CreateMeshBuilder,
AddVertex,-0.3, 4.6, 0.3,
AddVertex,0.3, 4.6, 0.3,
AddVertex,0.3, 3.5, 0.3,
AddVertex,-0.3, 3.5, 0.3,
AddFace,3,2,1,0,
GenerateNormals,

LoadTexture,Signal3.bmp,
SetTextureCoordinates,0, 0, 0,
SetTextureCoordinates,1, 1, 0,
SetTextureCoordinates,2, 1, 1,
SetTextureCoordinates,3, 0, 1,
SetDecalTransparentColor,0, 0, 255,

CreateMeshBuilder,
AddVertex,-0.3, 4.6, 0.3,
AddVertex,0.3, 4.6, 0.3,
AddVertex,0.3, 3.5, 0.3,
AddVertex,-0.3, 3.5, 0.3,
AddFace,0,1,2,3,

GenerateNormals,

LoadTexture,Signal3b.bmp,
SetTextureCoordinates,0, 0, 0,
SetTextureCoordinates,1, 1, 0,
SetTextureCoordinates,2, 1, 1,
SetTextureCoordinates,3, 0, 1,
SetDecalTransparentColor,0, 0, 0,

CreateMeshBuilder,
AddVertex,-0.12, 4.45, 0.3,
AddVertex,0.12, 4.45, 0.3,
AddVertex,0.12, 3.65, 0.3,
AddVertex,-0.12, 3.65, 0.3,
AddVertex,-0.12, 4.45, 0.15,
AddVertex,0.12, 4.45, 0.15,
AddVertex,0.12, 3.65, 0.15,
AddVertex,-0.12, 3.65, 0.15,
AddFace,4,5,6,7,
AddFace,0,1,5,4,
AddFace,1,2,6,5,
AddFace,2,3,6,7,
AddFace,3,0,4,7,

GenerateNormals,

LoadTexture,Signal3b.bmp,
SetTextureCoordinates,0, 0.31, 0.15,
SetTextureCoordinates,1, 0.69, 0.15,
SetTextureCoordinates,2, 0.69, 0.85,
SetTextureCoordinates,3, 0.31, 0.85,
SetTextureCoordinates,4, 0.31, 0.15,
SetTextureCoordinates,5, 0.69, 0.15,
SetTextureCoordinates,6, 0.69, 0.85,
SetTextureCoordinates,7, 0.31, 0.85,

CreateMeshBuilder,
AddVertex,-0.08, -1, 0.046,
AddVertex, 0.08, -1, 0.046,
AddVertex,-0.08,  5, 0.046,
AddVertex, 0.08,  5, 0.046,
AddFace,0, 2, 3, 1,
GenerateNormals,
LoadTexture,pole.bmp,
SetTextureCoordinates,2,0,0,
SetTextureCoordinates,3,1,0,
SetTextureCoordinates,0,0,1,
SetTextureCoordinates,1,1,1,

