates 1,0,0
Coordinates 2,1,0
Coordinates 3,1,1

;Quais
[MeshBuilder]
Vertex -12, 0, -8
Vertex -12, 0, 10
Vertex  22, 0, 10
Vertex  22, 0, -8
Face 0,1,2,3

[Texture]
Load terre.bmp
Coordinates 0, 5, 5
Coordinates 1, 5, 0
Coordinates 2, 0, 0
Coordinates 3, 0, 5


;Telephone front1
[MeshBuilder]
Vertex -0.25,1,-0.1
Vertex -0.25,2,-0.1
Vertex 0.25,2,-0.1
Vertex 0.25,1,-0.1
Face 0,1,2,3
[Texture]
Load TLPAF1.bmp
Coordinates 0,0,1
Coordinates 1,0,0
Coordinates 2,1,0
Coordinates 3,1,1
transparent 0,0,255
translate 6,0,-5.3


;Telephone side1a
[MeshBuilder]
Vertex 0.25,1,-0.1
Vertex 0.25,2,-0.1
Vertex 0.25,2,0.15
Vertex 0.25,1,0.15
Face 0,1,2,3
[Texture]
Load TLPAS1.bmp
Coordinates 0,0,1
Coordinates 1,0,0
Coordinates 2,1,0
Coordinates 3,1,1
transparent 0,0,255
translate 6,0,-5.3

;Telephone side1b
[MeshBuilder]
Vertex 0.1,1,-0.1
Vertex 0.1,2,-0.1
Vertex 0.1,2,0.15
Vertex 0.1,1,0.15
Face 3,2,1,0
[Texture]
Load TLPAS1.bmp
Coordinates 0,0,1
Coordinates 1,0,0
Coordinates 2,1,0
Coordinates 3,1,1
transparent 0,0,255
translate 6,0,-5.3

;Telephone side1a
[MeshBuilder]
Vertex -0.25,1,-0.1
Vertex -0.25,2,-0.1
Vertex -0.25,2,0.15
Vertex -0.25,1,0.15
Face 3,2,1,0
[Texture]
Load TLPAS2.bmp
Coordinates 0,0,1
Coordinates 1,0,0
Coordinates 2,1,0
Coordinates 3,1,1
transparent 0,0,255
translate 6,0,-5.3

;Telephone side1b
[MeshBuilder]
Vertex -0.08,1,-0.1
Vertex -0.08,2,-0.1
Vertex -0.08,2,0.15
Vertex -0.08,1,0.15
Face 0,1,2,3
[Texture]
Load TLPAS2.bmp
Coordinates 0,0,1
Coordinates 1,0,0
Coordinates 2,1,0
Coordinates 3,1,1
transparent 0,0,255
translate 6,0,-5.3

;Telephone front1a
[MeshBuilder]
Vertex -0.25,1,0.05
Vertex -0.25,2,0.05
Vertex 0.25,2,0.05
Vertex 0.25,1,0.05
Face 0,1,2,3
[Texture]
Load TLPAF1a.bmp
Coordinates 0,0,1
Coordinates 1,0,0
Coordinates 2,1,0
Coordinates 3,1,1
transparent 0,0,255
translate 6,0,-5.3

;Telephone front1b
[MeshBuilder]
Vertex -0.25,1,0.15
Vertex -0.25,2,0.15
Vertex 0.25,2,0.15
Vertex 0.25,1,0.15
Face 0,1,2,3
[Texture]
Load TLPAF1b.bmp
Coordinates 0,0,1
Coordinates 1,0,0
Coordinates 2,1,0
Coordinates 3,1,1
transparent 0,0,255
translate 6,0,-5.3


;Billeterie
[MeshBuilder]
Vertex 0, 1.8,0.5
Vertex 0, 1.8,0
Vertex 0, 0,0
Vertex 0, 0,0.5
Face 0,1,2,3
color 3,124,187
translate 1,0.5,-5.8

[MeshBuilder]
Vertex 0.5, 1.8,0
Vertex 0.5, 1.8,0.5
Vertex 0.5, 0,0.5
Vertex 0.5, 0,0
Face 0,1,2,3
color 3,124,187
translate 1,0.5,-5.8

[MeshBuilder]
Vertex 0, 1.8,0.5
Vertex 0.5, 1.8,0.5
Vertex 0.5, 0,0.5
Vertex 0, 0,0.5
Face 3,2,1,0
color 3,124,187
translate 1,0.5,-5.8

[MeshBuilder]
Vertex 0, 1.8,0
Vertex 0.5, 1.8,0
Vertex 0.5, 0,0
Vertex 0, 0,0
Face 0,1,2,3
[Texture]
Load automat_1.bmp
Coordinates 0, 0, 0
Coordinates 1, 1, 0
Coordinates 2, 1, 1
Coordinates 3, 0, 1
translate 1,0.5,-5.8

[MeshBuilder]
Vertex 0.5, 1.8,-0.1
Vertex 0.5, 1.8,0.5
Vertex 0, 1.8,0.5
Vertex 0, 1.8,-0.1
Vertex 0.5, 1.9,-0.1
Vertex 0.5, 1.9,0.5
Vertex 0, 1.9,0.5
Vertex 0, 1.9,-0.1
Face 0,1,2,3
Face 7,6,5,4
Face 3,7,4,0
Face 2,6,7,3
Face 5,6,2,1
Face 4,5,1,0
color 187,197,201
translate 1,0.5,-5.8

