CreateMeshBuilder,
AddVertex,-0,0,-50,
AddVertex,-0,18,-50,
AddVertex,-0,18,0,
AddVertex,-0,0,0,
AddFace,0,1,2,3,
GenerateNormals,
LoadTexture,uni3.bmp,
SetTextureCoordinates,0,0,1,
SetTextureCoordinates,1,0,0,
SetTextureCoordinates,2,1,0,
SetTextureCoordinates,3,1,1,

CreateMeshBuilder,
AddVertex,-25,0,-50,
AddVertex,-25,18,-50,
AddVertex,-25,18,0,
AddVertex,-25,0,0,
AddFace,3,2,1,0,
GenerateNormals,
LoadTexture,uni3.bmp,
SetTextureCoordinates,0,0,1,
SetTextureCoordinates,1,0,0,
SetTextureCoordinates,2,1,0,
SetTextureCoordinates,3,1,1,

CreateMeshBuilder,
AddVertex,-25,0,-50,
AddVertex,-25,18,-50,
AddVertex,-0,18,-50,
AddVertex,-0,0,-50,
AddFace,0,1,2,3,
GenerateNormals,
LoadTexture,uni3.bmp,
SetTextureCoordinates,0,0,1,
SetTextureCoordinates,1,0,0,
SetTextureCoordinates,2,0.49,0,
SetTextureCoordinates,3,0.49,1,


CreateMeshBuilder,
AddVertex,-25,0,0,
AddVertex,-25,18,0,
AddVertex,-0,18,0,
AddVertex,-0,0,0,
AddFace,3,2,1,0,
GenerateNormals,
LoadTexture,uni3.bmp,
SetTextureCoordinates,0,0,1,
SetTextureCoordinates,1,0,0,
SetTextureCoordinates,2,0.49,0,
SetTextureCoordinates,3,0.49,1,

CreateMeshBuilder,
AddVertex,-25,18,-50,
AddVertex,-0,18,-50,
AddVertex,-0,18,-0,
AddVertex,-25,18,-0,
AddFace,3,2,1,0,
SetColor,128,128,128,
GenerateNormals,

