CreateMeshBuilder,
AddVertex,-0.3, 0.8, -0.4,
AddVertex,0.3, 0.8, -0.4,
AddVertex,0.3, -0.3, -0.4,
AddVertex,-0.3, -0.3, -0.4,
AddFace,0, 1, 2, 3,
GenerateNormals,
LoadTexture,Red4.bmp,
SetTextureCoordinates,0, 0, 0,
SetTextureCoordinates,1, 1, 0,
SetTextureCoordinates,2, 1, 1,
SetTextureCoordinates,3, 0, 1,
SetDecalTransparentColor,0, 0, 0

CreateMeshBuilder,
AddVertex,-0.3, 0.8, -0.4,
AddVertex,0.3, 0.8, -0.4,
AddVertex,0.3, -0.3, -0.4,
AddVertex,-0.3, -0.3, -0.4,
AddFace,3, 2, 1, 0,
GenerateNormals,
LoadTexture,BlackBack.bmp,
SetTextureCoordinates,0, 0, 0,
SetTextureCoordinates,1, 1, 0,
SetTextureCoordinates,2, 1, 1,
SetTextureCoordinates,3, 0, 1,
SetDecalTransparentColor,0, 0, 0

CreateMeshBuilder,
AddVertex,-0.2, -0.15, -0.2,
AddVertex,-0.2, 0.65, -0.2,
AddVertex,-0.2, 0.7, -0.4,
AddVertex,-0.2, -0.2, -0.4,
AddFace,0, 1, 2, 3,
GenerateNormals,
LoadTexture,Sigside.bmp,
SetTextureCoordinates,0, 0, 2,
SetTextureCoordinates,1, 0, 0,
SetTextureCoordinates,2, 1, 0,
SetTextureCoordinates,3, 1, 2,

CreateMeshBuilder,
AddVertex,0.2, -0.15, -0.2,
AddVertex,0.2, 0.65, -0.2,
AddVertex,0.2, 0.7, -0.4,
AddVertex,0.2, -0.2, -0.4,
AddFace,3, 2, 1, 0,
GenerateNormals,
LoadTexture,Sigside.bmp,
SetTextureCoordinates,0, 0, 2,
SetTextureCoordinates,1, 0, 0,
SetTextureCoordinates,2, 1, 0,
SetTextureCoordinates,3, 1, 2,

CreateMeshBuilder,
AddVertex,0.2, -0.15, -0.2,
AddVertex,0.2, -0.2, -0.4,
AddVertex,-0.2, -0.2, -0.4,
AddVertex,-0.2, -0.15, -0.2,
AddFace,3, 2, 1, 0,
GenerateNormals,
LoadTexture,Sigside.bmp,
SetTextureCoordinates,0, 0, 2,
SetTextureCoordinates,1, 0, 0,
SetTextureCoordinates,2, 1, 0,
SetTextureCoordinates,3, 1, 2,

CreateMeshBuilder,
AddVertex,0.2, -0.15, -0.2,
AddVertex,0.2, 0.65, -0.2,
AddVertex,-0.2, 0.65, -0.2,
AddVertex,-0.2, -0.15, -0.2,
AddFace,0, 1, 2, 3,
GenerateNormals,
LoadTexture,Sigback.bmp
SetTextureCoordinates,0, 0, 2,
SetTextureCoordinates,1, 0, 0,
SetTextureCoordinates,2, 1, 0,
SetTextureCoordinates,3, 1, 2,