[MeshBuilder]
Vertex 0.5,0,0
Vertex 0.5,0,0.5
Vertex 0.5,-0.5,0.5
Vertex 0.5,-0.5,0
Vertex 0,0,0
Vertex 0,0,0.5
Vertex 0,-0.5,0.5
Vertex 0,-0.5,0
Face 0,1,2,3
Face 7,6,5,4
Face 3,7,4,0
Face 2,1,5,6
color 187,197,201
translate 1,0.5,-5.8

[MeshBuilder]
Vertex 1.55, 3.2,  -6
Vertex -1.9, 3.2,  -6
Vertex -1.9, 3.6,  -5
Vertex 1.55, 3.6,  -5
Face2 0,1,2,3
color 50,50,50

;Pendule
[meshbuilder]
cube 0.1,0.5,0.5
color 187,197,201
translate 2.2,4.8,-5.7

[meshbuilder]
Vertex -0.12, -0.5, -0.5
Vertex -0.12, -0.5, 0.5
Vertex -0.12, 0.5, 0.5
Vertex -0.12, 0.5, -0.5
Face 0,1,2,3
[Texture]
Load heure.bmp
Coordinates 0,0,1
Coordinates 1,0,0
Coordinates 2,1,0
Coordinates 3,1,1
translate 2.2,4.8,-5.7

[meshbuilder]
Vertex 0.12, -0.5, -0.5
Vertex 0.12, -0.5, 0.5
Vertex 0.12, 0.5, 0.5
Vertex 0.12, 0.5, -0.5
Face  3,2,1,0
[Texture]
Load heure1.bmp
Coordinates 0,0,1
Coordinates 1,0,0
Coordinates 2,1,0
Coordinates 3,1,1
translate 2.2,4.8,-5.7



;cabine electrique1
[meshbuilder]
cube 0.25,2.5,0.7
color 204,204,204
translate 15,0.4,-1.6

[MeshBuilder]
Vertex -3.1, 2.5, -2.8
Vertex -3.1, -0.3, -2.8
Vertex -3.1, -0.3, -1.4
Vertex -3.1, 2.5, -1.4
Face2 0,1,2,3
[Texture]
Load RelayCab1Frnt.bmp
Coordinates 0, 0, 0
Coordinates 1, 0, 1
Coordinates 2, 1, 1
Coordinates 3, 1, 0
translate 18.37,0.3,0.5

;cabine electrique2
[meshbuilder]
cube 0.5,2.5,0.5
color 204,204,204
translate 20,0.4,-1.6

[MeshBuilder]
Vertex -3.9, -0.3, -1.6
Vertex -3.9, 2.5, -1.6
Vertex -3, 2.5, -1.6
Vertex -3, -0.3, -1.6
Face2 0,1,2,3
Color 204, 204, 204
[Texture]
Load RelayCab1aFrnt.bmp
Coordinates 0, 0, 1
Coordinates 1, 0, 0
Coordinates 2, 1, 0
Coordinates 3, 1, 1
translate 23.45,0.3,-0.55


;poinconneur
[MeshBuilder]
Vertex -0.1,0,0
Vertex  -0.1,1.3,0
Vertex  0.1,1.3,0
Vertex 0.1,0,0
Face 0,1,2,3
[Texture]
Load Poincon.bmp
Coordinates 0,0,1
Coordinates 1,0,0
Coordinates 2,1,0
Coordinates 3,1,1
translate 11,0,-5.8

[MeshBuilder]
Vertex -0.1,0,0
Vertex  -0.1,1.3,0
Vertex  -0.1,1.3,0.3
Vertex -0.1,0,0.3
Face 3,2,1,0
[Texture]
Load PoinconCote.bmp
Coordinates 0,0,1
Coordinates 1,0,0
Coordinates 2,1,0
Coordinates 3,1,1
translate 11,0,-5.8

[MeshBuilder]
Vertex 0.1,0,0.3
Vertex  0.1,1.3,0.3
Vertex  -0.1,1.3,0.3
Vertex -0.1,0,0.3
Face 0,1,2,3
[Texture]
Load PoinconCote.bmp
Coordinates 0,0,1
Coordinates 1,0,0
Coordinates 2,1,0
Coordinates 3,1,1
translate 11,0,-5.8

[MeshBuilder]
Vertex 0.1,0,0.3
Vertex  0.1,1.3,0.3
Vertex  0.1,1.3,0
Vertex 0.1,0,0
Face 3,2,1,0
[Texture]
Load PoinconCote.bmp
Coordinates 0,0,1
Coordinates 1,0,0
Coordinates 2,1,0
Coordinates 3,1,1
translate 11,0,-5.8

;dessus
[MeshBuilder]
Vertex -0.1,1.3,0
Vertex  0.1,1.3,0
Vertex  0.1,1.3,0.3
Vertex -0.1,1.3,0.3
Face 3,2,1,0
[Texture]
Load plat.bmp
Coordinates 0,0,1
Coordinates 1,0,0
Coordinates 2,1,0
Coordinates 3,1,1
translate 11,0,-5.8

;Passage
[meshbuilder]
cube 1,0.42,0.1
color 70,70,70
translate 2,3.4,-5.8
[meshbuilder]
cylinder 5,0.1,0.1,4
color 70,70,70
translate 2,1.4,-5.8

[meshbuilder]
vertex 1,3,-6
vertex 3,3,-6
vertex 3,3.8,-6
vertex 1,3.8,-6
face2 0,1,2,3
[texture]
load pas.bmp
Coordinates 0, 0, 1
Coordinates 1, 1, 1
Coordinates 2, 1, 0
Coordinates 3, 0, 0
