;--------------------------------------
;Maybank BVE Route Object File
;--------------------------------------
;(c) Tony Haylor 2003
;Email my1st.go@ntlworld.com
;
;Object and textures (c) Robert Glass 2001-2003.
;www.scotrailsim.co.uk
;
;--------------------------------------
;Please seek permission before using
;any Maybank files in your own route.

;see 'Readme.txt' file.
;
;Wall Exit
;Bank Tunnel Side - L
[Meshbuilder]
Vertex -120,-5,0
Vertex -120,5,0
Vertex -50,12,10
Vertex -3.8,15,11.5
Vertex -3.8,8.5,0
Vertex -3.8,-5,0
Face 0,1,4,5
Face 1,2,3,4
[Texture]
Load rock2.bmp
Coordinates 0,0,0
Coordinates 1,0,0.5
Coordinates 2,3,1
Coordinates 3,5,0
Coordinates 4,5,0.5
Coordinates 5,5,1

;Bank Tunnel Side - R
[Meshbuilder]
Vertex 120,-20,0
Vertex 120,5,0
Vertex 50,12,10
Vertex 7.6,15,11.5
Vertex 7.6,8.5,0
Vertex 7.6,-5,0
Face 5,4,1,0
Face 4,3,2,1
[Texture]
Load rock2.bmp
Coordinates 0,0,0
Coordinates 1,0,0.5
Coordinates 2,3,1
Coordinates 3,5,0
Coordinates 4,5,0.5
Coordinates 5,5,1

;Bank Tunnel Top
[Meshbuilder]
Vertex -3.8,8.1,0
Vertex -3.8,8.5,0
Vertex -3.8,15,11.5
Vertex  7.6,15,11.5
Vertex  7.6,8.5,0
Vertex  7.6,8.1,0
Face 0,1,4,5
Face 1,2,3,4
[Texture]
Load rock2.bmp
Coordinates 0,0,1
Coordinates 1,0,0.8
Coordinates 2,0,0
Coordinates 3,1,0
Coordinates 4,1,0.8
Coordinates 5,1,1

;Tunnel Entrance
[MeshBuilder]
Vertex -3.8, -3.3, 0
Vertex -3.8, 8.1, 0
Vertex 7.6, 8.1, 0
Vertex 7.6, -3.3, 0
Face 0, 1, 2, 3
[Texture]
Load TunEntD.bmp
Coordinates 0, 0, 1
Coordinates 1, 0, 0
Coordinates 2, 1, 0
Coordinates 3, 1, 1
Transparent 0, 0, 0

[MeshBuilder]
Vertex -3.8, 14.5, 11.7
Vertex -3.8, 17, 11.7
Vertex 7.6, 17, 11.7
Vertex 7.6, 14.5, 11.7
Face 0, 1, 2, 3
[Texture]
Load Fence4.bmp
Coordinates 0, 0, 1
Coordinates 1, 0, 0
Coordinates 2, 1, 0
Coordinates 3, 1, 1
Transparent 0, 0, 0

[MeshBuilder]
Vertex -120, 5.5, 11.7
Vertex -120, 8, 11.7
Vertex -3.8, 17, 11.7
Vertex -3.8, 14.5, 11.7
Face 0, 1, 2, 3
[Texture]
Load Fence4.bmp
Coordinates 0, 0, 1
Coordinates 1, 0, 0
Coordinates 2, 10, 0
Coordinates 3, 10, 1
Transparent 0, 0, 0

[MeshBuilder]
Vertex 7.6, 14.5, 11.7
Vertex 7.6, 17, 11.7
Vertex 120, 8, 11.7
Vertex 120, 5.5, 11.7
Face 0,1,2,3
[Texture]
Load Fence4.bmp
Coordinates 0, 0, 1
Coordinates 1, 0, 0
Coordinates 2, 10, 0
Coordinates 3, 10, 1
Transparent 0, 0, 0



[MeshBuilder]
Vertex -3.8, 14.5, 12
Vertex -3.8, 19, 12
Vertex 7.6, 19, 12
Vertex 7.6, 14.5, 12
Face 0, 1, 2, 3
[Texture]
Load Hedgerow2.bmp
Coordinates 0, 0, 1
Coordinates 1, 0, 0
Coordinates 2, 1.2, 0
Coordinates 3, 1.2, 1
Transparent 0, 0, 0

[MeshBuilder]
Vertex -120, 5.5, 12
Vertex -120, 10, 12
Vertex -3.8, 19, 12
Vertex -3.8, 14.5, 12
Face 0, 1, 2, 3
[Texture]
Load Hedgerow2.bmp
Coordinates 0, 0, 1
Coordinates 1, 0, 0
Coordinates 2, 5, 0
Coordinates 3, 5, 1
Transparent 0, 0, 0

[MeshBuilder]
Vertex 120, 5.5, 12
Vertex 120, 10, 12
Vertex 7.6, 19, 12
Vertex 7.6, 14.5, 12
Face 3,2,1,0
[Texture]
Load Hedgerow2.bmp
Coordinates 0, 0, 1
Coordinates 1, 0, 0
Coordinates 2, 5, 0
Coordinates 3, 5, 1
Transparent 0, 0, 0