CreateMeshBuilder,
AddVertex,-1.8, 1.1, 0,
AddVertex,-1.8, 1.1, 25.3,
AddVertex,-2.7, 1.1, 25.3,
AddVertex,-2.7, 1.1, 0,
AddFace,3, 2, 1, 0,
GenerateNormals,
Setcolor,100,100,100
LoadTexture,Form2.bmp,
SetTextureCoordinates,0, 0, 1,
SetTextureCoordinates,1, 0, 0,
SetTextureCoordinates,2, 1, 0,
SetTextureCoordinates,3, 1, 1,

CreateMeshBuilder,
AddVertex,-1.8, -0.45, 0,
AddVertex,-1.8, -0.45, 25.3,
AddVertex,-1.8, 1.1, 25.3,
AddVertex,-1.8, 1.1, 0,
AddFace,3, 2, 1, 0,
GenerateNormals,
LoadTexture,FormSide.bmp,
SetTextureCoordinates,0, 0, 1,
SetTextureCoordinates,1, 1, 1,
SetTextureCoordinates,2, 1, 0,
SetTextureCoordinates,3, 0, 0,

CreateMeshBuilder,
AddVertex,-1.9, 1.2, 1,
AddVertex,-1.9, 1.2, 25.3,
AddVertex,-1.9, 2.2, 25.3,
AddVertex,-1.9, 2.2, 1,
AddFace,3, 0, 1, 2,
GenerateNormals,
LoadTexture,Fence3.bmp,
SetTextureCoordinates,0, 0, 1,
SetTextureCoordinates,1,100, 1,
SetTextureCoordinates,2,100, 0,
SetTextureCoordinates,3, 0, 0,
SetDecalTransparentColor,255, 255, 255,

CreateMeshBuilder,
AddVertex,-1.8, -0.45, 0,
AddVertex,-1.8, 1.1, 0,
AddVertex,-2.7, 1.1, 0,
AddVertex,-2.7, -0.45, 0,
AddFace,3, 2, 1, 0,
GenerateNormals,
LoadTexture,Wall.bmp,
SetTextureCoordinates,0, 0, 1,
SetTextureCoordinates,1, 0, 0,
SetTextureCoordinates,2, 1, 0,
SetTextureCoordinates,3, 1, 1,
